diff -r 000000000000 -r 307788aac0a8 realtimenetprots/sipfw/SampleApp/gameengine/Inc/SIPExStateConnecting.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/realtimenetprots/sipfw/SampleApp/gameengine/Inc/SIPExStateConnecting.h Tue Feb 02 01:03:15 2010 +0200 @@ -0,0 +1,50 @@ + +/* +* Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: +* +*/ + + + +#ifndef __TSIPSTATECONNECTING_H__ +#define __TSIPSTATECONNECTING_H__ + +// INCLUDES +#include "SIPExState.h" + +// CLASS DECLARATIONS +/** +* The state is valid when the socket engine +* is trying to connect to the remote peer. +*/ +class TSIPExStateConnecting +: public TSIPExState + { + public: + + /** + * From TSIPExState + */ + virtual void SocketState( CSIPExEngine* aContext, TInt aNewState ); + + /** + * From TSIPExState + */ + virtual void EndGameL( CSIPExEngine* aContext ); + }; + +#endif // __TSIPSTATECONNECTING_H__ + +// End of file