diff -r 000000000000 -r 307788aac0a8 realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateInviting.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateInviting.cpp Tue Feb 02 01:03:15 2010 +0200 @@ -0,0 +1,80 @@ + +// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). +// All rights reserved. +// This component and the accompanying materials are made available +// under the terms of "Eclipse Public License v1.0" +// which accompanies this distribution, and is available +// at the URL "http://www.eclipse.org/legal/epl-v10.html". +// +// Initial Contributors: +// Nokia Corporation - initial contribution. +// +// Contributors: +// +// Description: +// + + + +// INCLUDES +#include "SIPExStateInviting.h" +#include "SIPExGameEngine.h" +#include "SIPExSIPEngine.h" + +// ----------------------------------------------------------------------------- +// TSIPExStateInviting::InviteAcceptedByRemote +// Resets game, sets the peer to client and starts to connect to the remote +// peer. The active state is changed to the Connecting +// ----------------------------------------------------------------------------- +// +void TSIPExStateInviting::InviteAcceptedByRemote( + CSIPExEngine* aContext, + const TInetAddr& aIPAddress, + const TUint32 aIapId ) + { + Info( aContext, K200Received() ); + Info( aContext, KSendingAck() ); + ChangeState( aContext, aContext->iStateConnecting ); + aContext->ResetGame(); + aContext->SetPeer( CSIPExEngine::EClient ); + aContext->SocketEngineL()->ConnectL( aIapId, aIPAddress ); + aContext->InfoL( KConnecting() ); + } + +// ----------------------------------------------------------------------------- +// TSIPExStateInviting::InviteDeclinedByRemote +// The active state is changed to the Registered and the UI is notified. +// ----------------------------------------------------------------------------- +// +void TSIPExStateInviting::InviteDeclinedByRemote( + CSIPExEngine* aContext, + const TInt aResponse ) + { + ChangeState( aContext, aContext->iStateRegistered ); + TRAPD( ignore, + CombineAndShowInfoL( aContext, KInviteDeclinedByRemote(), aResponse ) ); + StatusInfo( aContext, KGameOver() ); + } + +// ----------------------------------------------------------------------------- +// TSIPExStateInviting::InvitationCancelled +// Notifies the UI and changes the active state to the Registered. +// ----------------------------------------------------------------------------- +// +void TSIPExStateInviting::InvitationCancelled( CSIPExEngine* aContext ) + { + ChangeState( aContext, aContext->iStateRegistered ); + Info( aContext, KInvitationCancelled() ); + StatusInfo( aContext, KGameOver() ); + } + +// ----------------------------------------------------------------------------- +// TSIPExStateInviting::EndGameL +// The SIP session will be ended. +// ----------------------------------------------------------------------------- +// +void TSIPExStateInviting::EndGameL( CSIPExEngine* aContext ) + { + aContext->SIPEngine()->CancelInviteL(); + } +// End of file