multimediacommsengine/mmcesrv/mmceserver/src/mcenatsipstatemachine.cpp
changeset 0 1bce908db942
child 11 2a28ef775f15
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     1 /*
       
     2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 
       
    21 #include "mcenatsipstatemachine.h"
       
    22 #include "mcenatstateinitializing.h"
       
    23 #include "mcenatstateidle.h"
       
    24 #include "mcenatstatecreateoffer.h"
       
    25 #include "mcenatstatecreateanswer.h"
       
    26 #include "mcenatstatedecodeoffer.h"
       
    27 #include "mcenatstatedecodeanswer.h"
       
    28 #include "mcenatstatewait.h"
       
    29 #include "mcenatstateconnected.h"
       
    30 #include "mcenatstatecreateofferrequested.h"
       
    31 #include "mcesrvlogs.h"
       
    32 
       
    33 
       
    34 // -----------------------------------------------------------------------------
       
    35 // CMceNatSipStateMachine::NewL
       
    36 // -----------------------------------------------------------------------------
       
    37 //
       
    38 CMceNatSipStateMachine* CMceNatSipStateMachine::NewL()
       
    39 	{
       
    40     CMceNatSipStateMachine* self = CMceNatSipStateMachine::NewLC();
       
    41     CleanupStack::Pop(self);
       
    42     return self;
       
    43 	}
       
    44 
       
    45 // -----------------------------------------------------------------------------
       
    46 // CMceNatSipStateMachine::NewLC
       
    47 // -----------------------------------------------------------------------------
       
    48 //
       
    49 CMceNatSipStateMachine* CMceNatSipStateMachine::NewLC()
       
    50 	{
       
    51     CMceNatSipStateMachine* self = new (ELeave) CMceNatSipStateMachine();
       
    52     CleanupStack::PushL(self);
       
    53     self->ConstructL();
       
    54     return self;
       
    55 	}
       
    56 
       
    57 // -----------------------------------------------------------------------------
       
    58 // CMceNatSipStateMachine::CMceNatSipStateMachine
       
    59 // -----------------------------------------------------------------------------
       
    60 //
       
    61 CMceNatSipStateMachine::CMceNatSipStateMachine()
       
    62 	: iCurrentState( KMceNatStateInitializing )
       
    63 	{
       
    64 	}
       
    65 
       
    66 // -----------------------------------------------------------------------------
       
    67 // CMceNatSipStateMachine::NewState
       
    68 // -----------------------------------------------------------------------------
       
    69 //
       
    70 void CMceNatSipStateMachine::NewStateL( TMceNatStateTransitionEvent& aEvent,
       
    71                                         TMceNatStateIndex aNewState )
       
    72 	{
       
    73     MCESRV_DEBUG( "*** CMceNatSipStateMachine::NewStateL, Entry" );
       
    74     MCESRV_DEBUG_DVALUE( "*** new state", aNewState );
       
    75     
       
    76     iCurrentState = aNewState;
       
    77     
       
    78     TRAPD( error, iStates[iCurrentState]->TransitionHandler().EntryL( aEvent ) );
       
    79     
       
    80     if ( KErrNone != error )
       
    81         {
       
    82         User::Leave( error );
       
    83         }
       
    84     
       
    85     MCESRV_DEBUG( "*** CMceNatSipStateMachine::NewStateL, Exit" );
       
    86 	}
       
    87 
       
    88 // -----------------------------------------------------------------------------
       
    89 // CMceNatSipStateMachine::ConstructL
       
    90 // -----------------------------------------------------------------------------
       
    91 //
       
    92 void CMceNatSipStateMachine::ConstructL()
       
    93 	{
       
    94     MCESRV_DEBUG( "*** CMceNatSipStateMachine::ConstructL, Entry" );
       
    95 	
       
    96 	CMceNatState* state = NULL;
       
    97 
       
    98 	state = new (ELeave) CMceNatStateInitializing();
       
    99 	CleanupStack::PushL( state );
       
   100 	iStates.InsertL( state, KMceNatStateInitializing );
       
   101 	CleanupStack::Pop( state );
       
   102     
       
   103 	state = new (ELeave) CMceNatStateIdle();
       
   104 	CleanupStack::PushL( state );
       
   105 	iStates.InsertL( state, KMceNatStateIdle );
       
   106 	CleanupStack::Pop( state );
       
   107 	
       
   108 	state = new (ELeave) CMceNatStateCreateOffer();
       
   109 	CleanupStack::PushL( state );
       
   110 	iStates.InsertL( state, KMceNatStateCreateOffer );
       
   111 	CleanupStack::Pop( state );
       
   112 	
       
   113 	state = new (ELeave) CMceNatStateCreateAnswer();
       
   114 	CleanupStack::PushL( state );
       
   115 	iStates.InsertL( state, KMceNatStateCreateAnswer );
       
   116 	CleanupStack::Pop( state );
       
   117 	
       
   118 	state = new (ELeave) CMceNatStateDecodeOffer();
       
   119 	CleanupStack::PushL( state );
       
   120 	iStates.InsertL( state, KMceNatStateDecodeOffer );
       
   121 	CleanupStack::Pop( state );
       
   122 	
       
   123 	state = new (ELeave) CMceNatStateDecodeAnswer();
       
   124 	CleanupStack::PushL( state );
       
   125 	iStates.InsertL( state, KMceNatStateDecodeAnswer );
       
   126 	CleanupStack::Pop( state );
       
   127 
       
   128 	state = new (ELeave) CMceNatStateWait();
       
   129 	CleanupStack::PushL( state );
       
   130 	iStates.InsertL( state, KMceNatStateWait );
       
   131 	CleanupStack::Pop( state );
       
   132 
       
   133 	state = new (ELeave) CMceNatStateConnected();
       
   134 	CleanupStack::PushL( state );
       
   135 	iStates.InsertL( state, KMceNatStateConnected );
       
   136 	CleanupStack::Pop( state );
       
   137 
       
   138 	state = new (ELeave) CMceNatStateCreateOfferRequested();
       
   139 	CleanupStack::PushL( state );
       
   140 	iStates.InsertL( state, KMceNatStateCreateOfferRequested );
       
   141 	CleanupStack::Pop( state );
       
   142 
       
   143     MCESRV_DEBUG( "*** CMceNatSipStateMachine::ConstructL, Exit" );    
       
   144 	}
       
   145 
       
   146 // -----------------------------------------------------------------------------
       
   147 // CMceNatSipStateMachine::~CMceNatSipStateMachine
       
   148 // -----------------------------------------------------------------------------
       
   149 //
       
   150 CMceNatSipStateMachine::~CMceNatSipStateMachine()
       
   151 	{
       
   152     iStates.ResetAndDestroy();
       
   153     iStates.Close();
       
   154 	}
       
   155 
       
   156 // -----------------------------------------------------------------------------
       
   157 // CMceNatSipStateMachine::ProcessL
       
   158 // -----------------------------------------------------------------------------
       
   159 //
       
   160 void CMceNatSipStateMachine::ProcessL( TMceNatStateTransitionEvent& aEvent )
       
   161     {
       
   162     iStates[iCurrentState]->TransitionHandler().ExitL( aEvent );
       
   163     }
       
   164 
       
   165 // -----------------------------------------------------------------------------
       
   166 // CMceNatSipStateMachine::Accept
       
   167 // -----------------------------------------------------------------------------
       
   168 //
       
   169 TBool CMceNatSipStateMachine::Accept( TMceNatStateTransitionEvent& aEvent )
       
   170     {
       
   171     return iStates[iCurrentState]->Accept( aEvent );
       
   172     }
       
   173 
       
   174 // -----------------------------------------------------------------------------
       
   175 // CMceNatSipStateMachine::State
       
   176 // -----------------------------------------------------------------------------
       
   177 //
       
   178 TInt CMceNatSipStateMachine::State() const 
       
   179     {
       
   180     return iCurrentState;
       
   181     }
       
   182 
       
   183 // -----------------------------------------------------------------------------
       
   184 // CMceNatSipStateMachine::ErrorOccurred
       
   185 // -----------------------------------------------------------------------------
       
   186 //
       
   187 void CMceNatSipStateMachine::ErrorOccurred()
       
   188     {
       
   189     iCurrentState = KMceNatStateIdle;
       
   190     }