natfw/natfwconnectionmultiplexer/src/cncmtcpsender.cpp
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     1 /*
       
     2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:    TCP sender
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 
       
    21 #include "cncmtcpsender.h"
       
    22 #include "ncmconnectionmultiplexerlogs.h"
       
    23 #include "cncmsenditem.h"
       
    24 
       
    25 
       
    26 // ---------------------------------------------------------------------------
       
    27 // CNcmTcpSender::CNcmTcpSender
       
    28 // ---------------------------------------------------------------------------
       
    29 //
       
    30 CNcmTcpSender::CNcmTcpSender( RSocket& aSocket,
       
    31     MNcmReceiverSenderObserver& aObserver ) :
       
    32     CNcmSender( aSocket, aObserver )
       
    33     {
       
    34     }
       
    35 
       
    36 
       
    37 // ---------------------------------------------------------------------------
       
    38 // CNcmTcpSender::NewL
       
    39 // ---------------------------------------------------------------------------
       
    40 //
       
    41 CNcmTcpSender* CNcmTcpSender::NewL( RSocket& aSocket,
       
    42     MNcmReceiverSenderObserver& aObserver )
       
    43     {
       
    44     __CONNECTIONMULTIPLEXER( "CNcmTcpSender::NewL" )
       
    45         
       
    46     CNcmTcpSender* self = CNcmTcpSender::NewLC( aSocket, aObserver );    
       
    47     CleanupStack::Pop( self );
       
    48     return self;
       
    49     }
       
    50 
       
    51 
       
    52 // ---------------------------------------------------------------------------
       
    53 // CNcmTcpSender::NewLC
       
    54 // ---------------------------------------------------------------------------
       
    55 //
       
    56 CNcmTcpSender* CNcmTcpSender::NewLC( RSocket& aSocket,
       
    57     MNcmReceiverSenderObserver& aObserver )
       
    58     {
       
    59     __CONNECTIONMULTIPLEXER( "CNcmTcpSender::NewLC" )
       
    60         
       
    61     CNcmTcpSender* self = new( ELeave ) CNcmTcpSender( aSocket, aObserver );           
       
    62     CleanupStack::PushL( self );
       
    63     return self;
       
    64     }
       
    65 
       
    66     
       
    67 // ---------------------------------------------------------------------------
       
    68 // CNcmTcpSender::~CNcmTcpSender
       
    69 // ---------------------------------------------------------------------------
       
    70 //
       
    71 CNcmTcpSender::~CNcmTcpSender()
       
    72     {
       
    73     __CONNECTIONMULTIPLEXER( "CNcmTcpSender::~CNcmTcpSender" )
       
    74     }
       
    75 
       
    76 
       
    77 // ---------------------------------------------------------------------------
       
    78 // From class CNcmSender
       
    79 //
       
    80 // DoSend
       
    81 // ---------------------------------------------------------------------------
       
    82 //
       
    83 void CNcmTcpSender::DoSend()
       
    84     {
       
    85     __CONNECTIONMULTIPLEXER( "CNcmTcpSender::DoSend" )
       
    86        
       
    87     TInt count = iSendItemArray.Count();
       
    88     
       
    89     if ( count && !IsActive() )
       
    90         {        
       
    91         // Send oldest message
       
    92         iSendItemArray[0]->SetSendInProgress( ETrue );
       
    93         iSocket.Send( iSendItemArray[0]->Data(), 0, iStatus );
       
    94         SetActive();
       
    95         }
       
    96     }