natfw/natfwstunplugin/src/cnatfwstunserversettings.cpp
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     1 /*
       
     2 * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:    Stores STUN server related data for plug-in's internal use
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 
       
    21 #include "cnatfwstunserversettings.h"
       
    22 
       
    23 
       
    24 // ---------------------------------------------------------------------------
       
    25 // CStunServerSettings::CStunServerSettings
       
    26 // ---------------------------------------------------------------------------
       
    27 //
       
    28 CStunServerSettings::CStunServerSettings()
       
    29     {
       
    30     }
       
    31 
       
    32 
       
    33 // ---------------------------------------------------------------------------
       
    34 // CStunServerSettings::NewL
       
    35 // ---------------------------------------------------------------------------
       
    36 //
       
    37 CStunServerSettings* CStunServerSettings::NewL()
       
    38     {
       
    39     CStunServerSettings* self = CStunServerSettings::NewLC();
       
    40     CleanupStack::Pop( self );
       
    41     return self;
       
    42     }
       
    43 
       
    44 
       
    45 // ---------------------------------------------------------------------------
       
    46 // CStunServerSettings::NewLC
       
    47 // ---------------------------------------------------------------------------
       
    48 //
       
    49 CStunServerSettings* CStunServerSettings::NewLC()
       
    50     {
       
    51     CStunServerSettings* self=new ( ELeave ) CStunServerSettings();
       
    52     CleanupStack::PushL( self );
       
    53     return self;
       
    54     }
       
    55 
       
    56 
       
    57 // ---------------------------------------------------------------------------
       
    58 // CStunServerSettings::CStunServerSettings
       
    59 // ---------------------------------------------------------------------------
       
    60 //
       
    61 CStunServerSettings::~CStunServerSettings()
       
    62     {
       
    63     delete iAddress;
       
    64     delete iUsername;
       
    65     delete iPassword;
       
    66     }
       
    67 
       
    68 
       
    69 // ---------------------------------------------------------------------------
       
    70 // CStunServerSettings::SetUsernameL
       
    71 // ---------------------------------------------------------------------------
       
    72 //
       
    73 void CStunServerSettings::SetAddressL( const TDesC8& aAddress )
       
    74     {
       
    75     delete iAddress;
       
    76     iAddress = NULL;
       
    77     iAddress = aAddress.AllocL();
       
    78     }
       
    79 
       
    80  
       
    81 // ---------------------------------------------------------------------------
       
    82 // CStunServerSettings::Address
       
    83 // ---------------------------------------------------------------------------
       
    84 //
       
    85 const TDesC8& CStunServerSettings::Address() const
       
    86     {
       
    87     return *iAddress;
       
    88     }   
       
    89 
       
    90 
       
    91  // ---------------------------------------------------------------------------
       
    92 // CStunServerSettings::SetPort
       
    93 // ---------------------------------------------------------------------------
       
    94 //
       
    95 void CStunServerSettings::SetPort( TUint aPort )
       
    96     {
       
    97     iPort = aPort;
       
    98     }
       
    99 
       
   100 
       
   101  // ---------------------------------------------------------------------------
       
   102 // CStunServerSettings::Port
       
   103 // ---------------------------------------------------------------------------
       
   104 //
       
   105 TUint CStunServerSettings::Port() const
       
   106     {
       
   107     return iPort;
       
   108     }
       
   109 
       
   110  
       
   111 // ---------------------------------------------------------------------------
       
   112 // CStunServerSettings::SetUsernameL
       
   113 // ---------------------------------------------------------------------------
       
   114 //
       
   115 void CStunServerSettings::SetUsernameL( const TDesC8& aUsername )
       
   116     {
       
   117     delete iUsername;
       
   118     iUsername = NULL;
       
   119     iUsername = aUsername.AllocL();
       
   120     }
       
   121 
       
   122  
       
   123  // ---------------------------------------------------------------------------
       
   124 // CStunServerSettings::Username
       
   125 // ---------------------------------------------------------------------------
       
   126 //
       
   127 const HBufC8* CStunServerSettings::Username() const
       
   128     {
       
   129     return iUsername;
       
   130     }   
       
   131 
       
   132 
       
   133 // ---------------------------------------------------------------------------
       
   134 // CStunServerSettings::SetPasswordL
       
   135 // ---------------------------------------------------------------------------
       
   136 //
       
   137 void CStunServerSettings::SetPasswordL( const TDesC8& aPassword )
       
   138     {
       
   139     delete iPassword;
       
   140     iPassword = NULL;
       
   141     iPassword = aPassword.AllocL();
       
   142     }
       
   143 
       
   144  
       
   145 // ---------------------------------------------------------------------------
       
   146 // CStunServerSettings::Password
       
   147 // ---------------------------------------------------------------------------
       
   148 //
       
   149 const HBufC8* CStunServerSettings::Password() const
       
   150     {
       
   151     return iPassword;
       
   152     }