natplugins/natpnatfwsdpprovider/inc/nspstatemachine.h
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     1 /*
       
     2 * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  State machine description.
       
    15 *
       
    16 */
       
    17 
       
    18 #ifndef NSPSTATEMACHINE_H
       
    19 #define NSPSTATEMACHINE_H
       
    20 
       
    21 #include <e32base.h>
       
    22 #include "nsppluginreturndef.h"
       
    23 #include "nsputdefinitions.h"
       
    24 
       
    25 class TNSPStateMachineEvent;
       
    26 class CNSPStateBase;
       
    27 
       
    28 /**
       
    29  *  State machine that contains all states, and pointer to current state.
       
    30  *
       
    31  *  Machine which used to implement state design pattern. Machine contains
       
    32  *  all states, and current state. When processing completes successfully,
       
    33  *  state machine observer is used to notify success. Otherwise leave expected.
       
    34  *
       
    35  *  @lib natfwsdpprovider.dll
       
    36  *  @since S60 3.2
       
    37  */
       
    38 class CNSPStateMachine : public CBase
       
    39     {
       
    40 public: // Constructors and destructor
       
    41 
       
    42     /**
       
    43      * A two-phase constructor.
       
    44      */
       
    45     static CNSPStateMachine* NewL();
       
    46     
       
    47     /**
       
    48      * A two-phase constructor.
       
    49      */
       
    50     static CNSPStateMachine* NewLC();
       
    51     
       
    52     /**
       
    53      * Destructor.
       
    54      */
       
    55     virtual ~CNSPStateMachine();
       
    56 
       
    57 
       
    58 private: // Constructors and destructor
       
    59 
       
    60     CNSPStateMachine();
       
    61     
       
    62     void ConstructL();
       
    63     
       
    64     void InitializeStateArrayL();
       
    65 
       
    66 
       
    67 public: // New functions
       
    68 
       
    69     /**
       
    70      * Current state is applied with this method.
       
    71      *
       
    72      * @since       S60 3.2
       
    73      * @param       aEvent          State machine event
       
    74      */
       
    75     void ProcessL( TNSPStateMachineEvent& aEvent );
       
    76 
       
    77 
       
    78 private: // New functions
       
    79     
       
    80     void IsAcceptableStateTransitionL( TInt aStateIndex ) const;
       
    81     
       
    82     TBool IsAcceptableStateTransition( TInt aStateIndex ) const;
       
    83 
       
    84 
       
    85 private: // data
       
    86 
       
    87     /**
       
    88      * Array containing each state object.
       
    89      * Own.
       
    90      */
       
    91     RPointerArray<CNSPStateBase> iStateArray;
       
    92     
       
    93     /**
       
    94      * Pointer to a object which is the 'CURRENT' state
       
    95      * Not own.
       
    96      */
       
    97     CNSPStateBase* iCurrentState;
       
    98     
       
    99     /**
       
   100      * Definitions for unit testing.
       
   101      */
       
   102     NSP_UT_DEFINITIONS
       
   103     
       
   104     };
       
   105 
       
   106 #endif // NSPSTATEMACHINE_H
       
   107 
       
   108 // end of file