multimediacommscontroller/mmccsubcontroller/src/mcccompletecallback.cpp
changeset 0 1bce908db942
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/multimediacommscontroller/mmccsubcontroller/src/mcccompletecallback.cpp	Tue Feb 02 01:04:58 2010 +0200
@@ -0,0 +1,144 @@
+/*
+* Copyright (c) 2002-2004 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:    Waits for sink buffer flushing in datapaths
+*
+*/
+
+
+
+
+// INCLUDE FILES
+#include <mmf/common/mmfcontroller.h>
+#include "mcccompletecallback.h"
+#include "mcculdatapath.h"
+#include "mccdldatapath.h"
+
+// EXTERNAL DATA STRUCTURES
+
+// EXTERNAL FUNCTION PROTOTYPES  
+
+// CONSTANTS
+
+// MACROS
+
+// LOCAL CONSTANTS AND MACROS
+
+// MODULE DATA STRUCTURES
+
+// LOCAL FUNCTION PROTOTYPES
+
+// FORWARD DECLARATIONS
+
+// ============================= LOCAL FUNCTIONS ===============================
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CCompleteCallback::CCompleteCallback
+// Constructor
+// -----------------------------------------------------------------------------
+CCompleteCallback::CCompleteCallback( MAsyncEventHandler& aEventhandler, 
+        TBool aWaitForSink ) : CActive( EPriorityNormal ), 
+        iEventhandler( aEventhandler ),
+        iWaitForSink( aWaitForSink )
+    {
+    CActiveScheduler::Add( this );
+    }
+
+// -----------------------------------------------------------------------------
+// CCompleteCallback::~CCompleteCallback
+// Destructor
+// -----------------------------------------------------------------------------
+CCompleteCallback::~CCompleteCallback()
+    {
+    Cancel();
+    }
+
+// -----------------------------------------------------------------------------
+// CCompleteCallback::SignalDataPathComplete
+// Signals that datapath is completed
+// -----------------------------------------------------------------------------
+void CCompleteCallback::SignalDataPathComplete( TInt aDataPathError )
+    {
+    iDataPathComplete = ETrue;
+    iDataPathError = aDataPathError;
+    if ( !IsActive() )
+        {
+        // Signal ourselves to run with the given completion code
+        TRequestStatus* status = &ActiveStatus();
+        User::RequestComplete( status, KErrNone );
+        }
+    }
+
+// -----------------------------------------------------------------------------
+// CCompleteCallback::ActiveStatus
+// Sets the object active and returns it's status
+// -----------------------------------------------------------------------------
+TRequestStatus& CCompleteCallback::ActiveStatus()
+    {
+    SetActive();
+    return iStatus;
+    }
+
+// -----------------------------------------------------------------------------
+// CCompleteCallback::DoCancel
+// Cancel worker functions
+// -----------------------------------------------------------------------------
+void CCompleteCallback::DoCancel()
+    {
+    }
+
+// -----------------------------------------------------------------------------
+// CCompleteCallback::RunL
+// Active object event handling
+// -----------------------------------------------------------------------------
+void CCompleteCallback::RunL()
+    {
+    if ( iWaitForSink )
+        {
+        if ( iDataPathComplete && iSinkComplete )
+            {
+            iDataPathComplete = EFalse;
+            iSinkComplete = EFalse;
+            // If we have to wait for the sink to complete, always use the sink error
+            TMMFEvent event( KMMFEventCategoryPlaybackComplete, iSinkError );
+            iEventhandler.SendEventToClient( event );
+            }
+        }
+    else if ( iDataPathComplete )
+        {
+        iDataPathComplete = EFalse;
+        iSinkComplete = EFalse;        
+        TMMFEvent event( KMMFEventCategoryPlaybackComplete, iSinkError );
+        iEventhandler.SendEventToClient( event );
+        }
+    else
+        {
+        // RunL activated for someunknown reason, so leave
+        User::Leave( KErrUnknown );
+        }
+    };
+
+// -----------------------------------------------------------------------------
+// CCompleteCallback::RunError
+// Active object event handling
+// -----------------------------------------------------------------------------
+TInt CCompleteCallback::RunError( TInt /*aError*/ )
+	{
+	return KErrNone;
+	}
+
+// ========================== OTHER EXPORTED FUNCTIONS =========================
+
+//  End of File