multimediacommscontroller/mmccsubcontroller/src/mccdldatapath.cpp
changeset 0 1bce908db942
child 49 64c62431ac08
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/multimediacommscontroller/mmccsubcontroller/src/mccdldatapath.cpp	Tue Feb 02 01:04:58 2010 +0200
@@ -0,0 +1,498 @@
+/*
+* Copyright (c) 2004-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:    Downlink (playback) datapath
+*
+*/
+
+
+
+
+// INCLUDE FILES
+#include <mmf/common/mmfcontroller.h>
+#include "mccdldatapath.h"
+#include "mccsubcontrollerlogs.h"
+
+// EXTERNAL DATA STRUCTURES
+
+// EXTERNAL FUNCTION PROTOTYPES  
+
+// CONSTANTS
+
+// MACROS
+
+// LOCAL CONSTANTS AND MACROS
+
+// MODULE DATA STRUCTURES
+
+// LOCAL FUNCTION PROTOTYPES
+
+// FORWARD DECLARATIONS
+
+// ============================= LOCAL FUNCTIONS ===============================
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::CMccDlDataPath
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+CMccDlDataPath::CMccDlDataPath( 
+    MAsyncEventHandler* aEventHandler, 
+    MMccResources* aMccResources,
+    TMediaId aMediaId ) : 
+    CMccDataPathBase( aEventHandler, aMccResources, aMediaId )
+    {
+
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::ConstructL
+// Symbian 2nd phase constructor can leave.
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::ConstructL()
+    {
+	__SUBCONTROLLER( "CMccDlDataPath::ConstructL" )
+	__ASSERT_ALWAYS( iEventHandler, User::Leave( KErrArgument ) );
+    __ASSERT_ALWAYS( iMccResources, User::Leave( KErrArgument ) );
+	__SUBCONTROLLER( "CMccDlDataPath::ConstructL, exit" )
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::NewL
+// Static constructor.
+// -----------------------------------------------------------------------------
+CMccDlDataPath* CMccDlDataPath::NewL( 
+    MAsyncEventHandler* aEventHandler, 
+    MMccResources* aMccResources,
+    TMediaId aMediaId )
+    {
+    __ASSERT_ALWAYS ( aEventHandler, User::Leave(KErrArgument) );
+    
+    CMccDlDataPath* self = new ( ELeave ) CMccDlDataPath( aEventHandler,
+                                                          aMccResources,
+                                                          aMediaId );        
+    CleanupStack::PushL( self );   
+    self->ConstructL();   
+    CleanupStack::Pop( self );
+
+    return self;
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::~CMccDlDataPath
+// Destructor
+
+// -----------------------------------------------------------------------------  
+CMccDlDataPath::~CMccDlDataPath()
+    {
+	__SUBCONTROLLER( "CMccDlDataPath::~CMccDlDataPath" )
+	__SUBCONTROLLER( "CMccDlDataPath::~CMccDlDataPath, exit" )
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::PrimeL
+// Primes the datapath
+// ----------------------------------------------------------------------------- 
+void CMccDlDataPath::PrimeL( TUint32 aEndpointId )
+    {
+    __SUBCONTROLLER( "CMccDlDataPath::PrimeL" )
+    
+    __ASSERT_ALWAYS( iDataPathCreated, User::Leave( KErrNotReady ) );	
+	__ASSERT_ALWAYS( iDataSource, User::Leave( KErrGeneral ) );
+    __ASSERT_ALWAYS( iDataSink, User::Leave( KErrGeneral ) );
+    
+    if ( !iSourceBuffer )
+        {
+        TBool bufferReference;
+        iSourceBuffer = 
+            iDataSource->CreateSourceBufferL( iMediaId, bufferReference );
+        __ASSERT_ALWAYS( iSourceBuffer, User::Leave( KErrGeneral ) );
+        __ASSERT_ALWAYS( bufferReference, User::Leave( KErrGeneral ) );
+        }
+    
+    if ( ControlSource( aEndpointId ) )
+        {
+        __SUBCONTROLLER( "CMccDlDataPath::PrimeL, control source" )
+        
+        SetStateL( EPrimed );
+        
+        iDataSource->NegotiateSourceL( *iDataSink );
+        
+        iDataSource->SourcePrimeL(); 
+        }
+    
+    if ( ControlSink( aEndpointId ) )   
+        {
+        __SUBCONTROLLER( "CMccDlDataPath::PrimeL, control sink" )
+        
+        iDataSink->SinkPrimeL();
+        }
+        
+    CreateCompleteCallBackL();
+
+	__SUBCONTROLLER( "CMccDlDataPath::PrimeL, exit" )
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::PauseL
+// Pauses the downlink streaming
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::PauseL( TUint32 aEndpointId )
+    {
+	__SUBCONTROLLER( "CMccDlDataPath::PauseL" )
+	
+	__ASSERT_ALWAYS( iDataPathCreated, User::Leave( KErrNotReady ) );
+    __ASSERT_ALWAYS( iDataSource, User::Leave( KErrGeneral ) );
+    __ASSERT_ALWAYS( iDataSink, User::Leave( KErrGeneral ) );
+	
+	if ( ControlSource( aEndpointId ) )
+	    {
+	    __SUBCONTROLLER( "CMccDlDataPath::PauseL, control source" )
+	    
+	    SetStateL( EPaused );
+	    
+	    iDataSource->SourcePauseL(); 
+	    }
+	
+	if ( ControlSink( aEndpointId ) )
+	    {
+	    __SUBCONTROLLER( "CMccDlDataPath::PauseL, control sink" )
+	    
+	    if ( IsMmfEndpoint( iAssociatedSink ) )
+	        {
+	        __SUBCONTROLLER( "CMccDlDataPath::PauseL, stop mmf sink" )
+	        
+	        // Resource has to be freed
+	        iDataSink->SinkStopL();
+	        }
+	    else
+	        { 
+	        iDataSink->SinkPauseL(); 
+	        }
+	    }
+	    
+	if ( State() == EPaused )
+	    {
+	    iSourceBuffer = NULL;
+    	
+    	// Cancel the whole path    
+    	Cancel();
+    	
+    	ChangeDataPathTransferState( ECanceled );
+	    }
+
+	__SUBCONTROLLER( "CMccDlDataPath::PauseL, exit" )
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::PlayL
+// Starts the downlink playing
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::PlayL( TUint32 aEndpointId )
+    {
+	__SUBCONTROLLER( "CMccDlDataPath::PlayL" )
+	
+	__ASSERT_ALWAYS( iDataPathCreated, User::Leave( KErrNotReady ) );
+    __ASSERT_ALWAYS( iDataSource, User::Leave( KErrGeneral ) );
+    __ASSERT_ALWAYS( iDataSink, User::Leave( KErrGeneral ) );
+    __ASSERT_ALWAYS( iSourceBuffer, User::Leave( KErrGeneral ) );
+
+    iDataPathCompletedErrorCode = KErrNone;
+    
+    if ( ControlSource( aEndpointId ) )
+	    {
+	    __SUBCONTROLLER( "CMccDlDataPath::PlayL, control source" )
+	    
+	    SetStateL( EStreaming );
+      
+        iDataSource->SourcePlayL(); 
+	    }
+
+    if ( ControlSink( aEndpointId ) )
+	    {
+	    __SUBCONTROLLER( "CMccDlDataPath::PlayL, control sink" )
+	    
+        iDataSink->SinkPlayL(); 
+	    }
+	    
+	if ( State() == EStreaming && ChangeDataPathTransferState( ENeedSourceData ) )
+	    {   	
+    	ActivateSourceBuffer();
+	    }
+
+	__SUBCONTROLLER( "CMccDlDataPath::PlayL, exit" )
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::BufferEmptiedL
+// From MDataSource
+// ----------------------------------------------------------------------------- 
+void CMccDlDataPath::BufferEmptiedL( CMMFBuffer* aBuffer )
+    {
+    // This is the buffer returned by DevSound when it has emptied it
+    // Check the buffer that it is not NULL and it is supported.
+    IsBufferSupportedL( aBuffer );
+    if( EStreaming == State() )
+        {
+      	__ASSERT_ALWAYS( aBuffer == iSourceBuffer, User::Leave( KErrArgument ) );
+      	
+	    iSourceBuffer->SetStatus( EAvailable );
+	    
+        ChangeDataPathTransferState( ENeedSourceData );
+        }
+    else
+        {
+        // We're not streaming currently, can leave
+        User::Leave( KErrNotReady );
+        }
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::BufferFilledL
+// From MDataSink
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::BufferFilledL( CMMFBuffer* aBuffer )
+    {
+    if( EStreaming == State() )
+        {
+        // There is a leave if aBuffer is NULL
+        // the ownership of the aBuffer is in source, so source
+        // must not give a NULL aBuffer
+        IsBufferSupportedL( aBuffer );
+ 
+	    if ( !aBuffer->BufferSize() /*|| aBuffer->LastBuffer()*/  )
+            {
+            __ASSERT_ALWAYS( iSourceBuffer, User::Leave( KErrArgument ) );
+
+            // Just in-case we are terminating on BufferSize == 0 or play window
+            iSourceBuffer->SetStatus( EAvailable );  
+            ChangeDataPathTransferState( ENeedSourceData, ETrue );
+            }
+        else
+	        {
+		    if( iSourceBuffer != aBuffer )
+	            {
+	            // Buffer has been changed by the source
+	            iSourceBuffer = aBuffer;
+            	}
+            
+            ChangeDataPathTransferState( ESendDataToSink );	
+	        }
+        }
+    else
+        {
+        // We're not streaming so we can leave
+        User::Leave( KErrNotReady );
+        }
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::FillSourceBufferL
+// Fill the source buffer
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::FillSourceBufferL()
+    {
+    __ASSERT_ALWAYS( iSourceBuffer, User::Leave( KErrNotReady ) );
+    
+    iSourceBuffer->SetStatus( EBeingFilled );
+    iSourceBuffer->SetLastBuffer( EFalse );
+    ChangeDataPathTransferState( EWaitSource );
+    iDataSource->FillBufferL( iSourceBuffer, this, iMediaId );
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::EmptySinkBufferL
+// Empty the sink buffer
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::EmptySinkBufferL()
+    {
+    __ASSERT_ALWAYS( iSourceBuffer, User::Leave( KErrNotReady ) );
+    
+    ChangeDataPathTransferState( EWaitSink );  
+
+    iSourceBuffer->SetStatus( EFull );
+    TRAPD( error, iDataSink->EmptyBufferL( iSourceBuffer, this, iMediaId ) );
+
+    if ( KErrEof == error || KErrOverflow == error || KErrUnderflow == error )
+        {
+        iDataPathCompletedErrorCode = error;
+        ChangeDataPathTransferState( EEndOfData );
+        }
+    else
+        {
+        User::LeaveIfError( error );
+        }
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::DoEndOfDataL
+// Worker function for data ending
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::DoEndOfDataL()
+    {
+    if ( KUidMmfAudioOutput != iDataSink->DataSinkType() )
+        {
+        if ( KErrNone == iDataPathCompletedErrorCode )
+            {
+            iDataPathCompletedErrorCode = KErrCompletion;
+            }
+        }
+    
+    SignalDataPathCompleteL(iDataPathCompletedErrorCode);
+
+    SetStateL( EStopped );
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::Stop
+// Stop the datapath
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::StopL( TUint32 aEndpointId )
+    {
+	__SUBCONTROLLER( "CMccDlDataPath::StopL" )
+	
+	__ASSERT_ALWAYS( iDataPathCreated, User::Leave( KErrNotReady ) );
+
+    iDataPathCompletedErrorCode = KErrNone;
+    	    
+    if ( ControlSource( aEndpointId ) )
+	    {
+	    __SUBCONTROLLER( "CMccDlDataPath::StopL, control source" )
+	    
+	    SetStateL( EStopped );
+	    
+        iDataSource->SourceStopL();
+	    }
+	    
+    if ( ControlSink( aEndpointId ) )
+	    {
+	    __SUBCONTROLLER( "CMccDlDataPath::StopL, control sink" )
+	    
+        iDataSink->SinkStopL();
+	    }
+	    
+	if ( State() == EStopped )
+	    {     	    
+	    iSourceBuffer = NULL;
+	
+	    // Stop the whole path    
+	    Cancel();
+	    
+	    ChangeDataPathTransferState( ECanceled );
+	    }
+
+	__SUBCONTROLLER( "CMccDlDataPath::StopL, exit" )
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::NegotiateL
+// Negotiate the source and sink
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::NegotiateL( MDataSource& aDataSource )
+    {
+    __SUBCONTROLLER( "CMccDlDataPath::NegotiateL" )
+    
+    __ASSERT_ALWAYS( iDataSink, User::Leave( KErrNotReady ) );
+    __ASSERT_ALWAYS( &aDataSource, User::Leave( KErrArgument ) );
+    
+    // NegotiateSourceL will do a re-entry so we need to have iDataSource set
+    // for that call to succeed.
+    iDataSource = &aDataSource;
+    iDataSource->NegotiateSourceL( *iDataSink );
+    iDataSource = NULL;
+    this->AddDataSourceL( &aDataSource );
+    
+    __SUBCONTROLLER( "CMccDlDataPath::NegotiateL exit" )
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::LoadL
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::LoadL( MDataSource& aDataSource )
+    {
+    __SUBCONTROLLER( "CMccDlDataPath::LoadL" )
+    
+    __ASSERT_ALWAYS( iDataSink, User::Leave( KErrNotReady ) );
+    iDataSink->NegotiateL( aDataSource );
+    
+    __SUBCONTROLLER( "CMccDlDataPath::LoadL exit" )
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::ResumeL
+// Resumes pause audio streaming
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::ResumeL( TUint32 aEndpointId )
+    {
+	__SUBCONTROLLER( "CMccDlDataPath::ResumeL" )
+    
+    __ASSERT_ALWAYS( iDataPathCreated, User::Leave( KErrNotReady ) );
+
+    iDataPathCompletedErrorCode = KErrNone;
+
+    if ( ControlSource( aEndpointId ) )
+	    {
+	    __SUBCONTROLLER( "CMccDlDataPath::ResumeL, control source" )
+	    
+	    SetStateL( EStreaming );
+	    
+        iDataSource->SourcePlayL();
+	    }
+	
+	if ( ControlSink( aEndpointId ) )
+	    {
+	    __SUBCONTROLLER( "CMccDlDataPath::ResumeL, control sink" )   
+	    
+	    if ( IsMmfEndpoint( iAssociatedSink ) )
+	        {
+	        __SUBCONTROLLER( "CMccDlDataPath::ResumeL, prime mmf sink" )
+	        
+	        // Resource was freed at pause, initialize it again
+	        iDataSink->SinkPrimeL();
+	        }
+	     
+        iDataSink->SinkPlayL(); 
+	    }
+	    
+	if ( State() == EStreaming && ChangeDataPathTransferState( ENeedSourceData ) )
+	    {     	    	    
+	    iSourceBuffer = NULL;
+        TBool bufferReference;
+        iSourceBuffer = 
+            iDataSource->CreateSourceBufferL( iMediaId, bufferReference );
+        __ASSERT_ALWAYS( iSourceBuffer, User::Leave( KErrGeneral ) );
+        __ASSERT_ALWAYS( bufferReference, User::Leave( KErrGeneral ) );
+        	 
+	    ActivateSourceBuffer();
+	    }
+
+	__SUBCONTROLLER( "CMccDlDataPath::ResumeL, exit" )
+    }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::ActivateSourceBuffer
+// Sets source buffer available
+// -----------------------------------------------------------------------------    
+void CMccDlDataPath::ActivateSourceBuffer()
+    {
+    if ( iSourceBuffer )
+        {
+        iSourceBuffer->SetStatus( EAvailable );
+        }
+    }
+
+// ========================== OTHER EXPORTED FUNCTIONS =========================
+
+//  End of File