--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/multimediacommscontroller/tsrc/stubs/src/Mccdldatapath_STUB.cpp Tue Feb 02 01:04:58 2010 +0200
@@ -0,0 +1,383 @@
+/*
+* Copyright (c) 2002-2004 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Downlink (playback) datapath
+*
+*/
+
+
+
+
+// INCLUDE FILES
+#include <mmf/common/mmfcontroller.h>
+#include "mccdldatapath.h"
+#include "MccSubcontrollerLogs.h"
+
+// EXTERNAL DATA STRUCTURES
+
+// EXTERNAL FUNCTION PROTOTYPES
+
+// CONSTANTS
+
+// MACROS
+
+// LOCAL CONSTANTS AND MACROS
+
+// MODULE DATA STRUCTURES
+
+// LOCAL FUNCTION PROTOTYPES
+
+// FORWARD DECLARATIONS
+
+// ============================= LOCAL FUNCTIONS ===============================
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::CMccDlDataPath
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+CMccDlDataPath::CMccDlDataPath(
+ MAsyncEventHandler* aEventHandler,
+ MMccResources* aMccResources,
+ TMediaId aMediaId ) :
+ CMccDataPathBase( aEventHandler, aMccResources, aMediaId )
+ {
+
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::ConstructL
+// Symbian 2nd phase constructor can leave.
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::ConstructL()
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::ConstructL" )
+ __SUBCONTROLLER( "CMccDlDataPath::ConstructL, exit" )
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::NewL
+// Static constructor.
+// -----------------------------------------------------------------------------
+CMccDlDataPath* CMccDlDataPath::NewL(
+ MAsyncEventHandler* aEventHandler,
+ MMccResources* aMccResources,
+ TMediaId aMediaId )
+ {
+ // __ASSERT_ALWAYS ( aEventHandler, User::Leave(KErrArgument) );
+
+ CMccDlDataPath* self = new ( ELeave ) CMccDlDataPath(
+ aEventHandler,aMccResources, aMediaId );
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop( self );
+
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::~CMccDlDataPath
+// Destructor
+
+// -----------------------------------------------------------------------------
+CMccDlDataPath::~CMccDlDataPath()
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::~CMccDlDataPath" )
+ __SUBCONTROLLER( "CMccDlDataPath::~CMccDlDataPath, exit" )
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::PrimeL
+// Primes the datapath
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::PrimeL( TUint32 /*aEndpointId*/ )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PrimeL" )
+ /*
+ if ( iDataPathCreated && ( EStopped == State() ) )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PrimeL, priming" )
+ iDataSource->NegotiateSourceL( *iDataSink );
+
+ TBool bufferReference;
+ iSourceBuffer = iDataSource->CreateSourceBufferL( iMediaId, bufferReference);
+ __ASSERT_ALWAYS ( iSourceBuffer, User::Leave(KErrGeneral) );
+ __ASSERT_ALWAYS ( bufferReference, User::Leave(KErrGeneral) );
+
+ iDataSource->SourcePrimeL();
+ iDataSink->SinkPrimeL();
+
+ SetStateL( EPrimed );
+
+ CreateCompleteCallBackL();
+ }
+ else if( EPrimed == State() )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PrimeL, already primed" )
+ }
+ else
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PrimeL, KErrNotReady" )
+ User::Leave( KErrNotReady );
+ }
+ */
+ __SUBCONTROLLER( "CMccDlDataPath::PrimeL, exit" )
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::PauseL
+// Pauses the downlink streaming
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::PauseL( TUint32 /*ndpointId*/ )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PauseL" )
+ /*
+ if ( ( iDataPathCreated ) && ( EPlaying == State() ) )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PauseL, pausing" )
+ iDataSource->SourcePauseL();
+ iDataSink->SinkPauseL();
+ SetStateL( EPaused );
+ iSourceBuffer = NULL;
+ Cancel();
+ }
+ else if( EPrimed == State() )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PauseL, already paused" )
+ }
+ else
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PauseL, KErrNotReady" )
+ User::Leave( KErrNotReady );
+ }
+ */
+ __SUBCONTROLLER( "CMccDlDataPath::PauseL, exit" )
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::PlayL
+// Starts the downlink playing
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::PlayL( TUint32 /*ndpointId*/ )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PlayL" )
+ /*
+ if ( iDataPathCreated && ( EPrimed == State() ) )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PlayL, playing" )
+ SetStateL( EPlaying );
+ iDataPathCompletedErrorCode = KErrNone;
+ iDataSource->SourcePlayL();
+ iDataSink->SinkPlayL();
+ iSourceBuffer->SetStatus( EAvailable );
+ ChangeDataPathTransferState( ENeedSourceData );
+ }
+ else if( EPlaying == State() )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PlayL, already playing" )
+ }
+ else
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PlayL, KErrNotReady" )
+ User::Leave( KErrNotReady );
+ }
+ */
+ __SUBCONTROLLER( "CMccDlDataPath::PlayL, exit" )
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::BufferEmptiedL
+// From MDataSource
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::BufferEmptiedL( CMMFBuffer* /*aBuffer*/ )
+ {
+ /*
+ // This is the buffer returned by DevSound when it has emptied it
+ // Check the buffer that it is not NULL and it is supported.
+ IsBufferSupportedL( aBuffer );
+ if( EPlaying == State() )
+ {
+ __ASSERT_ALWAYS ( aBuffer == iSourceBuffer, User::Leave(KErrArgument) );
+
+ iSourceBuffer->SetStatus( EAvailable );
+
+ ChangeDataPathTransferState( ENeedSourceData );
+ }
+ else
+ {
+ // We're not streaming currently, can leave
+ User::Leave( KErrNotReady );
+ }
+ */
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::BufferFilledL
+// From MDataSink
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::BufferFilledL( CMMFBuffer* /*aBuffer*/ )
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::FillSourceBufferL
+// Fill the source buffer
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::FillSourceBufferL()
+ {
+ /*
+
+ */
+
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::EmptySinkBufferL
+// Empty the sink buffer
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::EmptySinkBufferL()
+ {
+ /*
+ ChangeDataPathTransferState( EWaitSink );
+
+ iSourceBuffer->SetStatus( EFull );
+ TRAPD( error, iDataSink->EmptyBufferL( iSourceBuffer, this, iMediaId ) );
+
+ if ( KErrEof == error || KErrOverflow == error || KErrUnderflow == error )
+ {
+ iDataPathCompletedErrorCode = error;
+ ChangeDataPathTransferState( EEndOfData );
+ }
+ else
+ {
+ User::LeaveIfError( error );
+ }
+ */
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::DoEndOfDataL
+// Worker function for data ending
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::DoEndOfDataL()
+ {
+ /*
+ if ( KUidMmfAudioOutput != iDataSink->DataSinkType() )
+ {
+ if ( KErrNone == iDataPathCompletedErrorCode )
+ {
+ iDataPathCompletedErrorCode = KErrCompletion;
+ }
+ }
+
+ SignalDataPathCompleteL(iDataPathCompletedErrorCode);
+
+ SetStateL( EStopped );
+ */
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::Stop
+// Stop the datapath
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::StopL( TUint32 /*ndpointId*/ )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PlayL" )
+ /*
+ if( ( iDataPathCreated ) && ( EStopped != State() ) )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PlayL, stopping" )
+ iDataSource->SourceStopL();
+ iDataSink->SinkStopL();
+ iDataPathCompletedErrorCode = KErrNone;
+ iSourceBuffer = NULL;
+ SetStateL( EStopped );
+ Cancel();
+ }
+ else if( EStopped == State() )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PlayL, already stopped" )
+ }
+ else
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::PlayL, KErrNotReady" )
+ User::Leave( KErrNotReady );
+ }
+ */
+ __SUBCONTROLLER( "CMccDlDataPath::PlayL, exit" )
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::NegotiateL
+// Negotiate the source and sink
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::NegotiateL( MDataSource& /*aDataSource*/ )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::NegotiateL" )
+ /*
+ if( iDataSink )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::NegotiateL, negotiating" )
+ ChangeDataPathTransferState( ENegotiate );
+ iDataSource = &aDataSource;
+ iDataSink->NegotiateL( *iDataSource );
+ }
+ else
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::NegotiateL, KErrNotReady" )
+ User::Leave( KErrNotReady );
+ }
+ */
+ __SUBCONTROLLER( "CMccDlDataPath::NegotiateL, exit" )
+ }
+
+// -----------------------------------------------------------------------------
+// CMccDlDataPath::ResumeL
+// Resumes pause audio streaming
+// -----------------------------------------------------------------------------
+void CMccDlDataPath::ResumeL( TUint32 /*ndpointId*/ )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::ResumeL" )
+ /*
+ if ( iDataPathCreated && EPaused == State() )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::ResumeL, playing" )
+ SetStateL( EPlaying );
+ iDataPathCompletedErrorCode = KErrNone;
+ TBool bufferReference;
+ iSourceBuffer = iDataSource->CreateSourceBufferL( iMediaId, bufferReference);
+ __ASSERT_ALWAYS ( iSourceBuffer, User::Leave(KErrGeneral) );
+ __ASSERT_ALWAYS ( bufferReference, User::Leave(KErrGeneral) );
+ iDataSource->SourcePlayL();
+ iDataSink->SinkPlayL();
+ iSourceBuffer->SetStatus( EAvailable );
+ ChangeDataPathTransferState( ENeedSourceData );
+ }
+ else if( EPlaying == State() )
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::ResumeL, already playing" )
+ }
+ else
+ {
+ __SUBCONTROLLER( "CMccDlDataPath::ResumeL, KErrNotReady" )
+ User::Leave( KErrNotReady );
+ }
+ */
+ __SUBCONTROLLER( "CMccDlDataPath::ResumeL, exit" )
+ }
+
+// ========================== OTHER EXPORTED FUNCTIONS =========================
+
+// End of File