multimediacommsengine/mmcesrv/mmceserver/src/mcesipstatemachine.cpp
changeset 0 1bce908db942
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/multimediacommsengine/mmcesrv/mmceserver/src/mcesipstatemachine.cpp	Tue Feb 02 01:04:58 2010 +0200
@@ -0,0 +1,278 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  
+*
+*/
+
+
+
+
+
+#include "mcesipstatemachine.h"
+#include "mcesipsession.h"
+#include "mcestateidle.h"
+#include "mcestateclientestablishing.h"
+#include "mcestateoffering.h"
+#include "mcestateestablished.h"
+#include "mcestateterminating.h"
+#include "mcestateterminated.h"
+#include "mcestateserverestablishing.h"
+#include "mcestateupdating.h"
+#include "mcestateupdated.h"
+#include "mcestateanswering.h"
+#include "mcestateerror.h"
+#include "mcestatecanceled.h"
+#include "mcestateconfirming.h"
+#include "mcestateclientreserving.h"
+#include "mcestateacknowledgementrequired.h"
+#include "mcestateserverreserving.h"
+#include "mcestateconfirmationrequired.h"
+#include "mcestateserveroffering.h"
+#include "mcestateserverinitializing.h"
+
+#include "mceclientserver.h"
+#include "mceevents.h"
+#include "mcesrvlogs.h"
+
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::NewL
+// -----------------------------------------------------------------------------
+//
+CMceSipStateMachine* CMceSipStateMachine::NewL()
+	{
+    CMceSipStateMachine* self = CMceSipStateMachine::NewLC();
+    CleanupStack::Pop(self);
+    return self;
+	}
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::NewLC
+// -----------------------------------------------------------------------------
+//
+CMceSipStateMachine* CMceSipStateMachine::NewLC ()
+	{
+    CMceSipStateMachine* self = new (ELeave) CMceSipStateMachine();
+    CleanupStack::PushL(self);
+    self->ConstructL();
+    return self;
+	}
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::CMceSipStateMachine
+// -----------------------------------------------------------------------------
+//
+CMceSipStateMachine::CMceSipStateMachine ()
+	{
+	}
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::State
+// -----------------------------------------------------------------------------
+//
+CMceState& CMceSipStateMachine::State ( TMceStateIndex aStateIndex )
+	{
+	return *(iStates[ aStateIndex ]);
+    
+	}
+
+	
+	
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::ConstructL
+// -----------------------------------------------------------------------------
+//
+void CMceSipStateMachine::ConstructL ()
+	{
+    MCESRV_DEBUG("CMceSipStateMachine::ConstructL, Entry");
+	
+	CMceState* state = NULL;
+	//
+	state = new (ELeave) CMceStateIdle();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateClientEstablishing();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateOffering();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateEstablished();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateTerminating();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateTerminated();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateServerEstablishing();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateUpdating();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateUpdated();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateAnswering();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateError();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateCanceled();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateConfirming();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateClientReserving();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateAcknowledgementRequired();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateServerReserving();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateConfirmationRequired();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+    state = new (ELeave) CMceStateServerOffering();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+	state = new (ELeave) CMceStateServerInitializing();
+	CleanupStack::PushL( state );
+	iStates.InsertL( state, state->Id() );
+	CleanupStack::Pop( state );
+
+    MCESRV_DEBUG("CMceSipStateMachine::ConstructL, Exit");    
+	}
+
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::Consumes
+// -----------------------------------------------------------------------------
+//
+TBool CMceSipStateMachine::Consumes( TMceStateTransitionEvent& aEvent )
+    {
+    TBool consumes = EFalse;
+    
+    if ( aEvent.EventSource() == EMceSip )
+        {
+        consumes = ETrue;
+        }
+    else if ( aEvent.EventSource() == EMceMedia )
+        {
+        consumes = ETrue;
+        }
+    else 
+        {
+        consumes = 
+            aEvent.Code() == EMceItcEstablishSession ||
+            aEvent.Code() == EMceItcAcceptSession ||
+            aEvent.Code() == EMceItcRejectSession ||
+            aEvent.Code() == EMceItcTerminateSession ||
+            aEvent.Code() == EMceItcCancel ||
+            aEvent.Code() == EMceItcRing ||
+            aEvent.Code() == EMceItcCallInQueue	||		
+            aEvent.Code() == EMceItcUpdate ||
+            aEvent.Code() == EMceItcEnable ||
+            aEvent.Code() == EMceItcRequestSend ||  
+            aEvent.Code() == EMceItcReplySend || 
+            aEvent.Code() == EMceItcDisable;
+        }
+        
+    return consumes;
+    }
+	
+    
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::~CMceSipStateMachine
+// -----------------------------------------------------------------------------
+//
+CMceSipStateMachine::~CMceSipStateMachine()
+	{
+    MCESRV_DEBUG("CMceSipStateMachine::~CMceSipStateMachine, Entry");
+    
+    iStates.ResetAndDestroy();
+    iStates.Close();
+    
+    MCESRV_DEBUG("CMceSipStateMachine::~CMceSipStateMachine, Exit");
+	}
+
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::ProcessL
+// -----------------------------------------------------------------------------
+//
+void CMceSipStateMachine::ProcessL( TMceStateTransitionEvent& aEvent )
+    {
+    MCESRV_DEBUG("CMceSipStateMachine::ProcessL, Entry");
+    CMceState& currentState = aEvent.Session().CurrentState();
+    TMceStateIndex currentStateId = currentState.Id();
+    TUint eventCode = aEvent.Code();
+    MCESRV_DEBUG_STATE( "current state", currentStateId );
+    MCESRV_DEBUG_EVENT( "trigger event", eventCode );
+    
+    if ( aEvent.EventSource() == EMceMedia )
+        {
+        // clear waiting flag
+        aEvent.Session().SetWaitingMediaCallback( EFalse );
+        }
+        
+    MMCEStateTransitionHandler& transition = currentState.TransitionHandler();
+    TBool accept = currentState.AcceptL( aEvent );
+
+    currentState.StateExitL( aEvent );
+    
+    if ( accept )
+        {
+        transition.EntryL( aEvent );
+	    if ( aEvent.Session().CurrentState().Id() == currentState.Id() )
+	        {
+            transition.ExitL( aEvent );
+	        }
+        }
+
+    aEvent.Session().CurrentState().StateEntry( aEvent );
+        
+    currentStateId = aEvent.Session().CurrentState().Id();
+    MCESRV_DEBUG_STATE( "ProcessL: new state", currentStateId );
+    
+    MCESRV_DEBUG("CMceSipStateMachine::ProcessL, Exit");        
+    }
+
+
+// End of File
+