natfw/natfwconnectionmultiplexer/src/cncmudpsender.cpp
changeset 0 1bce908db942
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/natfw/natfwconnectionmultiplexer/src/cncmudpsender.cpp	Tue Feb 02 01:04:58 2010 +0200
@@ -0,0 +1,129 @@
+/*
+* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:    UDP sender
+*
+*/
+
+
+
+
+#include "cncmudpsender.h"
+#include "ncmconnectionmultiplexerlogs.h"
+#include "mncmreceiversenderobserver.h"
+#include "cncmsenditem.h"
+
+
+// ---------------------------------------------------------------------------
+// CNcmUdpSender::CNcmUdpSender
+// ---------------------------------------------------------------------------
+//
+CNcmUdpSender::CNcmUdpSender( RSocket& aSocket,
+    MNcmReceiverSenderObserver& aObserver ) :
+    CNcmSender( aSocket, aObserver ),
+    iDestination( KAFUnspec )
+    {
+    }
+
+
+// ---------------------------------------------------------------------------
+// CNcmUdpSender::NewL
+// ---------------------------------------------------------------------------
+//
+CNcmUdpSender* CNcmUdpSender::NewL( RSocket& aSocket,
+    MNcmReceiverSenderObserver& aObserver )
+    {
+    __CONNECTIONMULTIPLEXER( "CNcmUdpSender::NewL" )
+        
+    CNcmUdpSender* self = CNcmUdpSender::NewLC( aSocket, aObserver );
+    CleanupStack::Pop( self );
+    return self;
+    }
+
+
+// ---------------------------------------------------------------------------
+// CNcmUdpSender::NewLC
+// ---------------------------------------------------------------------------
+//
+CNcmUdpSender* CNcmUdpSender::NewLC( RSocket& aSocket,
+    MNcmReceiverSenderObserver& aObserver )
+    {
+    __CONNECTIONMULTIPLEXER( "CNcmUdpSender::NewLC" )
+        
+    CNcmUdpSender* self = new( ELeave ) CNcmUdpSender( aSocket, aObserver );
+            
+    CleanupStack::PushL( self );
+    return self;
+    }
+
+
+// ---------------------------------------------------------------------------
+// CNcmUdpSender::~CNcmUdpSender
+// ---------------------------------------------------------------------------
+//
+CNcmUdpSender::~CNcmUdpSender()
+    {
+    __CONNECTIONMULTIPLEXER( "CNcmUdpSender::~CNcmUdpSender" )
+    }
+
+
+// ---------------------------------------------------------------------------
+// CNcmUdpSender::SetDestination
+// ---------------------------------------------------------------------------
+//
+void CNcmUdpSender::SetDestination( const TInetAddr& aDestination )
+    {
+    __CONNECTIONMULTIPLEXER_ADDRLOG( 
+        "CNcmUdpSender::SetDestination - ADDRESS: ", aDestination )
+        
+    iDestination = aDestination;
+    }
+
+
+// ---------------------------------------------------------------------------
+// From class CNcmSender
+//
+// CNcmUdpSender::DoSend
+// ---------------------------------------------------------------------------
+//
+void CNcmUdpSender::DoSend()
+    {
+    __CONNECTIONMULTIPLEXER( "CNcmUdpSender::DoSend" )
+    
+    TInt count = iSendItemArray.Count();
+    TInt lastOneIndex = count - 1;
+    
+    if ( count && !IsActive() )
+        {
+        if ( iDestination.CmpAddr( KAFUnspec ) )
+            {
+            __CONNECTIONMULTIPLEXER( 
+                "CNcmUdpSender::DoSend - Error, DESTINATION not set" )
+            
+            // Remove last one       
+            delete iSendItemArray[lastOneIndex];
+            iSendItemArray.Remove( lastOneIndex );
+                    
+            iObserver.Error( KErrNotReady );
+            return;
+            }
+            
+        __CONNECTIONMULTIPLEXER_ADDRLOG(
+            "CNcmUdpSender::DoSend - ADDRESS: ", iDestination )
+        
+        // Send oldest message
+        iSendItemArray[0]->SetSendInProgress( ETrue );
+        iSocket.SendTo( iSendItemArray[0]->Data(), iDestination, 0, iStatus );
+        SetActive();
+        }
+    }