natplugins/natpnatfwsdpprovider/inc/nspstateconnected.h
changeset 0 1bce908db942
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/natplugins/natpnatfwsdpprovider/inc/nspstateconnected.h	Tue Feb 02 01:04:58 2010 +0200
@@ -0,0 +1,121 @@
+/*
+* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Connected state description.
+*
+*/
+
+#ifndef NSPSTATECONNECTED_H
+#define NSPSTATECONNECTED_H
+
+#include "nspstatebase.h"
+
+/**
+ *  State where both ends of the connection are solved.
+ *
+ *  The result of Ice/Stun resolving is that state machine only updates
+ *  needed connection info to correct position in Sdp document. If Ice
+ *  is in use, then also restart can happen.
+ *
+ *  @lib natfwsdpprovider.dll
+ *  @since S60 3.2
+ */
+class CNSPStateConnected : public CNSPStateBase
+    {
+public: // Constructors and destructor
+
+    /**
+     * A two-phase constructor.
+     */
+    static CNSPStateConnected* NewL();
+    
+    /**
+     * A two-phase constructor.
+     */
+    static CNSPStateConnected* NewLC();
+    
+    /**
+     * Destructor.
+     */
+    virtual ~CNSPStateConnected();
+
+
+private: // Constructors and destructor
+
+    CNSPStateConnected();
+
+
+protected: // From CNSPStateBase
+
+    /**
+     * Called to check if individual state accepts event, i.e.
+     * whether to execute DoApplyL.
+     *
+     * @since       S60 3.2
+     * @param       aEvent          State machine event.
+     * @return      ETrue if event is accepted, EFalse otherwise.
+     */
+    TBool DoAcceptL( TNSPStateMachineEvent& aEvent );
+    
+    /**
+     * Called when the state is entered.
+     * 
+     * @since       S60 3.2
+     * @param       aEvent          State machine event.
+     */
+    void DoStateEntryL( TNSPStateMachineEvent& aEvent );
+    
+    /**
+     * Called when state entry to next state will leave, and return
+     * into 'this' state must be done.
+     * 
+     * @since       S60 3.2
+     * @param       aEvent          State machine event.
+     */
+    void DoReverse( TNSPStateMachineEvent& aEvent );
+    
+    /**
+     * Current state is applied with this method.
+     * 
+     * @since       S60 3.2
+     * @param       aEvent          State machine event.
+     */
+    void DoApplyL( TNSPStateMachineEvent& aEvent );
+    
+    /**
+     * Current state is exited with this method.
+     * 
+     * @since       S60 3.2
+     * @param       aEvent          State machine event.
+     */
+    void DoExitL( TNSPStateMachineEvent& aEvent );
+
+
+private: // New functions
+
+	void ControlMediaL( TNSPStateMachineEvent& aEvent ) const;
+	
+    void ApplyCreateOfferL( TNSPStateMachineEvent& aEvent ) const;
+    
+    void ApplyResolveL( TNSPStateMachineEvent& aEvent ) const;
+    
+    void ApplyDecodeAnswerL( TNSPStateMachineEvent& aEvent ) const;
+    
+    void ApplyUpdateL( TNSPStateMachineEvent& aEvent ) const;
+    
+    };
+
+#endif // NSPSTATECONNECTED_H
+
+// end of file
+