/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "cstunclientready.h"
#include "cstunclientimplementation.h"
// ======== MEMBER FUNCTIONS ========
// ---------------------------------------------------------------------------
// CSTUNClientReady::CSTUNClientReady
// ---------------------------------------------------------------------------
//
CSTUNClientReady::CSTUNClientReady(
const CSTUNClientState& aRenewSharedSecret ) :
iRenewSharedSecret( aRenewSharedSecret )
{
}
// ---------------------------------------------------------------------------
// CSTUNClientReady::CSTUNClientReady
// Dummy implementation. Default constructor is declared private and not used.
// ---------------------------------------------------------------------------
//
CSTUNClientReady::CSTUNClientReady() :
iRenewSharedSecret( *( CSTUNClientState* )0x1 )
{
}
// ---------------------------------------------------------------------------
// CSTUNClientReady::CSTUNClientReady
// Dummy implementation, as copy constructor is declared private and not used.
// ---------------------------------------------------------------------------
//
CSTUNClientReady::CSTUNClientReady( const CSTUNClientReady& aReady ) :
CSTUNClientState(),
iRenewSharedSecret( aReady.iRenewSharedSecret )
{
}
// ---------------------------------------------------------------------------
// CSTUNClientReady::~CSTUNClientReady
// ---------------------------------------------------------------------------
//
CSTUNClientReady::~CSTUNClientReady()
{
}
// ---------------------------------------------------------------------------
// CSTUNClientReady::ObtainSharedSecretL
// Username and password are available.
// ---------------------------------------------------------------------------
//
void
CSTUNClientReady::ObtainSharedSecretL( CSTUNClientImplementation& aContext,
CBinding& aBinding ) const
{
aContext.PassSharedSecretToBindingL( aBinding );
}
// ---------------------------------------------------------------------------
// CSTUNClientReady::SharedSecretRejectedL
// If the current shared secret was rejected, get a new one.
// ---------------------------------------------------------------------------
//
TBool
CSTUNClientReady::SharedSecretRejectedL( CSTUNClientImplementation& aContext,
const CBinding& aBinding,
const TDesC8& aUsername,
const TDesC8& aPassword ) const
{
if ( aContext.DoesSharedSecretMatch( aUsername, aPassword ) )
{
if ( aContext.HasPresetCredentials() )
{
aContext.PassCredentialsRejectedL( aBinding );
//TODO: should the preset credentials be cleared, as they've been
//rejected?
return EFalse;
}
else
{
aContext.GetSharedSecretFromServerL();
aContext.ChangeState( &iRenewSharedSecret );
}
}
return ETrue;
}