/*
* Copyright (c) 2002-2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Waits for sink buffer flushing in datapaths
*
*/
// INCLUDE FILES
#include <mmf/common/mmfcontroller.h>
#include "mcccompletecallback.h"
#include "mcculdatapath.h"
#include "mccdldatapath.h"
// EXTERNAL DATA STRUCTURES
// EXTERNAL FUNCTION PROTOTYPES
// CONSTANTS
// MACROS
// LOCAL CONSTANTS AND MACROS
// MODULE DATA STRUCTURES
// LOCAL FUNCTION PROTOTYPES
// FORWARD DECLARATIONS
// ============================= LOCAL FUNCTIONS ===============================
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CCompleteCallback::CCompleteCallback
// Constructor
// -----------------------------------------------------------------------------
CCompleteCallback::CCompleteCallback( MAsyncEventHandler& aEventhandler,
TBool aWaitForSink ) : CActive( EPriorityNormal ),
iEventhandler( aEventhandler ),
iWaitForSink( aWaitForSink )
{
CActiveScheduler::Add( this );
}
// -----------------------------------------------------------------------------
// CCompleteCallback::~CCompleteCallback
// Destructor
// -----------------------------------------------------------------------------
CCompleteCallback::~CCompleteCallback()
{
Cancel();
}
// -----------------------------------------------------------------------------
// CCompleteCallback::SignalDataPathComplete
// Signals that datapath is completed
// -----------------------------------------------------------------------------
void CCompleteCallback::SignalDataPathComplete( TInt aDataPathError )
{
iDataPathComplete = ETrue;
iDataPathError = aDataPathError;
if ( !IsActive() )
{
// Signal ourselves to run with the given completion code
TRequestStatus* status = &ActiveStatus();
User::RequestComplete( status, KErrNone );
}
}
// -----------------------------------------------------------------------------
// CCompleteCallback::ActiveStatus
// Sets the object active and returns it's status
// -----------------------------------------------------------------------------
TRequestStatus& CCompleteCallback::ActiveStatus()
{
SetActive();
return iStatus;
}
// -----------------------------------------------------------------------------
// CCompleteCallback::DoCancel
// Cancel worker functions
// -----------------------------------------------------------------------------
void CCompleteCallback::DoCancel()
{
}
// -----------------------------------------------------------------------------
// CCompleteCallback::RunL
// Active object event handling
// -----------------------------------------------------------------------------
void CCompleteCallback::RunL()
{
if ( iWaitForSink )
{
if ( iDataPathComplete && iSinkComplete )
{
iDataPathComplete = EFalse;
iSinkComplete = EFalse;
// If we have to wait for the sink to complete, always use the sink error
TMMFEvent event( KMMFEventCategoryPlaybackComplete, iSinkError );
iEventhandler.SendEventToClient( event );
}
}
else if ( iDataPathComplete )
{
iDataPathComplete = EFalse;
iSinkComplete = EFalse;
TMMFEvent event( KMMFEventCategoryPlaybackComplete, iSinkError );
iEventhandler.SendEventToClient( event );
}
else
{
// RunL activated for someunknown reason, so leave
User::Leave( KErrUnknown );
}
};
// -----------------------------------------------------------------------------
// CCompleteCallback::RunError
// Active object event handling
// -----------------------------------------------------------------------------
TInt CCompleteCallback::RunError( TInt /*aError*/ )
{
return KErrNone;
}
// ========================== OTHER EXPORTED FUNCTIONS =========================
// End of File