/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "cstunclientimplementation.h"
#include "cstunclientrenewsharedsecret.h"
// ======== MEMBER FUNCTIONS ========
// ---------------------------------------------------------------------------
// CSTUNClientRenewSharedSecret::CSTUNClientRenewSharedSecret
// ---------------------------------------------------------------------------
//
CSTUNClientRenewSharedSecret::CSTUNClientRenewSharedSecret()
{
}
// ---------------------------------------------------------------------------
// CSTUNClientRenewSharedSecret::CSTUNClientRenewSharedSecret
// Dummy implementation. Copy constructor is declared private and not used.
// ---------------------------------------------------------------------------
//
CSTUNClientRenewSharedSecret::CSTUNClientRenewSharedSecret(
const CSTUNClientRenewSharedSecret& /*aRenewSharedSecret*/ ) :
CSTUNClientState()
{
}
// ---------------------------------------------------------------------------
// CSTUNClientRenewSharedSecret::~CSTUNClientRenewSharedSecret
// ---------------------------------------------------------------------------
//
CSTUNClientRenewSharedSecret::~CSTUNClientRenewSharedSecret()
{
iReady = NULL;
}
// ---------------------------------------------------------------------------
// CSTUNClientRenewSharedSecret::SharedSecretReceivedL
// Don't inform upper layer, as STUN client isn't being initialized now.
// ---------------------------------------------------------------------------
//
void CSTUNClientRenewSharedSecret::SharedSecretReceivedL(
CSTUNClientImplementation& aContext ) const
{
aContext.StartSharedSecretTimer();
aContext.InformWaitingBindingsL();
aContext.ChangeState( iReady );
}
// ---------------------------------------------------------------------------
// CSTUNClientRenewSharedSecret::SharedSecretErrorL
// ---------------------------------------------------------------------------
//
void CSTUNClientRenewSharedSecret::SharedSecretErrorL(
CSTUNClientImplementation& aContext,
TInt aError ) const
{
aContext.HandleSharedSecretErrorL( aError );
}
// ---------------------------------------------------------------------------
// CSTUNClientRenewSharedSecret::ObtainSharedSecretL
// A new shared secret is being obtained. When it has been got or error occurs,
// the binding is informed. No action.
// ---------------------------------------------------------------------------
//
void CSTUNClientRenewSharedSecret::ObtainSharedSecretL(
CSTUNClientImplementation& /*aContext*/,
CBinding& /*aBinding*/ ) const
{
}
// ---------------------------------------------------------------------------
// CSTUNClientRenewSharedSecret::SharedSecretRejectedL
// As a new shared secret is being obtained, it doesn't matter the old username
// and password were rejected.
// ---------------------------------------------------------------------------
//
TBool CSTUNClientRenewSharedSecret::SharedSecretRejectedL(
CSTUNClientImplementation& /*aContext*/,
const CBinding& /*aBinding*/,
const TDesC8& /*aUsername*/,
const TDesC8& /*aPassword*/ ) const
{
return ETrue;
}
// ---------------------------------------------------------------------------
// CSTUNClientRenewSharedSecret::SetNeighbourStates
// ---------------------------------------------------------------------------
//
void CSTUNClientRenewSharedSecret::SetNeighbourStates(
const CSTUNClientState& aReady )
{
iReady = &aReady;
}