--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/simpleengine/engine/src/simpleconnection.cpp Tue Feb 02 01:05:17 2010 +0200
@@ -0,0 +1,308 @@
+/*
+* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Simple Engine
+*
+*/
+
+
+
+
+// INCLUDE FILES
+
+#include <e32std.h>
+
+// own simple
+#include "simplesipconnection.h"
+#include "simplecommon.h"
+#include "simpleenginerequest.h"
+#include "msimpleconnectionobserver.h"
+#include "simpleconnection.h"
+#include "simpleengineutils.h"
+#include "msimpleenginerequest.h"
+
+#ifdef _DEBUG
+#include "simpledebugutils.h"
+#endif
+
+
+// ================= MEMBER FUNCTIONS =======================
+//
+
+// ----------------------------------------------------------
+// CSimpleConnection::CSimpleConnection
+// ----------------------------------------------------------
+//
+CSimpleConnection::CSimpleConnection( MSimpleConnectionObserver& aObserver )
+: iState( EInactive ),
+ iObserver( aObserver ),
+ iOpId(0),
+ iRequestList( CSimpleEngineRequest::LinkOffset())
+ {
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::~CSimpleConnection
+// ----------------------------------------------------------
+//
+CSimpleConnection::~CSimpleConnection()
+ {
+ delete iConnection;
+ DeleteRequests();
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::ConstructL
+// ----------------------------------------------------------
+//
+void CSimpleConnection::ConstructL( TInt32 aServiceId )
+ {
+ // Create CSimpleSipConnection entity in simplesiputils.dll
+ iConnection = CSimpleSipConnection::NewL();
+ // Set operation id ranges
+ iLimitLowerValue = TSimpleEngineUtils::OpIdRange();
+ iLimitUpperValue = iLimitLowerValue + KRangeSize;
+ iOpId = iLimitLowerValue;
+
+ // start to listen to status events
+ IncreaseOpId();
+ CSimpleEngineRequest* req = CSimpleEngineRequest::NewL(
+ *this, MSimpleEngineRequest::EListenEvents, iOpId );
+ CleanupStack::PushL( req );
+ if ( aServiceId )
+ {
+ iConnection->SetServiceId( aServiceId );
+ }
+ iConnection->DispatchReqL( *req );
+ iRequestList.AddLast( *req );
+ CleanupStack::Pop( req );
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::NewL
+// ----------------------------------------------------------
+//
+CSimpleConnection* CSimpleConnection::NewL(
+ MSimpleConnectionObserver& aObserver )
+ {
+#ifdef _DEBUG
+ TSimpleLogger::Log(_L("SimpleConnection: NewL" ));
+#endif
+ CSimpleConnection* self = new (ELeave) CSimpleConnection( aObserver );
+ CleanupStack::PushL( self );
+ self->ConstructL( NULL );
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::NewL
+// ----------------------------------------------------------
+//
+CSimpleConnection* CSimpleConnection::NewL(
+ MSimpleConnectionObserver& aObserver, TInt32 aServiceId )
+ {
+#ifdef _DEBUG
+ TSimpleLogger::Log(_L("SimpleConnection: NewL" ));
+#endif
+ CSimpleConnection* self = new (ELeave) CSimpleConnection( aObserver );
+ CleanupStack::PushL( self );
+ self->ConstructL( aServiceId );
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::Connection
+// ----------------------------------------------------------
+//
+CSimpleSipConnection* CSimpleConnection::Connection()
+ {
+ return iConnection;
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::Close
+// ----------------------------------------------------------
+//
+void CSimpleConnection::Close( )
+ {
+ delete this;
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::LoginL
+// ----------------------------------------------------------
+//
+TInt CSimpleConnection::LoginL( )
+ {
+ return LoginL( 0 );
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::LoginL
+// ----------------------------------------------------------
+//
+TInt CSimpleConnection::LoginL( TInt aId )
+ {
+#ifdef _DEBUG
+ TSimpleLogger::Log(_L("SimpleConnection: LoginL aId=%d" ), aId);
+#endif
+ // check state
+ if ( iState != EInactive )
+ {
+ User::Leave(KErrNotReady);
+ }
+
+ IncreaseOpId();
+
+ CSimpleEngineRequest* req = CSimpleEngineRequest::NewL(
+ *this, MSimpleEngineRequest::ERegister, iOpId );
+ req->SetAux( aId );
+ CleanupStack::PushL( req );
+ iConnection->DispatchReqL( *req );
+ iRequestList.AddLast( *req );
+ CleanupStack::Pop( req );
+ SetConnectionStatus( EIdle );
+ return iOpId;
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::ConnectionStatus
+// ----------------------------------------------------------
+//
+MSimpleConnection::TSimpleState CSimpleConnection::ConnectionStatus()
+ {
+#ifdef _DEBUG
+ TSimpleLogger::Log(_L("SimpleConnection: ConnectionStatus returns %d" ), iState);
+#endif
+ return iState;
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::CurrentSIPIdentityL
+// ----------------------------------------------------------
+//
+TPtrC8 CSimpleConnection::CurrentSIPIdentityL()
+ {
+ return iConnection->CurrentSIPIdentityL();
+ }
+
+// ----------------------------------------------------------
+// CSimpleConnection::Complete
+// ----------------------------------------------------------
+//
+void CSimpleConnection::Complete(
+ TInt aOpId, TInt aStatus, MSimpleEngineRequest& aReq )
+ {
+#ifdef _DEBUG
+ TSimpleLogger::Log(_L("SimpleConnection: Complete opid=%d status=%d" ),
+ aOpId, aStatus );
+#endif
+ // check the SIP state from another DLL
+ TSimpleSipState st = iConnection->SIPState();
+ MSimpleConnection::TSimpleState oldState = ConnectionStatus();
+ MSimpleConnection::TSimpleState newState = ConvertState( st );
+ SetConnectionStatus( newState );
+
+ if ( aReq.RequestType() != MSimpleEngineRequest::EListenEvents )
+ {
+ // delete corresponding request from another DLL too.
+ aReq.ModifyType( MSimpleEngineRequest::EDestroy );
+ TRAP_IGNORE( iConnection->DispatchReqL( aReq ));
+ // delete request from this DLL.
+ aReq.Destroy();
+#ifdef _DEBUG
+ TSimpleLogger::Log(_L("SimpleConnection: call RequestCompleteL opid=%d status=%d" ),
+ aOpId, aStatus );
+#endif
+ TRAP_IGNORE( iObserver.RequestCompleteL( aOpId, aStatus ) );
+ }
+ else
+ {
+ // This is status event
+ if ( oldState != newState )
+ {
+#ifdef _DEBUG
+ TSimpleLogger::Log(_L("SimpleConnection: call ConnectionStatusL state=%d" ),
+ newState );
+#endif
+ TRAP_IGNORE( iObserver.ConnectionStatusL( newState ) );
+ }
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CSimpleConnection::DeleteRequests
+// -----------------------------------------------------------------------------
+void CSimpleConnection::DeleteRequests()
+ {
+#ifdef _DEBUG
+ TSimpleLogger::Log(_L("SimpleConnection: DeleteRequests" ));
+#endif
+ // Delete all buffered transaction requests
+ TDblQueIter<CSimpleEngineRequest> rIter( iRequestList );
+ rIter.SetToFirst();
+
+ while ( rIter )
+ {
+ CSimpleEngineRequest* req = rIter;
+ rIter++; //lint !e1757
+ req->Destroy();
+ }
+ }
+
+// ----------------------------------------------------------------------------
+// CSimpleConnection::IncreaseOpId
+// ----------------------------------------------------------------------------
+void CSimpleConnection::IncreaseOpId( )
+ {
+ iOpId++;
+ if( iOpId >= iLimitUpperValue )
+ {
+ iOpId = iLimitLowerValue;
+ }
+ }
+
+// ----------------------------------------------------------------------------
+// CSimpleConnection::ConvertState
+// ----------------------------------------------------------------------------
+MSimpleConnection::TSimpleState CSimpleConnection::ConvertState( TSimpleSipState aState )
+ {
+ switch( aState )
+ {
+ case ESimpleSipIdle:
+ return MSimpleConnection::EIdle;
+ case ESimpleSipActive:
+ return MSimpleConnection::EActive;
+ case ESimpleSipSuspend:
+ return ESuspend;
+ case ESimpleSipInactive:
+ return EInactive;
+ case ESimpleSipUnavailable:
+ default:
+ return EUnavailable;
+ }; //lint !e960
+ }
+
+// ----------------------------------------------------------------------------
+// CSimpleConnection::SetConnectionStatus
+// ----------------------------------------------------------------------------
+void CSimpleConnection::SetConnectionStatus( TSimpleState aState )
+ {
+#ifdef _DEBUG
+ TSimpleLogger::Log(_L("SimpleConnection: SetConnectionStatus %d" ), aState );
+#endif
+ iState = aState;
+ }
+