Got rid of some trivial warnings (nested comments and tokens after #endif).
/** Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved.* This component and the accompanying materials are made available* under the terms of "Eclipse Public License v1.0"* which accompanies this distribution, and is available* at the URL "http://www.eclipse.org/legal/epl-v10.html".** Initial Contributors:* Nokia Corporation - initial contribution.** Contributors:** Description: Object locking features**/#ifndef __MDSOBJECTLOCKLIST_H__#define __MDSOBJECTLOCKLIST_H__#include <e32base.h>#include "mdscommoninternal.h"class TMdSLockEntry;class CMdSServerSession;class CMdsNamespaceDef;/*** Metadata object locking.* When opening objects for modifications, objects* is locked so that no other session can modify the* same object at same time.*/class CMdSObjectLockList : public CBase { public: // Constructors and destructor virtual ~CMdSObjectLockList(); static CMdSObjectLockList* NewL(); static CMdSObjectLockList* NewLC(); private: // Private constructors void ConstructL(); public: // Public functions /** * Locks object for modifying. * @param aSession Session where object is being modified. * @param aNamespace Object's owner namespace * @param aObjId Object id that is being modified. * @return Returns whether object could be locked or not. */ void LockObjectL( const CMdSServerSession& aSession, const CMdsNamespaceDef& aNamespace, const TItemId aObjectId ); /** * Unlocks all locked objects of particular session. * @param aSession Session which locked objects are to be released. */ void UnlockBySession( const CMdSServerSession& aSession ); /** * Unlocks locked object by Id. * @param aNamespace Object's owner namespace * @param aObjId Object id that is being modified. */ void UnlockById( const CMdsNamespaceDef& aNamespace, const TItemId aObjectId ); /** * Checks if object is locked for modifying. * @param aNamespace Object's owner namespace * @param aObjId An objects id which is going to be checked. * @return <code>ETrue</code> if locked. * <code>EFalse</code> if not. */ TBool IsLocked( const CMdsNamespaceDef& aNamespace, const TItemId aObjectId ) const; /** * Empties the object lock list. */ void Reset(); protected: TInt Find( const CMdsNamespaceDef& aNamespace, const TItemId aObjectId ) const; private: /** * Array which have the locked objects. */ RArray<TMdSLockEntry> iLockListArray; };/** * Internal data structure for storing information about locked objects. */class TMdSLockEntry { public: /** * Constructs a new lock list object. * * @param aSession session to which object id belongs * @param aNamespace Object's owner namespace * @param aId object id being modified */ TMdSLockEntry( const CMdSServerSession* aSession, const CMdsNamespaceDef& aNamespace, const TItemId aId ) : iSession( aSession ) , iNamespace( aNamespace ), iId( aId ) {} static TInt Compare( const TMdSLockEntry& aFirst, const TMdSLockEntry& aSecond ); public: /* Session where object is being modified */ const CMdSServerSession* iSession; /* Object's owner namespace */ const CMdsNamespaceDef& iNamespace; /* Object's id which is being modified */ TItemId iId; };#endif // __MDSOBJECTLOCKLIST_H__