messagingfw/msgsrvnstore/server/inc/CMsvBodyText.h
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     1 // CMSVBODYTEXT.H
       
     2 
       
     3 // Copyright (c) 2003-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 // All rights reserved.
       
     5 // This component and the accompanying materials are made available
       
     6 // under the terms of "Eclipse Public License v1.0"
       
     7 // which accompanies this distribution, and is available
       
     8 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     9 //
       
    10 // Initial Contributors:
       
    11 // Nokia Corporation - initial contribution.
       
    12 //
       
    13 // Contributors:
       
    14 //
       
    15 // Description:
       
    16 //
       
    17 
       
    18 /**
       
    19  @file
       
    20  @internalTechnology
       
    21 */
       
    22 
       
    23 #ifndef __CMSVBODYTEXT_H__
       
    24 #define __CMSVBODYTEXT_H__
       
    25 
       
    26 #include<e32base.h>
       
    27 #ifndef SYMBIAN_ENABLE_SPLIT_HEADERS
       
    28 #include <msvids.h>
       
    29 #endif
       
    30 
       
    31 /**
       
    32 The number of characters that will be decoded at any one time.  Used to limit memory consumption.
       
    33 */
       
    34 const TInt KMsvDecodeChunkLength = 512;
       
    35 
       
    36 /**
       
    37 The unique stream identifier of the 8 bit encoded body text data stored in the message store.
       
    38 */
       
    39 const TUid KMsv8BitEncodedBodyData = {0x101FD0E2};
       
    40 
       
    41 class CMsvStore;
       
    42 class CRichText;
       
    43 
       
    44 class CMsvBodyText : public CBase
       
    45 /**
       
    46 This class encapsulates 8 bit data and character set information for
       
    47 storage within the Message Store.  It also populates a CRichText object with the
       
    48 8 bit data decoded to the specified character set.  If a character set is not
       
    49 specified, then the default character set is used.
       
    50 
       
    51 @internalTechnology
       
    52 @released
       
    53 */
       
    54 	{
       
    55 public:
       
    56 	IMPORT_C static CMsvBodyText* NewL();
       
    57 	IMPORT_C static CMsvBodyText* NewLC();
       
    58 	IMPORT_C virtual ~CMsvBodyText();
       
    59 	IMPORT_C void SetCharacterSet(const TUint aCharacterSetIdentifier);
       
    60 	IMPORT_C TUint CharacterSet() const;
       
    61 	IMPORT_C void SetDefaultCharacterSet(const TUint aCharacterSetIdentifier);
       
    62 	IMPORT_C TUint DefaultCharacterSet() const;
       
    63 	IMPORT_C void RestoreL(CMsvStore& aStore);
       
    64 	IMPORT_C void StoreL(CMsvStore& aStore);
       
    65 	IMPORT_C void StoreL(CMsvStore& aStore, const CBufBase& aData);
       
    66 	IMPORT_C void GetBodyTextL(RFs& aFs, CMsvStore& aStore, CRichText& aBodyText);
       
    67 	IMPORT_C void RemoveL(CMsvStore& aStore);
       
    68 	IMPORT_C TBool IsPresentL(const CMsvStore& aStore) const;
       
    69 	IMPORT_C TInt GetBodyLengthL(CMsvStore& aStore);
       
    70 	IMPORT_C void GetBodyTextL(CMsvStore& aStore, TDes8& aBufer);
       
    71 private:
       
    72 	CMsvBodyText();
       
    73 
       
    74 private:
       
    75 	TUint           iCharSet;
       
    76 	TUint           iDefaultCharSet;
       
    77 	};
       
    78 
       
    79 #endif