/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Server application for launching SendUi with low
* capability requirements.
*
*/
#include "senduilauncherdoc.h"
#include "senduilauncherapp.h"
#include "senduilauncherappui.h"
#include "senduiservice.h"
#include "senduiserviceclient.h"
#include "senduiserviceslog.h"
#include <SendUiConsts.h>
#include "senduilauncher.h"
// ---------------------------------------------------------------------------
// Creates SendUiService or pass service request to the framework
// ---------------------------------------------------------------------------
//
class CSendUiServer : public CAknAppServer
{
public:
CApaAppServiceBase* CreateServiceL( TUid aServiceType ) const
{
if( aServiceType.iUid == KSendUiLauncherAppServiceUid.iUid )
{
return CSendUiService::NewL();
}
else
{
return CAknAppServer::CreateServiceL( aServiceType );
}
}
};
// ======== LOCAL FUNCTIONS ========
// ---------------------------------------------------------------------------
// Constructs and returns an application object.
// ---------------------------------------------------------------------------
//
CApaDocument* CSendUiLauncherApplication::CreateDocumentL()
{
// Create an SendUiServer document, and return a pointer to it
CApaDocument* document = CSendUiLauncherDocument::NewL(*this);
return document;
}
// ---------------------------------------------------------------------------
// AppDllUid
// Return application Uid
// ---------------------------------------------------------------------------
//
TUid CSendUiLauncherApplication::AppDllUid() const
{
// Return the UID for the SendUiServer application
return KSendUiLauncherAppUid;
}
// ---------------------------------------------------------------------------
// NewAppServerL
// Returns new CSendUIServer object for the framework
// ---------------------------------------------------------------------------
//
void CSendUiLauncherApplication::NewAppServerL( CApaAppServer* & aAppServer )
{
aAppServer = new(ELeave)CSendUiServer;
}