mmfenh/advancedaudiocontroller/audiocontrollerpluginsvariant/AdvancedAudioControllerUtility/Src/MP3AudioControllerUtility.cpp
equal
deleted
inserted
replaced
173 iNumFrames = aNumFrames; |
173 iNumFrames = aNumFrames; |
174 |
174 |
175 TInt frameBytes = 0; |
175 TInt frameBytes = 0; |
176 TInt avgFrameLen = 0; |
176 TInt avgFrameLen = 0; |
177 TInt frames = 0; |
177 TInt frames = 0; |
|
178 TInt scaling=0; |
|
179 TInt round=0; |
178 // We could have used the bitrate found above for CBR MP3 content and not continue to average |
180 // We could have used the bitrate found above for CBR MP3 content and not continue to average |
179 // the bitrate. However, some users can manipulated the file and append other bitrate content. |
181 // the bitrate. However, some users can manipulated the file and append other bitrate content. |
180 // Since it is not too difficult, we can update the bitrate above with an averaged bitrate. |
182 // Since it is not too difficult, we can update the bitrate above with an averaged bitrate. |
181 // If we want to only use the bitate above for cbr, we would set the bitrate frozen flag and |
183 // If we want to only use the bitate above for cbr, we would set the bitrate frozen flag and |
182 // on the condition that it's not iFormatIsVBR and the bitrate is non-zero. |
184 // on the condition that it's not iFormatIsVBR and the bitrate is non-zero. |
201 { |
203 { |
202 frameBytes += frameLen; |
204 frameBytes += frameLen; |
203 frames++; |
205 frames++; |
204 } |
206 } |
205 avgFrameLen = frameBytes / frames; // frames is always non-zero here |
207 avgFrameLen = frameBytes / frames; // frames is always non-zero here |
|
208 scaling = frameBytes*10/frames; |
|
209 round = scaling%10; |
|
210 if(round > 5) |
|
211 { |
|
212 ++avgFrameLen; |
|
213 } |
206 } |
214 } |
207 iBitRate = (avgFrameLen * 8 * iSamplingRate) / iSamplesPerFrame; |
215 iBitRate = (avgFrameLen * 8 * iSamplingRate) / iSamplesPerFrame; |
208 } |
216 } |
209 |
217 |
210 // ----------------------------------------------------------------------------- |
218 // ----------------------------------------------------------------------------- |