15 * This file provides the implementation of System Tone Service used |
15 * This file provides the implementation of System Tone Service used |
16 * by the STS Server. |
16 * by the STS Server. |
17 */ |
17 */ |
18 |
18 |
19 #include "sts.h" |
19 #include "sts.h" |
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20 |
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21 class CSts::CPlayerNode |
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22 { |
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23 public: |
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24 CPlayerNode(CStsPlayer* aPlayer); |
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25 CPlayerNode(CStsPlayer* aPlayer, MStsPlayAlarmObserver& aObserver); |
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26 ~CPlayerNode(); |
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27 bool HasObserver(); |
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28 CStsPlayer* Player(); |
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29 MStsPlayAlarmObserver& Observer(); |
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30 private: |
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31 CStsPlayer* iPlayer; |
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32 MStsPlayAlarmObserver* iObserver; |
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33 }; |
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34 |
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35 CSts::CPlayerNode::CPlayerNode(CStsPlayer* aPlayer) : |
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36 iPlayer(aPlayer), iObserver(0) |
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37 { |
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38 } |
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39 |
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40 CSts::CPlayerNode::CPlayerNode(CStsPlayer* aPlayer, |
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41 MStsPlayAlarmObserver& aObserver) : |
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42 iPlayer(aPlayer), iObserver(&aObserver) |
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43 { |
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44 } |
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45 |
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46 CSts::CPlayerNode::~CPlayerNode() |
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47 { |
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48 delete iPlayer; |
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49 } |
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50 |
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51 bool CSts::CPlayerNode::HasObserver() |
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52 { |
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53 return iObserver != 0; |
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54 } |
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55 |
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56 CStsPlayer* CSts::CPlayerNode::Player() |
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57 { |
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58 return iPlayer; |
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59 } |
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60 |
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61 MStsPlayAlarmObserver& CSts::CPlayerNode::Observer() |
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62 { |
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63 return *iObserver; |
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64 } |
20 |
65 |
21 /*static*/CSts* CSts::Create() |
66 /*static*/CSts* CSts::Create() |
22 { |
67 { |
23 CSts* self = new CSts(); |
68 CSts* self = new CSts(); |
24 if (self != 0) |
69 if (self != 0) |
51 CSts::~CSts() |
96 CSts::~CSts() |
52 { |
97 { |
53 CleanUpPlayers(); |
98 CleanUpPlayers(); |
54 } |
99 } |
55 |
100 |
56 void CSts::PlayTone(CSystemToneService::TToneType aToneType, |
101 void CSts::PlayTone(CSystemToneService::TToneType aTone) |
57 unsigned int& aPlayToneContext) |
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58 { |
102 { |
59 CStsPlayer* player = CStsPlayer::Create(*this, aToneType, iNextContext); |
103 CStsPlayer* player = CStsPlayer::CreateTonePlayer(*this, aTone, |
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104 iNextContext); |
60 if (player != 0) |
105 if (player != 0) |
61 { |
106 { |
62 iMap[iNextContext] = player; |
107 iPlayerMap[iNextContext] = new CPlayerNode(player); |
63 aPlayToneContext = iNextContext; |
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64 iNextContext++; |
108 iNextContext++; |
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109 if (iNextContext == 0) |
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110 iNextContext++; |
65 player->Play(); |
111 player->Play(); |
66 } |
112 } |
67 else |
113 else |
68 { |
114 { |
69 aPlayToneContext = 0; |
115 //TODO: Add trace here |
70 } |
116 } |
71 } |
117 } |
72 |
118 |
73 void CSts::StopTone(unsigned int aPlayToneContext) |
119 void CSts::PlayAlarm(CSystemToneService::TAlarmType aAlarm, |
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120 unsigned int& aAlarmContext, MStsPlayAlarmObserver& aObserver) |
74 { |
121 { |
75 CStsPlayer* player = iMap[aPlayToneContext]; |
122 CStsPlayer* player = CStsPlayer::CreateAlarmPlayer(*this, aAlarm, |
76 if (player) |
123 iNextContext); |
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124 if (player != 0) |
77 { |
125 { |
78 player->Stop(); |
126 iPlayerMap[iNextContext] = new CPlayerNode(player, aObserver); |
79 PlayToneComplete(aPlayToneContext); |
127 aAlarmContext = iNextContext; |
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128 iNextContext++; |
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129 if (iNextContext == 0) |
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130 iNextContext++; |
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131 player->Play(); |
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132 } |
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133 else |
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134 { |
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135 //TODO: Add trace here |
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136 aAlarmContext = 0; |
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137 } |
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138 } |
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139 |
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140 void CSts::StopAlarm(unsigned int aAlarmContext) |
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141 { |
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142 CPlayerNode* node = iPlayerMap[aAlarmContext]; |
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143 iPlayerMap.erase(aAlarmContext); |
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144 if (node) |
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145 { |
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146 node->Player()->Stop(); |
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147 delete node; |
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148 } |
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149 else |
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150 { |
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151 //TODO: Add trace here |
80 } |
152 } |
81 } |
153 } |
82 |
154 |
83 void CSts::CleanUpPlayers() |
155 void CSts::CleanUpPlayers() |
84 { |
156 { |
85 for (TPlayerMap::iterator i = iMap.begin(); i != iMap.end(); i++) |
157 while (!iPlayerMap.empty()) |
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158 { |
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159 //TODO: Add trace here |
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160 StopAlarm(iPlayerMap.begin()->first); |
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161 } |
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162 } |
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163 |
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164 void CSts::PlayComplete(unsigned int aContext) |
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165 { |
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166 CPlayerNode* node = iPlayerMap[aContext]; |
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167 iPlayerMap.erase(aContext); |
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168 if (node) |
86 { |
169 { |
87 StopTone(i->first); |
170 CStsPlayer* player = node->Player(); |
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171 if (node->HasObserver()) |
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172 { |
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173 node->Observer().PlayAlarmComplete(aContext); |
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174 } |
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175 delete node; |
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176 } |
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177 else |
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178 { |
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179 // TODO: log unexpected error |
88 } |
180 } |
89 } |
181 } |
90 |
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91 void CSts::PlayToneComplete(unsigned int aPlayToneContext) |
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92 { |
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93 CStsPlayer* player = iMap[aPlayToneContext]; |
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94 iMap[aPlayToneContext] = 0; |
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95 if (player) |
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96 { |
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97 delete player; |
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98 } |
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99 } |
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