mmserv/thumbnailengine/TneProcessorSrc/Yuv2rgb16.cpp
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     1 /*
       
     2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   Implementation of class CYuv2Rgb16.
       
    15 *                YUV to EColor64K colorspace converter concrete classes 
       
    16 *
       
    17 */
       
    18 
       
    19 
       
    20 
       
    21 
       
    22 #include "yuv2rgb16.h"
       
    23 
       
    24 // ---------------------------------------------------------
       
    25 // CYuv2Rgb16::CYuv2Rgb16()
       
    26 // Standard C++ constructor.
       
    27 // ---------------------------------------------------------
       
    28 //
       
    29 CYuv2Rgb16::CYuv2Rgb16()
       
    30 {
       
    31     iWidth = iHeight = 0;
       
    32 }
       
    33 
       
    34 // ---------------------------------------------------------
       
    35 // CYuv2Rgb16::~CYuv2Rgb16()
       
    36 // Destructor
       
    37 // ---------------------------------------------------------
       
    38 //
       
    39 CYuv2Rgb16::~CYuv2Rgb16()
       
    40 {
       
    41 }
       
    42 
       
    43 
       
    44 // ---------------------------------------------------------
       
    45 // CYuv2Rgb16::ConstructL()
       
    46 // Symbian 2nd phase constructor can leave.
       
    47 // ---------------------------------------------------------
       
    48 //
       
    49 void CYuv2Rgb16::ConstructL(TUint aWidth, TUint aHeight, TUint /*aMaxWidth*/, TUint /*aMaxHeight*/)
       
    50 {
       
    51     iWidth = aWidth;
       
    52     iHeight = aHeight;
       
    53 }
       
    54 
       
    55 // ---------------------------------------------------------
       
    56 // CYuv2Rgb16::Convert()
       
    57 // Converts a YUV frame to a EColor64K frame
       
    58 // ---------------------------------------------------------
       
    59 //
       
    60 void CYuv2Rgb16::Convert(const TUint8 *aYBuf, const TUint8 *aUBuf,
       
    61                          const TUint8 *aVBuf,
       
    62                          TUint aBufWidth, TUint aBufHeight,
       
    63                          TUint8 *aTarget, TUint aTargetScanlineLength)
       
    64 {
       
    65 
       
    66 
       
    67     TUint cols;
       
    68     TUint rows = iHeight;       
       
    69     
       
    70     __ASSERT_ALWAYS((aBufWidth >= iWidth) && (aBufHeight >= iHeight),
       
    71         User::Invariant());
       
    72         
       
    73     // Convert all rows, two at a time
       
    74     while ( rows )  
       
    75     {
       
    76         // Convert all pixels in this row, two at a time
       
    77         cols = iWidth;
       
    78         
       
    79         TUint8* target1 = aTarget;
       
    80         TUint8* target2 = aTarget + aTargetScanlineLength;
       
    81         const TUint8* YPtr1 = aYBuf;  
       
    82         const TUint8* YPtr2 = aYBuf + aBufWidth;        
       
    83         const TUint8* UPtr = aUBuf;
       
    84         const TUint8* VPtr = aVBuf;
       
    85 
       
    86         TUint    y, u, v;
       
    87         TInt rDiff, gDiff, bDiff;
       
    88         TInt     r, g, b;
       
    89        
       
    90         while ( cols )
       
    91         {
       
    92             y = *(YPtr1)++;
       
    93             u = *(UPtr)++ - 128;
       
    94             v = *(VPtr)++ - 128;
       
    95 
       
    96             rDiff = UvToRDiff(v, u);
       
    97             gDiff = UvToGDiff(v, u);
       
    98             bDiff = UvToBDiff(v, u);
       
    99 
       
   100             // Convert upper left pixel            
       
   101             r = (TInt)y + rDiff;
       
   102             r = r<0 ? 0 : r>255 ? 0xF800 : (r<<8)&0xF800;
       
   103             g = (TInt)y - gDiff;
       
   104             g = g<0 ? 0 : g>255 ? 0x07E0 : (g<<3)&0x07E0;
       
   105             b = (TInt)y + bDiff;
       
   106             b = b<0 ? 0 : b>255 ? 0x001F : (b>>3)&0x001F;
       
   107 
       
   108             // Write the pixel in RGB format
       
   109             *(TUint16*)target1 = (TUint16)(r | g | b);
       
   110             target1 += 2;
       
   111 
       
   112             // Convert upper right pixel
       
   113             y = *(YPtr1)++;
       
   114 
       
   115             r = (TInt)y + rDiff;
       
   116             r = r<0 ? 0 : r>255 ? 0xF800 : (r<<8)&0xF800;
       
   117             g = (TInt)y - gDiff;
       
   118             g = g<0 ? 0 : g>255 ? 0x07E0 : (g<<3)&0x07E0;
       
   119             b = (TInt)y + bDiff;
       
   120             b = b<0 ? 0 : b>255 ? 0x001F : (b>>3)&0x001F;
       
   121 
       
   122             *(TUint16*)target1 = (TUint16)(r | g | b);
       
   123             target1 += 2;
       
   124 
       
   125             // Convert lower left pixel
       
   126             y = *(YPtr2)++;
       
   127 
       
   128             r = (TInt)y + rDiff;
       
   129             r = r<0 ? 0 : r>255 ? 0xF800 : (r<<8)&0xF800;
       
   130             g = (TInt)y - gDiff;
       
   131             g = g<0 ? 0 : g>255 ? 0x07E0 : (g<<3)&0x07E0;
       
   132             b = (TInt)y + bDiff;
       
   133             b = b<0 ? 0 : b>255 ? 0x001F : (b>>3)&0x001F;
       
   134 
       
   135             *(TUint16*)target2 = (TUint16)(r | g | b);
       
   136             target2 += 2;
       
   137                 
       
   138             // Convert lower right pixel
       
   139             y = *(YPtr2)++;
       
   140 
       
   141             r = (TInt)y + rDiff;
       
   142             r = r<0 ? 0 : r>255 ? 0xF800 : (r<<8)&0xF800;
       
   143             g = (TInt)y - gDiff;
       
   144             g = g<0 ? 0 : g>255 ? 0x07E0 : (g<<3)&0x07E0;
       
   145             b = (TInt)y + bDiff;
       
   146             b = b<0 ? 0 : b>255 ? 0x001F : (b>>3)&0x001F;
       
   147 
       
   148             *(TUint16*)target2 = (TUint16)(r | g | b);
       
   149             target2 += 2;
       
   150 
       
   151             // Next two pixels                                   
       
   152             cols -= 2;
       
   153         }
       
   154         
       
   155         // Next rows
       
   156         rows -= 2;
       
   157         aYBuf += 2*aBufWidth;
       
   158         aUBuf += aBufWidth/2;
       
   159         aVBuf += aBufWidth/2;
       
   160         aTarget += 2*aTargetScanlineLength;
       
   161     }
       
   162 }