--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/mmfenh/enhancedmediaclient/Plugins/DataBufferSource/src/DataCopyEngineAO.h Tue Feb 02 01:08:46 2010 +0200
@@ -0,0 +1,108 @@
+/*
+* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Definition of the stream source reader active object class
+*
+*/
+
+
+#ifndef DATACOPYENGINEAO_H
+#define DATACOPYENGINEAO_H
+
+// INCLUDES
+#include <e32base.h>
+
+class CSourceQueueItem;
+class CSinkQueueItem;
+class MDataCopyEngineObserver;
+
+
+class CDataCopyEngineAO : public CActive
+ {
+ public: // Constructors and destructor
+
+ /**
+ * Two-phased constructor.
+ */
+ static CDataCopyEngineAO* NewL( TSglQue<CSourceQueueItem>* aSourceQueue,
+ TSglQue<CSinkQueueItem>* aSinkQueue,
+ MDataCopyEngineObserver& aObserver );
+
+ /**
+ * Destructor.
+ */
+ virtual ~CDataCopyEngineAO();
+
+ // Called by DataBufferSource when a request is added to source queue
+ void SourceQueueChanged();
+ // Called by DataBufferSource when a request is added to sink queue
+ void SinkQueueChanged();
+ // Called by DataBufferSource to start the engine
+ void Start();
+ // Called by DataBufferSource to stop the engine
+ void Stop();
+ // Called by DataBufferSource to pause the engine
+ void Pause();
+
+ // Called by Active Object framework
+ virtual void RunL();
+ virtual void DoCancel();
+ virtual TInt RunError(TInt aError);
+ private:
+
+ /**
+ * C++ default constructor.
+ */
+ CDataCopyEngineAO( TSglQue<CSourceQueueItem>* aSourceQueue,
+ TSglQue<CSinkQueueItem>* aSinkQueue,
+ MDataCopyEngineObserver& aObserver );
+
+ /**
+ * By default Symbian 2nd phase constructor is private.
+ */
+ void ConstructL();
+
+ // Used by this to keep the AO going
+ void KickSignal();
+
+ private:
+ enum TDataCopyEngineState
+ {
+ EStopped, // Stopped state
+ EPaused, // Paused state
+ EExecuting, // Copying data
+ EWaitingForSourceQueueSignal, // Waiting for item to be available in the source queue
+ EWaitingForSinkQueueSignal
+ };
+
+ // Reference to Source queue passed in thru constructor
+ TSglQue<CSourceQueueItem>* iSourceQueue;
+ // Reference to Sink queue passed in thru constructor
+ TSglQue<CSinkQueueItem>* iSinkQueue;
+ // Reference to observer
+ MDataCopyEngineObserver* iObserver;
+ // State of the engine
+ TDataCopyEngineState iState;
+ // Holds true if source queue item is processed
+ TBool iSourceQueueItemProcessed;
+ // Holds true if sink queue item is processed
+ TBool iSinkQueueItemProcessed;
+ // Temporary buffer containing data from source queue
+ HBufC8* iSrcDataDes;
+ // Data Position within the temporary buffer
+ TInt iSrcDataPos;
+ };
+
+#endif // DATACOPYENGINEAO_H
+
+// End of File