mmfenh/advancedaudiocontroller/audiocontrollerpluginsvariant/awbaudioplaycontroller/Src/AWBAudioPlayControllerResource.cpp
/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This class implements resource file handling for AWB PlayControllerPlugin.
*
*/
// INCLUDE FILES
#include <AWBAudioPlayControllerResource.rsg>
#include "AWBAudioPlayControllerResource.h"
#include <data_caging_path_literals.hrh>
#include "DebugMacros.h"
// LOCAL CONSTANTS AND MACROS
_LIT(KDirAndFile,"z:AWBAudioPlayControllerResource.rsc");
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CAWBAudioPlayControllerResource::CAWBAudioPlayControllerResource
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CAWBAudioPlayControllerResource::CAWBAudioPlayControllerResource()
{
}
// -----------------------------------------------------------------------------
// CAWBAudioPlayControllerResource::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CAWBAudioPlayControllerResource::ConstructL()
{
DP0(_L("CAWBAudioPlayControllerResource::ConstructL"));
TParse* fp = new(ELeave) TParse();
CleanupStack::PushL(fp);
fp->Set(KDirAndFile, &KDC_RESOURCE_FILES_DIR, NULL);
ReadResourceFileL(fp->FullName(), AWBDECODER);
CleanupStack::Pop(fp);
delete fp;
}
// -----------------------------------------------------------------------------
// CAWBAudioPlayControllerResource::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CAWBAudioPlayControllerResource* CAWBAudioPlayControllerResource::NewL()
{
DP0(_L("CAWBAudioPlayControllerResource::NewL"));
CAWBAudioPlayControllerResource* self = new(ELeave) CAWBAudioPlayControllerResource();
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self); // self
return self;
}
// Destructor
CAWBAudioPlayControllerResource::~CAWBAudioPlayControllerResource()
{
}
// -----------------------------------------------------------------------------
// CAWBAudioPlayControllerResource::ReadCodecConfigParametersL
// Reads the configuration parameters for AWB Decoder.
// -----------------------------------------------------------------------------
//
void CAWBAudioPlayControllerResource::ReadCodecConfigParametersL()
{
DP0(_L("CAWBAudioPlayControllerResource::ReadCodecConfigParametersL"));
iCodecConfigParams.Append( iResourceReader.ReadInt32() ); // [0] Decimation Factor
iCodecConfigParams.Append( iResourceReader.ReadInt32() ); // [1] Concealment Level
iCodecConfigParams.Append(NULL); // [2] frame table pointer
iCodecConfigParams.Append(NULL); // [3] render control
iCodecConfigParams.Append(NULL); // [4] mark play end control
iCodecConfigParams.Append(NULL); // [5] enable / disable
}
// End of File