mmfenh/enhancedaudioplayerutility/AudioStreaming/AudioClientStreamSource/src/S60SourceEventDispatcher.h
/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Definition of the S60 Audio Stream Source event dispatcher
*
*/
#ifndef __CS60SOURCEEVENTDISPATCHER_H__
#define __CS60SOURCEEVENTDISPATCHER_H__
#include <e32base.h>
#include <e32std.h>
#include "MS60AudioStreamSourceObserver.h"
/**
Active object utility class to allow the callback to be called asynchronously.
This should help prevent re-entrant code in clients of the mediaframework.
*/
class CS60SourceEventDispatcher : public CActive
{
enum TSourceEvent
{
ESeekSupportChanged,
EBufferProcessed
};
public:
static CS60SourceEventDispatcher* NewL(MS60AudioStreamSourceObserver& aObserver);
virtual ~CS60SourceEventDispatcher();
void SeekSupportChanged();
void BufferProcessed(CClientAudioBuffer& aBuffer, TInt aStatus);
private:
CS60SourceEventDispatcher(MS60AudioStreamSourceObserver& aObserver);
void RunL();
void DoCancel();
private:
MS60AudioStreamSourceObserver& iObserver;
TSourceEvent iSourceEvent;
CClientAudioBuffer* iBuffer;
TInt iBufferStatus;
};
#endif // __CS60SOURCEEVENTDISPATCHER_H__
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