mmfenh/advancedaudiocontroller/audiocontrollerpluginsvariant/DevSoundAudioOutput/Bwins/DEVSOUNDAUDIOOUTPUTU.DEF
EXPORTS
?SetPlayBalanceL@CDevSoundAudioOutput@@UAEXHH@Z @ 1 NONAME ; void CDevSoundAudioOutput::SetPlayBalanceL(int, int)
?CapabilitiesRatesL@CDevSoundAudioOutput@@UAEXAAV?$RArray@I@@@Z @ 2 NONAME ; void CDevSoundAudioOutput::CapabilitiesRatesL(class RArray<unsigned int> &)
??1CDevSoundAudioOutput@@UAE@XZ @ 3 NONAME ; CDevSoundAudioOutput::~CDevSoundAudioOutput(void)
?SetVolumeL@CDevSoundAudioOutput@@UAEXH@Z @ 4 NONAME ; void CDevSoundAudioOutput::SetVolumeL(int)
?CapabilitiesChannelsL@CDevSoundAudioOutput@@UAEXAAV?$RArray@I@@@Z @ 5 NONAME ; void CDevSoundAudioOutput::CapabilitiesChannelsL(class RArray<unsigned int> &)
?PrimeL@CDevSoundAudioOutput@@UAEXXZ @ 6 NONAME ; void CDevSoundAudioOutput::PrimeL(void)
?ConfigureL@CDevSoundAudioOutput@@UAEXIIVTFourCC@@ABV?$RArray@H@@@Z @ 7 NONAME ; void CDevSoundAudioOutput::ConfigureL(unsigned int, unsigned int, class TFourCC, class RArray<int> const &)
?ConfigRatesL@CDevSoundAudioOutput@@UAEXAAV?$RArray@I@@@Z @ 8 NONAME ; void CDevSoundAudioOutput::ConfigRatesL(class RArray<unsigned int> &)
?CapabilitiesDataTypesL@CDevSoundAudioOutput@@UAEXAAV?$RArray@VTFourCC@@@@@Z @ 9 NONAME ; void CDevSoundAudioOutput::CapabilitiesDataTypesL(class RArray<class TFourCC> &)
?ConfigDataTypesL@CDevSoundAudioOutput@@UAEXAAV?$RArray@VTFourCC@@@@@Z @ 10 NONAME ; void CDevSoundAudioOutput::ConfigDataTypesL(class RArray<class TFourCC> &)
?MaxVolumeL@CDevSoundAudioOutput@@UAEHXZ @ 11 NONAME ; int CDevSoundAudioOutput::MaxVolumeL(void)
?IsDSStopped@CDevSoundAudioOutput@@UAEHXZ @ 12 NONAME ; int CDevSoundAudioOutput::IsDSStopped(void)
?VolumeL@CDevSoundAudioOutput@@UAEHXZ @ 13 NONAME ; int CDevSoundAudioOutput::VolumeL(void)
?SetPrioritySettingsL@CDevSoundAudioOutput@@UAEXABVTMMFPrioritySettings@@@Z @ 14 NONAME ; void CDevSoundAudioOutput::SetPrioritySettingsL(class TMMFPrioritySettings const &)
?GetPlayBalanceL@CDevSoundAudioOutput@@UAEXAAH0@Z @ 15 NONAME ; void CDevSoundAudioOutput::GetPlayBalanceL(int &, int &)
?ConfigChannelsL@CDevSoundAudioOutput@@UAEXAAV?$RArray@I@@@Z @ 16 NONAME ; void CDevSoundAudioOutput::ConfigChannelsL(class RArray<unsigned int> &)
?PauseL@CDevSoundAudioOutput@@UAEXXZ @ 17 NONAME ; void CDevSoundAudioOutput::PauseL(void)
?CalculateAudioOutputPositionL@CDevSoundAudioOutput@@UBE_JXZ @ 18 NONAME ; long long CDevSoundAudioOutput::CalculateAudioOutputPositionL(void) const
?StopL@CDevSoundAudioOutput@@UAEXH@Z @ 19 NONAME ; void CDevSoundAudioOutput::StopL(int)
?NewL@CDevSoundAudioOutput@@SAPAV1@ABVTMMFPrioritySettings@@AAVMAdvancedAudioOutputObserver@@AAVCMMFDevSound@@@Z @ 20 NONAME ; class CDevSoundAudioOutput * CDevSoundAudioOutput::NewL(class TMMFPrioritySettings const &, class MAdvancedAudioOutputObserver &, class CMMFDevSound &)
?UnSetLastBuffer@CDevSoundAudioOutput@@UAEXH@Z @ 21 NONAME ; void CDevSoundAudioOutput::UnSetLastBuffer(int)
?IsLoopPlayEnabled@CDevSoundAudioOutput@@UAEXH@Z @ 22 NONAME ; void CDevSoundAudioOutput::IsLoopPlayEnabled(int)
?SetVolumeRampL@CDevSoundAudioOutput@@UAEXABVTTimeIntervalMicroSeconds@@@Z @ 23 NONAME ; void CDevSoundAudioOutput::SetVolumeRampL(class TTimeIntervalMicroSeconds const &)
?PlayL@CDevSoundAudioOutput@@UAEXPAXH@Z @ 24 NONAME ; void CDevSoundAudioOutput::PlayL(void *, int)
?Resume@CDevSoundAudioOutput@@UAEXH@Z @ 25 NONAME ; void CDevSoundAudioOutput::Resume(int)
?SetDecoder@CDevSoundAudioOutput@@UAEXPAVCAdvancedAudioDecoder@@@Z @ 26 NONAME ; void CDevSoundAudioOutput::SetDecoder(class CAdvancedAudioDecoder *)
?SetDataSourceAdapter@CDevSoundAudioOutput@@UAEXPAVCDataSourceAdapter@@@Z @ 27 NONAME ; void CDevSoundAudioOutput::SetDataSourceAdapter(class CDataSourceAdapter *)