mmfenh/enhancedaudioplayerutility/AudioStreaming/AudioStreamingSource/src/DataBufferQueueItem.cpp
/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This file contains the implementation of Data Buffer Queue Item.
*
*/
// INCLUDE FILES
#include "DataBufferQueueItem.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CDataBufferQueueItem::CDataBufferQueueItem
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CDataBufferQueueItem::CDataBufferQueueItem()
: iBuffer(NULL),
iMessage(NULL)
{
iMessageStatus = KErrNone;
}
// -----------------------------------------------------------------------------
// CDataBufferQueueItem::~CDataBufferQueueItem
// Destructor
// -----------------------------------------------------------------------------
//
CDataBufferQueueItem::~CDataBufferQueueItem()
{
delete iBuffer;
if(!iMessage->IsCompleted())
{
iMessage->Complete(iMessageStatus);
delete iMessage;
}
}
// -----------------------------------------------------------------------------
// CDataBufferQueueItem::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CDataBufferQueueItem::ConstructL(
CMMFDataBuffer* aDataBuffer,
TMMFMessage& aMessage )
{
iBuffer = aDataBuffer;
iMessage = new(ELeave) TMMFMessage(aMessage);
}
// -----------------------------------------------------------------------------
// CDataBufferQueueItem::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CDataBufferQueueItem* CDataBufferQueueItem::NewL(
CMMFDataBuffer* aDataBuffer,
TMMFMessage& aMessage )
{
CDataBufferQueueItem* self = new (ELeave) CDataBufferQueueItem();
CleanupStack::PushL(self);
self->ConstructL(aDataBuffer, aMessage);
CleanupStack::Pop(self);
return self;
}
void CDataBufferQueueItem::SetMessageStatus(TInt status)
{
iMessageStatus = status;
}
CMMFDataBuffer* CDataBufferQueueItem::GetDataBuffer()
{
return iBuffer;
}