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/*
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* Copyright (c) 2008-2008 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Gesture class
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*
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*/
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#include "gesture.h"
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#include <e32math.h>
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#include "gesturedefs.h"
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#include "utils.h"
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using namespace GestureHelper;
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/**
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* Point array for which only x axis is relevant
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*/
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class TXAxisPointArray : public TPointArray
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{
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public:
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TXAxisPointArray( const RArray< TPointEntry >& aPoints )
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: TPointArray( aPoints ) {}
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// from TPointArray
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TPoint operator[]( TInt aIndex ) const
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{
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return TPoint( Raw( aIndex ).iX, 0 );
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}
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};
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/**
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* Point array for which only y axis is relevant
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*/
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class TYAxisPointArray : public TPointArray
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{
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public:
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TYAxisPointArray( const RArray< TPointEntry >& aPoints )
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: TPointArray( aPoints ) {}
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// from TPointArray
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TPoint operator[]( TInt aIndex ) const
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{
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return TPoint( 0, Raw( aIndex ).iY );
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}
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};
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namespace
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{
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/** @return the current time */
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TTime CurrentTime()
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{
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TTime time;
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time.UniversalTime();
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return time;
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}
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/**
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* @param aRelevantAxis See @ref MGestureEvent::Code
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* @return gesture code by analysing the sequence of points
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*/
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TGestureCode CodeFromPoints( const RArray< TPointEntry >& aPoints,
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MGestureEvent::TAxis aRelevantAxis )
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{
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// select the correct filter based on aRelevantAxis
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// these filter_ objects are array decorators that will eliminate either
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// x, y or neither coordinate of each point
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TXAxisPointArray filterY( aPoints );
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TYAxisPointArray filterX( aPoints );
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TPointArray filterNone( aPoints );
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TPointArray& filter =
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aRelevantAxis == MGestureEvent::EAxisHorizontal ? static_cast< TPointArray& >( filterY ) :
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aRelevantAxis == MGestureEvent::EAxisVertical ? static_cast< TPointArray& >( filterX ) :
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/* otherwise EAxisBoth */ filterNone;
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// currently the gesture recogniser does not have any state, so it is fast
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// to instantiate. The call is not static however, to allow the recogniser
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// to be replaced by a more complicated implementation that has state.
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// then it may make sense to make the recogniser a member variable.
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return TGestureRecogniser().GestureCode( filter, aRelevantAxis );
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}
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/**
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* @param aPoints Sequence of points representing 1st pointer movement
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* @param aSecondaryPoints Sequence of points representing 2nd pointer movement
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* @param aPreviousDistance contains the previous distance aftre this function execution
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* @return gesture code by analysing the sequence of points
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*/
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TGestureCode MultiTouchCode( const RArray< TPointEntry >& aPoints,
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const RArray< TPointEntry >& aSecondaryPoints, TInt aPreviousDistance, TBool aIsFirstPinch )
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{
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TPointArray filter(aPoints);
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TPointArray secondaryFilter(aSecondaryPoints);
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return TGestureRecogniser().MultiTouchGestureCode( filter, secondaryFilter, aPreviousDistance, aIsFirstPinch );
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}
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} // unnamed namespace
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// ----------------------------------------------------------------------------
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// constructor
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// ----------------------------------------------------------------------------
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//
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CGesture::CGesture()
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{
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iPinchStartDistance = -1;
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iPinchEndDistance = -1;
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iPinchDetected = EFalse ;
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}
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// ----------------------------------------------------------------------------
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// destructor
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// ----------------------------------------------------------------------------
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//
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CGesture::~CGesture()
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{
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iPoints.Close();
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iSecondaryPoints.Close();
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}
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// ----------------------------------------------------------------------------
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// AsStartEventL
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// ----------------------------------------------------------------------------
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//
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CGesture* CGesture::AsStartEventLC() const
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{
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__ASSERT_DEBUG( 0 < iPoints.Count(), Panic( EGesturePanicIllegalLogic ) );
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CGesture* gesture = new ( ELeave ) CGesture;
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CleanupStack::PushL( gesture );
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User::LeaveIfError( gesture->AddPoint( iPoints[0].iPos ) );
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return gesture;
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}
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// ----------------------------------------------------------------------------
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// ResetToLastPoint
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// ----------------------------------------------------------------------------
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//
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void CGesture::ResetToLastPoint(TBool aSetPointerZero,TBool aSetToZero)
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{
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TPointEntry lastEntry(TPoint(0,0),TTime());
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if( aSetToZero )
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{
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__ASSERT_DEBUG( 0 < iPoints.Count(), Panic( EGesturePanicIllegalLogic ) );
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lastEntry = LastPoint( iPoints);
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}
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else
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{
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__ASSERT_DEBUG( 0 < iSecondaryPoints.Count(), Panic( EGesturePanicIllegalLogic ) );
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lastEntry = LastPoint( iSecondaryPoints);
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}
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Reset();
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if( aSetPointerZero )
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{
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iPoints.Append(lastEntry);
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}
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else
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{
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iSecondaryPoints.Append(lastEntry);
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}
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}
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// ----------------------------------------------------------------------------
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// LastPoint
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// ----------------------------------------------------------------------------
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//
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inline const TPointEntry CGesture::LastPoint( const RArray< TPointEntry >& aPoints ) const
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{
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return aPoints[aPoints.Count() - 1];
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}
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// ----------------------------------------------------------------------------
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// IsPinchToleranceHigh
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// ----------------------------------------------------------------------------
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//
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inline TBool CGesture::IsHighPinchTolerance() const
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{
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if( iPinchEndDistance == -1 )
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{
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return ETrue;
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}
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else
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{
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TInt currentDistance = TGestureRecogniser().Length( LastPoint(iPoints).iPos, LastPoint(iSecondaryPoints).iPos );
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// if previously zooming out and current distance corresponds to zooming in or viceversa
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if( ( iZoomState == EZoomOut && currentDistance < iPinchStartDistance) ||
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( iZoomState == EZoomIn && currentDistance > iPinchStartDistance))
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{
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return ETrue;
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}
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}
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return EFalse;
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}
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// ----------------------------------------------------------------------------
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// Reset
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// ----------------------------------------------------------------------------
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//
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void CGesture::Reset()
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{
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iPoints.Reset();
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iSecondaryPoints.Reset();
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iHoldingState = ENotHolding;
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iState = ENotActive;
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iHoldingPointIndex = 0;
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iVisual = NULL;
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iIsDoubleTap = EFalse;
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iPinchStartDistance = -1;
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iPinchEndDistance = -1;
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iPinchDetected = EFalse;
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iZoomState = ENoZoom;
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}
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// ----------------------------------------------------------------------------
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// IsEmpty
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// ----------------------------------------------------------------------------
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//
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TBool CGesture::IsEmpty() const
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{
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return iPoints.Count() == 0;
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}
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// ----------------------------------------------------------------------------
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// IsMultiTouch
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// ----------------------------------------------------------------------------
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//
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TBool CGesture::IsMultiTouch() const
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{
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return iSecondaryPoints.Count() == 0;
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}
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// ----------------------------------------------------------------------------
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// Add a point to the sequence of points that together make up the gesture
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// ----------------------------------------------------------------------------
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//
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TInt CGesture::AddPoint( const TPoint& aPoint )
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{
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if ( !IsLatestPoint( aPoint ) )
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{
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return iPoints.Append( TPointEntry( aPoint, CurrentTime() ) );
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}
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return KErrNone;
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}
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// ----------------------------------------------------------------------------
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// AddSecondaryPoint
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// ----------------------------------------------------------------------------
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//
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TInt CGesture::AddSecondaryPoint( const TPoint& aPoint )
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{
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if ( !IsLatestSecondaryPoint( aPoint ) )
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{
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return iSecondaryPoints.Append( TPointEntry( aPoint, CurrentTime() ) );
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}
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return KErrNone;
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}
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// ----------------------------------------------------------------------------
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// SetVisual
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// ----------------------------------------------------------------------------
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//
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void CGesture::SetVisual( CAlfVisual* aVisual )
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{
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iVisual = aVisual;
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}
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// ----------------------------------------------------------------------------
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// IsNearHoldingPoint
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// ----------------------------------------------------------------------------
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//
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TBool CGesture::IsNearHoldingPoint( const TPoint& aPoint ) const
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{
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return ToleranceRect( iPoints[ iHoldingPointIndex ].iPos ).Contains( aPoint );
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}
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// ----------------------------------------------------------------------------
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// IsLatestPoint
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// ----------------------------------------------------------------------------
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//
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TBool CGesture::IsLatestPoint( const TPoint& aPoint ) const
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{
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if ( iPoints.Count() > 0 )
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{
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return aPoint == CurrentPos();
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}
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return EFalse;
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}
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// ----------------------------------------------------------------------------
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// IsLatestSecondaryPoint
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// ----------------------------------------------------------------------------
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//
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TBool CGesture::IsLatestSecondaryPoint( const TPoint& aPoint ) const
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{
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if ( iSecondaryPoints.Count() > 0 )
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{
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return aPoint == iSecondaryPoints[ iSecondaryPoints.Count() - 1 ].iPos;
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}
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return EFalse;
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}
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// ----------------------------------------------------------------------------
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// StartHolding
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// ----------------------------------------------------------------------------
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//
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void CGesture::StartHolding()
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{
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iHoldingState = EHoldStarting;
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// remove all points that were introduced after holding started
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for ( TInt i = iPoints.Count() - 1; i > iHoldingPointIndex; i-- )
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{
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iPoints.Remove( i );
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}
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}
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// ----------------------------------------------------------------------------
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// SetHoldingPoint
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// ----------------------------------------------------------------------------
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//
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void CGesture::SetHoldingPoint()
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{
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iHoldingPointIndex = iPoints.Count() - 1;
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}
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// ----------------------------------------------------------------------------
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// ContinueHolding
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// ----------------------------------------------------------------------------
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//
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void CGesture::ContinueHolding()
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{
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iHoldingState = EHolding;
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}
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// ----------------------------------------------------------------------------
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// SetSingleTouchActive
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// ----------------------------------------------------------------------------
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//
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void CGesture::SetSingleTouchActive()
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{
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__ASSERT_DEBUG( ENotActive == iState, Panic( EGesturePanicIllegalLogic ) );
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iState = ESingleTouchActive;
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}
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// ----------------------------------------------------------------------------
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// SetMultiTouchActive
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// ----------------------------------------------------------------------------
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//
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void CGesture::SetMultiTouchActive()
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{
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iState = EMultiTouchActive;
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iIsMultiTouched = ETrue;
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}
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// ----------------------------------------------------------------------------
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// SetSingleTouchReleased
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// ----------------------------------------------------------------------------
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//
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void CGesture::SetSingleTouchReleased()
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{
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// IsMovementStopped expects corresponding SetComplete to be called before SetRelease
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__ASSERT_DEBUG( ESingleTouchComplete == iState, Panic( EGesturePanicIllegalLogic ) );
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iState = ESingleTouchReleased;
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iIsMultiTouched = EFalse;
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}
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// ----------------------------------------------------------------------------
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// SetMultiTouchReleased
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// ----------------------------------------------------------------------------
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//
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void CGesture::SetMultiTouchReleased()
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{
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// IsMovementStopped expects corresponding SetComplete to be called before SetRelease
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__ASSERT_DEBUG( EMultiTouchComplete == iState, Panic( EGesturePanicIllegalLogic ) );
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iState = EMultiTouchReleased;
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}
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/**
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* @return elapsed time between aStartTime and aEndTime
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*/
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inline TTimeIntervalMicroSeconds32 Elapsed( const TTime& aStartTime,
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const TTime& aEndTime )
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{
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return aEndTime.MicroSecondsFrom( aStartTime ).Int64();
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}
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// ----------------------------------------------------------------------------
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// SetSingleTouchComplete
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// ----------------------------------------------------------------------------
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//
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void CGesture::SetSingleTouchComplete()
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{
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__ASSERT_DEBUG( iPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) );
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iState = ESingleTouchComplete;
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iCompletionTime = CurrentTime();
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}
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// ----------------------------------------------------------------------------
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// SetMultiTouchComplete
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// ----------------------------------------------------------------------------
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//
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void CGesture::SetMultiTouchComplete()
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{
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__ASSERT_DEBUG( iSecondaryPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) );
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iState = EMultiTouchComplete;
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}
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// ----------------------------------------------------------------------------
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// SetCancelled
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// ----------------------------------------------------------------------------
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//
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void CGesture::SetCancelled()
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{
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iState = ECancelled;
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}
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// ----------------------------------------------------------------------------
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// SetDoubleTap
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// ----------------------------------------------------------------------------
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//
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void CGesture::SetDoubleTap()
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{
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iIsDoubleTap = ETrue;
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}
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// ----------------------------------------------------------------------------
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// IsTap
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// ----------------------------------------------------------------------------
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//
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TBool CGesture::IsTap() const
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{
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if(iIsMultiTouched)
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{
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return EFalse;
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}
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return CodeFromPoints( iPoints, EAxisBoth ) == EGestureTap;
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}
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// ----------------------------------------------------------------------------
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// IsPinch
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// ----------------------------------------------------------------------------
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//
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TBool CGesture::IsPinch()
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{
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if (iPinchStartDistance == -1 )
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{
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iPinchStartDistance = TGestureRecogniser().Length( iPoints[0].iPos, iSecondaryPoints[0].iPos ) ;
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}
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// if there is a pinch detected in the last attempt then update the start distance.
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// henceforth this new distance is used as reference for calculating the pinch.
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if( iPinchDetected )
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{
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iPinchStartDistance = iPinchEndDistance;
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}
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iPinchDetected = MultiTouchCode( iPoints, iSecondaryPoints, iPinchStartDistance,IsHighPinchTolerance()) == EGesturePinch;
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|
461 |
if( iPinchDetected )
|
|
462 |
{
|
|
463 |
// This end distance is updated the first time the pinch is detected.
|
|
464 |
// This is done the save the value of pinch end distnce for further refernce to
|
|
465 |
// update the pinch start distance next time any pointer position changes.
|
|
466 |
iPinchEndDistance = TGestureRecogniser().Length(
|
|
467 |
LastPoint(iPoints).iPos,LastPoint(iSecondaryPoints).iPos );
|
|
468 |
iZoomState = iPinchEndDistance > iPinchStartDistance ? EZoomOut : EZoomIn;
|
|
469 |
}
|
|
470 |
return iPinchDetected;
|
|
471 |
}
|
|
472 |
|
|
473 |
/**
|
|
474 |
* Translates a non-holding code into a holding code
|
|
475 |
* @param aCode original gesture code
|
|
476 |
* @return a gesture code with hold flag applied
|
|
477 |
*/
|
|
478 |
inline TGestureCode Hold( TGestureCode aCode )
|
|
479 |
{
|
|
480 |
if ( aCode != EGestureStart &&
|
|
481 |
aCode != EGestureDrag &&
|
|
482 |
aCode != EGestureReleased &&
|
|
483 |
aCode != EGestureUnknown )
|
|
484 |
{
|
|
485 |
return static_cast< TGestureCode >( aCode | EFlagHold );
|
|
486 |
}
|
|
487 |
return aCode;
|
|
488 |
}
|
|
489 |
|
|
490 |
// ----------------------------------------------------------------------------
|
|
491 |
// Code
|
|
492 |
// ----------------------------------------------------------------------------
|
|
493 |
//
|
|
494 |
TGestureCode CGesture::Code( TAxis aRelevantAxis ) const
|
|
495 |
{
|
|
496 |
switch ( iState )
|
|
497 |
{
|
|
498 |
case ESingleTouchActive:
|
|
499 |
// "start" event if only first point received
|
|
500 |
// need to check that not holding, in case user pressed stylus
|
|
501 |
// down, and activated holding without moving the stylus
|
|
502 |
if ( iPoints.Count() == 1 && !IsHolding() )
|
|
503 |
{
|
|
504 |
return EGestureStart;
|
|
505 |
}
|
|
506 |
// "drag" event if holding not started or holding started earlier
|
|
507 |
else if ( iHoldingState != EHoldStarting )
|
|
508 |
{
|
|
509 |
// select the correct filter based on aRelevantAxis
|
|
510 |
// these filter_ objects are array decorators that will eliminate either
|
|
511 |
// x, y or neither coordinate of each point
|
|
512 |
TXAxisPointArray filterY( iPoints );
|
|
513 |
TYAxisPointArray filterX( iPoints );
|
|
514 |
TPointArray filterNone( iPoints );
|
|
515 |
TPointArray& filter =
|
|
516 |
aRelevantAxis == MGestureEvent::EAxisHorizontal ? static_cast< TPointArray& >( filterY ) :
|
|
517 |
aRelevantAxis == MGestureEvent::EAxisVertical ? static_cast< TPointArray& >( filterX ) :
|
|
518 |
/* otherwise EAxisBoth */ filterNone;
|
|
519 |
|
|
520 |
return TGestureRecogniser().ValidateDrag( filter, aRelevantAxis );
|
|
521 |
}
|
|
522 |
// holding was just started
|
|
523 |
else
|
|
524 |
{
|
|
525 |
return Hold( CodeFromPoints( iPoints, aRelevantAxis ) );
|
|
526 |
}
|
|
527 |
|
|
528 |
case EMultiTouchActive:
|
|
529 |
// Only if there are some points in secondary array
|
|
530 |
if ( iSecondaryPoints.Count() == 1 && iPoints.Count() == 1 )
|
|
531 |
{
|
|
532 |
return EGestureMultiTouchStart;
|
|
533 |
}
|
|
534 |
else
|
|
535 |
{
|
|
536 |
return MultiTouchCode( iPoints, iSecondaryPoints, iPinchStartDistance,IsHighPinchTolerance() );
|
|
537 |
}
|
|
538 |
|
|
539 |
case ESingleTouchComplete:
|
|
540 |
{
|
|
541 |
if ( iIsDoubleTap )
|
|
542 |
{
|
|
543 |
return EGestureDoubleTap;
|
|
544 |
}
|
|
545 |
|
|
546 |
// If there was a mulitouch within the last gesture then ignore the tap
|
|
547 |
TGestureCode gestureCode = CodeFromPoints( iPoints, aRelevantAxis );
|
|
548 |
if( gestureCode == EGestureTap && iIsMultiTouched)
|
|
549 |
{
|
|
550 |
return EGestureUnknown;
|
|
551 |
}
|
|
552 |
return gestureCode;
|
|
553 |
}
|
|
554 |
case EMultiTouchComplete:
|
|
555 |
return MultiTouchCode( iPoints, iSecondaryPoints, iPinchStartDistance,IsHighPinchTolerance());
|
|
556 |
|
|
557 |
case ESingleTouchReleased:
|
|
558 |
return EGestureReleased;
|
|
559 |
case EMultiTouchReleased:
|
|
560 |
return EGestureMultiTouchReleased;
|
|
561 |
|
|
562 |
case ECancelled: // fallthrough
|
|
563 |
case ENotActive:
|
|
564 |
default:
|
|
565 |
return EGestureUnknown;
|
|
566 |
}
|
|
567 |
}
|
|
568 |
|
|
569 |
// ----------------------------------------------------------------------------
|
|
570 |
// IsHolding
|
|
571 |
// ----------------------------------------------------------------------------
|
|
572 |
//
|
|
573 |
TBool CGesture::IsHolding() const
|
|
574 |
{
|
|
575 |
return iHoldingState >= EHoldStarting;
|
|
576 |
}
|
|
577 |
|
|
578 |
// ----------------------------------------------------------------------------
|
|
579 |
// StartPos
|
|
580 |
// ----------------------------------------------------------------------------
|
|
581 |
//
|
|
582 |
TPoint CGesture::StartPos() const
|
|
583 |
{
|
|
584 |
// at least one point will be in the array during callback (pointer down pos)
|
|
585 |
return iPoints[ 0 ].iPos;
|
|
586 |
}
|
|
587 |
|
|
588 |
// ----------------------------------------------------------------------------
|
|
589 |
// CurrentPos
|
|
590 |
// ----------------------------------------------------------------------------
|
|
591 |
//
|
|
592 |
TPoint CGesture::CurrentPos() const
|
|
593 |
{
|
|
594 |
// at least on point will be in the array during callback (pointer down pos)
|
|
595 |
return iPoints[ iPoints.Count() - 1 ].iPos;
|
|
596 |
}
|
|
597 |
|
|
598 |
// ----------------------------------------------------------------------------
|
|
599 |
// IsMovementStopped
|
|
600 |
// ----------------------------------------------------------------------------
|
|
601 |
//
|
|
602 |
inline TBool CGesture::IsMovementStopped() const
|
|
603 |
{
|
|
604 |
// iCompletionTime is only only valid if client has called SetComplete
|
|
605 |
if ( iState >= ESingleTouchComplete )
|
|
606 |
{
|
|
607 |
return Elapsed( NthLastEntry( 1 ).iTime, iCompletionTime ).Int() > KSpeedStopTime;
|
|
608 |
}
|
|
609 |
return EFalse;
|
|
610 |
}
|
|
611 |
|
|
612 |
namespace
|
|
613 |
{
|
|
614 |
const TInt KFloatingPointAccuracy = 0.000001;
|
|
615 |
|
|
616 |
/** @return percentage (0.0-1.0) how far aPos is from aEdge1 towards aEdge2 */
|
|
617 |
inline TReal32 Proportion( TReal32 aPos, TReal32 aEdge1, TReal32 aEdge2 )
|
|
618 |
{
|
|
619 |
if ( Abs( aEdge2 - aEdge1 ) > KFloatingPointAccuracy )
|
|
620 |
{
|
|
621 |
return ( aPos - aEdge1 ) / ( aEdge2 - aEdge1 );
|
|
622 |
}
|
|
623 |
return 0; // avoid division by zero
|
|
624 |
}
|
|
625 |
|
|
626 |
/** Edges (pixels) at which speed should be -100% or 100% */
|
|
627 |
NONSHARABLE_STRUCT( TEdges )
|
|
628 |
{
|
|
629 |
TReal32 iMin;
|
|
630 |
TReal32 iMax;
|
|
631 |
};
|
|
632 |
|
|
633 |
/**
|
|
634 |
* scale which allows different (coordinate -> percentage) mapping
|
|
635 |
* between -100% to 0% and 0 and 100%
|
|
636 |
*/
|
|
637 |
NONSHARABLE_STRUCT( TScale )
|
|
638 |
{
|
|
639 |
TScale( TInt aZero, const TEdges& aEdges )
|
|
640 |
: iMin( aEdges.iMin ), iZero( aZero ), iMax( aEdges.iMax )
|
|
641 |
{
|
|
642 |
}
|
|
643 |
|
|
644 |
/** @return aPos as a percentage between -100% and 100% in aScale */
|
|
645 |
TReal32 Percent( TReal32 aPos ) const;
|
|
646 |
|
|
647 |
/// coordinate where speed is -100%
|
|
648 |
TReal32 iMin;
|
|
649 |
/// coordinate where speed is 0%
|
|
650 |
TReal32 iZero;
|
|
651 |
/// coordinate where speed is 100%
|
|
652 |
TReal32 iMax;
|
|
653 |
};
|
|
654 |
|
|
655 |
/** @convert aPos into a percentage between -100% and 100% in aScale */
|
|
656 |
TReal32 TScale::Percent( TReal32 aPos ) const
|
|
657 |
{
|
|
658 |
TReal32 percent;
|
|
659 |
if ( aPos < iZero )
|
|
660 |
{
|
|
661 |
// return negative percentages on the lower side of zero point
|
|
662 |
percent = -1 * Proportion( aPos, iZero, iMin );
|
|
663 |
}
|
|
664 |
else
|
|
665 |
{
|
|
666 |
percent = Proportion( aPos, iZero, iMax );
|
|
667 |
}
|
|
668 |
// constrain between -100% and 100%
|
|
669 |
return Min( Max( percent, -1.0F ), 1.0F );
|
|
670 |
}
|
|
671 |
|
|
672 |
/** Scale in x and y dimensions */
|
|
673 |
NONSHARABLE_STRUCT( TScale2D )
|
|
674 |
{
|
|
675 |
TRealPoint Percent( const TPoint& aPos ) const
|
|
676 |
{
|
|
677 |
return TRealPoint( iX.Percent( aPos.iX ),
|
|
678 |
iY.Percent( aPos.iY ) );
|
|
679 |
}
|
|
680 |
|
|
681 |
TScale iX;
|
|
682 |
TScale iY;
|
|
683 |
};
|
|
684 |
|
|
685 |
enum TDirection { ESmaller, ELarger };
|
|
686 |
|
|
687 |
/** @return the direction of pos compared to the previous pos */
|
|
688 |
inline TDirection Direction( TInt aPos, TInt aPreviousPos )
|
|
689 |
{
|
|
690 |
return aPos < aPreviousPos ? ESmaller : ELarger;
|
|
691 |
}
|
|
692 |
|
|
693 |
/** Direction in x and y dimensions */
|
|
694 |
NONSHARABLE_STRUCT( TDirection2D )
|
|
695 |
{
|
|
696 |
TDirection iX;
|
|
697 |
TDirection iY;
|
|
698 |
};
|
|
699 |
|
|
700 |
/** Return the direction (up/down) of signal at aIndex */
|
|
701 |
inline TDirection2D Direction( TInt aIndex, const RArray< TPointEntry >& aPoints )
|
|
702 |
{
|
|
703 |
const TPoint& pos = aPoints[ aIndex ].iPos;
|
|
704 |
const TPoint& prevPos = aPoints[ aIndex - 1 ].iPos;
|
|
705 |
TDirection2D dir = { Direction( pos.iX, prevPos.iX ),
|
|
706 |
Direction( pos.iY, prevPos.iY ) };
|
|
707 |
return dir;
|
|
708 |
}
|
|
709 |
/**
|
|
710 |
* @return a position in the aLow and aHigh, so that it aProportion of
|
|
711 |
* of length is above the pos
|
|
712 |
*/
|
|
713 |
TReal32 ProportionalLength( TReal32 aLow, TReal32 aHigh, TReal32 aProportion )
|
|
714 |
{
|
|
715 |
return ( aHigh - aLow ) * aProportion / ( 1 + aProportion );
|
|
716 |
}
|
|
717 |
|
|
718 |
/**
|
|
719 |
* @return aVariableEdge scaled to new position, when the other edge changes
|
|
720 |
* from aOldEdge to aNewEdge, so that aOrigin maintains the *same relative
|
|
721 |
* position* between aVariableEdge and the other edge
|
|
722 |
*/
|
|
723 |
inline TReal32 ScaledEdge( TReal32 aOrigin, TReal32 aVariableEdge,
|
|
724 |
TReal32 aOldEdge, TReal aNewEdge )
|
|
725 |
{
|
|
726 |
TReal32 proportion = Proportion( aOrigin, aVariableEdge, aOldEdge );
|
|
727 |
return ( proportion * aNewEdge - aOrigin ) / ( proportion - 1 );
|
|
728 |
}
|
|
729 |
|
|
730 |
TScale Rescale( TReal32 aPos, TDirection aDir, TDirection aPrevDir,
|
|
731 |
const TScale& aPrevScale, const TEdges& aEdges )
|
|
732 |
{
|
|
733 |
TScale scale( aPrevScale );
|
|
734 |
if ( aPrevDir != aDir )
|
|
735 |
{
|
|
736 |
// the code duplication is accepted here, since it is difficult to factor out
|
|
737 |
// while maintaining the understandability of this anyway complex algorithm
|
|
738 |
if ( aDir == ESmaller )
|
|
739 |
{
|
|
740 |
scale.iMin = aEdges.iMin;
|
|
741 |
if ( aPrevScale.iZero < aPos )
|
|
742 |
{
|
|
743 |
TReal32 proportionAboveZero = Proportion( aPos, aPrevScale.iZero, aPrevScale.iMax );
|
|
744 |
scale.iZero = aPos - ProportionalLength( aEdges.iMin, aPos, proportionAboveZero );
|
|
745 |
}
|
|
746 |
else
|
|
747 |
{
|
|
748 |
// adjust zero pos so that proportion between aPos, Min, and Zero pos
|
|
749 |
// stay the same (Min will move to 0, aPos stays the same)
|
|
750 |
scale.iZero = ScaledEdge( aPos, aPrevScale.iZero,
|
|
751 |
aPrevScale.iMin, aEdges.iMin );
|
|
752 |
}
|
|
753 |
// adjust the upper edge to take into account the movement of zero pos
|
|
754 |
scale.iMax = ScaledEdge( aPos, aPrevScale.iMax,
|
|
755 |
aPrevScale.iZero, scale.iZero );
|
|
756 |
}
|
|
757 |
else // ELarger
|
|
758 |
{
|
|
759 |
scale.iMax = aEdges.iMax;
|
|
760 |
if ( aPos < aPrevScale.iZero )
|
|
761 |
{
|
|
762 |
TReal32 proportionBelowZero = Proportion( aPos, aPrevScale.iZero, aPrevScale.iMin );
|
|
763 |
scale.iZero = aPos + ProportionalLength( aPos, aEdges.iMax, proportionBelowZero );
|
|
764 |
}
|
|
765 |
else
|
|
766 |
{
|
|
767 |
// adjust zero pos so that proportion between aPos, Max, and Zero pos
|
|
768 |
// stay the same (Max will move edge, aPos stays the same)
|
|
769 |
scale.iZero = ScaledEdge( aPos, aPrevScale.iZero,
|
|
770 |
aPrevScale.iMax, aEdges.iMax );
|
|
771 |
}
|
|
772 |
// adjust the lower edge to take into account the movement of zero pos
|
|
773 |
scale.iMin = ScaledEdge( aPos, aPrevScale.iMin,
|
|
774 |
aPrevScale.iZero, scale.iZero );
|
|
775 |
}
|
|
776 |
}
|
|
777 |
return scale;
|
|
778 |
}
|
|
779 |
|
|
780 |
/** Edges in x and y dimensions */
|
|
781 |
NONSHARABLE_STRUCT( TEdges2D )
|
|
782 |
{
|
|
783 |
TEdges iX;
|
|
784 |
TEdges iY;
|
|
785 |
};
|
|
786 |
|
|
787 |
/**
|
|
788 |
* @param aEdges edges of the area in which gesture points are accepted
|
|
789 |
* @return the scale of latest point in the list of points
|
|
790 |
*/
|
|
791 |
TScale2D Scale( const RArray< TPointEntry >& aPoints, const TEdges2D& aEdges )
|
|
792 |
{
|
|
793 |
TScale2D scale = { TScale( aPoints[0].iPos.iX, aEdges.iX ),
|
|
794 |
TScale( aPoints[0].iPos.iY, aEdges.iY ) };
|
|
795 |
TInt count = aPoints.Count();
|
|
796 |
if ( count > 1 )
|
|
797 |
{
|
|
798 |
// iterate the whole point list to arrive to the current scale
|
|
799 |
TDirection2D dir( Direction( 1, aPoints ) );
|
|
800 |
for ( TInt i = 1; i < count; i++ )
|
|
801 |
{
|
|
802 |
// get direction at i
|
|
803 |
TDirection2D newDir( Direction( i, aPoints ) );
|
|
804 |
// get new scale at i
|
|
805 |
scale.iX = Rescale( aPoints[i - 1].iPos.iX, newDir.iX, dir.iX, scale.iX, aEdges.iX );
|
|
806 |
scale.iY = Rescale( aPoints[i - 1].iPos.iY, newDir.iY, dir.iY, scale.iY, aEdges.iY );
|
|
807 |
dir = newDir;
|
|
808 |
}
|
|
809 |
}
|
|
810 |
return scale;
|
|
811 |
}
|
|
812 |
} // unnamed namespace
|
|
813 |
|
|
814 |
TRealPoint CGesture::SpeedPercent( const TRect& aEdges ) const
|
|
815 |
{
|
|
816 |
// x and y coordinates are easier to handle separately, extract from TRect:
|
|
817 |
// ((iMinX, iMinY), (iMaxX, iMaxY)) -> ((iMinX, iMaxX), (iMinY, iMaxY))
|
|
818 |
TEdges2D edges = { { aEdges.iTl.iX, aEdges.iBr.iX },
|
|
819 |
{ aEdges.iTl.iY, aEdges.iBr.iY } };
|
|
820 |
// work out the current scale (coordinate -> percentage mapping) from
|
|
821 |
// the history of points (i.e., points of current gesture). Then
|
|
822 |
// calculate the percentage of the current position.
|
|
823 |
return Scale( iPoints, edges ).Percent( CurrentPos() );
|
|
824 |
}
|
|
825 |
|
|
826 |
// ----------------------------------------------------------------------------
|
|
827 |
// Speed
|
|
828 |
// ----------------------------------------------------------------------------
|
|
829 |
//
|
|
830 |
TRealPoint CGesture::Speed() const
|
|
831 |
{
|
|
832 |
const TReal32 KMicroSecondsInSecond = 1000000;
|
|
833 |
|
|
834 |
// Speed is only evaluated at the end of the swipe
|
|
835 |
// if user stops at the end of the swipe before lifting stylus,
|
|
836 |
// speed is zero. If time is zero, return 0 speed (infinite does
|
|
837 |
// not make sense either). Will need to consider also earlier points
|
|
838 |
// and their times or start time, if this zero-speed behavior is a problem
|
|
839 |
TRealPoint speed;
|
|
840 |
TReal32 time = static_cast<TReal32>( TimeFromPreviousPoint().Int() )
|
|
841 |
/ KMicroSecondsInSecond;
|
|
842 |
if ( !IsMovementStopped() && time > 0 )
|
|
843 |
{
|
|
844 |
TPoint distance = CurrentPos() - PreviousPos();
|
|
845 |
speed.iX = static_cast<TReal32>( distance.iX ) / time;
|
|
846 |
speed.iY = static_cast<TReal32>( distance.iY ) / time;
|
|
847 |
}
|
|
848 |
return speed;
|
|
849 |
}
|
|
850 |
|
|
851 |
// ----------------------------------------------------------------------------
|
|
852 |
// Distance
|
|
853 |
// ----------------------------------------------------------------------------
|
|
854 |
//
|
|
855 |
TPoint CGesture::Distance() const
|
|
856 |
{
|
|
857 |
return CurrentPos() - StartPos();
|
|
858 |
}
|
|
859 |
|
|
860 |
// ----------------------------------------------------------------------------
|
|
861 |
// Visual
|
|
862 |
// ----------------------------------------------------------------------------
|
|
863 |
//
|
|
864 |
CAlfVisual* CGesture::Visual() const
|
|
865 |
{
|
|
866 |
return iVisual;
|
|
867 |
}
|
|
868 |
|
|
869 |
// ----------------------------------------------------------------------------
|
|
870 |
// TimeFromPreviousPoint
|
|
871 |
// ----------------------------------------------------------------------------
|
|
872 |
//
|
|
873 |
inline TTimeIntervalMicroSeconds32 CGesture::TimeFromPreviousPoint() const
|
|
874 |
{
|
|
875 |
const TInt KLatestEntryOffset = 1;
|
|
876 |
return Elapsed( PreviousEntry().iTime, NthLastEntry( KLatestEntryOffset ).iTime );
|
|
877 |
}
|
|
878 |
|
|
879 |
// ----------------------------------------------------------------------------
|
|
880 |
// return nth point from the end of the points array
|
|
881 |
// ----------------------------------------------------------------------------
|
|
882 |
//
|
|
883 |
inline const TPointEntry& CGesture::NthLastEntry( TInt aOffset ) const
|
|
884 |
{
|
|
885 |
return iPoints[ Max( iPoints.Count() - aOffset, 0 ) ];
|
|
886 |
}
|
|
887 |
|
|
888 |
// ----------------------------------------------------------------------------
|
|
889 |
// PreviousEntry
|
|
890 |
// ----------------------------------------------------------------------------
|
|
891 |
//
|
|
892 |
inline const TPointEntry& CGesture::PreviousEntry() const
|
|
893 |
{
|
|
894 |
return NthLastEntry( KPreviousPointOffset );
|
|
895 |
}
|
|
896 |
|
|
897 |
// ----------------------------------------------------------------------------
|
|
898 |
// PreviousPos
|
|
899 |
// ----------------------------------------------------------------------------
|
|
900 |
//
|
|
901 |
inline TPoint CGesture::PreviousPos() const
|
|
902 |
{
|
|
903 |
return PreviousEntry().iPos;
|
|
904 |
}
|
|
905 |
|
|
906 |
// ----------------------------------------------------------------------------
|
|
907 |
// PinchPercent
|
|
908 |
// ----------------------------------------------------------------------------
|
|
909 |
//
|
|
910 |
TInt CGesture::PinchPercent() const
|
|
911 |
{
|
|
912 |
// Added 0.5 to avoid 5.7 getting rounded off to 5.
|
|
913 |
return (iPinchEndDistance*100/iPinchStartDistance) + 0.5;
|
|
914 |
}
|
|
915 |
|
|
916 |
// ----------------------------------------------------------------------------
|
|
917 |
// PinchCentrePoint
|
|
918 |
// ----------------------------------------------------------------------------
|
|
919 |
//
|
|
920 |
TPoint CGesture::PinchCentrePoint() const
|
|
921 |
{
|
|
922 |
if( iPoints.Count() <= 0 || iSecondaryPoints.Count() <= 0 )
|
|
923 |
{
|
|
924 |
return TPoint(0,0);
|
|
925 |
}
|
|
926 |
return TPoint( (iPoints[0].iPos.iX + iSecondaryPoints[0].iPos.iX)/2, (iPoints[0].iPos.iY + iSecondaryPoints[0].iPos.iY)/2);
|
|
927 |
}
|
|
928 |
|
|
929 |
// end of file
|
|
930 |
|