mulwidgets/gesturehelper/src/gesturerecogniser.cpp
branchRCL_3
changeset 26 0e9bb658ef58
parent 0 e83bab7cf002
child 12 e3debc045864
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mulwidgets/gesturehelper/src/gesturerecogniser.cpp	Wed Sep 01 12:23:18 2010 +0100
@@ -0,0 +1,285 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Gesture helper implementation
+*
+*/
+
+#include "gesturerecogniser.h"
+
+#include <e32math.h>
+
+#include "gesturedefs.h"
+#include "gestureobserver.h"
+#include "pointarray.h"
+#include "utils.h"
+
+#include <w32std.h>  // pointerevents
+
+using namespace GestureHelper;
+
+/**
+ * Vector class (math)
+ */
+NONSHARABLE_CLASS( TVector )
+    {
+public:
+    /** 
+     * Constructor
+     * @param aFrom starting point of the vector
+     * @param aTo ending point of the vector
+     */
+    TVector( const TPoint& aFrom, const TPoint& aTo )
+            : iX( aTo.iX - aFrom.iX ),
+              iY( aTo.iY - aFrom.iY )
+        {
+        }
+        
+    /** @return angle of the vector */
+    TReal Angle() const
+        {
+        TReal angle = 0;   
+        TReal length = Length();
+        if ( length != 0 )
+            {
+            Math::ACos( angle, iX / Length() );
+            if ( iY < 0 )
+                {
+                angle = 2 * KPi - angle;
+                }
+            }
+        return Degrees( angle ); 
+        }
+        
+    /** @return length of the vector */
+    TReal Length() const
+        {
+        TReal length = 0;
+        Math::Sqrt( length, iX * iX + iY * iY );
+        return length;
+        }
+
+private:
+    /** @return radians in degrees */
+    inline TReal Degrees( TReal aRadians ) const
+        {
+        return aRadians * 180 / KPi;
+        }
+
+public:
+    /// x coordinate that represent the vector
+    TReal iX;
+    /// y coordinate that represent the vector
+    TReal iY;
+    };
+
+inline TPoint LastPoint( const TPointArray& aPoints ) 
+    {
+    __ASSERT_DEBUG( aPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) );
+    return aPoints[ aPoints.Count() - 1 ] ;
+    }
+
+/** 
+ * @return Length of the gesture in points
+ */
+inline TReal GestureLength( const TPointArray& aPoints )
+    {
+    return TVector( aPoints[0], LastPoint( aPoints ) ).Length();
+    }
+
+/** 
+ * @return ETrue if aAngleUnderTest is almost aAngle
+ *         Closeness of the angles is controlled by KAngleTolerance
+ */
+static TBool IsNear( TReal aAngleUnderTest, TReal aAngle )
+    {
+    return aAngle - KAngleTolerance <= aAngleUnderTest && 
+           aAngleUnderTest <= aAngle + KAngleTolerance;
+    }
+    
+/**
+ * @return the angle as a direction flags of TGesture
+ */
+inline TGestureCode Direction( TReal aAngle ) 
+    {
+    TGestureCode direction = EGestureUnknown;
+
+    if ( IsNear( aAngle, 90.0 ) )
+        {
+        direction = EGestureSwipeDown;
+        }
+    else if ( IsNear( aAngle, 180.0 ) )
+        {
+        direction = EGestureSwipeLeft;
+        }
+    else if ( IsNear( aAngle, 270.0 ) )
+        {
+        direction = EGestureSwipeUp;
+        }
+    else if ( 360.0 - KAngleTolerance <= aAngle || aAngle <= KAngleTolerance )
+        {
+        direction = EGestureSwipeRight;
+        }
+    else // for lint warning
+        {
+        // unknown angle
+        }
+    
+    return direction;
+    }
+
+/** @return direction between points */
+inline TGestureCode Direction( const TPoint& aFromPoint, const TPoint& aToPoint )
+    {
+    return Direction( TVector( aFromPoint, aToPoint ).Angle() );
+    }
+
+// function type to get a point in the point array
+typedef TPoint (TPointArray::*PointByIndexFunc)( TInt aIndex ) const;    
+
+/// @return latest point outside tolerance area or KErrNotFound if not point outside it
+TInt LatestCertainPointIndex( const TPointArray& aPoints, PointByIndexFunc aPointByIndex, TRect aToleranceRect )   
+    {
+    int i = aPoints.Count();
+    // Find out the first point from the end of the array  
+    // that is not contained in the tolerance rect.
+    while( 0 <= --i )
+        {
+        // if the point does not belong inside tolerance rect, it is the first point
+        // outside the rect
+        if( !aToleranceRect.Contains( (aPoints.*aPointByIndex)(i) ) )
+            {
+            break;
+            }
+        }
+    return i;
+    }
+    
+/** @return last direction of dragging */
+inline TGestureCode LastDirection( const TPointArray& aPoints, MGestureEvent::TAxis aRelevantAxis ) 
+    {
+    __ASSERT_DEBUG( aPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) );
+    
+    TRect toleranceRect = ToleranceRect( (aPoints.TPointArray::operator[])(aPoints.Count() - 1), aRelevantAxis );
+    
+    TInt latestPointIndex = LatestCertainPointIndex( aPoints, TPointArray::operator[],toleranceRect  );
+    if ( KErrNotFound != latestPointIndex )
+        {
+        return Direction( aPoints[latestPointIndex], LastPoint( aPoints ) );
+        }
+    // no points were outside the rect, and hence the direction is unknown
+    return EGestureUnknown;
+    }
+    
+/**
+ * @return ETrue if points for a tap event
+ */
+inline TBool IsTap( const TPointArray& aPoints )
+    {
+    __ASSERT_DEBUG( aPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) );
+    
+    TRect toleranceRect = ToleranceRect( (aPoints.TPointArray::Raw)(0) );
+    
+    return KErrNotFound == LatestCertainPointIndex( aPoints, TPointArray::Raw,toleranceRect );
+    }  
+    
+// ----------------------------------------------------------------------------
+// Return gesture code of a gesture formed by a sequence of points
+// ----------------------------------------------------------------------------
+//
+TGestureCode TGestureRecogniser::GestureCode( const TPointArray& aPoints, MGestureEvent::TAxis aRelevantAxis ) const
+    {
+    __ASSERT_DEBUG( aPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) );
+    
+    // tap needs to be treated separately, because recognising that needs to consider
+    // raw points (and not points in which x or y axis has been filtered out)
+    if ( IsTap( aPoints ) )
+        {
+        return EGestureTap;
+        }
+    
+	return LastDirection( aPoints, aRelevantAxis ); 
+    }
+
+// ----------------------------------------------------------------------------
+// Return gesture code of a gesture formed by a sequence of points
+// ----------------------------------------------------------------------------
+//
+TGestureCode TGestureRecogniser::MultiTouchGestureCode( const TPointArray& aPoints, const TPointArray& aSecondaryPoints, 
+        TInt aPreviousDistance,  TBool aIsFirstPinch ) const
+    {
+    __ASSERT_DEBUG( aPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) );
+    __ASSERT_DEBUG( aSecondaryPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) );
+    __ASSERT_DEBUG( aPreviousDistance > 0, Panic( EGesturePanicIllegalLogic ) );
+    
+    TInt currentDistance = TVector( LastPoint( aPoints ), LastPoint( aSecondaryPoints ) ).Length();
+ 
+    // currently gesture tolerance is used as reference to identify the pinch
+    // and it is same for first time recognition and also for pinch thereon 
+    // This can be changed to an independent constant if required  
+    // This is now implemeted. We have different tolerance for intial pinch and pinhc theron
+    
+    // We need to have different tolerance at the time of changing direction.
+    // When user is pinching in and then starts pinching out the tolerance should be different.
+	// This is implemented in CGesture class. aIsFirstPinch will take care of all this 
+    TInt pinchTolerance = aIsFirstPinch ? KInitialPinchTolerance : KPinchTolerance;
+    if (Abs( currentDistance - aPreviousDistance ) >= pinchTolerance )
+        {
+        return EGesturePinch;
+        }    
+    return EGestureUnknown;
+    }
+
+// ----------------------------------------------------------------------------
+// Validate the drag formed by a sequence of points. If all the points are 
+// within the tolerance rect then the gesture is not recognised.
+// ----------------------------------------------------------------------------
+//
+TGestureCode TGestureRecogniser::ValidateDrag( const TPointArray& aPoints, MGestureEvent::TAxis aRelevantAxis ) const
+    {
+    __ASSERT_DEBUG( aPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) );    
+   
+    TRect toleranceRect = ToleranceRect( (aPoints.TPointArray::operator[])(aPoints.Count() - 1), aRelevantAxis );
+    
+    TInt latestPointIndex = LatestCertainPointIndex( aPoints, TPointArray::operator[],toleranceRect  );
+    if ( KErrNotFound != latestPointIndex )
+        {
+        return EGestureDrag;
+        }
+    // no points were outside the rect, and hence the direction is unknown
+    return EGestureUnknown;
+    }
+
+// ----------------------------------------------------------------------------
+// Return the length between the given two points
+// ----------------------------------------------------------------------------
+//
+TInt TGestureRecogniser::Length( const TPoint aPoint, const TPoint aSecondaryPoint ) const
+    {
+    return TVector(aPoint,aSecondaryPoint).Length();
+    }
+
+// ----------------------------------------------------------------------------
+// Return pointer number fetched from the given event
+// ----------------------------------------------------------------------------
+//
+TInt TGestureRecogniser::PointerNumber( const TPointerEvent& aEvent ) 
+    {
+    if( aEvent.IsAdvancedPointerEvent() )
+        {
+        return aEvent.AdvancedPointerEvent()->PointerNumber();
+        }
+    return 0;
+    }
+// end of file
+