mulwidgets/gesturehelper/src/gesturehelperimpl.cpp
changeset 0 e83bab7cf002
child 3 4526337fb576
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mulwidgets/gesturehelper/src/gesturehelperimpl.cpp	Thu Dec 17 08:56:02 2009 +0200
@@ -0,0 +1,898 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Gesture helper implementation
+*
+*/
+
+#include "gesturehelperimpl.h"
+
+#include <alf/alfevent.h>
+#include <e32base.h>
+#include <w32std.h>
+
+#include "gesture.h"
+#include "gesturedefs.h"
+
+#include "pointercapturer.h"
+
+using namespace GestureHelper;
+
+namespace GestureHelper
+{
+
+/// type of function in gesture helper to be called by the timer
+/// when timer triggers
+typedef void (CGestureHelperImpl::*CallbackFunctionL)();
+
+NONSHARABLE_CLASS( CCallbackTimer ) : public CTimer
+    {
+public:
+    /** Two-phase constructor */
+    static CCallbackTimer* NewL( CGestureHelperImpl& aHelper, 
+            CallbackFunctionL aCallbackFunctionL, TInt aDelay, TBool aIsEnabled )
+        {
+        CCallbackTimer* self = new ( ELeave ) CCallbackTimer( aHelper, 
+            aCallbackFunctionL, aDelay, aIsEnabled );
+        CleanupStack::PushL( self );
+        self->ConstructL(); // construct base class
+        CActiveScheduler::Add( self );
+        CleanupStack::Pop( self );
+        return self;
+        }
+        
+    /** Destructor */
+    ~CCallbackTimer()
+        {
+        Cancel();
+        }
+        
+    /** Set whether sending holding events is currently enabled */
+    void SetEnabled( TBool aEnabled )
+        {
+        iIsEnabled = aEnabled;
+        // cancel in case hold timer is already running
+        Cancel();
+        }
+        
+    /** @return whether sending holding events is currently enabled */
+    TBool IsEnabled() const
+        {
+        return iIsEnabled;
+        }
+        
+    /** Start the timer. Calls CGestureHelperImpl::StartHoldingL upon completion */
+    void Start()
+        {
+        // if sending hold events is disabled, do not ever start the hold timer, and 
+        // hence hold events will never be triggered
+        if ( iIsEnabled ) 
+            {
+            Cancel();
+            After( iDelay );
+            }
+        }    
+    
+private:    
+    /** Constructor */
+    CCallbackTimer( CGestureHelperImpl& aHelper,
+        CallbackFunctionL aCallbackFunctionL, TInt aDelay, TBool aIsEnabled )
+            : CTimer( EPriorityUserInput - 1 ), // give higher priority to new pointer events with - 1
+                iHelper( aHelper ), iCallbackFunctionL( aCallbackFunctionL ), 
+                    iDelay( aDelay ), iIsEnabled( aIsEnabled ) 
+        {
+        }
+        
+    void RunL() // From CActive
+        {
+        (iHelper.*iCallbackFunctionL)();
+        }
+
+private:
+    /// helper object that will be called back when timer is triggered
+    CGestureHelperImpl& iHelper;
+    /// Function in the iHelper object call 
+    CallbackFunctionL iCallbackFunctionL;
+    /// How long a time to wait befor calling back after Start()
+    TInt iDelay;
+    /// whether sending holding events is currently enabled
+    TBool iIsEnabled;
+    };
+
+} // namespace GestureHelper
+
+/** 
+ * @return position from event. Use this instead of using aEvent direction to
+ *         avoid accidentally using TPointerEvent::iPosition
+ */
+inline TPoint Position( const TPointerEvent& aEvent )
+    {
+    // use parent position, since the capturer is using full screen area,
+    // and because the (Alfred) drag events are not local to visual even when
+    // coming from the client
+    return aEvent.iParentPosition;
+    }
+
+// ----------------------------------------------------------------------------
+// Two-phase constructor
+// ----------------------------------------------------------------------------
+//
+CGestureHelperImpl* CGestureHelperImpl::NewL( MGestureObserver& aObserver )
+    {
+    CGestureHelperImpl* self = new ( ELeave ) CGestureHelperImpl( );
+    CleanupStack::PushL( self );
+    self->iDoubleTapTimer = CCallbackTimer::NewL( *self, EmitFirstTapEventL, 
+        KMaxDoubleTapDuration, EFalse ); // double tap is disabled by default
+    self->iHoldingTimer = CCallbackTimer::NewL( *self, StartHoldingL, 
+        KHoldDuration, ETrue ); // holding is enabled by default
+    self->iGesture = new ( ELeave ) CGesture();
+    self->iUnusedGesture = new ( ELeave ) CGesture();
+    self->iPointerCapturer = CPointerCapturer::NewL();
+    self->iPointerCount = 0;
+    self->iObserver = &aObserver;
+    CleanupStack::Pop( self );
+    return self;
+    }
+
+// ----------------------------------------------------------------------------
+// Destructor
+// ----------------------------------------------------------------------------
+//
+CGestureHelperImpl::~CGestureHelperImpl()
+    {
+    delete iDoubleTapTimer;
+    delete iHoldingTimer;
+    delete iGesture;
+    delete iPreviousTapGesture;
+    delete iUnusedGesture;
+    delete iPointerCapturer;
+    }
+    
+// ----------------------------------------------------------------------------
+// SetHoldingEnabled
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::SetHoldingEnabled( TBool aEnabled )
+    {
+    iHoldingTimer->SetEnabled( aEnabled );
+    }
+
+// ----------------------------------------------------------------------------
+// IsHoldingEnabled
+// ----------------------------------------------------------------------------
+//
+TBool CGestureHelperImpl::IsHoldingEnabled() const
+    {
+    return iHoldingTimer->IsEnabled();
+    }
+
+// ----------------------------------------------------------------------------
+// SetHoldingEnabled
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::SetDoubleTapEnabled( TBool aEnabled )
+    {
+    iDoubleTapTimer->SetEnabled( aEnabled );
+    }
+
+// ----------------------------------------------------------------------------
+// IsHoldingEnabled
+// ----------------------------------------------------------------------------
+//
+TBool CGestureHelperImpl::IsDoubleTapEnabled() const
+    {
+    return iDoubleTapTimer->IsEnabled();
+    }
+    
+// ----------------------------------------------------------------------------
+// InitAlfredPointerEventCaptureL
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::InitAlfredPointerCaptureL( CAlfEnv& aEnv, 
+        CAlfDisplay& aDisplay, TInt aFreeControlGroupId )
+    {
+    iPointerCapturer->InitForAlfredL(*this, aEnv, aDisplay, aFreeControlGroupId );
+    }
+
+// ----------------------------------------------------------------------------
+// Reset state
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::Reset()
+    {
+    iHoldingTimer->Cancel();
+    iGesture->Reset();
+    iPointerCapturer->Stop();
+    iPointerCount=0;
+    iCurrentPointer = -1;
+    }
+
+/** 
+ * Helper function that calls Reset on the pointer to CGestureHelperImpl
+ */
+static void ResetHelper( TAny* aHelper )
+    {
+    static_cast< CGestureHelperImpl* >( aHelper )->Reset();
+    }
+
+// ----------------------------------------------------------------------------
+// Handle a pointer event
+// ----------------------------------------------------------------------------
+//
+TBool CGestureHelperImpl::HandlePointerEventL( const TPointerEvent& aEvent )
+    {     
+    return HandlePointerEventL( aEvent, NULL );
+    }
+
+// ----------------------------------------------------------------------------
+// OfferEventL
+// ----------------------------------------------------------------------------
+//
+TBool CGestureHelperImpl::OfferEventL( const TAlfEvent& aEvent )
+    {
+    if ( aEvent.IsPointerEvent() )
+        {
+        return HandlePointerEventL( aEvent.PointerEvent(), aEvent.Visual() );
+        }
+    return EFalse;
+    }
+
+// ----------------------------------------------------------------------------
+// Handle a pointer event
+// ----------------------------------------------------------------------------
+//
+TBool CGestureHelperImpl::HandlePointerEventL( const TPointerEvent& aEvent,
+        CAlfVisual* aVisual )
+    {  
+    TInt pointerNumber = GestureHelper::TGestureRecogniser().PointerNumber( aEvent );
+
+    if( !ValidatePointer( aEvent, pointerNumber ) )
+        {
+        return EFalse; // don't consume
+        }
+
+    switch ( aEvent.iType )
+        {
+        case TPointerEvent::EButton1Down:            
+		    // Error handling for recieveing a button down on the pointer which
+            // is already touched down
+            // Here the pointer number shouldnot be considered for validtaing.
+            // We should consider which pointer is currently touched down
+            // It can so happen that user has touched was doing pinch and then released his
+            // 1st finger. and starts to do panning with the second finger still touched down.
+            // Then again when he touches the first finger, in that case you should be validating these pointers w.r.t
+            // the pointer numbers of the last touched finger
+             
+            // we shouldnot consider pointer number here. If pointer 1 is
+            // already touched and dragging and we recieve a down of pointer 0     
+                    
+            if( iPointerCount == 1 )
+                {
+                if(iCurrentPointer == pointerNumber )
+                    {
+                    TRAP_IGNORE( EmitCancelEventL() );
+                    Reset();
+                    }
+                }
+            else if( iPointerCount == 2 )
+                {
+                // if pointer count is already 2, then reset the array of pointer for 
+                // which a down event is recieved, and continue handling in normal way
+                iPointerCount = 1; 
+                iCurrentPointer = pointerNumber == 0 ? 1 : 0;
+                iGesture->ResetToLastPoint(pointerNumber != 0,pointerNumber != 0);
+                }
+
+            if(iPointerCount == 0)
+                {
+                iPointerCount = 1;
+                iCurrentPointer = pointerNumber;
+                // single touch gesture start
+                iGesture->SetSingleTouchActive();
+                HandleSinglePointerEventL( aEvent, aVisual );
+                }
+            else if(iPointerCount == 1)
+                {              
+                iPointerCount = 2;
+                iCurrentPointer = -1;
+                // add the last point of the single touch event
+                // to first array of gesture
+                iGesture->ResetToLastPoint(pointerNumber != 0,ETrue);
+                iGesture->SetMultiTouchActive();
+                // multi touch gesture start
+                HandleMultiplePointerEventL( aEvent, pointerNumber );
+                }
+            else
+                {
+                
+                }
+            break;
+            
+        case TPointerEvent::EDrag:
+            if(iPointerCount == 1)
+                {
+                HandleSinglePointerEventL( aEvent, aVisual );
+                }
+            else if(iPointerCount == 2)
+                {
+                HandleMultiplePointerEventL( aEvent, pointerNumber );
+                }
+            else
+                {
+                // nothing to be done
+                }
+            break;
+            
+        case TPointerEvent::EButton1Up:
+            if(iPointerCount == 2)
+                { 
+                // multi touch gesture complete
+                HandleMultiplePointerEventL( aEvent, pointerNumber );
+                // should the pointer count decrese first n then
+                // handling of event or otherwise
+                iPointerCount = 1;    
+                iCurrentPointer = pointerNumber == 0 ? 1 : 0;
+                iGesture->ResetToLastPoint(ETrue,pointerNumber != 0);
+                iGesture->SetSingleTouchActive();
+                }
+            else if( iPointerCount == 1 )
+                {
+                iPointerCount = 0;
+                iCurrentPointer = -1;
+                // single touch gesture complete
+                HandleSinglePointerEventL( aEvent, aVisual ); 
+                }
+            else
+                {
+                // nothing to be done
+                }
+            break;
+            
+        default:
+            break;
+        }
+    return ETrue; // consume
+    }
+// ----------------------------------------------------------------------------
+// Handle a pointer event
+// ----------------------------------------------------------------------------
+//
+TBool CGestureHelperImpl::HandleSinglePointerEventL( const TPointerEvent& aEvent,
+        CAlfVisual* aVisual )
+    {  
+    switch ( aEvent.iType )
+        {
+        case TPointerEvent::EButton1Down:
+            // If no up event was received during previous gesture, cancel 
+            // previous event and reset state
+            if ( !IsIdle() )
+                {
+                // ambiguous what is the right thing when "cancel" event leaves
+                // and "start" does not. Leaving for cancel *after* "start" could 
+                // be unexpected to client, as client would have handled start 
+                // event successfully. Assume that leaving upon cancellation 
+                // can be ignored.
+                TRAP_IGNORE( EmitCancelEventL() );
+                Reset();  
+                }
+            // as long as down event of a double tap comes within the double 
+            // tap timeout, it does not matter how long the user keeps the finger
+            // pressed for the gesture to be a double tap. Therefore, cancel
+            // the timeout, as it is no longer relevant. (Of course, this call
+            // will only do something if the timer is actually running, which
+            // is only if received a tap event very recently.)
+            iDoubleTapTimer->Cancel();
+            // adding the first point implicitly makes the state "not idle"
+            AddPointL( aEvent );
+            iGesture->SetVisual( aVisual );
+            // if pointer capturer leaves, the remaining pointer events will
+            // not be captured if stylus is dragged outside the capturing visual
+            // an error note will be shown, so the potential problem is irrelevant,
+            // assuming client does not (incorrectly) block the leave from reaching 
+            // the framework
+            iPointerCapturer->StartL();
+            // Delay emitting a down event _until_ it is known that this beginning 
+            // gesture is _not_ the second tap of a double tap event.
+            // iPreviousTapGesture is only non-null if very recently received 
+            // a tap event and double tap is enabled. 
+            if ( !iPreviousTapGesture )
+                {
+                EmitEventL( *iGesture );
+                }
+            // else delay emitting an event, as it might be a double tap 
+            // (allow the second tap of a double tap to be anywhere, so don't check
+            // for start pos here)
+            break;
+            
+        case TPointerEvent::EDrag:
+            // While stylus down, the same event is received repeatedly
+            // even if stylus does not move. Filter out by checking if point 
+            // is the same as the latest point
+            if ( !iGesture->IsLatestPoint( Position( aEvent ) ) )
+                {
+                AddPointL( aEvent );
+
+                // as long as the starting gesture is seen as a tap, do not emit any
+                // drag events
+                if ( !iGesture->IsTap() )
+                    {
+                    // if there is a previous tap gesture, getting drag events means that
+                    // the previous gesture is not a double tap. So emit the previous gesture.
+                    if ( iPreviousTapGesture )
+                        {
+                        // this is a second gesture after a tap (double tap is enabled)
+                        EmitFirstTapEventL();
+                        // emit down event for the current gesture (since its down was delayed, until
+                        // it was to be known if the event is a tap. That is known now.)
+                        EmitStartEventL( *iGesture );
+                        }
+                    // restart holding timer every time the current stylus pos changes
+                    StartHoldingTimer( aEvent );
+                    // emit the drag event to client
+                    EmitEventL( *iGesture );
+                    }
+                // else: do not emit drag events until it is known that the gesture is not a tap
+                // (or the second tap of double tap)
+                }
+            break;
+
+        case TPointerEvent::EButton1Up:
+            // reset in case the down event for next gesture is not received for a reason 
+            // in client, and instead drag or up events are received. 
+            // reset via cleanup stack to ensure Reset is run even if
+            // observer leaves
+            CleanupStack::PushL( TCleanupItem( &ResetHelper, this ) );
+            // if adding of the point fails, notify client with a 
+            // cancelled event. It would be wrong to send another
+            // gesture code when the up point is not known
+            if ( KErrNone == AddPoint( aEvent ) )
+                {
+                // if the gesture is a tap, the gesture is either the first tap of a _potential_
+                // double tap, or the second tap of a double tap
+                if ( iDoubleTapTimer->IsEnabled() && iGesture->IsTap() )
+                    {
+                    __ASSERT_DEBUG( !iGesture->IsHolding(), Panic( EGesturePanicIllegalLogic ) );
+                    if ( !iPreviousTapGesture )
+                        {
+                        // First tap. Delay emitting its code evemt and released events until it is known
+                        // whether the tap is a double tap
+                        iPreviousTapGesture = iGesture;
+                        iGesture = NewGesture();
+                        iDoubleTapTimer->Start(); 
+                        }
+                    else
+                        {
+                        // This is a second tap of a double tap. Do not emit anything for the second
+                        // tap. Only down event has been emitted for the first tap. Emit the code 
+                        // event (double tap) and released for the first tap.
+                        iPreviousTapGesture->SetDoubleTap();
+                        EmitFirstTapEventL();
+                        }
+                    }
+                else 
+                    {
+                    // modified iGesture to be "released"
+                    CompleteAndEmitSingleTouchL( *iGesture );
+                    }
+                }
+            else
+                { // adding a point failed
+                EmitCancelEventL();
+                }
+            // reset state
+            CleanupStack::PopAndDestroy( this ); 
+            break;
+            
+        default:
+            break;
+        }
+    return ETrue; // consume
+    }
+
+// ----------------------------------------------------------------------------
+// Handle multiple pointer events
+// ----------------------------------------------------------------------------
+//
+TBool CGestureHelperImpl::HandleMultiplePointerEventL( const TPointerEvent& aEvent,
+       const TInt aPointerNumber )
+    { 
+    switch ( aEvent.iType )
+        {
+        case TPointerEvent::EButton1Down:
+            // adding the first point implicitly makes the state "not idle"
+            AddMultiTouchPointsL( aEvent, aPointerNumber);
+            EmitEventL( *iGesture );
+            break;
+            
+        case TPointerEvent::EDrag:
+            // While stylus down, the same event is received repeatedly
+            // even if stylus does not move. Filter out by checking if point 
+            // is the same as the latest point
+            if( AddMultiTouchPointsL(aEvent, aPointerNumber ))
+                {
+                // as long as the starting gesture is seen as a tap, do not emit any
+                // drag events
+                if ( iGesture->IsPinch() )
+                    {
+                    // emit the pinch event to client
+                    EmitEventL( *iGesture );
+                    }
+                // else: do not emit any events to the client               
+                }
+
+            
+            break;
+
+        case TPointerEvent::EButton1Up:
+                        
+            // if adding of the point fails, notify client with a 
+            // cancelled event. It would be wrong to send another
+            // gesture code when the up point is not known
+            AddMultiTouchPointsL(aEvent, aPointerNumber );
+            CompleteAndEmitDoubleTouchL( *iGesture );
+
+            break;
+            
+        default:
+            break;
+        }   
+    return ETrue; // consume
+    }
+
+// ----------------------------------------------------------------------------
+// Validate AddMultiTouchPointsL events
+// Check if the point recieved is the repeavt event of previous point or a new point 
+// inline ok in cpp file for a private member function
+// ----------------------------------------------------------------------------
+//
+inline TBool CGestureHelperImpl::AddMultiTouchPointsL( const TPointerEvent& aEvent, const TInt aPointerNumber)
+    {
+    TBool pointAdded = EFalse;
+    if ( aPointerNumber > 0 )
+        {
+        if ( !iGesture->IsLatestSecondaryPoint( Position( aEvent ) ) )
+            {
+            AddSecondaryPointL( aEvent );
+            pointAdded = ETrue;
+            }                 
+        }
+    else
+        {
+        if ( !iGesture->IsLatestPoint( Position( aEvent ) ) )
+            {
+            AddPointL( aEvent );
+            pointAdded = ETrue;
+            }                
+        }
+    return pointAdded;
+    }
+
+// ----------------------------------------------------------------------------
+// Check for Stray evnet
+// ----------------------------------------------------------------------------
+//
+TBool CGestureHelperImpl::StrayEvent( const TPointerEvent& aEvent ) const
+    {
+     //If we are recieving a button down on pointer 0 in pointer capturer then its a stray event
+    // Dont consume it
+    if ( aEvent.iType == TPointerEvent::EButton1Down && IsIdle( 0) )
+        {
+        return ETrue; // don't consume
+        }  
+	return EFalse;  
+    }
+// ----------------------------------------------------------------------------
+// Validate the events
+// is it a valid event or a stray pointer form some other visuals
+// inline ok in cpp file for a private member function
+// ----------------------------------------------------------------------------
+//
+inline TBool CGestureHelperImpl::ValidatePointer( const TPointerEvent& aEvent, const TInt aPointerNumber) const
+    {
+    // Check if received event is valid or not.
+    // In practice, event is NOT valid in the following situations:
+    //
+    // 1. Pointer down event is received for pointer which is already down.
+    // 2. Pointer up event is received for pointer which is already up.
+    // 3. Pointer drag event is received for pointer which is not down.
+    // 4. Pointer numbers other than 0 and 1. We are handling only 2 pointers.
+    //
+    // In these situations this function returns EFalse,
+    // corresponding event is ignored and recognition continues as earlier.
+    //
+    
+    // filter all the events for which the pointer number is less than 0
+    // or greater than 1. we will handle only 2 pointer events.  
+    if( aPointerNumber >= 2 || aPointerNumber < 0 )
+        {
+        return EFalse;
+        }
+        
+    // filter out events that do not start with button down. It is a stray
+    // event from another visual    
+    TInt pointerTovalidate = aPointerNumber ;
+    if( iPointerCount == 1 && aPointerNumber == 1)
+	    {
+	    pointerTovalidate = 0;
+	    }
+    if ( aEvent.iType != TPointerEvent::EButton1Down && IsIdle( pointerTovalidate ) )
+        {
+        return EFalse; // don't consume
+        }
+
+    
+    return ETrue;
+    }
+
+// ----------------------------------------------------------------------------
+// Is the helper idle?
+// Checks whether any points are already added in the array corresponding
+// to the pointer number 
+// inline ok in cpp file for a private member function
+// ----------------------------------------------------------------------------
+//
+inline TBool CGestureHelperImpl::IsIdle( TBool aPointerNumber ) const
+    {
+    if( aPointerNumber == 0 )
+        {
+        return iGesture->IsEmpty();
+        }
+    else if( aPointerNumber == 1 )
+        {
+        return iGesture->IsMultiTouch();
+        }
+    return ETrue;
+    }
+
+// ----------------------------------------------------------------------------
+// Add a point to the sequence of points that together make up the gesture
+// inline ok in cpp file for a private member function
+// ----------------------------------------------------------------------------
+//
+inline void CGestureHelperImpl::AddPointL( const TPointerEvent& aEvent )
+    {
+    User::LeaveIfError( AddPoint( aEvent ) );
+    }
+
+// ----------------------------------------------------------------------------
+// Add a point to the sequence of points that together make up the gesture
+// inline ok in cpp file for a private member function
+// ----------------------------------------------------------------------------
+//
+inline TInt CGestureHelperImpl::AddPoint( const TPointerEvent& aEvent )
+    {
+    return iGesture->AddPoint( Position ( aEvent ) );
+    }
+
+// ----------------------------------------------------------------------------
+// Add a point to the sequence of points that together make up the gesture
+// inline ok in cpp file for a private member function
+// ----------------------------------------------------------------------------
+//
+inline void CGestureHelperImpl::AddSecondaryPointL( const TPointerEvent& aEvent )
+    {
+    User::LeaveIfError( AddSecondaryPoint( aEvent ) );
+    }
+
+// ----------------------------------------------------------------------------
+// Add a point to the sequence of points that together make up the gesture
+// inline ok in cpp file for a private member function
+// ----------------------------------------------------------------------------
+//
+inline TInt CGestureHelperImpl::AddSecondaryPoint( const TPointerEvent& aEvent )
+    {
+    return iGesture->AddSecondaryPoint( Position ( aEvent ) );
+    }
+
+// ----------------------------------------------------------------------------
+// StartHoldingTimer
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::StartHoldingTimer( const TPointerEvent& aNewEvent )
+    {
+    if ( !( iGesture->IsHolding() ||
+            iGesture->IsNearHoldingPoint( Position( aNewEvent ) ) ) )
+        {
+        // restart hold timer, since pointer has moved
+        iHoldingTimer->Start();
+        // Remember the point in which holding was started
+        iGesture->SetHoldingPoint();
+        }
+    }
+
+/** 
+ * Helper function that calls ContinueHolding on the pointer to TGesture
+ */
+static void ContinueHolding( TAny* aGesture )
+    {
+    static_cast< CGesture* >( aGesture )->ContinueHolding();
+    }
+
+// ----------------------------------------------------------------------------
+// Add a point to the sequence of points that together make up the gesture
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::StartHoldingL()
+    {
+    // hold & tap event is specifically filtered out. Use case: in list fast 
+    // scrolling activation (e.g. enhanced coverflow), tap & hold should not
+    // start fast scroll. In addition, after long tap on start position,
+    // drag and drag & hold swiping should emit normal swipe and swipe&hold
+    // events. Therefore, tap & hold is not supported.
+    __ASSERT_DEBUG( !iGesture->IsTap() && !iPreviousTapGesture, Panic( EGesturePanicIllegalLogic ) );
+    
+    // holding has just started, and gesture code should be provided to client.
+    // set gesture state so that it produces a gesture code (other than drag)
+    iGesture->StartHolding();
+    
+    // create an item in the cleanup stack that will set the gesture state
+    // to holding-was-started-earlier state. NotifyL may leave, but the
+    // holding-was-started-earlier state must still be successfully set,
+    // otherwise, the holding gesture code will be sent twice
+    CleanupStack::PushL( TCleanupItem( &ContinueHolding, iGesture ) );
+    
+    EmitEventL( *iGesture );
+    
+    // set holding state to "post holding"
+    CleanupStack::PopAndDestroy( iGesture );
+    }
+
+// ----------------------------------------------------------------------------
+// RecyclePreviousTapGesture
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::RecyclePreviousTapGesture( TAny* aSelf )
+    {
+    CGestureHelperImpl& self = *reinterpret_cast<CGestureHelperImpl*>( aSelf );
+    self.RecycleGesture( self.iPreviousTapGesture );
+    }
+
+// ----------------------------------------------------------------------------
+// Emit the remainder of the previous tap event (tap + released)
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::EmitFirstTapEventL()
+    {
+    // when this function is called, a tap has turned out to _not_ be a double tap
+    __ASSERT_DEBUG( IsDoubleTapEnabled(), Panic( EGesturePanicIllegalLogic ) );
+    __ASSERT_DEBUG( iPreviousTapGesture, Panic( EGesturePanicIllegalLogic ) );
+    
+    iDoubleTapTimer->Cancel();
+    
+    // ensure previous tap gesture is reset even if client leaves
+    CleanupStack::PushL( TCleanupItem( &RecyclePreviousTapGesture, this ) );
+    
+    CompleteAndEmitSingleTouchL( *iPreviousTapGesture );
+    
+    // recycle the emitted gesture 
+    CleanupStack::PopAndDestroy( this ); 
+    }
+
+// ----------------------------------------------------------------------------
+// EmitStartEventL
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::EmitStartEventL( const CGesture& aGesture )    
+    {
+    CGesture* startGesture = aGesture.AsStartEventLC();
+    EmitEventL( *startGesture );
+    CleanupStack::PopAndDestroy( startGesture );    
+    }
+    
+// ----------------------------------------------------------------------------
+// EmitCompletionEvents for single touch
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::CompleteAndEmitSingleTouchL( CGesture& aGesture )
+    {
+    aGesture.SetSingleTouchComplete();
+    // send gesture code if holding has not been started. If holding has 
+    // been started, client has already received a "hold swipe left" e.g. event, in which
+    // case don't another "swipe left" event
+    if ( !aGesture.IsHolding() )
+        {
+        // if client leaves, the state is automatically reset.
+        // In this case the client will not get the released event
+        EmitEventL( aGesture ); 
+        }
+    // send an event that stylus was lifted
+    aGesture.SetSingleTouchReleased();
+    EmitEventL( aGesture ); 
+    }
+ 
+// ----------------------------------------------------------------------------
+// EmitCompletionEvents for double touch
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::CompleteAndEmitDoubleTouchL( CGesture& aGesture )
+    {
+    aGesture.SetMultiTouchComplete();
+    if ( aGesture.IsPinch() )
+        {
+        // emit the pinch event to client
+        EmitEventL( aGesture );
+        }
+    // send an event that stylus was lifted
+    aGesture.SetMultiTouchReleased();
+    EmitEventL( aGesture ); 
+    }
+
+// ----------------------------------------------------------------------------
+// EmitCancelEventL
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::EmitCancelEventL()
+    {
+    iDoubleTapTimer->Cancel();
+
+    // ensure previous tap gesture is reset even if client leaves
+    CleanupStack::PushL( TCleanupItem( &RecyclePreviousTapGesture, this ) );
+
+    CGesture& gestureToCancel = iPreviousTapGesture ? *iPreviousTapGesture : *iGesture;
+    gestureToCancel.SetCancelled();
+    EmitEventL( gestureToCancel );
+    
+    // recycle the emitted gesture 
+    CleanupStack::PopAndDestroy( this ); 
+    }
+
+// ----------------------------------------------------------------------------
+// Notify observer
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::EmitEventL( const CGesture& aGesture )
+    {
+    // iPoints array must have content when this function is called
+    iObserver->HandleGestureL( aGesture );
+    }
+
+// ----------------------------------------------------------------------------
+// Return a fresh gesture from the gesture pool (pool of one gesture)
+// ----------------------------------------------------------------------------
+//
+CGesture* CGestureHelperImpl::NewGesture()
+    {
+    __ASSERT_DEBUG( iUnusedGesture, Panic( EGesturePanicIllegalLogic ) ); // pool should no be empty
+    iUnusedGesture->Reset();
+    CGesture* freshGesture = iUnusedGesture;
+    iUnusedGesture = NULL;
+    return freshGesture;
+    }
+
+// ----------------------------------------------------------------------------
+// Return a fresh gesture from the gesture pool (pool of one gesture)
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::RecycleGesture( CGesture*& aGesturePointer )
+    {
+    // only one object fits into the pool, and that should currently be enough
+    // one pointer must be null, one non-null
+    __ASSERT_DEBUG( !iUnusedGesture != !aGesturePointer, Panic( EGesturePanicIllegalLogic ) );
+    if ( aGesturePointer )
+        {
+        iUnusedGesture = aGesturePointer;
+        aGesturePointer = NULL;
+        }
+    }
+
+// ----------------------------------------------------------------------------
+// AddObserver
+// ----------------------------------------------------------------------------
+//
+void CGestureHelperImpl::AddObserver(MGestureObserver* aObserver)
+    {
+    iObserver = aObserver;
+    }
+	
+// end of file
+