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/*
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* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Handles SimSessionEnd command
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*
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*/
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// INCLUDE FILES
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#include "MSatApi.h"
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#include "MSatUiSession.h"
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#include "MSatSUiClientHandler.h"
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#include "CSimSessionEndHandler.h"
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#include "SatLog.h"
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// CONSTANTS
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const TInt KSimSessionEndDelay = 60000000;
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// ============================ MEMBER FUNCTIONS ===============================
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::CSimSessionEndHandler
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// C++ default constructor can NOT contain any code, that
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// might leave.
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// -----------------------------------------------------------------------------
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//
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CSimSessionEndHandler::CSimSessionEndHandler() :
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CSatCommandHandler()
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{
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LOG( SIMPLE, "SIMSESSIONEND: \
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CSimSessionEndHandler::CSimSessionEndHandler calling - exiting" )
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}
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::ConstructL
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// Symbian 2nd phase constructor can leave.
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// -----------------------------------------------------------------------------
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//
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void CSimSessionEndHandler::ConstructL()
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{
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::ConstructL calling" )
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iTimer = CPeriodic::NewL( EPriorityStandard );
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iUtils->RegisterL( this, MSatUtils::EDelaySimSessionEnd );
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iUtils->RegisterL( this, MSatUtils::EDestroySimSessionEndTimer );
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iUtils->RegisterL( this, MSatUtils::ESessionTerminatedByUser );
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iUtils->RegisterL( this, MSatUtils::ESimSessionEndCallBack );
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iUtils->RegisterL( this, MSatUtils::ESustainedTextInDisplay );
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iUtils->RegisterL( this, MSatUtils::ESustainedTextRemoved );
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iUtils->RegisterL( this, MSatUtils::ESatUiLaunched );
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::ConstructL exiting" )
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}
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::NewL
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// Two-phased constructor.
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// -----------------------------------------------------------------------------
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//
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CSimSessionEndHandler* CSimSessionEndHandler::NewL( MSatUtils* aUtils )
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{
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::NewL calling" )
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CSimSessionEndHandler* self = new( ELeave ) CSimSessionEndHandler;
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CleanupStack::PushL( self );
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self->BaseConstructL( aUtils );
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self->ConstructL();
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CleanupStack::Pop( self );
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::NewL exiting" )
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return self;
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}
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// Destructor
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CSimSessionEndHandler::~CSimSessionEndHandler()
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{
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LOG( SIMPLE,
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"SIMSESSIONEND: CSimSessionEndHandler::~CSimSessionEndHandler calling" )
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Cancel();
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if ( iTimer )
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{
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iTimer->Cancel();
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}
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delete iTimer;
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LOG( SIMPLE,
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"SIMSESSIONEND: CSimSessionEndHandler::~CSimSessionEndHandler exiting" )
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}
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::TimerCallback
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// (other items were commented in a header).
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// -----------------------------------------------------------------------------
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//
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TInt CSimSessionEndHandler::TimerCallback( TAny* aSimSessionEndHandler )
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{
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::TimerCallback calling" )
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CSimSessionEndHandler* handler =
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static_cast<CSimSessionEndHandler*>( aSimSessionEndHandler );
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if ( handler )
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{
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LOG( SIMPLE,
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"SIMSESSIONEND: CSimSessionEndHandler::TimerCallback handler true" )
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handler->iTimer->Cancel();
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handler->HandleCommand();
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}
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::TimerCallback exiting" )
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return KErrNone;
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}
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::Event
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// Waits for indication of user wanting to close the sim session.
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// (other items were commented in a header).
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// -----------------------------------------------------------------------------
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//
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void CSimSessionEndHandler::Event( TInt aEvent )
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{
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::Event calling" )
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switch ( aEvent )
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{
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case MSatUtils::ESatUiLaunched:
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{
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LOG( NORMAL,
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"SIMSESSIONEND: CSimSessionEndHandler::Event UI is launched" )
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// New UI session, reset flag
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iSimSessionTerminatedByUser = EFalse;
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break;
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}
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case MSatUtils::ESessionTerminatedByUser:
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{
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LOG( NORMAL,
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"SIMSESSIONEND: CSimSessionEndHandler::Event \
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ESessionTerminatedByUser" )
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// Next SimSessionEnd will close the ui session.
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iSimSessionTerminatedByUser = ETrue;
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break;
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}
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case MSatUtils::EDelaySimSessionEnd:
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{
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LOG( NORMAL,
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"SIMSESSIONEND: CSimSessionEndHandler::Event \
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EDelaySimSessionEnd" )
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iTimer->Cancel();
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TCallBack callback( TimerCallback, this );
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iTimer->Start( KSimSessionEndDelay, KSimSessionEndDelay, callback );
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break;
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}
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case MSatUtils::EDestroySimSessionEndTimer:
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{
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LOG( NORMAL,
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"SIMSESSIONEND: CSimSessionEndHandler::Event \
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EDestroySimSessionEndTimer" )
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iTimer->Cancel();
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break;
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}
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case MSatUtils::ESimSessionEndCallBack:
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{
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LOG( NORMAL,
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"SIMSESSIONEND: CSimSessionEndHandler::Event \
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ESimSessionEndCallBack" )
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// Forced Sim session end.
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iTimer->Cancel();
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HandleCommand();
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break;
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}
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case MSatUtils::ESustainedTextInDisplay:
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{
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LOG( NORMAL, "SIMSESSIONEND: CSimSessionEndHandler::Event \
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ESustainedTextInDisplay" )
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// Indication of sustained text
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iSustainedTextActive = ETrue;
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break;
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}
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case MSatUtils::ESustainedTextRemoved:
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{
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LOG( NORMAL, "SIMSESSIONEND: CSimSessionEndHandler::Event \
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ESustainedTextRemoved" )
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// Indication of sustained text cleared
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iSustainedTextActive = EFalse;
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// If last sim session end is pending because of sustained text,
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// execute it now
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if ( iSimSessionEndPending )
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{
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LOG( NORMAL,
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"SIMSESSIONEND: CSimSessionEndHandler::Event \
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iSimSessionEndPending" )
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HandleCommand();
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}
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break;
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}
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default:
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{
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LOG2( NORMAL,
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"SIMSESSIONEND: CSimSessionEndHandler::Event \
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Unexpected event: %i", aEvent )
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CSatCommandHandler::Event( aEvent );
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break;
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}
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}
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::Event exiting" )
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}
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::DoCancel
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// Cancels the sat request.
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// (other items were commented in a header).
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// -----------------------------------------------------------------------------
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//
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void CSimSessionEndHandler::DoCancel()
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{
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::DoCancel calling" )
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iUtils->USatAPI().NotifySimSessionEndCancel();
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::DoCancel exiting" )
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}
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::IssueUSATRequest
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// (other items were commented in a header).
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// -----------------------------------------------------------------------------
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//
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void CSimSessionEndHandler::IssueUSATRequest( TRequestStatus& aStatus )
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{
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LOG( SIMPLE,
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"SIMSESSIONEND: CSimSessionEndHandler::IssueUSATRequest calling" )
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iUtils->USatAPI().NotifySimSessionEnd( aStatus );
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LOG( SIMPLE,
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"SIMSESSIONEND: CSimSessionEndHandler::IssueUSATRequest exiting" )
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}
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::CommandAllowed
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// (other items were commented in a header).
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// -----------------------------------------------------------------------------
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//
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TBool CSimSessionEndHandler::CommandAllowed()
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{
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LOG( SIMPLE, "SIMSESSIONEND: \
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CSimSessionEndHandler::CommandAllowed calling - exiting" )
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return ETrue;
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}
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::NeedUiSession
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// (other items were commented in a header).
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// -----------------------------------------------------------------------------
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//
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TBool CSimSessionEndHandler::NeedUiSession()
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{
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LOG( SIMPLE, "SIMSESSIONEND: \
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CSimSessionEndHandler::NeedUiSession calling - exiting" )
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return EFalse;
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}
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::HandleCommand
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// (other items were commented in a header).
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// -----------------------------------------------------------------------------
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//
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void CSimSessionEndHandler::HandleCommand()
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{
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::HandleCommand calling" )
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// Note that the framework has destroyed the simsession
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// end timer, when HandleCommand is called.
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if ( !iSimSessionTerminatedByUser && !iSustainedTextActive )
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{
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LOG( SIMPLE,
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"SIMSESSIONEND: CSimSessionEndHandler::HandleCommand \
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ESimSessionEndExecuting" )
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iUtils->NotifyEvent( MSatUtils::ESimSessionEndExecuting );
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}
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MSatUiSession* uiSession = iUtils->SatUiHandler().UiSession();
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if ( uiSession )
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{
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// If sustained Display text is on screen, cannot close UI
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if ( !iSustainedTextActive && ( iSimSessionTerminatedByUser ||
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!iUtils->SatUiHandler().UiLaunchedByUser() ) )
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{
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iSimSessionTerminatedByUser = EFalse;
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iSimSessionEndPending = EFalse;
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// Number of executing command handlers should be 0.
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TInt expectedCommCount = 0;
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// If SimSessionEnd is executing ie. not active, it has to take
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// into account when checking executing command handlers.
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if ( !IsActive() )
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{
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LOG( SIMPLE,
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"SIMSESSIONEND: CSimSessionEndHandler::HandleCommand \
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isn't Active" )
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expectedCommCount = 1;
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}
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LOG2( NORMAL, "SIMSESSIONEND: Expected commands: %i",
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expectedCommCount )
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// SimSession end is currently executing, therefore there is one
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// executing command.
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if ( expectedCommCount ==
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iUtils->NumberOfExecutingCommandHandlers() )
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{
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LOG( SIMPLE,
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"SIMSESSIONEND: CSimSessionEndHandler::HandleCommand \
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expectedCommCount==iUtils->NumberOfExecutingCommandHandlers()" )
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// Close the ui session only if there are no
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// executing commands.
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uiSession->CloseUiSession();
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}
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}
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else
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{
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if ( iSustainedTextActive )
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{
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LOG( SIMPLE,
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"SIMSESSIONEND: CSimSessionEndHandler::HandleCommand \
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iSustainedTextActive true" )
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iSimSessionEndPending = ETrue;
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}
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}
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}
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// Renew the request, because the sim session end does not send
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// terminal response, which would renew the request automatically.
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Start();
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LOG( SIMPLE, "SIMSESSIONEND: CSimSessionEndHandler::HandleCommand exiting" )
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}
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// -----------------------------------------------------------------------------
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// CSimSessionEndHandler::UiLaunchFailed
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// (other items were commented in a header).
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// -----------------------------------------------------------------------------
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//
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void CSimSessionEndHandler::UiLaunchFailed()
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{
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// This command does not launch ui client.
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LOG( SIMPLE,
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"SIMSESSIONEND: CSimSessionEndHandler::UiLaunchFailed calling-exiting" )
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}
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// End of File
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