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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QDebug>
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#include "scene.h"
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#include <QtGui/qmatrix4x4.h>
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#include <QtGui/qvector3d.h>
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#include "3rdparty/fbm.h"
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void checkGLErrors(const QString& prefix)
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{
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switch (glGetError()) {
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case GL_NO_ERROR:
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//qDebug() << prefix << tr("No error.");
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break;
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case GL_INVALID_ENUM:
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qDebug() << prefix << QObject::tr("Invalid enum.");
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break;
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case GL_INVALID_VALUE:
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qDebug() << prefix << QObject::tr("Invalid value.");
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break;
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case GL_INVALID_OPERATION:
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qDebug() << prefix << QObject::tr("Invalid operation.");
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break;
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case GL_STACK_OVERFLOW:
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qDebug() << prefix << QObject::tr("Stack overflow.");
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break;
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case GL_STACK_UNDERFLOW:
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qDebug() << prefix << QObject::tr("Stack underflow.");
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break;
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case GL_OUT_OF_MEMORY:
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qDebug() << prefix << QObject::tr("Out of memory.");
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break;
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default:
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qDebug() << prefix << QObject::tr("Unknown error.");
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break;
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}
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}
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//============================================================================//
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// ColorEdit //
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//============================================================================//
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ColorEdit::ColorEdit(QRgb initialColor, int id)
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: m_color(initialColor), m_id(id)
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{
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QHBoxLayout *layout = new QHBoxLayout;
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setLayout(layout);
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layout->setContentsMargins(0, 0, 0, 0);
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m_lineEdit = new QLineEdit(QString::number(m_color, 16));
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layout->addWidget(m_lineEdit);
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m_button = new QFrame;
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QPalette palette = m_button->palette();
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palette.setColor(QPalette::Window, QColor(m_color));
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m_button->setPalette(palette);
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m_button->setAutoFillBackground(true);
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m_button->setMinimumSize(32, 0);
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m_button->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred);
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m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken);
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layout->addWidget(m_button);
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connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone()));
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}
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void ColorEdit::editDone()
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{
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bool ok;
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QRgb newColor = m_lineEdit->text().toUInt(&ok, 16);
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if (ok)
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setColor(newColor);
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}
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void ColorEdit::mousePressEvent(QMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton) {
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QColor color(m_color);
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QColorDialog dialog(color, 0);
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dialog.setOption(QColorDialog::ShowAlphaChannel, true);
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// The ifdef block is a workaround for the beta, TODO: remove when bug 238525 is fixed
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#ifdef Q_WS_MAC
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dialog.setOption(QColorDialog::DontUseNativeDialog, true);
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#endif
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dialog.move(280, 120);
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if (dialog.exec() == QDialog::Rejected)
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return;
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QRgb newColor = dialog.selectedColor().rgba();
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if (newColor == m_color)
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return;
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setColor(newColor);
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}
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}
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void ColorEdit::setColor(QRgb color)
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{
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m_color = color;
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m_lineEdit->setText(QString::number(m_color, 16)); // "Clean up" text
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QPalette palette = m_button->palette();
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palette.setColor(QPalette::Window, QColor(m_color));
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m_button->setPalette(palette);
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emit colorChanged(m_color, m_id);
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}
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//============================================================================//
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// FloatEdit //
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//============================================================================//
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FloatEdit::FloatEdit(float initialValue, int id)
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: m_value(initialValue), m_id(id)
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{
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QHBoxLayout *layout = new QHBoxLayout;
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setLayout(layout);
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layout->setContentsMargins(0, 0, 0, 0);
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m_lineEdit = new QLineEdit(QString::number(m_value));
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layout->addWidget(m_lineEdit);
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connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone()));
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}
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void FloatEdit::editDone()
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{
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bool ok;
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float newValue = m_lineEdit->text().toFloat(&ok);
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if (ok) {
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m_value = newValue;
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m_lineEdit->setText(QString::number(m_value)); // "Clean up" text
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emit valueChanged(m_value, m_id);
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}
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}
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//============================================================================//
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// TwoSidedGraphicsWidget //
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//============================================================================//
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TwoSidedGraphicsWidget::TwoSidedGraphicsWidget(QGraphicsScene *scene)
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: QObject(scene)
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, m_current(0)
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, m_angle(0)
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, m_delta(0)
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{
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for (int i = 0; i < 2; ++i)
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m_proxyWidgets[i] = 0;
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}
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void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget)
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{
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if (index < 0 || index >= 2)
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{
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qWarning("TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d", index);
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return;
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}
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GraphicsWidget *proxy = new GraphicsWidget;
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proxy->setWidget(widget);
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if (m_proxyWidgets[index])
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delete m_proxyWidgets[index];
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m_proxyWidgets[index] = proxy;
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proxy->setCacheMode(QGraphicsItem::ItemCoordinateCache);
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proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items
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if (index != m_current)
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proxy->setVisible(false);
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qobject_cast<QGraphicsScene *>(parent())->addItem(proxy);
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}
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QWidget *TwoSidedGraphicsWidget::widget(int index)
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{
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if (index < 0 || index >= 2)
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{
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qWarning("TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d", index);
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return 0;
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}
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return m_proxyWidgets[index]->widget();
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}
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void TwoSidedGraphicsWidget::flip()
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{
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m_delta = (m_current == 0 ? 9 : -9);
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animateFlip();
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}
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void TwoSidedGraphicsWidget::animateFlip()
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{
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m_angle += m_delta;
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if (m_angle == 90) {
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int old = m_current;
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m_current ^= 1;
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m_proxyWidgets[old]->setVisible(false);
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m_proxyWidgets[m_current]->setVisible(true);
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m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry());
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}
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QRectF r = m_proxyWidgets[m_current]->boundingRect();
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m_proxyWidgets[m_current]->setTransform(QTransform()
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.translate(r.width() / 2, r.height() / 2)
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.rotate(m_angle - 180 * m_current, Qt::YAxis)
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.translate(-r.width() / 2, -r.height() / 2));
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if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180))
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QTimer::singleShot(25, this, SLOT(animateFlip()));
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}
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QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value)
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{
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if (change == ItemPositionChange && scene()) {
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QRectF rect = boundingRect();
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QPointF pos = value.toPointF();
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QRectF sceneRect = scene()->sceneRect();
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if (pos.x() + rect.left() < sceneRect.left())
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pos.setX(sceneRect.left() - rect.left());
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else if (pos.x() + rect.right() >= sceneRect.right())
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pos.setX(sceneRect.right() - rect.right());
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if (pos.y() + rect.top() < sceneRect.top())
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pos.setY(sceneRect.top() - rect.top());
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else if (pos.y() + rect.bottom() >= sceneRect.bottom())
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pos.setY(sceneRect.bottom() - rect.bottom());
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return pos;
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}
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return QGraphicsProxyWidget::itemChange(change, value);
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}
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void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event)
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{
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setCacheMode(QGraphicsItem::NoCache);
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setCacheMode(QGraphicsItem::ItemCoordinateCache);
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QGraphicsProxyWidget::resizeEvent(event);
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}
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void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
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painter->setRenderHint(QPainter::Antialiasing, false);
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QGraphicsProxyWidget::paint(painter, option, widget);
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//painter->setRenderHint(QPainter::Antialiasing, true);
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}
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//============================================================================//
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// RenderOptionsDialog //
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//============================================================================//
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RenderOptionsDialog::RenderOptionsDialog()
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: QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
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{
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setWindowOpacity(0.75);
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setWindowTitle(tr("Options (double click to flip)"));
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QGridLayout *layout = new QGridLayout;
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setLayout(layout);
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layout->setColumnStretch(1, 1);
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int row = 0;
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QCheckBox *check = new QCheckBox(tr("Dynamic cube map"));
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check->setCheckState(Qt::Unchecked);
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// Dynamic cube maps are only enabled when multi-texturing and render to texture are available.
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check->setEnabled(glActiveTexture && glGenFramebuffersEXT);
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connect(check, SIGNAL(stateChanged(int)), this, SIGNAL(dynamicCubemapToggled(int)));
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layout->addWidget(check, 0, 0, 1, 2);
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++row;
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QPalette palette;
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// Load all .par files
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// .par files have a simple syntax for specifying user adjustable uniform variables.
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QSet<QByteArray> uniforms;
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QList<QString> filter = QStringList("*.par");
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QList<QFileInfo> files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
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foreach (QFileInfo fileInfo, files) {
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QFile file(fileInfo.absoluteFilePath());
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if (file.open(QIODevice::ReadOnly)) {
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while (!file.atEnd()) {
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QList<QByteArray> tokens = file.readLine().simplified().split(' ');
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QList<QByteArray>::const_iterator it = tokens.begin();
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if (it == tokens.end())
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continue;
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QByteArray type = *it;
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if (++it == tokens.end())
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continue;
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QByteArray name = *it;
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bool singleElement = (tokens.size() == 3); // type, name and one value
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char counter[10] = "000000000";
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int counterPos = 8; // position of last digit
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while (++it != tokens.end()) {
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m_parameterNames << name;
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if (!singleElement) {
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m_parameterNames.back() += "[";
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m_parameterNames.back() += counter + counterPos;
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m_parameterNames.back() += "]";
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int j = 8; // position of last digit
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++counter[j];
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while (j > 0 && counter[j] > '9') {
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counter[j] = '0';
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++counter[--j];
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}
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if (j < counterPos)
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counterPos = j;
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}
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if (type == "color") {
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layout->addWidget(new QLabel(m_parameterNames.back()));
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bool ok;
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ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1);
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m_parameterEdits << colorEdit;
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layout->addWidget(colorEdit);
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connect(colorEdit, SIGNAL(colorChanged(QRgb, int)), this, SLOT(setColorParameter(QRgb, int)));
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++row;
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} else if (type == "float") {
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layout->addWidget(new QLabel(m_parameterNames.back()));
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bool ok;
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FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1);
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m_parameterEdits << floatEdit;
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layout->addWidget(floatEdit);
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connect(floatEdit, SIGNAL(valueChanged(float, int)), this, SLOT(setFloatParameter(float, int)));
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++row;
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}
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}
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}
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file.close();
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}
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}
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layout->addWidget(new QLabel(tr("Texture:")));
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m_textureCombo = new QComboBox;
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connect(m_textureCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(textureChanged(int)));
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layout->addWidget(m_textureCombo);
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++row;
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layout->addWidget(new QLabel(tr("Shader:")));
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m_shaderCombo = new QComboBox;
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connect(m_shaderCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(shaderChanged(int)));
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layout->addWidget(m_shaderCombo);
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++row;
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layout->setRowStretch(row, 1);
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}
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int RenderOptionsDialog::addTexture(const QString &name)
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{
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m_textureCombo->addItem(name);
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return m_textureCombo->count() - 1;
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}
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int RenderOptionsDialog::addShader(const QString &name)
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{
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m_shaderCombo->addItem(name);
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return m_shaderCombo->count() - 1;
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}
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void RenderOptionsDialog::emitParameterChanged()
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{
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foreach (ParameterEdit *edit, m_parameterEdits)
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edit->emitChange();
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}
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void RenderOptionsDialog::setColorParameter(QRgb color, int id)
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{
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emit colorParameterChanged(m_parameterNames[id], color);
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}
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|
402 |
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void RenderOptionsDialog::setFloatParameter(float value, int id)
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{
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emit floatParameterChanged(m_parameterNames[id], value);
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|
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}
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408 |
void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event)
|
|
409 |
{
|
|
410 |
if (event->button() == Qt::LeftButton)
|
|
411 |
emit doubleClicked();
|
|
412 |
}
|
|
413 |
|
|
414 |
//============================================================================//
|
|
415 |
// ItemDialog //
|
|
416 |
//============================================================================//
|
|
417 |
|
|
418 |
ItemDialog::ItemDialog()
|
|
419 |
: QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
|
|
420 |
{
|
|
421 |
setWindowTitle(tr("Items (double click to flip)"));
|
|
422 |
setWindowOpacity(0.75);
|
|
423 |
resize(160, 100);
|
|
424 |
|
|
425 |
QVBoxLayout *layout = new QVBoxLayout;
|
|
426 |
setLayout(layout);
|
|
427 |
QPushButton *button;
|
|
428 |
|
|
429 |
button = new QPushButton(tr("Add Qt box"));
|
|
430 |
layout->addWidget(button);
|
|
431 |
connect(button, SIGNAL(clicked()), this, SLOT(triggerNewQtBox()));
|
|
432 |
|
|
433 |
button = new QPushButton(tr("Add circle"));
|
|
434 |
layout->addWidget(button);
|
|
435 |
connect(button, SIGNAL(clicked()), this, SLOT(triggerNewCircleItem()));
|
|
436 |
|
|
437 |
button = new QPushButton(tr("Add square"));
|
|
438 |
layout->addWidget(button);
|
|
439 |
connect(button, SIGNAL(clicked()), this, SLOT(triggerNewSquareItem()));
|
|
440 |
|
|
441 |
layout->addStretch(1);
|
|
442 |
}
|
|
443 |
|
|
444 |
void ItemDialog::triggerNewQtBox()
|
|
445 |
{
|
|
446 |
emit newItemTriggered(QtBoxItem);
|
|
447 |
}
|
|
448 |
|
|
449 |
void ItemDialog::triggerNewCircleItem()
|
|
450 |
{
|
|
451 |
emit newItemTriggered(CircleItem);
|
|
452 |
}
|
|
453 |
|
|
454 |
void ItemDialog::triggerNewSquareItem()
|
|
455 |
{
|
|
456 |
emit newItemTriggered(SquareItem);
|
|
457 |
}
|
|
458 |
|
|
459 |
void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event)
|
|
460 |
{
|
|
461 |
if (event->button() == Qt::LeftButton)
|
|
462 |
emit doubleClicked();
|
|
463 |
}
|
|
464 |
|
|
465 |
//============================================================================//
|
|
466 |
// Scene //
|
|
467 |
//============================================================================//
|
|
468 |
|
|
469 |
const static char environmentShaderText[] =
|
|
470 |
"uniform samplerCube env;"
|
|
471 |
"void main() {"
|
|
472 |
"gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);"
|
|
473 |
"}";
|
|
474 |
|
|
475 |
Scene::Scene(int width, int height, int maxTextureSize)
|
|
476 |
: m_distExp(600)
|
|
477 |
, m_frame(0)
|
|
478 |
, m_maxTextureSize(maxTextureSize)
|
|
479 |
, m_currentShader(0)
|
|
480 |
, m_currentTexture(0)
|
|
481 |
, m_dynamicCubemap(false)
|
|
482 |
, m_updateAllCubemaps(true)
|
|
483 |
, m_box(0)
|
|
484 |
, m_vertexShader(0)
|
|
485 |
, m_environmentShader(0)
|
|
486 |
, m_environmentProgram(0)
|
|
487 |
{
|
|
488 |
setSceneRect(0, 0, width, height);
|
|
489 |
|
|
490 |
m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere);
|
|
491 |
m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere);
|
|
492 |
m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane);
|
|
493 |
|
|
494 |
m_renderOptions = new RenderOptionsDialog;
|
|
495 |
m_renderOptions->move(20, 120);
|
|
496 |
m_renderOptions->resize(m_renderOptions->sizeHint());
|
|
497 |
|
|
498 |
connect(m_renderOptions, SIGNAL(dynamicCubemapToggled(int)), this, SLOT(toggleDynamicCubemap(int)));
|
|
499 |
connect(m_renderOptions, SIGNAL(colorParameterChanged(const QString &, QRgb)), this, SLOT(setColorParameter(const QString &, QRgb)));
|
|
500 |
connect(m_renderOptions, SIGNAL(floatParameterChanged(const QString &, float)), this, SLOT(setFloatParameter(const QString &, float)));
|
|
501 |
connect(m_renderOptions, SIGNAL(textureChanged(int)), this, SLOT(setTexture(int)));
|
|
502 |
connect(m_renderOptions, SIGNAL(shaderChanged(int)), this, SLOT(setShader(int)));
|
|
503 |
|
|
504 |
m_itemDialog = new ItemDialog;
|
|
505 |
connect(m_itemDialog, SIGNAL(newItemTriggered(ItemDialog::ItemType)), this, SLOT(newItem(ItemDialog::ItemType)));
|
|
506 |
|
|
507 |
TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this);
|
|
508 |
twoSided->setWidget(0, m_renderOptions);
|
|
509 |
twoSided->setWidget(1, m_itemDialog);
|
|
510 |
|
|
511 |
connect(m_renderOptions, SIGNAL(doubleClicked()), twoSided, SLOT(flip()));
|
|
512 |
connect(m_itemDialog, SIGNAL(doubleClicked()), twoSided, SLOT(flip()));
|
|
513 |
|
|
514 |
addItem(new QtBox(64, width - 64, height - 64));
|
|
515 |
addItem(new QtBox(64, width - 64, 64));
|
|
516 |
addItem(new QtBox(64, 64, height - 64));
|
|
517 |
addItem(new QtBox(64, 64, 64));
|
|
518 |
|
|
519 |
initGL();
|
|
520 |
|
|
521 |
m_timer = new QTimer(this);
|
|
522 |
m_timer->setInterval(20);
|
|
523 |
connect(m_timer, SIGNAL(timeout()), this, SLOT(update()));
|
|
524 |
m_timer->start();
|
|
525 |
|
|
526 |
m_time.start();
|
|
527 |
}
|
|
528 |
|
|
529 |
Scene::~Scene()
|
|
530 |
{
|
|
531 |
if (m_box)
|
|
532 |
delete m_box;
|
|
533 |
foreach (GLTexture *texture, m_textures)
|
|
534 |
if (texture) delete texture;
|
|
535 |
if (m_mainCubemap)
|
|
536 |
delete m_mainCubemap;
|
|
537 |
foreach (QGLShaderProgram *program, m_programs)
|
|
538 |
if (program) delete program;
|
|
539 |
if (m_vertexShader)
|
|
540 |
delete m_vertexShader;
|
|
541 |
foreach (QGLShader *shader, m_fragmentShaders)
|
|
542 |
if (shader) delete shader;
|
|
543 |
foreach (GLRenderTargetCube *rt, m_cubemaps)
|
|
544 |
if (rt) delete rt;
|
|
545 |
if (m_environmentShader)
|
|
546 |
delete m_environmentShader;
|
|
547 |
if (m_environmentProgram)
|
|
548 |
delete m_environmentProgram;
|
|
549 |
}
|
|
550 |
|
|
551 |
void Scene::initGL()
|
|
552 |
{
|
|
553 |
m_box = new GLRoundedBox(0.25f, 1.0f, 10);
|
|
554 |
|
|
555 |
m_vertexShader = new QGLShader(":/res/boxes/basic.vsh", QGLShader::VertexShader);
|
|
556 |
|
|
557 |
QStringList list;
|
|
558 |
list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg"
|
|
559 |
<< ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg";
|
|
560 |
m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize));
|
|
561 |
m_environmentShader = new QGLShader(QGLShader::FragmentShader);
|
|
562 |
m_environmentShader->compile(environmentShaderText);
|
|
563 |
m_environmentProgram = new QGLShaderProgram;
|
|
564 |
m_environmentProgram->addShader(m_vertexShader);
|
|
565 |
m_environmentProgram->addShader(m_environmentShader);
|
|
566 |
m_environmentProgram->link();
|
|
567 |
|
|
568 |
const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed
|
|
569 |
m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE);
|
|
570 |
QRgb *data = new QRgb[NOISE_SIZE * NOISE_SIZE * NOISE_SIZE];
|
|
571 |
memset(data, 0, NOISE_SIZE * NOISE_SIZE * NOISE_SIZE * sizeof(QRgb));
|
|
572 |
QRgb *p = data;
|
|
573 |
float pos[3];
|
|
574 |
for (int k = 0; k < NOISE_SIZE; ++k) {
|
|
575 |
pos[2] = k * (0x20 / (float)NOISE_SIZE);
|
|
576 |
for (int j = 0; j < NOISE_SIZE; ++j) {
|
|
577 |
for (int i = 0; i < NOISE_SIZE; ++i) {
|
|
578 |
for (int byte = 0; byte < 4; ++byte) {
|
|
579 |
pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE);
|
|
580 |
pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE);
|
|
581 |
*p |= (int)(128.0f * (noise3(pos) + 1.0f)) << (byte * 8);
|
|
582 |
}
|
|
583 |
++p;
|
|
584 |
}
|
|
585 |
}
|
|
586 |
}
|
|
587 |
m_noise->load(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE, data);
|
|
588 |
delete[] data;
|
|
589 |
|
|
590 |
m_mainCubemap = new GLRenderTargetCube(512);
|
|
591 |
|
|
592 |
QStringList filter;
|
|
593 |
QList<QFileInfo> files;
|
|
594 |
|
|
595 |
// Load all .png files as textures
|
|
596 |
m_currentTexture = 0;
|
|
597 |
filter = QStringList("*.png");
|
|
598 |
files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
|
|
599 |
|
|
600 |
foreach (QFileInfo file, files) {
|
|
601 |
GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(256, m_maxTextureSize), qMin(256, m_maxTextureSize));
|
|
602 |
if (texture->failed()) {
|
|
603 |
delete texture;
|
|
604 |
continue;
|
|
605 |
}
|
|
606 |
m_textures << texture;
|
|
607 |
m_renderOptions->addTexture(file.baseName());
|
|
608 |
}
|
|
609 |
|
|
610 |
if (m_textures.size() == 0)
|
|
611 |
m_textures << new GLTexture2D(qMin(64, m_maxTextureSize), qMin(64, m_maxTextureSize));
|
|
612 |
|
|
613 |
// Load all .fsh files as fragment shaders
|
|
614 |
m_currentShader = 0;
|
|
615 |
filter = QStringList("*.fsh");
|
|
616 |
files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
|
|
617 |
foreach (QFileInfo file, files) {
|
|
618 |
QGLShaderProgram *program = new QGLShaderProgram;
|
|
619 |
QGLShader* shader = new QGLShader(file.absoluteFilePath(), QGLShader::FragmentShader);
|
|
620 |
// The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards.
|
|
621 |
program->addShader(m_vertexShader);
|
|
622 |
program->addShader(shader);
|
|
623 |
if (!program->link()) {
|
|
624 |
qWarning("Failed to compile and link shader program");
|
|
625 |
qWarning("Vertex shader log:");
|
|
626 |
qWarning() << m_vertexShader->log();
|
|
627 |
qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):";
|
|
628 |
qWarning() << shader->log();
|
|
629 |
qWarning("Shader program log:");
|
|
630 |
qWarning() << program->log();
|
|
631 |
|
|
632 |
delete shader;
|
|
633 |
delete program;
|
|
634 |
continue;
|
|
635 |
}
|
|
636 |
|
|
637 |
m_fragmentShaders << shader;
|
|
638 |
m_programs << program;
|
|
639 |
m_renderOptions->addShader(file.baseName());
|
|
640 |
|
|
641 |
program->enable();
|
|
642 |
m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0);
|
|
643 |
program->disable();
|
|
644 |
}
|
|
645 |
|
|
646 |
if (m_programs.size() == 0)
|
|
647 |
m_programs << new QGLShaderProgram;
|
|
648 |
|
|
649 |
m_renderOptions->emitParameterChanged();
|
|
650 |
}
|
|
651 |
|
|
652 |
static void loadMatrix(const QMatrix4x4& m)
|
|
653 |
{
|
|
654 |
GLfloat mat[16];
|
|
655 |
const qreal *data = m.constData();
|
|
656 |
for (int index = 0; index < 16; ++index)
|
|
657 |
mat[index] = data[index];
|
|
658 |
glLoadMatrixf(mat);
|
|
659 |
}
|
|
660 |
|
|
661 |
static void multMatrix(const QMatrix4x4& m)
|
|
662 |
{
|
|
663 |
GLfloat mat[16];
|
|
664 |
const qreal *data = m.constData();
|
|
665 |
for (int index = 0; index < 16; ++index)
|
|
666 |
mat[index] = data[index];
|
|
667 |
glMultMatrixf(mat);
|
|
668 |
}
|
|
669 |
|
|
670 |
// If one of the boxes should not be rendered, set excludeBox to its index.
|
|
671 |
// If the main box should not be rendered, set excludeBox to -1.
|
|
672 |
void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox)
|
|
673 |
{
|
|
674 |
QMatrix4x4 invView = view.inverted();
|
|
675 |
|
|
676 |
// If multi-texturing is supported, use three saplers.
|
|
677 |
if (glActiveTexture) {
|
|
678 |
glActiveTexture(GL_TEXTURE0);
|
|
679 |
m_textures[m_currentTexture]->bind();
|
|
680 |
glActiveTexture(GL_TEXTURE2);
|
|
681 |
m_noise->bind();
|
|
682 |
glActiveTexture(GL_TEXTURE1);
|
|
683 |
} else {
|
|
684 |
m_textures[m_currentTexture]->bind();
|
|
685 |
}
|
|
686 |
|
|
687 |
glDisable(GL_LIGHTING);
|
|
688 |
glDisable(GL_CULL_FACE);
|
|
689 |
|
|
690 |
QMatrix4x4 viewRotation(view);
|
|
691 |
viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f;
|
|
692 |
viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f;
|
|
693 |
viewRotation(3, 3) = 1.0f;
|
|
694 |
loadMatrix(viewRotation);
|
|
695 |
glScalef(20.0f, 20.0f, 20.0f);
|
|
696 |
|
|
697 |
// Don't render the environment if the environment texture can't be set for the correct sampler.
|
|
698 |
if (glActiveTexture) {
|
|
699 |
m_environment->bind();
|
|
700 |
m_environmentProgram->enable();
|
|
701 |
m_environmentProgram->setUniformValue("tex", GLint(0));
|
|
702 |
m_environmentProgram->setUniformValue("env", GLint(1));
|
|
703 |
m_environmentProgram->setUniformValue("noise", GLint(2));
|
|
704 |
m_box->draw();
|
|
705 |
m_environmentProgram->disable();
|
|
706 |
m_environment->unbind();
|
|
707 |
}
|
|
708 |
|
|
709 |
loadMatrix(view);
|
|
710 |
|
|
711 |
glEnable(GL_CULL_FACE);
|
|
712 |
glEnable(GL_LIGHTING);
|
|
713 |
|
|
714 |
for (int i = 0; i < m_programs.size(); ++i) {
|
|
715 |
if (i == excludeBox)
|
|
716 |
continue;
|
|
717 |
|
|
718 |
glPushMatrix();
|
|
719 |
QMatrix4x4 m;
|
|
720 |
m.rotate(m_trackBalls[1].rotation());
|
|
721 |
multMatrix(m);
|
|
722 |
|
|
723 |
glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f);
|
|
724 |
glTranslatef(2.0f, 0.0f, 0.0f);
|
|
725 |
glScalef(0.3f, 0.6f, 0.6f);
|
|
726 |
|
|
727 |
if (glActiveTexture) {
|
|
728 |
if (m_dynamicCubemap && m_cubemaps[i])
|
|
729 |
m_cubemaps[i]->bind();
|
|
730 |
else
|
|
731 |
m_environment->bind();
|
|
732 |
}
|
|
733 |
m_programs[i]->enable();
|
|
734 |
m_programs[i]->setUniformValue("tex", GLint(0));
|
|
735 |
m_programs[i]->setUniformValue("env", GLint(1));
|
|
736 |
m_programs[i]->setUniformValue("noise", GLint(2));
|
|
737 |
m_programs[i]->setUniformValue("view", view);
|
|
738 |
m_programs[i]->setUniformValue("invView", invView);
|
|
739 |
m_box->draw();
|
|
740 |
m_programs[i]->disable();
|
|
741 |
|
|
742 |
if (glActiveTexture) {
|
|
743 |
if (m_dynamicCubemap && m_cubemaps[i])
|
|
744 |
m_cubemaps[i]->unbind();
|
|
745 |
else
|
|
746 |
m_environment->unbind();
|
|
747 |
}
|
|
748 |
glPopMatrix();
|
|
749 |
}
|
|
750 |
|
|
751 |
if (-1 != excludeBox) {
|
|
752 |
QMatrix4x4 m;
|
|
753 |
m.rotate(m_trackBalls[0].rotation());
|
|
754 |
multMatrix(m);
|
|
755 |
|
|
756 |
if (glActiveTexture) {
|
|
757 |
if (m_dynamicCubemap)
|
|
758 |
m_mainCubemap->bind();
|
|
759 |
else
|
|
760 |
m_environment->bind();
|
|
761 |
}
|
|
762 |
|
|
763 |
m_programs[m_currentShader]->enable();
|
|
764 |
m_programs[m_currentShader]->setUniformValue("tex", GLint(0));
|
|
765 |
m_programs[m_currentShader]->setUniformValue("env", GLint(1));
|
|
766 |
m_programs[m_currentShader]->setUniformValue("noise", GLint(2));
|
|
767 |
m_programs[m_currentShader]->setUniformValue("view", view);
|
|
768 |
m_programs[m_currentShader]->setUniformValue("invView", invView);
|
|
769 |
m_box->draw();
|
|
770 |
m_programs[m_currentShader]->disable();
|
|
771 |
|
|
772 |
if (glActiveTexture) {
|
|
773 |
if (m_dynamicCubemap)
|
|
774 |
m_mainCubemap->unbind();
|
|
775 |
else
|
|
776 |
m_environment->unbind();
|
|
777 |
}
|
|
778 |
}
|
|
779 |
|
|
780 |
if (glActiveTexture) {
|
|
781 |
glActiveTexture(GL_TEXTURE2);
|
|
782 |
m_noise->unbind();
|
|
783 |
glActiveTexture(GL_TEXTURE0);
|
|
784 |
}
|
|
785 |
m_textures[m_currentTexture]->unbind();
|
|
786 |
}
|
|
787 |
|
|
788 |
void Scene::setStates()
|
|
789 |
{
|
|
790 |
//glClearColor(0.25f, 0.25f, 0.5f, 1.0f);
|
|
791 |
|
|
792 |
glEnable(GL_DEPTH_TEST);
|
|
793 |
glEnable(GL_CULL_FACE);
|
|
794 |
glEnable(GL_LIGHTING);
|
|
795 |
//glEnable(GL_COLOR_MATERIAL);
|
|
796 |
glEnable(GL_TEXTURE_2D);
|
|
797 |
glEnable(GL_NORMALIZE);
|
|
798 |
|
|
799 |
glMatrixMode(GL_PROJECTION);
|
|
800 |
glPushMatrix();
|
|
801 |
glLoadIdentity();
|
|
802 |
|
|
803 |
glMatrixMode(GL_MODELVIEW);
|
|
804 |
glPushMatrix();
|
|
805 |
glLoadIdentity();
|
|
806 |
|
|
807 |
setLights();
|
|
808 |
|
|
809 |
float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f};
|
|
810 |
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
|
|
811 |
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0f);
|
|
812 |
}
|
|
813 |
|
|
814 |
void Scene::setLights()
|
|
815 |
{
|
|
816 |
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
|
817 |
//float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
818 |
float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
|
|
819 |
//glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour);
|
|
820 |
//glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour);
|
|
821 |
glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
|
|
822 |
glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0f);
|
|
823 |
glEnable(GL_LIGHT0);
|
|
824 |
}
|
|
825 |
|
|
826 |
void Scene::defaultStates()
|
|
827 |
{
|
|
828 |
//glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
829 |
|
|
830 |
glDisable(GL_DEPTH_TEST);
|
|
831 |
glDisable(GL_CULL_FACE);
|
|
832 |
glDisable(GL_LIGHTING);
|
|
833 |
//glDisable(GL_COLOR_MATERIAL);
|
|
834 |
glDisable(GL_TEXTURE_2D);
|
|
835 |
glDisable(GL_LIGHT0);
|
|
836 |
glDisable(GL_NORMALIZE);
|
|
837 |
|
|
838 |
glMatrixMode(GL_MODELVIEW);
|
|
839 |
glPopMatrix();
|
|
840 |
|
|
841 |
glMatrixMode(GL_PROJECTION);
|
|
842 |
glPopMatrix();
|
|
843 |
|
|
844 |
glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 0.0f);
|
|
845 |
float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
846 |
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, defaultMaterialSpecular);
|
|
847 |
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.0f);
|
|
848 |
}
|
|
849 |
|
|
850 |
void Scene::renderCubemaps()
|
|
851 |
{
|
|
852 |
// To speed things up, only update the cubemaps for the small cubes every N frames.
|
|
853 |
const int N = (m_updateAllCubemaps ? 1 : 3);
|
|
854 |
|
|
855 |
QMatrix4x4 mat;
|
|
856 |
GLRenderTargetCube::getProjectionMatrix(mat, 0.1f, 100.0f);
|
|
857 |
|
|
858 |
glMatrixMode(GL_PROJECTION);
|
|
859 |
glPushMatrix();
|
|
860 |
loadMatrix(mat);
|
|
861 |
|
|
862 |
glMatrixMode(GL_MODELVIEW);
|
|
863 |
glPushMatrix();
|
|
864 |
|
|
865 |
QVector3D center;
|
|
866 |
|
|
867 |
for (int i = m_frame % N; i < m_cubemaps.size(); i += N) {
|
|
868 |
if (0 == m_cubemaps[i])
|
|
869 |
continue;
|
|
870 |
|
|
871 |
float angle = 2.0f * PI * i / m_cubemaps.size();
|
|
872 |
|
|
873 |
center = m_trackBalls[1].rotation().rotateVector(QVector3D(cos(angle), sin(angle), 0.0f));
|
|
874 |
|
|
875 |
for (int face = 0; face < 6; ++face) {
|
|
876 |
m_cubemaps[i]->begin(face);
|
|
877 |
|
|
878 |
GLRenderTargetCube::getViewMatrix(mat, face);
|
|
879 |
QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0);
|
|
880 |
mat.setColumn(3, mat * v);
|
|
881 |
|
|
882 |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
883 |
renderBoxes(mat, i);
|
|
884 |
|
|
885 |
m_cubemaps[i]->end();
|
|
886 |
}
|
|
887 |
}
|
|
888 |
|
|
889 |
for (int face = 0; face < 6; ++face) {
|
|
890 |
m_mainCubemap->begin(face);
|
|
891 |
GLRenderTargetCube::getViewMatrix(mat, face);
|
|
892 |
|
|
893 |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
894 |
renderBoxes(mat, -1);
|
|
895 |
|
|
896 |
m_mainCubemap->end();
|
|
897 |
}
|
|
898 |
|
|
899 |
glPopMatrix();
|
|
900 |
|
|
901 |
glMatrixMode(GL_PROJECTION);
|
|
902 |
glPopMatrix();
|
|
903 |
|
|
904 |
m_updateAllCubemaps = false;
|
|
905 |
}
|
|
906 |
|
|
907 |
void Scene::drawBackground(QPainter *painter, const QRectF &)
|
|
908 |
{
|
|
909 |
float width = float(painter->device()->width());
|
|
910 |
float height = float(painter->device()->height());
|
|
911 |
|
|
912 |
painter->beginNativePainting();
|
|
913 |
setStates();
|
|
914 |
|
|
915 |
if (m_dynamicCubemap)
|
|
916 |
renderCubemaps();
|
|
917 |
|
|
918 |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
919 |
|
|
920 |
glMatrixMode(GL_PROJECTION);
|
|
921 |
gluPerspective(60.0, width / height, 0.01, 15.0);
|
|
922 |
|
|
923 |
glMatrixMode(GL_MODELVIEW);
|
|
924 |
|
|
925 |
QMatrix4x4 view;
|
|
926 |
view.rotate(m_trackBalls[2].rotation());
|
|
927 |
view(2, 3) -= 2.0f * exp(m_distExp / 1200.0f);
|
|
928 |
renderBoxes(view);
|
|
929 |
|
|
930 |
defaultStates();
|
|
931 |
++m_frame;
|
|
932 |
|
|
933 |
painter->endNativePainting();
|
|
934 |
}
|
|
935 |
|
|
936 |
QPointF Scene::pixelPosToViewPos(const QPointF& p)
|
|
937 |
{
|
|
938 |
return QPointF(2.0 * float(p.x()) / width() - 1.0,
|
|
939 |
1.0 - 2.0 * float(p.y()) / height());
|
|
940 |
}
|
|
941 |
|
|
942 |
void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
|
943 |
{
|
|
944 |
QGraphicsScene::mouseMoveEvent(event);
|
|
945 |
if (event->isAccepted())
|
|
946 |
return;
|
|
947 |
|
|
948 |
if (event->buttons() & Qt::LeftButton) {
|
|
949 |
m_trackBalls[0].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
|
950 |
event->accept();
|
|
951 |
} else {
|
|
952 |
m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
|
953 |
}
|
|
954 |
|
|
955 |
if (event->buttons() & Qt::RightButton) {
|
|
956 |
m_trackBalls[1].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
|
957 |
event->accept();
|
|
958 |
} else {
|
|
959 |
m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
|
960 |
}
|
|
961 |
|
|
962 |
if (event->buttons() & Qt::MidButton) {
|
|
963 |
m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
|
964 |
event->accept();
|
|
965 |
} else {
|
|
966 |
m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
|
967 |
}
|
|
968 |
}
|
|
969 |
|
|
970 |
void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
|
971 |
{
|
|
972 |
QGraphicsScene::mousePressEvent(event);
|
|
973 |
if (event->isAccepted())
|
|
974 |
return;
|
|
975 |
|
|
976 |
if (event->buttons() & Qt::LeftButton) {
|
|
977 |
m_trackBalls[0].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
|
978 |
event->accept();
|
|
979 |
}
|
|
980 |
|
|
981 |
if (event->buttons() & Qt::RightButton) {
|
|
982 |
m_trackBalls[1].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
|
983 |
event->accept();
|
|
984 |
}
|
|
985 |
|
|
986 |
if (event->buttons() & Qt::MidButton) {
|
|
987 |
m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
|
988 |
event->accept();
|
|
989 |
}
|
|
990 |
}
|
|
991 |
|
|
992 |
void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
|
993 |
{
|
|
994 |
QGraphicsScene::mouseReleaseEvent(event);
|
|
995 |
if (event->isAccepted())
|
|
996 |
return;
|
|
997 |
|
|
998 |
if (event->button() == Qt::LeftButton) {
|
|
999 |
m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
|
1000 |
event->accept();
|
|
1001 |
}
|
|
1002 |
|
|
1003 |
if (event->button() == Qt::RightButton) {
|
|
1004 |
m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
|
1005 |
event->accept();
|
|
1006 |
}
|
|
1007 |
|
|
1008 |
if (event->button() == Qt::MidButton) {
|
|
1009 |
m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
|
1010 |
event->accept();
|
|
1011 |
}
|
|
1012 |
}
|
|
1013 |
|
|
1014 |
void Scene::wheelEvent(QGraphicsSceneWheelEvent * event)
|
|
1015 |
{
|
|
1016 |
QGraphicsScene::wheelEvent(event);
|
|
1017 |
if (!event->isAccepted()) {
|
|
1018 |
m_distExp += event->delta();
|
|
1019 |
if (m_distExp < -8 * 120)
|
|
1020 |
m_distExp = -8 * 120;
|
|
1021 |
if (m_distExp > 10 * 120)
|
|
1022 |
m_distExp = 10 * 120;
|
|
1023 |
event->accept();
|
|
1024 |
}
|
|
1025 |
}
|
|
1026 |
|
|
1027 |
void Scene::setShader(int index)
|
|
1028 |
{
|
|
1029 |
if (index >= 0 && index < m_fragmentShaders.size())
|
|
1030 |
m_currentShader = index;
|
|
1031 |
}
|
|
1032 |
|
|
1033 |
void Scene::setTexture(int index)
|
|
1034 |
{
|
|
1035 |
if (index >= 0 && index < m_textures.size())
|
|
1036 |
m_currentTexture = index;
|
|
1037 |
}
|
|
1038 |
|
|
1039 |
void Scene::toggleDynamicCubemap(int state)
|
|
1040 |
{
|
|
1041 |
if ((m_dynamicCubemap = (state == Qt::Checked)))
|
|
1042 |
m_updateAllCubemaps = true;
|
|
1043 |
}
|
|
1044 |
|
|
1045 |
void Scene::setColorParameter(const QString &name, QRgb color)
|
|
1046 |
{
|
|
1047 |
// set the color in all programs
|
|
1048 |
foreach (QGLShaderProgram *program, m_programs) {
|
|
1049 |
program->enable();
|
|
1050 |
program->setUniformValue(program->uniformLocation(name), QColor(color));
|
|
1051 |
program->disable();
|
|
1052 |
}
|
|
1053 |
}
|
|
1054 |
|
|
1055 |
void Scene::setFloatParameter(const QString &name, float value)
|
|
1056 |
{
|
|
1057 |
// set the color in all programs
|
|
1058 |
foreach (QGLShaderProgram *program, m_programs) {
|
|
1059 |
program->enable();
|
|
1060 |
program->setUniformValue(program->uniformLocation(name), value);
|
|
1061 |
program->disable();
|
|
1062 |
}
|
|
1063 |
}
|
|
1064 |
|
|
1065 |
void Scene::newItem(ItemDialog::ItemType type)
|
|
1066 |
{
|
|
1067 |
QSize size = sceneRect().size().toSize();
|
|
1068 |
switch (type) {
|
|
1069 |
case ItemDialog::QtBoxItem:
|
|
1070 |
addItem(new QtBox(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
|
|
1071 |
break;
|
|
1072 |
case ItemDialog::CircleItem:
|
|
1073 |
addItem(new CircleItem(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
|
|
1074 |
break;
|
|
1075 |
case ItemDialog::SquareItem:
|
|
1076 |
addItem(new SquareItem(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
|
|
1077 |
break;
|
|
1078 |
default:
|
|
1079 |
break;
|
|
1080 |
}
|
|
1081 |
}
|