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/*
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* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
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* Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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#ifndef Lookup_h
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#define Lookup_h
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#include "CallFrame.h"
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#include "Identifier.h"
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#include "JSGlobalObject.h"
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#include "JSObject.h"
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#include "PropertySlot.h"
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#include <stdio.h>
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#include <wtf/Assertions.h>
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// Bug #26843: Work around Metrowerks compiler bug
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#if COMPILER(WINSCW)
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#define JSC_CONST_HASHTABLE
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#else
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#define JSC_CONST_HASHTABLE const
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#endif
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namespace JSC {
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// Hash table generated by the create_hash_table script.
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struct HashTableValue {
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const char* key; // property name
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unsigned char attributes; // JSObject attributes
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intptr_t value1;
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intptr_t value2;
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};
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// FIXME: There is no reason this get function can't be simpler.
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// ie. typedef JSValue (*GetFunction)(ExecState*, JSObject* baseObject)
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typedef PropertySlot::GetValueFunc GetFunction;
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typedef void (*PutFunction)(ExecState*, JSObject* baseObject, JSValue value);
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class HashEntry : public FastAllocBase {
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public:
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void initialize(UString::Rep* key, unsigned char attributes, intptr_t v1, intptr_t v2)
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{
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m_key = key;
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m_attributes = attributes;
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m_u.store.value1 = v1;
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m_u.store.value2 = v2;
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m_next = 0;
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}
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void setKey(UString::Rep* key) { m_key = key; }
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UString::Rep* key() const { return m_key; }
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unsigned char attributes() const { return m_attributes; }
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NativeFunction function() const { ASSERT(m_attributes & Function); return m_u.function.functionValue; }
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unsigned char functionLength() const { ASSERT(m_attributes & Function); return static_cast<unsigned char>(m_u.function.length); }
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GetFunction propertyGetter() const { ASSERT(!(m_attributes & Function)); return m_u.property.get; }
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PutFunction propertyPutter() const { ASSERT(!(m_attributes & Function)); return m_u.property.put; }
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intptr_t lexerValue() const { ASSERT(!m_attributes); return m_u.lexer.value; }
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void setNext(HashEntry *next) { m_next = next; }
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HashEntry* next() const { return m_next; }
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private:
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UString::Rep* m_key;
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unsigned char m_attributes; // JSObject attributes
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union {
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struct {
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intptr_t value1;
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intptr_t value2;
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} store;
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struct {
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NativeFunction functionValue;
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intptr_t length; // number of arguments for function
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} function;
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struct {
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GetFunction get;
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PutFunction put;
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} property;
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struct {
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intptr_t value;
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intptr_t unused;
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} lexer;
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} m_u;
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HashEntry* m_next;
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};
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struct HashTable {
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int compactSize;
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int compactHashSizeMask;
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const HashTableValue* values; // Fixed values generated by script.
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mutable const HashEntry* table; // Table allocated at runtime.
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ALWAYS_INLINE void initializeIfNeeded(JSGlobalData* globalData) const
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{
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if (!table)
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createTable(globalData);
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}
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ALWAYS_INLINE void initializeIfNeeded(ExecState* exec) const
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{
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if (!table)
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createTable(&exec->globalData());
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}
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void deleteTable() const;
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// Find an entry in the table, and return the entry.
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ALWAYS_INLINE const HashEntry* entry(JSGlobalData* globalData, const Identifier& identifier) const
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{
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initializeIfNeeded(globalData);
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return entry(identifier);
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}
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ALWAYS_INLINE const HashEntry* entry(ExecState* exec, const Identifier& identifier) const
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{
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initializeIfNeeded(exec);
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return entry(identifier);
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}
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private:
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ALWAYS_INLINE const HashEntry* entry(const Identifier& identifier) const
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{
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ASSERT(table);
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const HashEntry* entry = &table[identifier.ustring().rep()->computedHash() & compactHashSizeMask];
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if (!entry->key())
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return 0;
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do {
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if (entry->key() == identifier.ustring().rep())
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return entry;
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entry = entry->next();
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} while (entry);
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return 0;
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}
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// Convert the hash table keys to identifiers.
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void createTable(JSGlobalData*) const;
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};
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void setUpStaticFunctionSlot(ExecState*, const HashEntry*, JSObject* thisObject, const Identifier& propertyName, PropertySlot&);
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/**
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* This method does it all (looking in the hashtable, checking for function
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* overrides, creating the function or retrieving from cache, calling
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* getValueProperty in case of a non-function property, forwarding to parent if
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* unknown property).
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*/
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template <class ThisImp, class ParentImp>
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inline bool getStaticPropertySlot(ExecState* exec, const HashTable* table, ThisImp* thisObj, const Identifier& propertyName, PropertySlot& slot)
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{
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const HashEntry* entry = table->entry(exec, propertyName);
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if (!entry) // not found, forward to parent
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return thisObj->ParentImp::getOwnPropertySlot(exec, propertyName, slot);
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if (entry->attributes() & Function)
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setUpStaticFunctionSlot(exec, entry, thisObj, propertyName, slot);
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else
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slot.setCustom(thisObj, entry->propertyGetter());
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return true;
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}
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template <class ThisImp, class ParentImp>
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inline bool getStaticPropertyDescriptor(ExecState* exec, const HashTable* table, ThisImp* thisObj, const Identifier& propertyName, PropertyDescriptor& descriptor)
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{
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const HashEntry* entry = table->entry(exec, propertyName);
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if (!entry) // not found, forward to parent
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return thisObj->ParentImp::getOwnPropertyDescriptor(exec, propertyName, descriptor);
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PropertySlot slot;
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if (entry->attributes() & Function)
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setUpStaticFunctionSlot(exec, entry, thisObj, propertyName, slot);
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else
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slot.setCustom(thisObj, entry->propertyGetter());
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descriptor.setDescriptor(slot.getValue(exec, propertyName), entry->attributes());
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return true;
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}
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/**
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* Simplified version of getStaticPropertySlot in case there are only functions.
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* Using this instead of getStaticPropertySlot allows 'this' to avoid implementing
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* a dummy getValueProperty.
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*/
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template <class ParentImp>
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inline bool getStaticFunctionSlot(ExecState* exec, const HashTable* table, JSObject* thisObj, const Identifier& propertyName, PropertySlot& slot)
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{
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if (static_cast<ParentImp*>(thisObj)->ParentImp::getOwnPropertySlot(exec, propertyName, slot))
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return true;
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const HashEntry* entry = table->entry(exec, propertyName);
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if (!entry)
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return false;
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setUpStaticFunctionSlot(exec, entry, thisObj, propertyName, slot);
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return true;
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}
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/**
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* Simplified version of getStaticPropertyDescriptor in case there are only functions.
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* Using this instead of getStaticPropertyDescriptor allows 'this' to avoid implementing
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* a dummy getValueProperty.
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*/
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template <class ParentImp>
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inline bool getStaticFunctionDescriptor(ExecState* exec, const HashTable* table, JSObject* thisObj, const Identifier& propertyName, PropertyDescriptor& descriptor)
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{
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if (static_cast<ParentImp*>(thisObj)->ParentImp::getOwnPropertyDescriptor(exec, propertyName, descriptor))
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return true;
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const HashEntry* entry = table->entry(exec, propertyName);
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if (!entry)
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return false;
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PropertySlot slot;
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setUpStaticFunctionSlot(exec, entry, thisObj, propertyName, slot);
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descriptor.setDescriptor(slot.getValue(exec, propertyName), entry->attributes());
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return true;
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}
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/**
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* Simplified version of getStaticPropertySlot in case there are no functions, only "values".
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* Using this instead of getStaticPropertySlot removes the need for a FuncImp class.
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*/
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template <class ThisImp, class ParentImp>
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inline bool getStaticValueSlot(ExecState* exec, const HashTable* table, ThisImp* thisObj, const Identifier& propertyName, PropertySlot& slot)
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{
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const HashEntry* entry = table->entry(exec, propertyName);
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if (!entry) // not found, forward to parent
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return thisObj->ParentImp::getOwnPropertySlot(exec, propertyName, slot);
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ASSERT(!(entry->attributes() & Function));
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slot.setCustom(thisObj, entry->propertyGetter());
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return true;
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}
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/**
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* Simplified version of getStaticPropertyDescriptor in case there are no functions, only "values".
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* Using this instead of getStaticPropertyDescriptor removes the need for a FuncImp class.
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*/
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template <class ThisImp, class ParentImp>
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inline bool getStaticValueDescriptor(ExecState* exec, const HashTable* table, ThisImp* thisObj, const Identifier& propertyName, PropertyDescriptor& descriptor)
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{
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const HashEntry* entry = table->entry(exec, propertyName);
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if (!entry) // not found, forward to parent
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return thisObj->ParentImp::getOwnPropertyDescriptor(exec, propertyName, descriptor);
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ASSERT(!(entry->attributes() & Function));
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PropertySlot slot;
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slot.setCustom(thisObj, entry->propertyGetter());
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descriptor.setDescriptor(slot.getValue(exec, propertyName), entry->attributes());
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return true;
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}
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/**
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* This one is for "put".
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* It looks up a hash entry for the property to be set. If an entry
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* is found it sets the value and returns true, else it returns false.
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*/
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template <class ThisImp>
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inline bool lookupPut(ExecState* exec, const Identifier& propertyName, JSValue value, const HashTable* table, ThisImp* thisObj)
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{
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const HashEntry* entry = table->entry(exec, propertyName);
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if (!entry)
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return false;
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if (entry->attributes() & Function) { // function: put as override property
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if (LIKELY(value.isCell()))
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thisObj->putDirectFunction(propertyName, value.asCell());
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else
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thisObj->putDirect(propertyName, value);
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} else if (!(entry->attributes() & ReadOnly))
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entry->propertyPutter()(exec, thisObj, value);
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return true;
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}
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/**
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* This one is for "put".
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* It calls lookupPut<ThisImp>() to set the value. If that call
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* returns false (meaning no entry in the hash table was found),
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* then it calls put() on the ParentImp class.
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*/
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template <class ThisImp, class ParentImp>
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inline void lookupPut(ExecState* exec, const Identifier& propertyName, JSValue value, const HashTable* table, ThisImp* thisObj, PutPropertySlot& slot)
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{
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if (!lookupPut<ThisImp>(exec, propertyName, value, table, thisObj))
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thisObj->ParentImp::put(exec, propertyName, value, slot); // not found: forward to parent
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}
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} // namespace JSC
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#endif // Lookup_h
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