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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QSOUND_P_H
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#define QSOUND_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists for the convenience
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// of other Qt classes. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include "QtCore/qobject.h"
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QT_BEGIN_NAMESPACE
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#ifndef QT_NO_SOUND
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class QSound;
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/*
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QAuServer is an INTERNAL class. If you wish to provide support for
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additional audio servers, you can make a subclass of QAuServer to do
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so, HOWEVER, your class may need to be re-engineered to some degree
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with each new Qt release, including minor releases.
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QAuBucket is whatever you want.
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*/
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class QAuBucket {
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public:
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virtual ~QAuBucket();
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};
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class QAuServer : public QObject {
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Q_OBJECT
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public:
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explicit QAuServer(QObject* parent);
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~QAuServer();
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virtual void init(QSound*);
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virtual void play(const QString& filename);
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virtual void play(QSound*)=0;
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virtual void stop(QSound*)=0;
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virtual bool okay()=0;
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protected:
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void setBucket(QSound*, QAuBucket*);
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QAuBucket* bucket(QSound*);
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int decLoop(QSound*);
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};
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#endif // QT_NO_SOUND
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QT_END_NAMESPACE
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#endif // QSOUND_P_H
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