0
|
1 |
/****************************************************************************
|
|
2 |
**
|
|
3 |
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|
4 |
** All rights reserved.
|
|
5 |
** Contact: Nokia Corporation (qt-info@nokia.com)
|
|
6 |
**
|
|
7 |
** This file is part of the QtGui module of the Qt Toolkit.
|
|
8 |
**
|
|
9 |
** $QT_BEGIN_LICENSE:LGPL$
|
|
10 |
** No Commercial Usage
|
|
11 |
** This file contains pre-release code and may not be distributed.
|
|
12 |
** You may use this file in accordance with the terms and conditions
|
|
13 |
** contained in the Technology Preview License Agreement accompanying
|
|
14 |
** this package.
|
|
15 |
**
|
|
16 |
** GNU Lesser General Public License Usage
|
|
17 |
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
18 |
** General Public License version 2.1 as published by the Free Software
|
|
19 |
** Foundation and appearing in the file LICENSE.LGPL included in the
|
|
20 |
** packaging of this file. Please review the following information to
|
|
21 |
** ensure the GNU Lesser General Public License version 2.1 requirements
|
|
22 |
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
23 |
**
|
|
24 |
** In addition, as a special exception, Nokia gives you certain additional
|
|
25 |
** rights. These rights are described in the Nokia Qt LGPL Exception
|
|
26 |
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
27 |
**
|
|
28 |
** If you have questions regarding the use of this file, please contact
|
|
29 |
** Nokia at qt-info@nokia.com.
|
|
30 |
**
|
|
31 |
**
|
|
32 |
**
|
|
33 |
**
|
|
34 |
**
|
|
35 |
**
|
|
36 |
**
|
|
37 |
**
|
|
38 |
** $QT_END_LICENSE$
|
|
39 |
**
|
|
40 |
****************************************************************************/
|
|
41 |
|
|
42 |
#ifndef QMATRIX4X4_H
|
|
43 |
#define QMATRIX4X4_H
|
|
44 |
|
|
45 |
#include <QtGui/qvector3d.h>
|
|
46 |
#include <QtGui/qvector4d.h>
|
|
47 |
#include <QtGui/qquaternion.h>
|
|
48 |
#include <QtGui/qgenericmatrix.h>
|
|
49 |
#include <QtCore/qrect.h>
|
|
50 |
|
|
51 |
QT_BEGIN_HEADER
|
|
52 |
|
|
53 |
QT_BEGIN_NAMESPACE
|
|
54 |
|
|
55 |
QT_MODULE(Gui)
|
|
56 |
|
|
57 |
#ifndef QT_NO_MATRIX4X4
|
|
58 |
|
|
59 |
class QMatrix;
|
|
60 |
class QTransform;
|
|
61 |
class QVariant;
|
|
62 |
|
|
63 |
class Q_GUI_EXPORT QMatrix4x4
|
|
64 |
{
|
|
65 |
public:
|
|
66 |
inline QMatrix4x4() { setIdentity(); }
|
|
67 |
explicit QMatrix4x4(const qreal *values);
|
|
68 |
inline QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14,
|
|
69 |
qreal m21, qreal m22, qreal m23, qreal m24,
|
|
70 |
qreal m31, qreal m32, qreal m33, qreal m34,
|
|
71 |
qreal m41, qreal m42, qreal m43, qreal m44);
|
|
72 |
#if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC)
|
|
73 |
template <int N, int M>
|
|
74 |
explicit QMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix);
|
|
75 |
#endif
|
|
76 |
QMatrix4x4(const qreal *values, int cols, int rows);
|
|
77 |
QMatrix4x4(const QTransform& transform);
|
|
78 |
QMatrix4x4(const QMatrix& matrix);
|
|
79 |
|
|
80 |
inline const qreal& operator()(int row, int column) const;
|
|
81 |
inline qreal& operator()(int row, int column);
|
|
82 |
|
|
83 |
inline QVector4D column(int index) const;
|
|
84 |
inline void setColumn(int index, const QVector4D& value);
|
|
85 |
|
|
86 |
inline QVector4D row(int index) const;
|
|
87 |
inline void setRow(int index, const QVector4D& value);
|
|
88 |
|
|
89 |
inline bool isIdentity() const;
|
|
90 |
inline void setIdentity();
|
|
91 |
|
|
92 |
inline void fill(qreal value);
|
|
93 |
|
|
94 |
qreal determinant() const;
|
|
95 |
QMatrix4x4 inverted(bool *invertible = 0) const;
|
|
96 |
QMatrix4x4 transposed() const;
|
|
97 |
QMatrix3x3 normalMatrix() const;
|
|
98 |
|
|
99 |
inline QMatrix4x4& operator+=(const QMatrix4x4& other);
|
|
100 |
inline QMatrix4x4& operator-=(const QMatrix4x4& other);
|
|
101 |
inline QMatrix4x4& operator*=(const QMatrix4x4& other);
|
|
102 |
inline QMatrix4x4& operator*=(qreal factor);
|
|
103 |
QMatrix4x4& operator/=(qreal divisor);
|
|
104 |
inline bool operator==(const QMatrix4x4& other) const;
|
|
105 |
inline bool operator!=(const QMatrix4x4& other) const;
|
|
106 |
|
|
107 |
friend QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2);
|
|
108 |
friend QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2);
|
|
109 |
friend QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2);
|
|
110 |
#ifndef QT_NO_VECTOR3D
|
|
111 |
friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector);
|
|
112 |
friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix);
|
|
113 |
#endif
|
|
114 |
#ifndef QT_NO_VECTOR4D
|
|
115 |
friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
|
|
116 |
friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
|
|
117 |
#endif
|
|
118 |
friend QPoint operator*(const QPoint& point, const QMatrix4x4& matrix);
|
|
119 |
friend QPointF operator*(const QPointF& point, const QMatrix4x4& matrix);
|
|
120 |
friend QMatrix4x4 operator-(const QMatrix4x4& matrix);
|
|
121 |
friend QPoint operator*(const QMatrix4x4& matrix, const QPoint& point);
|
|
122 |
friend QPointF operator*(const QMatrix4x4& matrix, const QPointF& point);
|
|
123 |
friend QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix);
|
|
124 |
friend QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor);
|
|
125 |
friend Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor);
|
|
126 |
|
|
127 |
friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2);
|
|
128 |
|
|
129 |
#ifndef QT_NO_VECTOR3D
|
|
130 |
QMatrix4x4& scale(const QVector3D& vector);
|
|
131 |
QMatrix4x4& translate(const QVector3D& vector);
|
|
132 |
QMatrix4x4& rotate(qreal angle, const QVector3D& vector);
|
|
133 |
#endif
|
|
134 |
QMatrix4x4& scale(qreal x, qreal y);
|
|
135 |
QMatrix4x4& scale(qreal x, qreal y, qreal z);
|
|
136 |
QMatrix4x4& scale(qreal factor);
|
|
137 |
QMatrix4x4& translate(qreal x, qreal y);
|
|
138 |
QMatrix4x4& translate(qreal x, qreal y, qreal z);
|
|
139 |
QMatrix4x4& rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f);
|
|
140 |
#ifndef QT_NO_QUATERNION
|
|
141 |
QMatrix4x4& rotate(const QQuaternion& quaternion);
|
|
142 |
#endif
|
|
143 |
|
|
144 |
#ifndef QT_NO_VECTOR3D
|
|
145 |
void extractAxisRotation(qreal &angle, QVector3D &axis) const;
|
|
146 |
QVector3D extractTranslation() const;
|
|
147 |
#endif
|
|
148 |
|
|
149 |
QMatrix4x4& ortho(const QRect& rect);
|
|
150 |
QMatrix4x4& ortho(const QRectF& rect);
|
|
151 |
QMatrix4x4& ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
|
|
152 |
QMatrix4x4& frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
|
|
153 |
QMatrix4x4& perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane);
|
|
154 |
#ifndef QT_NO_VECTOR3D
|
|
155 |
QMatrix4x4& lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up);
|
|
156 |
#endif
|
|
157 |
QMatrix4x4& flipCoordinates();
|
|
158 |
|
|
159 |
void toValueArray(qreal *values) const;
|
|
160 |
|
|
161 |
QMatrix toAffine() const;
|
|
162 |
QTransform toTransform(qreal distanceToPlane = 1024.0f) const;
|
|
163 |
|
|
164 |
QPoint map(const QPoint& point) const;
|
|
165 |
QPointF map(const QPointF& point) const;
|
|
166 |
#ifndef QT_NO_VECTOR3D
|
|
167 |
QVector3D map(const QVector3D& point) const;
|
|
168 |
QVector3D mapVector(const QVector3D& vector) const;
|
|
169 |
#endif
|
|
170 |
#ifndef QT_NO_VECTOR4D
|
|
171 |
QVector4D map(const QVector4D& point) const;
|
|
172 |
#endif
|
|
173 |
QRect mapRect(const QRect& rect) const;
|
|
174 |
QRectF mapRect(const QRectF& rect) const;
|
|
175 |
|
|
176 |
#if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC)
|
|
177 |
template <int N, int M>
|
|
178 |
QGenericMatrix<N, M, qreal> toGenericMatrix() const;
|
|
179 |
#endif
|
|
180 |
|
|
181 |
inline qreal *data();
|
|
182 |
inline const qreal *data() const { return m[0]; }
|
|
183 |
inline const qreal *constData() const { return m[0]; }
|
|
184 |
|
|
185 |
void inferSpecialType();
|
|
186 |
|
|
187 |
operator QVariant() const;
|
|
188 |
|
|
189 |
#ifndef QT_NO_DEBUG_STREAM
|
|
190 |
friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m);
|
|
191 |
#endif
|
|
192 |
|
|
193 |
private:
|
|
194 |
qreal m[4][4]; // Column-major order to match OpenGL.
|
|
195 |
int flagBits; // Flag bits from the enum below.
|
|
196 |
|
|
197 |
enum {
|
|
198 |
Identity = 0x0001, // Identity matrix
|
|
199 |
General = 0x0002, // General matrix, unknown contents
|
|
200 |
Translation = 0x0004, // Contains a simple translation
|
|
201 |
Scale = 0x0008, // Contains a simple scale
|
|
202 |
Rotation = 0x0010 // Contains a simple rotation
|
|
203 |
};
|
|
204 |
|
|
205 |
// Construct without initializing identity matrix.
|
|
206 |
QMatrix4x4(int) { flagBits = General; }
|
|
207 |
|
|
208 |
QMatrix4x4 orthonormalInverse() const;
|
|
209 |
};
|
|
210 |
|
|
211 |
inline QMatrix4x4::QMatrix4x4
|
|
212 |
(qreal m11, qreal m12, qreal m13, qreal m14,
|
|
213 |
qreal m21, qreal m22, qreal m23, qreal m24,
|
|
214 |
qreal m31, qreal m32, qreal m33, qreal m34,
|
|
215 |
qreal m41, qreal m42, qreal m43, qreal m44)
|
|
216 |
{
|
|
217 |
m[0][0] = m11; m[0][1] = m21; m[0][2] = m31; m[0][3] = m41;
|
|
218 |
m[1][0] = m12; m[1][1] = m22; m[1][2] = m32; m[1][3] = m42;
|
|
219 |
m[2][0] = m13; m[2][1] = m23; m[2][2] = m33; m[2][3] = m43;
|
|
220 |
m[3][0] = m14; m[3][1] = m24; m[3][2] = m34; m[3][3] = m44;
|
|
221 |
flagBits = General;
|
|
222 |
}
|
|
223 |
|
|
224 |
#if !defined(QT_NO_MEMBER_TEMPLATES)
|
|
225 |
|
|
226 |
template <int N, int M>
|
|
227 |
Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4
|
|
228 |
(const QGenericMatrix<N, M, qreal>& matrix)
|
|
229 |
{
|
|
230 |
const qreal *values = matrix.constData();
|
|
231 |
for (int matrixCol = 0; matrixCol < 4; ++matrixCol) {
|
|
232 |
for (int matrixRow = 0; matrixRow < 4; ++matrixRow) {
|
|
233 |
if (matrixCol < N && matrixRow < M)
|
|
234 |
m[matrixCol][matrixRow] = values[matrixCol * M + matrixRow];
|
|
235 |
else if (matrixCol == matrixRow)
|
|
236 |
m[matrixCol][matrixRow] = 1.0f;
|
|
237 |
else
|
|
238 |
m[matrixCol][matrixRow] = 0.0f;
|
|
239 |
}
|
|
240 |
}
|
|
241 |
flagBits = General;
|
|
242 |
}
|
|
243 |
|
|
244 |
template <int N, int M>
|
|
245 |
QGenericMatrix<N, M, qreal> QMatrix4x4::toGenericMatrix() const
|
|
246 |
{
|
|
247 |
QGenericMatrix<N, M, qreal> result;
|
|
248 |
qreal *values = result.data();
|
|
249 |
for (int matrixCol = 0; matrixCol < N; ++matrixCol) {
|
|
250 |
for (int matrixRow = 0; matrixRow < M; ++matrixRow) {
|
|
251 |
if (matrixCol < 4 && matrixRow < 4)
|
|
252 |
values[matrixCol * M + matrixRow] = m[matrixCol][matrixRow];
|
|
253 |
else if (matrixCol == matrixRow)
|
|
254 |
values[matrixCol * M + matrixRow] = 1.0f;
|
|
255 |
else
|
|
256 |
values[matrixCol * M + matrixRow] = 0.0f;
|
|
257 |
}
|
|
258 |
}
|
|
259 |
return result;
|
|
260 |
}
|
|
261 |
|
|
262 |
#endif
|
|
263 |
|
|
264 |
inline const qreal& QMatrix4x4::operator()(int aRow, int aColumn) const
|
|
265 |
{
|
|
266 |
Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4);
|
|
267 |
return m[aColumn][aRow];
|
|
268 |
}
|
|
269 |
|
|
270 |
inline qreal& QMatrix4x4::operator()(int aRow, int aColumn)
|
|
271 |
{
|
|
272 |
Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4);
|
|
273 |
flagBits = General;
|
|
274 |
return m[aColumn][aRow];
|
|
275 |
}
|
|
276 |
|
|
277 |
inline QVector4D QMatrix4x4::column(int index) const
|
|
278 |
{
|
|
279 |
Q_ASSERT(index >= 0 && index < 4);
|
|
280 |
return QVector4D(m[index][0], m[index][1], m[index][2], m[index][3]);
|
|
281 |
}
|
|
282 |
|
|
283 |
inline void QMatrix4x4::setColumn(int index, const QVector4D& value)
|
|
284 |
{
|
|
285 |
Q_ASSERT(index >= 0 && index < 4);
|
|
286 |
m[index][0] = value.x();
|
|
287 |
m[index][1] = value.y();
|
|
288 |
m[index][2] = value.z();
|
|
289 |
m[index][3] = value.w();
|
|
290 |
flagBits = General;
|
|
291 |
}
|
|
292 |
|
|
293 |
inline QVector4D QMatrix4x4::row(int index) const
|
|
294 |
{
|
|
295 |
Q_ASSERT(index >= 0 && index < 4);
|
|
296 |
return QVector4D(m[0][index], m[1][index], m[2][index], m[3][index]);
|
|
297 |
}
|
|
298 |
|
|
299 |
inline void QMatrix4x4::setRow(int index, const QVector4D& value)
|
|
300 |
{
|
|
301 |
Q_ASSERT(index >= 0 && index < 4);
|
|
302 |
m[0][index] = value.x();
|
|
303 |
m[1][index] = value.y();
|
|
304 |
m[2][index] = value.z();
|
|
305 |
m[3][index] = value.w();
|
|
306 |
flagBits = General;
|
|
307 |
}
|
|
308 |
|
|
309 |
Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor);
|
|
310 |
|
|
311 |
inline bool QMatrix4x4::isIdentity() const
|
|
312 |
{
|
|
313 |
if (flagBits == Identity)
|
|
314 |
return true;
|
|
315 |
if (m[0][0] != 1.0f || m[0][1] != 0.0f || m[0][2] != 0.0f)
|
|
316 |
return false;
|
|
317 |
if (m[0][3] != 0.0f || m[1][0] != 0.0f || m[1][1] != 1.0f)
|
|
318 |
return false;
|
|
319 |
if (m[1][2] != 0.0f || m[1][3] != 0.0f || m[2][0] != 0.0f)
|
|
320 |
return false;
|
|
321 |
if (m[2][1] != 0.0f || m[2][2] != 1.0f || m[2][3] != 0.0f)
|
|
322 |
return false;
|
|
323 |
if (m[3][0] != 0.0f || m[3][1] != 0.0f || m[3][2] != 0.0f)
|
|
324 |
return false;
|
|
325 |
return (m[3][3] == 1.0f);
|
|
326 |
}
|
|
327 |
|
|
328 |
inline void QMatrix4x4::setIdentity()
|
|
329 |
{
|
|
330 |
m[0][0] = 1.0f;
|
|
331 |
m[0][1] = 0.0f;
|
|
332 |
m[0][2] = 0.0f;
|
|
333 |
m[0][3] = 0.0f;
|
|
334 |
m[1][0] = 0.0f;
|
|
335 |
m[1][1] = 1.0f;
|
|
336 |
m[1][2] = 0.0f;
|
|
337 |
m[1][3] = 0.0f;
|
|
338 |
m[2][0] = 0.0f;
|
|
339 |
m[2][1] = 0.0f;
|
|
340 |
m[2][2] = 1.0f;
|
|
341 |
m[2][3] = 0.0f;
|
|
342 |
m[3][0] = 0.0f;
|
|
343 |
m[3][1] = 0.0f;
|
|
344 |
m[3][2] = 0.0f;
|
|
345 |
m[3][3] = 1.0f;
|
|
346 |
flagBits = Identity;
|
|
347 |
}
|
|
348 |
|
|
349 |
inline void QMatrix4x4::fill(qreal value)
|
|
350 |
{
|
|
351 |
m[0][0] = value;
|
|
352 |
m[0][1] = value;
|
|
353 |
m[0][2] = value;
|
|
354 |
m[0][3] = value;
|
|
355 |
m[1][0] = value;
|
|
356 |
m[1][1] = value;
|
|
357 |
m[1][2] = value;
|
|
358 |
m[1][3] = value;
|
|
359 |
m[2][0] = value;
|
|
360 |
m[2][1] = value;
|
|
361 |
m[2][2] = value;
|
|
362 |
m[2][3] = value;
|
|
363 |
m[3][0] = value;
|
|
364 |
m[3][1] = value;
|
|
365 |
m[3][2] = value;
|
|
366 |
m[3][3] = value;
|
|
367 |
flagBits = General;
|
|
368 |
}
|
|
369 |
|
|
370 |
inline QMatrix4x4& QMatrix4x4::operator+=(const QMatrix4x4& other)
|
|
371 |
{
|
|
372 |
m[0][0] += other.m[0][0];
|
|
373 |
m[0][1] += other.m[0][1];
|
|
374 |
m[0][2] += other.m[0][2];
|
|
375 |
m[0][3] += other.m[0][3];
|
|
376 |
m[1][0] += other.m[1][0];
|
|
377 |
m[1][1] += other.m[1][1];
|
|
378 |
m[1][2] += other.m[1][2];
|
|
379 |
m[1][3] += other.m[1][3];
|
|
380 |
m[2][0] += other.m[2][0];
|
|
381 |
m[2][1] += other.m[2][1];
|
|
382 |
m[2][2] += other.m[2][2];
|
|
383 |
m[2][3] += other.m[2][3];
|
|
384 |
m[3][0] += other.m[3][0];
|
|
385 |
m[3][1] += other.m[3][1];
|
|
386 |
m[3][2] += other.m[3][2];
|
|
387 |
m[3][3] += other.m[3][3];
|
|
388 |
flagBits = General;
|
|
389 |
return *this;
|
|
390 |
}
|
|
391 |
|
|
392 |
inline QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other)
|
|
393 |
{
|
|
394 |
m[0][0] -= other.m[0][0];
|
|
395 |
m[0][1] -= other.m[0][1];
|
|
396 |
m[0][2] -= other.m[0][2];
|
|
397 |
m[0][3] -= other.m[0][3];
|
|
398 |
m[1][0] -= other.m[1][0];
|
|
399 |
m[1][1] -= other.m[1][1];
|
|
400 |
m[1][2] -= other.m[1][2];
|
|
401 |
m[1][3] -= other.m[1][3];
|
|
402 |
m[2][0] -= other.m[2][0];
|
|
403 |
m[2][1] -= other.m[2][1];
|
|
404 |
m[2][2] -= other.m[2][2];
|
|
405 |
m[2][3] -= other.m[2][3];
|
|
406 |
m[3][0] -= other.m[3][0];
|
|
407 |
m[3][1] -= other.m[3][1];
|
|
408 |
m[3][2] -= other.m[3][2];
|
|
409 |
m[3][3] -= other.m[3][3];
|
|
410 |
flagBits = General;
|
|
411 |
return *this;
|
|
412 |
}
|
|
413 |
|
|
414 |
inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& other)
|
|
415 |
{
|
|
416 |
if (flagBits == Identity) {
|
|
417 |
*this = other;
|
|
418 |
return *this;
|
|
419 |
} else if (other.flagBits == Identity) {
|
|
420 |
return *this;
|
|
421 |
} else {
|
|
422 |
*this = *this * other;
|
|
423 |
return *this;
|
|
424 |
}
|
|
425 |
}
|
|
426 |
|
|
427 |
inline QMatrix4x4& QMatrix4x4::operator*=(qreal factor)
|
|
428 |
{
|
|
429 |
m[0][0] *= factor;
|
|
430 |
m[0][1] *= factor;
|
|
431 |
m[0][2] *= factor;
|
|
432 |
m[0][3] *= factor;
|
|
433 |
m[1][0] *= factor;
|
|
434 |
m[1][1] *= factor;
|
|
435 |
m[1][2] *= factor;
|
|
436 |
m[1][3] *= factor;
|
|
437 |
m[2][0] *= factor;
|
|
438 |
m[2][1] *= factor;
|
|
439 |
m[2][2] *= factor;
|
|
440 |
m[2][3] *= factor;
|
|
441 |
m[3][0] *= factor;
|
|
442 |
m[3][1] *= factor;
|
|
443 |
m[3][2] *= factor;
|
|
444 |
m[3][3] *= factor;
|
|
445 |
flagBits = General;
|
|
446 |
return *this;
|
|
447 |
}
|
|
448 |
|
|
449 |
inline bool QMatrix4x4::operator==(const QMatrix4x4& other) const
|
|
450 |
{
|
|
451 |
return m[0][0] == other.m[0][0] &&
|
|
452 |
m[0][1] == other.m[0][1] &&
|
|
453 |
m[0][2] == other.m[0][2] &&
|
|
454 |
m[0][3] == other.m[0][3] &&
|
|
455 |
m[1][0] == other.m[1][0] &&
|
|
456 |
m[1][1] == other.m[1][1] &&
|
|
457 |
m[1][2] == other.m[1][2] &&
|
|
458 |
m[1][3] == other.m[1][3] &&
|
|
459 |
m[2][0] == other.m[2][0] &&
|
|
460 |
m[2][1] == other.m[2][1] &&
|
|
461 |
m[2][2] == other.m[2][2] &&
|
|
462 |
m[2][3] == other.m[2][3] &&
|
|
463 |
m[3][0] == other.m[3][0] &&
|
|
464 |
m[3][1] == other.m[3][1] &&
|
|
465 |
m[3][2] == other.m[3][2] &&
|
|
466 |
m[3][3] == other.m[3][3];
|
|
467 |
}
|
|
468 |
|
|
469 |
inline bool QMatrix4x4::operator!=(const QMatrix4x4& other) const
|
|
470 |
{
|
|
471 |
return m[0][0] != other.m[0][0] ||
|
|
472 |
m[0][1] != other.m[0][1] ||
|
|
473 |
m[0][2] != other.m[0][2] ||
|
|
474 |
m[0][3] != other.m[0][3] ||
|
|
475 |
m[1][0] != other.m[1][0] ||
|
|
476 |
m[1][1] != other.m[1][1] ||
|
|
477 |
m[1][2] != other.m[1][2] ||
|
|
478 |
m[1][3] != other.m[1][3] ||
|
|
479 |
m[2][0] != other.m[2][0] ||
|
|
480 |
m[2][1] != other.m[2][1] ||
|
|
481 |
m[2][2] != other.m[2][2] ||
|
|
482 |
m[2][3] != other.m[2][3] ||
|
|
483 |
m[3][0] != other.m[3][0] ||
|
|
484 |
m[3][1] != other.m[3][1] ||
|
|
485 |
m[3][2] != other.m[3][2] ||
|
|
486 |
m[3][3] != other.m[3][3];
|
|
487 |
}
|
|
488 |
|
|
489 |
inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
|
490 |
{
|
|
491 |
QMatrix4x4 m(1);
|
|
492 |
m.m[0][0] = m1.m[0][0] + m2.m[0][0];
|
|
493 |
m.m[0][1] = m1.m[0][1] + m2.m[0][1];
|
|
494 |
m.m[0][2] = m1.m[0][2] + m2.m[0][2];
|
|
495 |
m.m[0][3] = m1.m[0][3] + m2.m[0][3];
|
|
496 |
m.m[1][0] = m1.m[1][0] + m2.m[1][0];
|
|
497 |
m.m[1][1] = m1.m[1][1] + m2.m[1][1];
|
|
498 |
m.m[1][2] = m1.m[1][2] + m2.m[1][2];
|
|
499 |
m.m[1][3] = m1.m[1][3] + m2.m[1][3];
|
|
500 |
m.m[2][0] = m1.m[2][0] + m2.m[2][0];
|
|
501 |
m.m[2][1] = m1.m[2][1] + m2.m[2][1];
|
|
502 |
m.m[2][2] = m1.m[2][2] + m2.m[2][2];
|
|
503 |
m.m[2][3] = m1.m[2][3] + m2.m[2][3];
|
|
504 |
m.m[3][0] = m1.m[3][0] + m2.m[3][0];
|
|
505 |
m.m[3][1] = m1.m[3][1] + m2.m[3][1];
|
|
506 |
m.m[3][2] = m1.m[3][2] + m2.m[3][2];
|
|
507 |
m.m[3][3] = m1.m[3][3] + m2.m[3][3];
|
|
508 |
return m;
|
|
509 |
}
|
|
510 |
|
|
511 |
inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
|
512 |
{
|
|
513 |
QMatrix4x4 m(1);
|
|
514 |
m.m[0][0] = m1.m[0][0] - m2.m[0][0];
|
|
515 |
m.m[0][1] = m1.m[0][1] - m2.m[0][1];
|
|
516 |
m.m[0][2] = m1.m[0][2] - m2.m[0][2];
|
|
517 |
m.m[0][3] = m1.m[0][3] - m2.m[0][3];
|
|
518 |
m.m[1][0] = m1.m[1][0] - m2.m[1][0];
|
|
519 |
m.m[1][1] = m1.m[1][1] - m2.m[1][1];
|
|
520 |
m.m[1][2] = m1.m[1][2] - m2.m[1][2];
|
|
521 |
m.m[1][3] = m1.m[1][3] - m2.m[1][3];
|
|
522 |
m.m[2][0] = m1.m[2][0] - m2.m[2][0];
|
|
523 |
m.m[2][1] = m1.m[2][1] - m2.m[2][1];
|
|
524 |
m.m[2][2] = m1.m[2][2] - m2.m[2][2];
|
|
525 |
m.m[2][3] = m1.m[2][3] - m2.m[2][3];
|
|
526 |
m.m[3][0] = m1.m[3][0] - m2.m[3][0];
|
|
527 |
m.m[3][1] = m1.m[3][1] - m2.m[3][1];
|
|
528 |
m.m[3][2] = m1.m[3][2] - m2.m[3][2];
|
|
529 |
m.m[3][3] = m1.m[3][3] - m2.m[3][3];
|
|
530 |
return m;
|
|
531 |
}
|
|
532 |
|
|
533 |
inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
|
534 |
{
|
|
535 |
if (m1.flagBits == QMatrix4x4::Identity)
|
|
536 |
return m2;
|
|
537 |
else if (m2.flagBits == QMatrix4x4::Identity)
|
|
538 |
return m1;
|
|
539 |
|
|
540 |
QMatrix4x4 m(1);
|
|
541 |
m.m[0][0] = m1.m[0][0] * m2.m[0][0] +
|
|
542 |
m1.m[1][0] * m2.m[0][1] +
|
|
543 |
m1.m[2][0] * m2.m[0][2] +
|
|
544 |
m1.m[3][0] * m2.m[0][3];
|
|
545 |
m.m[0][1] = m1.m[0][1] * m2.m[0][0] +
|
|
546 |
m1.m[1][1] * m2.m[0][1] +
|
|
547 |
m1.m[2][1] * m2.m[0][2] +
|
|
548 |
m1.m[3][1] * m2.m[0][3];
|
|
549 |
m.m[0][2] = m1.m[0][2] * m2.m[0][0] +
|
|
550 |
m1.m[1][2] * m2.m[0][1] +
|
|
551 |
m1.m[2][2] * m2.m[0][2] +
|
|
552 |
m1.m[3][2] * m2.m[0][3];
|
|
553 |
m.m[0][3] = m1.m[0][3] * m2.m[0][0] +
|
|
554 |
m1.m[1][3] * m2.m[0][1] +
|
|
555 |
m1.m[2][3] * m2.m[0][2] +
|
|
556 |
m1.m[3][3] * m2.m[0][3];
|
|
557 |
m.m[1][0] = m1.m[0][0] * m2.m[1][0] +
|
|
558 |
m1.m[1][0] * m2.m[1][1] +
|
|
559 |
m1.m[2][0] * m2.m[1][2] +
|
|
560 |
m1.m[3][0] * m2.m[1][3];
|
|
561 |
m.m[1][1] = m1.m[0][1] * m2.m[1][0] +
|
|
562 |
m1.m[1][1] * m2.m[1][1] +
|
|
563 |
m1.m[2][1] * m2.m[1][2] +
|
|
564 |
m1.m[3][1] * m2.m[1][3];
|
|
565 |
m.m[1][2] = m1.m[0][2] * m2.m[1][0] +
|
|
566 |
m1.m[1][2] * m2.m[1][1] +
|
|
567 |
m1.m[2][2] * m2.m[1][2] +
|
|
568 |
m1.m[3][2] * m2.m[1][3];
|
|
569 |
m.m[1][3] = m1.m[0][3] * m2.m[1][0] +
|
|
570 |
m1.m[1][3] * m2.m[1][1] +
|
|
571 |
m1.m[2][3] * m2.m[1][2] +
|
|
572 |
m1.m[3][3] * m2.m[1][3];
|
|
573 |
m.m[2][0] = m1.m[0][0] * m2.m[2][0] +
|
|
574 |
m1.m[1][0] * m2.m[2][1] +
|
|
575 |
m1.m[2][0] * m2.m[2][2] +
|
|
576 |
m1.m[3][0] * m2.m[2][3];
|
|
577 |
m.m[2][1] = m1.m[0][1] * m2.m[2][0] +
|
|
578 |
m1.m[1][1] * m2.m[2][1] +
|
|
579 |
m1.m[2][1] * m2.m[2][2] +
|
|
580 |
m1.m[3][1] * m2.m[2][3];
|
|
581 |
m.m[2][2] = m1.m[0][2] * m2.m[2][0] +
|
|
582 |
m1.m[1][2] * m2.m[2][1] +
|
|
583 |
m1.m[2][2] * m2.m[2][2] +
|
|
584 |
m1.m[3][2] * m2.m[2][3];
|
|
585 |
m.m[2][3] = m1.m[0][3] * m2.m[2][0] +
|
|
586 |
m1.m[1][3] * m2.m[2][1] +
|
|
587 |
m1.m[2][3] * m2.m[2][2] +
|
|
588 |
m1.m[3][3] * m2.m[2][3];
|
|
589 |
m.m[3][0] = m1.m[0][0] * m2.m[3][0] +
|
|
590 |
m1.m[1][0] * m2.m[3][1] +
|
|
591 |
m1.m[2][0] * m2.m[3][2] +
|
|
592 |
m1.m[3][0] * m2.m[3][3];
|
|
593 |
m.m[3][1] = m1.m[0][1] * m2.m[3][0] +
|
|
594 |
m1.m[1][1] * m2.m[3][1] +
|
|
595 |
m1.m[2][1] * m2.m[3][2] +
|
|
596 |
m1.m[3][1] * m2.m[3][3];
|
|
597 |
m.m[3][2] = m1.m[0][2] * m2.m[3][0] +
|
|
598 |
m1.m[1][2] * m2.m[3][1] +
|
|
599 |
m1.m[2][2] * m2.m[3][2] +
|
|
600 |
m1.m[3][2] * m2.m[3][3];
|
|
601 |
m.m[3][3] = m1.m[0][3] * m2.m[3][0] +
|
|
602 |
m1.m[1][3] * m2.m[3][1] +
|
|
603 |
m1.m[2][3] * m2.m[3][2] +
|
|
604 |
m1.m[3][3] * m2.m[3][3];
|
|
605 |
return m;
|
|
606 |
}
|
|
607 |
|
|
608 |
#ifndef QT_NO_VECTOR3D
|
|
609 |
|
|
610 |
inline QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix)
|
|
611 |
{
|
|
612 |
qreal x, y, z, w;
|
|
613 |
x = vector.x() * matrix.m[0][0] +
|
|
614 |
vector.y() * matrix.m[0][1] +
|
|
615 |
vector.z() * matrix.m[0][2] +
|
|
616 |
matrix.m[0][3];
|
|
617 |
y = vector.x() * matrix.m[1][0] +
|
|
618 |
vector.y() * matrix.m[1][1] +
|
|
619 |
vector.z() * matrix.m[1][2] +
|
|
620 |
matrix.m[1][3];
|
|
621 |
z = vector.x() * matrix.m[2][0] +
|
|
622 |
vector.y() * matrix.m[2][1] +
|
|
623 |
vector.z() * matrix.m[2][2] +
|
|
624 |
matrix.m[2][3];
|
|
625 |
w = vector.x() * matrix.m[3][0] +
|
|
626 |
vector.y() * matrix.m[3][1] +
|
|
627 |
vector.z() * matrix.m[3][2] +
|
|
628 |
matrix.m[3][3];
|
|
629 |
if (w == 1.0f)
|
|
630 |
return QVector3D(x, y, z);
|
|
631 |
else
|
|
632 |
return QVector3D(x / w, y / w, z / w);
|
|
633 |
}
|
|
634 |
|
|
635 |
inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector)
|
|
636 |
{
|
|
637 |
qreal x, y, z, w;
|
|
638 |
if (matrix.flagBits == QMatrix4x4::Identity) {
|
|
639 |
return vector;
|
|
640 |
} else if (matrix.flagBits == QMatrix4x4::Translation) {
|
|
641 |
return QVector3D(vector.x() + matrix.m[3][0],
|
|
642 |
vector.y() + matrix.m[3][1],
|
|
643 |
vector.z() + matrix.m[3][2]);
|
|
644 |
} else if (matrix.flagBits ==
|
|
645 |
(QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
|
646 |
return QVector3D(vector.x() * matrix.m[0][0] + matrix.m[3][0],
|
|
647 |
vector.y() * matrix.m[1][1] + matrix.m[3][1],
|
|
648 |
vector.z() * matrix.m[2][2] + matrix.m[3][2]);
|
|
649 |
} else if (matrix.flagBits == QMatrix4x4::Scale) {
|
|
650 |
return QVector3D(vector.x() * matrix.m[0][0],
|
|
651 |
vector.y() * matrix.m[1][1],
|
|
652 |
vector.z() * matrix.m[2][2]);
|
|
653 |
} else {
|
|
654 |
x = vector.x() * matrix.m[0][0] +
|
|
655 |
vector.y() * matrix.m[1][0] +
|
|
656 |
vector.z() * matrix.m[2][0] +
|
|
657 |
matrix.m[3][0];
|
|
658 |
y = vector.x() * matrix.m[0][1] +
|
|
659 |
vector.y() * matrix.m[1][1] +
|
|
660 |
vector.z() * matrix.m[2][1] +
|
|
661 |
matrix.m[3][1];
|
|
662 |
z = vector.x() * matrix.m[0][2] +
|
|
663 |
vector.y() * matrix.m[1][2] +
|
|
664 |
vector.z() * matrix.m[2][2] +
|
|
665 |
matrix.m[3][2];
|
|
666 |
w = vector.x() * matrix.m[0][3] +
|
|
667 |
vector.y() * matrix.m[1][3] +
|
|
668 |
vector.z() * matrix.m[2][3] +
|
|
669 |
matrix.m[3][3];
|
|
670 |
if (w == 1.0f)
|
|
671 |
return QVector3D(x, y, z);
|
|
672 |
else
|
|
673 |
return QVector3D(x / w, y / w, z / w);
|
|
674 |
}
|
|
675 |
}
|
|
676 |
|
|
677 |
#endif
|
|
678 |
|
|
679 |
#ifndef QT_NO_VECTOR4D
|
|
680 |
|
|
681 |
inline QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix)
|
|
682 |
{
|
|
683 |
qreal x, y, z, w;
|
|
684 |
x = vector.x() * matrix.m[0][0] +
|
|
685 |
vector.y() * matrix.m[0][1] +
|
|
686 |
vector.z() * matrix.m[0][2] +
|
|
687 |
vector.w() * matrix.m[0][3];
|
|
688 |
y = vector.x() * matrix.m[1][0] +
|
|
689 |
vector.y() * matrix.m[1][1] +
|
|
690 |
vector.z() * matrix.m[1][2] +
|
|
691 |
vector.w() * matrix.m[1][3];
|
|
692 |
z = vector.x() * matrix.m[2][0] +
|
|
693 |
vector.y() * matrix.m[2][1] +
|
|
694 |
vector.z() * matrix.m[2][2] +
|
|
695 |
vector.w() * matrix.m[2][3];
|
|
696 |
w = vector.x() * matrix.m[3][0] +
|
|
697 |
vector.y() * matrix.m[3][1] +
|
|
698 |
vector.z() * matrix.m[3][2] +
|
|
699 |
vector.w() * matrix.m[3][3];
|
|
700 |
return QVector4D(x, y, z, w);
|
|
701 |
}
|
|
702 |
|
|
703 |
inline QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector)
|
|
704 |
{
|
|
705 |
qreal x, y, z, w;
|
|
706 |
x = vector.x() * matrix.m[0][0] +
|
|
707 |
vector.y() * matrix.m[1][0] +
|
|
708 |
vector.z() * matrix.m[2][0] +
|
|
709 |
vector.w() * matrix.m[3][0];
|
|
710 |
y = vector.x() * matrix.m[0][1] +
|
|
711 |
vector.y() * matrix.m[1][1] +
|
|
712 |
vector.z() * matrix.m[2][1] +
|
|
713 |
vector.w() * matrix.m[3][1];
|
|
714 |
z = vector.x() * matrix.m[0][2] +
|
|
715 |
vector.y() * matrix.m[1][2] +
|
|
716 |
vector.z() * matrix.m[2][2] +
|
|
717 |
vector.w() * matrix.m[3][2];
|
|
718 |
w = vector.x() * matrix.m[0][3] +
|
|
719 |
vector.y() * matrix.m[1][3] +
|
|
720 |
vector.z() * matrix.m[2][3] +
|
|
721 |
vector.w() * matrix.m[3][3];
|
|
722 |
return QVector4D(x, y, z, w);
|
|
723 |
}
|
|
724 |
|
|
725 |
#endif
|
|
726 |
|
|
727 |
inline QPoint operator*(const QPoint& point, const QMatrix4x4& matrix)
|
|
728 |
{
|
|
729 |
qreal xin, yin;
|
|
730 |
qreal x, y, w;
|
|
731 |
xin = point.x();
|
|
732 |
yin = point.y();
|
|
733 |
x = xin * matrix.m[0][0] +
|
|
734 |
yin * matrix.m[0][1] +
|
|
735 |
matrix.m[0][3];
|
|
736 |
y = xin * matrix.m[1][0] +
|
|
737 |
yin * matrix.m[1][1] +
|
|
738 |
matrix.m[1][3];
|
|
739 |
w = xin * matrix.m[3][0] +
|
|
740 |
yin * matrix.m[3][1] +
|
|
741 |
matrix.m[3][3];
|
|
742 |
if (w == 1.0f)
|
|
743 |
return QPoint(qRound(x), qRound(y));
|
|
744 |
else
|
|
745 |
return QPoint(qRound(x / w), qRound(y / w));
|
|
746 |
}
|
|
747 |
|
|
748 |
inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix)
|
|
749 |
{
|
|
750 |
qreal xin, yin;
|
|
751 |
qreal x, y, w;
|
|
752 |
xin = point.x();
|
|
753 |
yin = point.y();
|
|
754 |
x = xin * matrix.m[0][0] +
|
|
755 |
yin * matrix.m[0][1] +
|
|
756 |
matrix.m[0][3];
|
|
757 |
y = xin * matrix.m[1][0] +
|
|
758 |
yin * matrix.m[1][1] +
|
|
759 |
matrix.m[1][3];
|
|
760 |
w = xin * matrix.m[3][0] +
|
|
761 |
yin * matrix.m[3][1] +
|
|
762 |
matrix.m[3][3];
|
|
763 |
if (w == 1.0f) {
|
|
764 |
return QPointF(qreal(x), qreal(y));
|
|
765 |
} else {
|
|
766 |
return QPointF(qreal(x / w), qreal(y / w));
|
|
767 |
}
|
|
768 |
}
|
|
769 |
|
|
770 |
inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point)
|
|
771 |
{
|
|
772 |
qreal xin, yin;
|
|
773 |
qreal x, y, w;
|
|
774 |
xin = point.x();
|
|
775 |
yin = point.y();
|
|
776 |
if (matrix.flagBits == QMatrix4x4::Identity) {
|
|
777 |
return point;
|
|
778 |
} else if (matrix.flagBits == QMatrix4x4::Translation) {
|
|
779 |
return QPoint(qRound(xin + matrix.m[3][0]),
|
|
780 |
qRound(yin + matrix.m[3][1]));
|
|
781 |
} else if (matrix.flagBits ==
|
|
782 |
(QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
|
783 |
return QPoint(qRound(xin * matrix.m[0][0] + matrix.m[3][0]),
|
|
784 |
qRound(yin * matrix.m[1][1] + matrix.m[3][1]));
|
|
785 |
} else if (matrix.flagBits == QMatrix4x4::Scale) {
|
|
786 |
return QPoint(qRound(xin * matrix.m[0][0]),
|
|
787 |
qRound(yin * matrix.m[1][1]));
|
|
788 |
} else {
|
|
789 |
x = xin * matrix.m[0][0] +
|
|
790 |
yin * matrix.m[1][0] +
|
|
791 |
matrix.m[3][0];
|
|
792 |
y = xin * matrix.m[0][1] +
|
|
793 |
yin * matrix.m[1][1] +
|
|
794 |
matrix.m[3][1];
|
|
795 |
w = xin * matrix.m[0][3] +
|
|
796 |
yin * matrix.m[1][3] +
|
|
797 |
matrix.m[3][3];
|
|
798 |
if (w == 1.0f)
|
|
799 |
return QPoint(qRound(x), qRound(y));
|
|
800 |
else
|
|
801 |
return QPoint(qRound(x / w), qRound(y / w));
|
|
802 |
}
|
|
803 |
}
|
|
804 |
|
|
805 |
inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point)
|
|
806 |
{
|
|
807 |
qreal xin, yin;
|
|
808 |
qreal x, y, w;
|
|
809 |
xin = point.x();
|
|
810 |
yin = point.y();
|
|
811 |
if (matrix.flagBits == QMatrix4x4::Identity) {
|
|
812 |
return point;
|
|
813 |
} else if (matrix.flagBits == QMatrix4x4::Translation) {
|
|
814 |
return QPointF(xin + matrix.m[3][0],
|
|
815 |
yin + matrix.m[3][1]);
|
|
816 |
} else if (matrix.flagBits ==
|
|
817 |
(QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
|
818 |
return QPointF(xin * matrix.m[0][0] + matrix.m[3][0],
|
|
819 |
yin * matrix.m[1][1] + matrix.m[3][1]);
|
|
820 |
} else if (matrix.flagBits == QMatrix4x4::Scale) {
|
|
821 |
return QPointF(xin * matrix.m[0][0],
|
|
822 |
yin * matrix.m[1][1]);
|
|
823 |
} else {
|
|
824 |
x = xin * matrix.m[0][0] +
|
|
825 |
yin * matrix.m[1][0] +
|
|
826 |
matrix.m[3][0];
|
|
827 |
y = xin * matrix.m[0][1] +
|
|
828 |
yin * matrix.m[1][1] +
|
|
829 |
matrix.m[3][1];
|
|
830 |
w = xin * matrix.m[0][3] +
|
|
831 |
yin * matrix.m[1][3] +
|
|
832 |
matrix.m[3][3];
|
|
833 |
if (w == 1.0f) {
|
|
834 |
return QPointF(qreal(x), qreal(y));
|
|
835 |
} else {
|
|
836 |
return QPointF(qreal(x / w), qreal(y / w));
|
|
837 |
}
|
|
838 |
}
|
|
839 |
}
|
|
840 |
|
|
841 |
inline QMatrix4x4 operator-(const QMatrix4x4& matrix)
|
|
842 |
{
|
|
843 |
QMatrix4x4 m(1);
|
|
844 |
m.m[0][0] = -matrix.m[0][0];
|
|
845 |
m.m[0][1] = -matrix.m[0][1];
|
|
846 |
m.m[0][2] = -matrix.m[0][2];
|
|
847 |
m.m[0][3] = -matrix.m[0][3];
|
|
848 |
m.m[1][0] = -matrix.m[1][0];
|
|
849 |
m.m[1][1] = -matrix.m[1][1];
|
|
850 |
m.m[1][2] = -matrix.m[1][2];
|
|
851 |
m.m[1][3] = -matrix.m[1][3];
|
|
852 |
m.m[2][0] = -matrix.m[2][0];
|
|
853 |
m.m[2][1] = -matrix.m[2][1];
|
|
854 |
m.m[2][2] = -matrix.m[2][2];
|
|
855 |
m.m[2][3] = -matrix.m[2][3];
|
|
856 |
m.m[3][0] = -matrix.m[3][0];
|
|
857 |
m.m[3][1] = -matrix.m[3][1];
|
|
858 |
m.m[3][2] = -matrix.m[3][2];
|
|
859 |
m.m[3][3] = -matrix.m[3][3];
|
|
860 |
return m;
|
|
861 |
}
|
|
862 |
|
|
863 |
inline QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix)
|
|
864 |
{
|
|
865 |
QMatrix4x4 m(1);
|
|
866 |
m.m[0][0] = matrix.m[0][0] * factor;
|
|
867 |
m.m[0][1] = matrix.m[0][1] * factor;
|
|
868 |
m.m[0][2] = matrix.m[0][2] * factor;
|
|
869 |
m.m[0][3] = matrix.m[0][3] * factor;
|
|
870 |
m.m[1][0] = matrix.m[1][0] * factor;
|
|
871 |
m.m[1][1] = matrix.m[1][1] * factor;
|
|
872 |
m.m[1][2] = matrix.m[1][2] * factor;
|
|
873 |
m.m[1][3] = matrix.m[1][3] * factor;
|
|
874 |
m.m[2][0] = matrix.m[2][0] * factor;
|
|
875 |
m.m[2][1] = matrix.m[2][1] * factor;
|
|
876 |
m.m[2][2] = matrix.m[2][2] * factor;
|
|
877 |
m.m[2][3] = matrix.m[2][3] * factor;
|
|
878 |
m.m[3][0] = matrix.m[3][0] * factor;
|
|
879 |
m.m[3][1] = matrix.m[3][1] * factor;
|
|
880 |
m.m[3][2] = matrix.m[3][2] * factor;
|
|
881 |
m.m[3][3] = matrix.m[3][3] * factor;
|
|
882 |
return m;
|
|
883 |
}
|
|
884 |
|
|
885 |
inline QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor)
|
|
886 |
{
|
|
887 |
QMatrix4x4 m(1);
|
|
888 |
m.m[0][0] = matrix.m[0][0] * factor;
|
|
889 |
m.m[0][1] = matrix.m[0][1] * factor;
|
|
890 |
m.m[0][2] = matrix.m[0][2] * factor;
|
|
891 |
m.m[0][3] = matrix.m[0][3] * factor;
|
|
892 |
m.m[1][0] = matrix.m[1][0] * factor;
|
|
893 |
m.m[1][1] = matrix.m[1][1] * factor;
|
|
894 |
m.m[1][2] = matrix.m[1][2] * factor;
|
|
895 |
m.m[1][3] = matrix.m[1][3] * factor;
|
|
896 |
m.m[2][0] = matrix.m[2][0] * factor;
|
|
897 |
m.m[2][1] = matrix.m[2][1] * factor;
|
|
898 |
m.m[2][2] = matrix.m[2][2] * factor;
|
|
899 |
m.m[2][3] = matrix.m[2][3] * factor;
|
|
900 |
m.m[3][0] = matrix.m[3][0] * factor;
|
|
901 |
m.m[3][1] = matrix.m[3][1] * factor;
|
|
902 |
m.m[3][2] = matrix.m[3][2] * factor;
|
|
903 |
m.m[3][3] = matrix.m[3][3] * factor;
|
|
904 |
return m;
|
|
905 |
}
|
|
906 |
|
|
907 |
inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
|
908 |
{
|
|
909 |
return qFuzzyCompare(m1.m[0][0], m2.m[0][0]) &&
|
|
910 |
qFuzzyCompare(m1.m[0][1], m2.m[0][1]) &&
|
|
911 |
qFuzzyCompare(m1.m[0][2], m2.m[0][2]) &&
|
|
912 |
qFuzzyCompare(m1.m[0][3], m2.m[0][3]) &&
|
|
913 |
qFuzzyCompare(m1.m[1][0], m2.m[1][0]) &&
|
|
914 |
qFuzzyCompare(m1.m[1][1], m2.m[1][1]) &&
|
|
915 |
qFuzzyCompare(m1.m[1][2], m2.m[1][2]) &&
|
|
916 |
qFuzzyCompare(m1.m[1][3], m2.m[1][3]) &&
|
|
917 |
qFuzzyCompare(m1.m[2][0], m2.m[2][0]) &&
|
|
918 |
qFuzzyCompare(m1.m[2][1], m2.m[2][1]) &&
|
|
919 |
qFuzzyCompare(m1.m[2][2], m2.m[2][2]) &&
|
|
920 |
qFuzzyCompare(m1.m[2][3], m2.m[2][3]) &&
|
|
921 |
qFuzzyCompare(m1.m[3][0], m2.m[3][0]) &&
|
|
922 |
qFuzzyCompare(m1.m[3][1], m2.m[3][1]) &&
|
|
923 |
qFuzzyCompare(m1.m[3][2], m2.m[3][2]) &&
|
|
924 |
qFuzzyCompare(m1.m[3][3], m2.m[3][3]);
|
|
925 |
}
|
|
926 |
|
|
927 |
inline QPoint QMatrix4x4::map(const QPoint& point) const
|
|
928 |
{
|
|
929 |
return *this * point;
|
|
930 |
}
|
|
931 |
|
|
932 |
inline QPointF QMatrix4x4::map(const QPointF& point) const
|
|
933 |
{
|
|
934 |
return *this * point;
|
|
935 |
}
|
|
936 |
|
|
937 |
#ifndef QT_NO_VECTOR3D
|
|
938 |
|
|
939 |
inline QVector3D QMatrix4x4::map(const QVector3D& point) const
|
|
940 |
{
|
|
941 |
return *this * point;
|
|
942 |
}
|
|
943 |
|
|
944 |
inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const
|
|
945 |
{
|
|
946 |
if (flagBits == Identity || flagBits == Translation) {
|
|
947 |
return vector;
|
|
948 |
} else if (flagBits == Scale || flagBits == (Translation | Scale)) {
|
|
949 |
return QVector3D(vector.x() * m[0][0],
|
|
950 |
vector.y() * m[1][1],
|
|
951 |
vector.z() * m[2][2]);
|
|
952 |
} else {
|
|
953 |
return QVector3D(vector.x() * m[0][0] +
|
|
954 |
vector.y() * m[1][0] +
|
|
955 |
vector.z() * m[2][0],
|
|
956 |
vector.x() * m[0][1] +
|
|
957 |
vector.y() * m[1][1] +
|
|
958 |
vector.z() * m[2][1],
|
|
959 |
vector.x() * m[0][2] +
|
|
960 |
vector.y() * m[1][2] +
|
|
961 |
vector.z() * m[2][2]);
|
|
962 |
}
|
|
963 |
}
|
|
964 |
|
|
965 |
#endif
|
|
966 |
|
|
967 |
#ifndef QT_NO_VECTOR4D
|
|
968 |
|
|
969 |
inline QVector4D QMatrix4x4::map(const QVector4D& point) const
|
|
970 |
{
|
|
971 |
return *this * point;
|
|
972 |
}
|
|
973 |
|
|
974 |
#endif
|
|
975 |
|
|
976 |
inline qreal *QMatrix4x4::data()
|
|
977 |
{
|
|
978 |
// We have to assume that the caller will modify the matrix elements,
|
|
979 |
// so we flip it over to "General" mode.
|
|
980 |
flagBits = General;
|
|
981 |
return m[0];
|
|
982 |
}
|
|
983 |
|
|
984 |
#ifndef QT_NO_DEBUG_STREAM
|
|
985 |
Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m);
|
|
986 |
#endif
|
|
987 |
|
|
988 |
#ifndef QT_NO_DATASTREAM
|
|
989 |
Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix4x4 &);
|
|
990 |
Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix4x4 &);
|
|
991 |
#endif
|
|
992 |
|
|
993 |
template <int N, int M>
|
|
994 |
QMatrix4x4 qGenericMatrixToMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix)
|
|
995 |
{
|
|
996 |
return QMatrix4x4(matrix.constData(), N, M);
|
|
997 |
}
|
|
998 |
|
|
999 |
template <int N, int M>
|
|
1000 |
QGenericMatrix<N, M, qreal> qGenericMatrixFromMatrix4x4(const QMatrix4x4& matrix)
|
|
1001 |
{
|
|
1002 |
QGenericMatrix<N, M, qreal> result;
|
|
1003 |
const qreal *m = matrix.constData();
|
|
1004 |
qreal *values = result.data();
|
|
1005 |
for (int col = 0; col < N; ++col) {
|
|
1006 |
for (int row = 0; row < M; ++row) {
|
|
1007 |
if (col < 4 && row < 4)
|
|
1008 |
values[col * M + row] = m[col * 4 + row];
|
|
1009 |
else if (col == row)
|
|
1010 |
values[col * M + row] = 1.0f;
|
|
1011 |
else
|
|
1012 |
values[col * M + row] = 0.0f;
|
|
1013 |
}
|
|
1014 |
}
|
|
1015 |
return result;
|
|
1016 |
}
|
|
1017 |
|
|
1018 |
#endif
|
|
1019 |
|
|
1020 |
QT_END_NAMESPACE
|
|
1021 |
|
|
1022 |
QT_END_HEADER
|
|
1023 |
|
|
1024 |
#endif
|