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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*
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When the active program changes, we need to update it's uniforms.
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We could track state for each program and only update stale uniforms
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- Could lead to lots of overhead if there's a lot of programs
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We could update all the uniforms when the program changes
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- Could end up updating lots of uniforms which don't need updating
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Updating uniforms should be cheap, so the overhead of updating up-to-date
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uniforms should be minimal. It's also less complex.
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Things which _may_ cause a different program to be used:
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- Change in brush/pen style
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- Change in painter opacity
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- Change in composition mode
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Whenever we set a mode on the shader manager - it needs to tell us if it had
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to switch to a different program.
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The shader manager should only switch when we tell it to. E.g. if we set a new
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brush style and then switch to transparent painter, we only want it to compile
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and use the correct program when we really need it.
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*/
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#include "qpaintengineex_opengl2_p.h"
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#include <string.h> //for memcpy
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#include <qmath.h>
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#include <private/qgl_p.h>
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#include <private/qmath_p.h>
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#include <private/qpaintengineex_p.h>
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#include <QPaintEngine>
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#include <private/qpainter_p.h>
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#include <private/qfontengine_p.h>
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#include <private/qtextureglyphcache_p.h>
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#include <private/qpixmapdata_gl_p.h>
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#include <private/qdatabuffer_p.h>
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#include "qglgradientcache_p.h"
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#include "qglengineshadermanager_p.h"
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#include "qgl2pexvertexarray_p.h"
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#include "qtriangulatingstroker_p.h"
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#include <QDebug>
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QT_BEGIN_NAMESPACE
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//#define QT_GL_NO_SCISSOR_TEST
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static const GLuint GL_STENCIL_HIGH_BIT = 0x80;
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static const GLuint QT_BRUSH_TEXTURE_UNIT = 0;
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static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush texture unit
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static const GLuint QT_MASK_TEXTURE_UNIT = 1;
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static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2;
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#ifdef Q_WS_WIN
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extern Q_GUI_EXPORT bool qt_cleartype_enabled;
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#endif
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class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
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{
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Q_OBJECT
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public:
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QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
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~QGLTextureGlyphCache();
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virtual void createTextureData(int width, int height);
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virtual void resizeTextureData(int width, int height);
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virtual void fillTexture(const Coord &c, glyph_t glyph);
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virtual int glyphMargin() const;
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inline GLuint texture() const { return m_texture; }
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inline int width() const { return m_width; }
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inline int height() const { return m_height; }
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inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
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public Q_SLOTS:
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void contextDestroyed(const QGLContext *context) {
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if (context == ctx) {
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QList<const QGLContext *> shares = qgl_share_reg()->shares(ctx);
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if (shares.isEmpty()) {
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glDeleteFramebuffers(1, &m_fbo);
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if (m_width || m_height)
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glDeleteTextures(1, &m_texture);
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ctx = 0;
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} else {
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// since the context holding the texture is shared, and
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// about to be destroyed, we have to transfer ownership
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// of the texture to one of the share contexts
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ctx = const_cast<QGLContext *>((ctx == shares.at(0)) ? shares.at(1) : shares.at(0));
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}
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}
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}
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private:
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QGLContext *ctx;
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QGL2PaintEngineExPrivate *pex;
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GLuint m_texture;
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GLuint m_fbo;
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int m_width;
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int m_height;
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QGLShaderProgram *m_program;
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};
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QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
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: QTextureGlyphCache(type, matrix)
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, ctx(context)
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, m_width(0)
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, m_height(0)
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{
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glGenFramebuffers(1, &m_fbo);
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connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)),
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SLOT(contextDestroyed(const QGLContext *)));
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}
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QGLTextureGlyphCache::~QGLTextureGlyphCache()
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{
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if (ctx) {
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QGLShareContextScope scope(ctx);
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glDeleteFramebuffers(1, &m_fbo);
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if (m_width || m_height)
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glDeleteTextures(1, &m_texture);
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}
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}
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void QGLTextureGlyphCache::createTextureData(int width, int height)
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{
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glGenTextures(1, &m_texture);
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glBindTexture(GL_TEXTURE_2D, m_texture);
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m_width = width;
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m_height = height;
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QVarLengthArray<uchar> data(width * height);
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for (int i = 0; i < data.size(); ++i)
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data[i] = 0;
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if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
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else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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void QGLTextureGlyphCache::resizeTextureData(int width, int height)
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{
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// ### the QTextureGlyphCache API needs to be reworked to allow
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// ### resizeTextureData to fail
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int oldWidth = m_width;
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int oldHeight = m_height;
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GLuint oldTexture = m_texture;
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createTextureData(width, height);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
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GLuint tmp_texture;
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glGenTextures(1, &tmp_texture);
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glBindTexture(GL_TEXTURE_2D, tmp_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_2D, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, tmp_texture, 0);
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glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
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glBindTexture(GL_TEXTURE_2D, oldTexture);
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pex->transferMode(BrushDrawingMode);
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#ifndef QT_OPENGL_ES_2
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if (pex->inRenderText)
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glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_SCISSOR_BIT);
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#endif
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_BLEND);
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glViewport(0, 0, oldWidth, oldHeight);
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float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 };
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float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
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glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
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glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
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glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
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glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
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pex->shaderManager->blitProgram()->enable();
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pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
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pex->shaderManager->setDirty();
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
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glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
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glBindTexture(GL_TEXTURE_2D, m_texture);
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#ifdef QT_OPENGL_ES_2
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QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
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buffer.resize(4*oldWidth*oldHeight);
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glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
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// do an in-place conversion from GL_RGBA to GL_ALPHA
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for (int i=0; i<oldWidth*oldHeight; ++i)
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buffer.data()[i] = buffer.at(4*i + 3);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
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GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
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#else
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
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#endif
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glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_RENDERBUFFER_EXT, 0);
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glDeleteTextures(1, &tmp_texture);
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glDeleteTextures(1, &oldTexture);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
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glViewport(0, 0, pex->width, pex->height);
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pex->updateClipScissorTest();
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#ifndef QT_OPENGL_ES_2
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if (pex->inRenderText)
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glPopAttrib();
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#endif
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}
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void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
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{
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QImage mask = textureMapForGlyph(glyph);
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const int maskWidth = mask.width();
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const int maskHeight = mask.height();
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if (mask.format() == QImage::Format_Mono) {
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mask = mask.convertToFormat(QImage::Format_Indexed8);
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for (int y = 0; y < maskHeight; ++y) {
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uchar *src = (uchar *) mask.scanLine(y);
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for (int x = 0; x < maskWidth; ++x)
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src[x] = -src[x]; // convert 0 and 1 into 0 and 255
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}
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}
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glBindTexture(GL_TEXTURE_2D, m_texture);
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if (mask.format() == QImage::Format_RGB32) {
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glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
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} else {
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#ifdef QT_OPENGL_ES2
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glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
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#else
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// glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
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// not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
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// and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
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// multiple of four bytes per line, and most of the glyph shows up correctly in the
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// texture, which makes me think that this is a driver bug.
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// One workaround is to make sure the mask width is a multiple of four bytes, for instance
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// by converting it to a format with four bytes per pixel. Another is to copy one line at a
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// time.
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for (int i = 0; i < maskHeight; ++i)
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glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
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#endif
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}
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}
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int QGLTextureGlyphCache::glyphMargin() const
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{
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#if defined(Q_WS_MAC)
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return 2;
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#elif defined (Q_WS_X11)
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return 0;
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#else
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return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
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#endif
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}
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extern QImage qt_imageForBrush(int brushStyle, bool invert);
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////////////////////////////////// Private Methods //////////////////////////////////////////
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QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
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{
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delete shaderManager;
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}
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void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
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{
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// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
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if (id != GLuint(-1) && id == lastTexture)
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return;
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lastTexture = id;
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if (smoothPixmapTransform) {
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glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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glTexParameterf(target, GL_TEXTURE_WRAP_S, wrapMode);
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glTexParameterf(target, GL_TEXTURE_WRAP_T, wrapMode);
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}
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inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
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{
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qreal alpha = c.alphaF() * opacity;
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c.setAlphaF(alpha);
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c.setRedF(c.redF() * alpha);
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c.setGreenF(c.greenF() * alpha);
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c.setBlueF(c.blueF() * alpha);
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return c;
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}
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void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
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{
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currentBrush = brush;
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brushTextureDirty = true;
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brushUniformsDirty = true;
|
|
385 |
if (currentBrush->style() == Qt::TexturePattern
|
|
386 |
&& qHasPixmapTexture(*brush) && brush->texture().isQBitmap())
|
|
387 |
{
|
|
388 |
shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
|
|
389 |
} else {
|
|
390 |
shaderManager->setSrcPixelType(currentBrush->style());
|
|
391 |
}
|
|
392 |
shaderManager->optimiseForBrushTransform(currentBrush->transform());
|
|
393 |
}
|
|
394 |
|
|
395 |
|
|
396 |
void QGL2PaintEngineExPrivate::useSimpleShader()
|
|
397 |
{
|
|
398 |
shaderManager->simpleProgram()->enable();
|
|
399 |
shaderManager->setDirty();
|
|
400 |
|
|
401 |
if (matrixDirty)
|
|
402 |
updateMatrix();
|
|
403 |
|
|
404 |
if (simpleShaderMatrixUniformDirty) {
|
|
405 |
shaderManager->simpleProgram()->setUniformValue("pmvMatrix", pmvMatrix);
|
|
406 |
simpleShaderMatrixUniformDirty = false;
|
|
407 |
}
|
|
408 |
}
|
|
409 |
|
|
410 |
void QGL2PaintEngineExPrivate::updateBrushTexture()
|
|
411 |
{
|
|
412 |
Q_Q(QGL2PaintEngineEx);
|
|
413 |
// qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
|
|
414 |
Qt::BrushStyle style = currentBrush->style();
|
|
415 |
|
|
416 |
if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
|
|
417 |
// Get the image data for the pattern
|
|
418 |
QImage texImage = qt_imageForBrush(style, false);
|
|
419 |
|
|
420 |
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
|
|
421 |
ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, true, QGLContext::InternalBindOption);
|
|
422 |
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|
423 |
}
|
|
424 |
else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
|
|
425 |
// Gradiant brush: All the gradiants use the same texture
|
|
426 |
|
|
427 |
const QGradient* g = currentBrush->gradient();
|
|
428 |
|
|
429 |
// We apply global opacity in the fragment shaders, so we always pass 1.0
|
|
430 |
// for opacity to the cache.
|
|
431 |
GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
|
|
432 |
|
|
433 |
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
|
|
434 |
glBindTexture(GL_TEXTURE_2D, texId);
|
|
435 |
|
|
436 |
if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
|
|
437 |
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|
438 |
else if (g->spread() == QGradient::ReflectSpread)
|
|
439 |
updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|
440 |
else
|
|
441 |
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|
442 |
}
|
|
443 |
else if (style == Qt::TexturePattern) {
|
|
444 |
const QPixmap& texPixmap = currentBrush->texture();
|
|
445 |
|
|
446 |
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
|
|
447 |
QGLTexture *tex = ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
|
|
448 |
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|
449 |
textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1;
|
|
450 |
}
|
|
451 |
brushTextureDirty = false;
|
|
452 |
}
|
|
453 |
|
|
454 |
|
|
455 |
void QGL2PaintEngineExPrivate::updateBrushUniforms()
|
|
456 |
{
|
|
457 |
// qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()");
|
|
458 |
Qt::BrushStyle style = currentBrush->style();
|
|
459 |
|
|
460 |
if (style == Qt::NoBrush)
|
|
461 |
return;
|
|
462 |
|
|
463 |
QTransform brushQTransform = currentBrush->transform();
|
|
464 |
|
|
465 |
if (style == Qt::SolidPattern) {
|
|
466 |
QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
|
|
467 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
|
|
468 |
}
|
|
469 |
else {
|
|
470 |
// All other brushes have a transform and thus need the translation point:
|
|
471 |
QPointF translationPoint;
|
|
472 |
|
|
473 |
if (style <= Qt::DiagCrossPattern) {
|
|
474 |
QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
|
|
475 |
|
|
476 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
|
|
477 |
|
|
478 |
QVector2D halfViewportSize(width*0.5, height*0.5);
|
|
479 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|
480 |
}
|
|
481 |
else if (style == Qt::LinearGradientPattern) {
|
|
482 |
const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush->gradient());
|
|
483 |
|
|
484 |
QPointF realStart = g->start();
|
|
485 |
QPointF realFinal = g->finalStop();
|
|
486 |
translationPoint = realStart;
|
|
487 |
|
|
488 |
QPointF l = realFinal - realStart;
|
|
489 |
|
|
490 |
QVector3D linearData(
|
|
491 |
l.x(),
|
|
492 |
l.y(),
|
|
493 |
1.0f / (l.x() * l.x() + l.y() * l.y())
|
|
494 |
);
|
|
495 |
|
|
496 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::LinearData), linearData);
|
|
497 |
|
|
498 |
QVector2D halfViewportSize(width*0.5, height*0.5);
|
|
499 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|
500 |
}
|
|
501 |
else if (style == Qt::ConicalGradientPattern) {
|
|
502 |
const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush->gradient());
|
|
503 |
translationPoint = g->center();
|
|
504 |
|
|
505 |
GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
|
|
506 |
|
|
507 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle);
|
|
508 |
|
|
509 |
QVector2D halfViewportSize(width*0.5, height*0.5);
|
|
510 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|
511 |
}
|
|
512 |
else if (style == Qt::RadialGradientPattern) {
|
|
513 |
const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush->gradient());
|
|
514 |
QPointF realCenter = g->center();
|
|
515 |
QPointF realFocal = g->focalPoint();
|
|
516 |
qreal realRadius = g->radius();
|
|
517 |
translationPoint = realFocal;
|
|
518 |
|
|
519 |
QPointF fmp = realCenter - realFocal;
|
|
520 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp), fmp);
|
|
521 |
|
|
522 |
GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius;
|
|
523 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
|
|
524 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2),
|
|
525 |
GLfloat(1.0 / (2.0*fmp2_m_radius2)));
|
|
526 |
|
|
527 |
QVector2D halfViewportSize(width*0.5, height*0.5);
|
|
528 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|
529 |
}
|
|
530 |
else if (style == Qt::TexturePattern) {
|
|
531 |
const QPixmap& texPixmap = currentBrush->texture();
|
|
532 |
|
|
533 |
if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) {
|
|
534 |
QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
|
|
535 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
|
|
536 |
}
|
|
537 |
|
|
538 |
QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 * textureInvertedY / texPixmap.height());
|
|
539 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
|
|
540 |
|
|
541 |
QVector2D halfViewportSize(width*0.5, height*0.5);
|
|
542 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|
543 |
}
|
|
544 |
else
|
|
545 |
qWarning("QGL2PaintEngineEx: Unimplemented fill style");
|
|
546 |
|
|
547 |
const QPointF &brushOrigin = q->state()->brushOrigin;
|
|
548 |
QTransform matrix = q->state()->matrix;
|
|
549 |
matrix.translate(brushOrigin.x(), brushOrigin.y());
|
|
550 |
|
|
551 |
QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
|
|
552 |
QTransform gl_to_qt(1, 0, 0, -1, 0, height);
|
|
553 |
QTransform inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
|
|
554 |
|
|
555 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix);
|
|
556 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
|
|
557 |
}
|
|
558 |
brushUniformsDirty = false;
|
|
559 |
}
|
|
560 |
|
|
561 |
|
|
562 |
// This assumes the shader manager has already setup the correct shader program
|
|
563 |
void QGL2PaintEngineExPrivate::updateMatrix()
|
|
564 |
{
|
|
565 |
// qDebug("QGL2PaintEngineExPrivate::updateMatrix()");
|
|
566 |
|
|
567 |
// We set up the 4x4 transformation matrix on the vertex shaders to
|
|
568 |
// be the equivalent of glOrtho(0, w, h, 0, -1, 1) * transform:
|
|
569 |
//
|
|
570 |
// | 2/width 0 0 -1 | | m11 m21 0 dx |
|
|
571 |
// | 0 -2/height 0 1 | | m12 m22 0 dy |
|
|
572 |
// | 0 0 -1 0 | * | 0 0 1 0 |
|
|
573 |
// | 0 0 0 1 | | m13 m23 0 m33 |
|
|
574 |
//
|
|
575 |
// We expand out the multiplication to save the cost of a full 4x4
|
|
576 |
// matrix multiplication as most of the components are trivial.
|
|
577 |
const QTransform& transform = q->state()->matrix;
|
|
578 |
|
|
579 |
if (mode == TextDrawingMode) {
|
|
580 |
// Text drawing mode is only used for non-scaling transforms
|
|
581 |
pmvMatrix[0][0] = 2.0 / width;
|
|
582 |
pmvMatrix[0][1] = 0.0;
|
|
583 |
pmvMatrix[0][2] = 0.0;
|
|
584 |
pmvMatrix[0][3] = 0.0;
|
|
585 |
pmvMatrix[1][0] = 0.0;
|
|
586 |
pmvMatrix[1][1] = -2.0 / height;
|
|
587 |
pmvMatrix[1][2] = 0.0;
|
|
588 |
pmvMatrix[1][3] = 0.0;
|
|
589 |
pmvMatrix[2][0] = 0.0;
|
|
590 |
pmvMatrix[2][1] = 0.0;
|
|
591 |
pmvMatrix[2][2] = -1.0;
|
|
592 |
pmvMatrix[2][3] = 0.0;
|
|
593 |
pmvMatrix[3][0] = pmvMatrix[0][0] * qRound(transform.dx()) - 1.0;
|
|
594 |
pmvMatrix[3][1] = pmvMatrix[1][1] * qRound(transform.dy()) + 1.0;
|
|
595 |
pmvMatrix[3][2] = 0.0;
|
|
596 |
pmvMatrix[3][3] = 1.0;
|
|
597 |
|
|
598 |
inverseScale = 1;
|
|
599 |
} else {
|
|
600 |
qreal wfactor = 2.0 / width;
|
|
601 |
qreal hfactor = -2.0 / height;
|
|
602 |
|
|
603 |
pmvMatrix[0][0] = wfactor * transform.m11() - transform.m13();
|
|
604 |
pmvMatrix[0][1] = hfactor * transform.m12() + transform.m13();
|
|
605 |
pmvMatrix[0][2] = 0.0;
|
|
606 |
pmvMatrix[0][3] = transform.m13();
|
|
607 |
pmvMatrix[1][0] = wfactor * transform.m21() - transform.m23();
|
|
608 |
pmvMatrix[1][1] = hfactor * transform.m22() + transform.m23();
|
|
609 |
pmvMatrix[1][2] = 0.0;
|
|
610 |
pmvMatrix[1][3] = transform.m23();
|
|
611 |
pmvMatrix[2][0] = 0.0;
|
|
612 |
pmvMatrix[2][1] = 0.0;
|
|
613 |
pmvMatrix[2][2] = -1.0;
|
|
614 |
pmvMatrix[2][3] = 0.0;
|
|
615 |
pmvMatrix[3][0] = wfactor * transform.dx() - transform.m33();
|
|
616 |
pmvMatrix[3][1] = hfactor * transform.dy() + transform.m33();
|
|
617 |
pmvMatrix[3][2] = 0.0;
|
|
618 |
pmvMatrix[3][3] = transform.m33();
|
|
619 |
|
|
620 |
// 1/10000 == 0.0001, so we have good enough res to cover curves
|
|
621 |
// that span the entire widget...
|
|
622 |
inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
|
|
623 |
qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
|
|
624 |
qreal(0.0001));
|
|
625 |
}
|
|
626 |
|
|
627 |
matrixDirty = false;
|
|
628 |
|
|
629 |
// The actual data has been updated so both shader program's uniforms need updating
|
|
630 |
simpleShaderMatrixUniformDirty = true;
|
|
631 |
shaderMatrixUniformDirty = true;
|
|
632 |
|
|
633 |
dasher.setInvScale(inverseScale);
|
|
634 |
stroker.setInvScale(inverseScale);
|
|
635 |
}
|
|
636 |
|
|
637 |
|
|
638 |
void QGL2PaintEngineExPrivate::updateCompositionMode()
|
|
639 |
{
|
|
640 |
// NOTE: The entire paint engine works on pre-multiplied data - which is why some of these
|
|
641 |
// composition modes look odd.
|
|
642 |
// qDebug() << "QGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode;
|
|
643 |
switch(q->state()->composition_mode) {
|
|
644 |
case QPainter::CompositionMode_SourceOver:
|
|
645 |
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
646 |
break;
|
|
647 |
case QPainter::CompositionMode_DestinationOver:
|
|
648 |
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
|
|
649 |
break;
|
|
650 |
case QPainter::CompositionMode_Clear:
|
|
651 |
glBlendFunc(GL_ZERO, GL_ZERO);
|
|
652 |
break;
|
|
653 |
case QPainter::CompositionMode_Source:
|
|
654 |
glBlendFunc(GL_ONE, GL_ZERO);
|
|
655 |
break;
|
|
656 |
case QPainter::CompositionMode_Destination:
|
|
657 |
glBlendFunc(GL_ZERO, GL_ONE);
|
|
658 |
break;
|
|
659 |
case QPainter::CompositionMode_SourceIn:
|
|
660 |
glBlendFunc(GL_DST_ALPHA, GL_ZERO);
|
|
661 |
break;
|
|
662 |
case QPainter::CompositionMode_DestinationIn:
|
|
663 |
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
|
|
664 |
break;
|
|
665 |
case QPainter::CompositionMode_SourceOut:
|
|
666 |
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
|
|
667 |
break;
|
|
668 |
case QPainter::CompositionMode_DestinationOut:
|
|
669 |
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
|
|
670 |
break;
|
|
671 |
case QPainter::CompositionMode_SourceAtop:
|
|
672 |
glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
673 |
break;
|
|
674 |
case QPainter::CompositionMode_DestinationAtop:
|
|
675 |
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
|
|
676 |
break;
|
|
677 |
case QPainter::CompositionMode_Xor:
|
|
678 |
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
679 |
break;
|
|
680 |
case QPainter::CompositionMode_Plus:
|
|
681 |
glBlendFunc(GL_ONE, GL_ONE);
|
|
682 |
break;
|
|
683 |
default:
|
|
684 |
qWarning("Unsupported composition mode");
|
|
685 |
break;
|
|
686 |
}
|
|
687 |
|
|
688 |
compositionModeDirty = false;
|
|
689 |
}
|
|
690 |
|
|
691 |
static inline void setCoords(GLfloat *coords, const QGLRect &rect)
|
|
692 |
{
|
|
693 |
coords[0] = rect.left;
|
|
694 |
coords[1] = rect.top;
|
|
695 |
coords[2] = rect.right;
|
|
696 |
coords[3] = rect.top;
|
|
697 |
coords[4] = rect.right;
|
|
698 |
coords[5] = rect.bottom;
|
|
699 |
coords[6] = rect.left;
|
|
700 |
coords[7] = rect.bottom;
|
|
701 |
}
|
|
702 |
|
|
703 |
void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
|
|
704 |
{
|
|
705 |
// Setup for texture drawing
|
|
706 |
shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
|
|
707 |
if (prepareForDraw(opaque))
|
|
708 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
|
|
709 |
|
|
710 |
if (pattern) {
|
|
711 |
QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
|
|
712 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
|
|
713 |
}
|
|
714 |
|
|
715 |
GLfloat dx = 1.0 / textureSize.width();
|
|
716 |
GLfloat dy = 1.0 / textureSize.height();
|
|
717 |
|
|
718 |
QGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy);
|
|
719 |
|
|
720 |
setCoords(staticVertexCoordinateArray, dest);
|
|
721 |
setCoords(staticTextureCoordinateArray, srcTextureRect);
|
|
722 |
|
|
723 |
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
724 |
}
|
|
725 |
|
|
726 |
void QGL2PaintEngineEx::beginNativePainting()
|
|
727 |
{
|
|
728 |
Q_D(QGL2PaintEngineEx);
|
|
729 |
ensureActive();
|
|
730 |
d->transferMode(BrushDrawingMode);
|
|
731 |
|
|
732 |
QGLContext *ctx = d->ctx;
|
|
733 |
glUseProgram(0);
|
|
734 |
|
|
735 |
#ifndef QT_OPENGL_ES_2
|
|
736 |
// be nice to people who mix OpenGL 1.x code with QPainter commands
|
|
737 |
// by setting modelview and projection matrices to mirror the GL 1
|
|
738 |
// paint engine
|
|
739 |
const QTransform& mtx = state()->matrix;
|
|
740 |
|
|
741 |
float mv_matrix[4][4] =
|
|
742 |
{
|
|
743 |
{ mtx.m11(), mtx.m12(), 0, mtx.m13() },
|
|
744 |
{ mtx.m21(), mtx.m22(), 0, mtx.m23() },
|
|
745 |
{ 0, 0, 1, 0 },
|
|
746 |
{ mtx.dx(), mtx.dy(), 0, mtx.m33() }
|
|
747 |
};
|
|
748 |
|
|
749 |
const QSize sz = d->device->size();
|
|
750 |
|
|
751 |
glMatrixMode(GL_PROJECTION);
|
|
752 |
glLoadIdentity();
|
|
753 |
glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
|
|
754 |
|
|
755 |
glMatrixMode(GL_MODELVIEW);
|
|
756 |
glLoadMatrixf(&mv_matrix[0][0]);
|
|
757 |
#else
|
|
758 |
Q_UNUSED(ctx);
|
|
759 |
#endif
|
|
760 |
|
|
761 |
d->lastTexture = GLuint(-1);
|
|
762 |
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
|
|
763 |
d->resetGLState();
|
|
764 |
|
|
765 |
d->shaderManager->setDirty();
|
|
766 |
|
|
767 |
d->needsSync = true;
|
|
768 |
}
|
|
769 |
|
|
770 |
void QGL2PaintEngineExPrivate::resetGLState()
|
|
771 |
{
|
|
772 |
glDisable(GL_BLEND);
|
|
773 |
glActiveTexture(GL_TEXTURE0);
|
|
774 |
glDisable(GL_STENCIL_TEST);
|
|
775 |
glDisable(GL_DEPTH_TEST);
|
|
776 |
glDisable(GL_SCISSOR_TEST);
|
|
777 |
glDepthMask(true);
|
|
778 |
glDepthFunc(GL_LESS);
|
|
779 |
glClearDepth(1);
|
|
780 |
}
|
|
781 |
|
|
782 |
void QGL2PaintEngineEx::endNativePainting()
|
|
783 |
{
|
|
784 |
Q_D(QGL2PaintEngineEx);
|
|
785 |
d->needsSync = true;
|
|
786 |
}
|
|
787 |
|
|
788 |
const QGLContext *QGL2PaintEngineEx::context()
|
|
789 |
{
|
|
790 |
Q_D(QGL2PaintEngineEx);
|
|
791 |
return d->ctx;
|
|
792 |
}
|
|
793 |
|
|
794 |
void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
|
|
795 |
{
|
|
796 |
if (newMode == mode)
|
|
797 |
return;
|
|
798 |
|
|
799 |
if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
|
|
800 |
glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
|
|
801 |
glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
802 |
glDisableVertexAttribArray(QT_OPACITY_ATTR);
|
|
803 |
|
|
804 |
lastTexture = GLuint(-1);
|
|
805 |
}
|
|
806 |
|
|
807 |
if (mode == TextDrawingMode)
|
|
808 |
matrixDirty = true;
|
|
809 |
|
|
810 |
if (newMode == TextDrawingMode) {
|
|
811 |
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
812 |
glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
|
|
813 |
|
|
814 |
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
|
|
815 |
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
|
|
816 |
|
|
817 |
matrixDirty = true;
|
|
818 |
}
|
|
819 |
|
|
820 |
if (newMode == ImageDrawingMode) {
|
|
821 |
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
822 |
glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
|
|
823 |
|
|
824 |
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray);
|
|
825 |
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray);
|
|
826 |
}
|
|
827 |
|
|
828 |
if (newMode == ImageArrayDrawingMode) {
|
|
829 |
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
830 |
glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
|
|
831 |
glEnableVertexAttribArray(QT_OPACITY_ATTR);
|
|
832 |
|
|
833 |
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
|
|
834 |
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
|
|
835 |
glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data());
|
|
836 |
}
|
|
837 |
|
|
838 |
// This needs to change when we implement high-quality anti-aliasing...
|
|
839 |
if (newMode != TextDrawingMode)
|
|
840 |
shaderManager->setMaskType(QGLEngineShaderManager::NoMask);
|
|
841 |
|
|
842 |
mode = newMode;
|
|
843 |
}
|
|
844 |
|
|
845 |
// Assumes everything is configured for the brush you want to use
|
|
846 |
void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
|
|
847 |
{
|
|
848 |
transferMode(BrushDrawingMode);
|
|
849 |
|
|
850 |
// Might need to call updateMatrix to re-calculate inverseScale
|
|
851 |
if (matrixDirty)
|
|
852 |
updateMatrix();
|
|
853 |
|
|
854 |
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
|
|
855 |
|
|
856 |
// Check to see if there's any hints
|
|
857 |
if (path.shape() == QVectorPath::RectangleHint) {
|
|
858 |
QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
|
|
859 |
prepareForDraw(currentBrush->isOpaque());
|
|
860 |
composite(rect);
|
|
861 |
} else if (path.shape() == QVectorPath::EllipseHint
|
|
862 |
|| path.shape() == QVectorPath::ConvexPolygonHint)
|
|
863 |
{
|
|
864 |
vertexCoordinateArray.clear();
|
|
865 |
vertexCoordinateArray.addPath(path, inverseScale, false);
|
|
866 |
prepareForDraw(currentBrush->isOpaque());
|
|
867 |
drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
|
|
868 |
} else {
|
|
869 |
// The path is too complicated & needs the stencil technique
|
|
870 |
vertexCoordinateArray.clear();
|
|
871 |
vertexCoordinateArray.addPath(path, inverseScale, false);
|
|
872 |
|
|
873 |
fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
|
|
874 |
|
|
875 |
glStencilMask(0xff);
|
|
876 |
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
877 |
|
|
878 |
if (q->state()->clipTestEnabled) {
|
|
879 |
// Pass when high bit is set, replace stencil value with current clip
|
|
880 |
glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
|
|
881 |
} else if (path.hasWindingFill()) {
|
|
882 |
// Pass when any bit is set, replace stencil value with 0
|
|
883 |
glStencilFunc(GL_NOTEQUAL, 0, 0xff);
|
|
884 |
} else {
|
|
885 |
// Pass when high bit is set, replace stencil value with 0
|
|
886 |
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
|
887 |
}
|
|
888 |
|
|
889 |
prepareForDraw(currentBrush->isOpaque());
|
|
890 |
|
|
891 |
if (inRenderText)
|
|
892 |
prepareDepthRangeForRenderText();
|
|
893 |
|
|
894 |
// Stencil the brush onto the dest buffer
|
|
895 |
composite(vertexCoordinateArray.boundingRect());
|
|
896 |
|
|
897 |
if (inRenderText)
|
|
898 |
restoreDepthRangeForRenderText();
|
|
899 |
|
|
900 |
glStencilMask(0);
|
|
901 |
|
|
902 |
updateClipScissorTest();
|
|
903 |
}
|
|
904 |
}
|
|
905 |
|
|
906 |
|
|
907 |
void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
|
|
908 |
int count,
|
|
909 |
const QVector<int> *stops,
|
|
910 |
const QGLRect &bounds,
|
|
911 |
StencilFillMode mode)
|
|
912 |
{
|
|
913 |
Q_ASSERT(count || stops);
|
|
914 |
|
|
915 |
// qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
|
|
916 |
glStencilMask(0xff); // Enable stencil writes
|
|
917 |
|
|
918 |
if (dirtyStencilRegion.intersects(currentScissorBounds)) {
|
|
919 |
QVector<QRect> clearRegion = dirtyStencilRegion.intersected(currentScissorBounds).rects();
|
|
920 |
glClearStencil(0); // Clear to zero
|
|
921 |
for (int i = 0; i < clearRegion.size(); ++i) {
|
|
922 |
#ifndef QT_GL_NO_SCISSOR_TEST
|
|
923 |
setScissor(clearRegion.at(i));
|
|
924 |
#endif
|
|
925 |
glClear(GL_STENCIL_BUFFER_BIT);
|
|
926 |
}
|
|
927 |
|
|
928 |
dirtyStencilRegion -= currentScissorBounds;
|
|
929 |
|
|
930 |
#ifndef QT_GL_NO_SCISSOR_TEST
|
|
931 |
updateClipScissorTest();
|
|
932 |
#endif
|
|
933 |
}
|
|
934 |
|
|
935 |
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes
|
|
936 |
useSimpleShader();
|
|
937 |
glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
|
|
938 |
|
|
939 |
#ifndef QT_OPENGL_ES_2
|
|
940 |
if (inRenderText) {
|
|
941 |
glPushAttrib(GL_ENABLE_BIT);
|
|
942 |
glDisable(GL_DEPTH_TEST);
|
|
943 |
}
|
|
944 |
#endif
|
|
945 |
|
|
946 |
if (mode == WindingFillMode) {
|
|
947 |
Q_ASSERT(stops && !count);
|
|
948 |
if (q->state()->clipTestEnabled) {
|
|
949 |
// Flatten clip values higher than current clip, and set high bit to match current clip
|
|
950 |
glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|
951 |
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
952 |
composite(bounds);
|
|
953 |
|
|
954 |
glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
|
|
955 |
} else if (!stencilClean) {
|
|
956 |
// Clear stencil buffer within bounding rect
|
|
957 |
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|
958 |
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
|
|
959 |
composite(bounds);
|
|
960 |
}
|
|
961 |
|
|
962 |
// Inc. for front-facing triangle
|
|
963 |
glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
|
|
964 |
// Dec. for back-facing "holes"
|
|
965 |
glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
|
|
966 |
glStencilMask(~GL_STENCIL_HIGH_BIT);
|
|
967 |
drawVertexArrays(data, stops, GL_TRIANGLE_FAN);
|
|
968 |
|
|
969 |
if (q->state()->clipTestEnabled) {
|
|
970 |
// Clear high bit of stencil outside of path
|
|
971 |
glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|
972 |
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
973 |
glStencilMask(GL_STENCIL_HIGH_BIT);
|
|
974 |
composite(bounds);
|
|
975 |
}
|
|
976 |
} else if (mode == OddEvenFillMode) {
|
|
977 |
glStencilMask(GL_STENCIL_HIGH_BIT);
|
|
978 |
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
|
979 |
drawVertexArrays(data, stops, GL_TRIANGLE_FAN);
|
|
980 |
|
|
981 |
} else { // TriStripStrokeFillMode
|
|
982 |
Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
|
|
983 |
glStencilMask(GL_STENCIL_HIGH_BIT);
|
|
984 |
#if 0
|
|
985 |
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
|
986 |
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
987 |
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
|
|
988 |
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
|
989 |
glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
990 |
#else
|
|
991 |
|
|
992 |
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
993 |
if (q->state()->clipTestEnabled) {
|
|
994 |
glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
|
|
995 |
~GL_STENCIL_HIGH_BIT);
|
|
996 |
} else {
|
|
997 |
glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
|
|
998 |
}
|
|
999 |
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
1000 |
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
|
|
1001 |
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
|
1002 |
glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
1003 |
#endif
|
|
1004 |
}
|
|
1005 |
|
|
1006 |
// Enable color writes & disable stencil writes
|
|
1007 |
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
1008 |
|
|
1009 |
#ifndef QT_OPENGL_ES_2
|
|
1010 |
if (inRenderText)
|
|
1011 |
glPopAttrib();
|
|
1012 |
#endif
|
|
1013 |
|
|
1014 |
}
|
|
1015 |
|
|
1016 |
/*
|
|
1017 |
If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1,
|
|
1018 |
restore the stencil buffer to a pristine state. The current clip region
|
|
1019 |
is set to 1, and the rest to 0.
|
|
1020 |
*/
|
|
1021 |
void QGL2PaintEngineExPrivate::resetClipIfNeeded()
|
|
1022 |
{
|
|
1023 |
if (maxClip != (GL_STENCIL_HIGH_BIT - 1))
|
|
1024 |
return;
|
|
1025 |
|
|
1026 |
Q_Q(QGL2PaintEngineEx);
|
|
1027 |
|
|
1028 |
useSimpleShader();
|
|
1029 |
glEnable(GL_STENCIL_TEST);
|
|
1030 |
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
1031 |
|
|
1032 |
QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height));
|
|
1033 |
QGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
|
|
1034 |
|
|
1035 |
// Set high bit on clip region
|
|
1036 |
glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff);
|
|
1037 |
glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
|
1038 |
glStencilMask(GL_STENCIL_HIGH_BIT);
|
|
1039 |
composite(rect);
|
|
1040 |
|
|
1041 |
// Reset clipping to 1 and everything else to zero
|
|
1042 |
glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT);
|
|
1043 |
glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE);
|
|
1044 |
glStencilMask(0xff);
|
|
1045 |
composite(rect);
|
|
1046 |
|
|
1047 |
q->state()->currentClip = 1;
|
|
1048 |
q->state()->canRestoreClip = false;
|
|
1049 |
|
|
1050 |
maxClip = 1;
|
|
1051 |
|
|
1052 |
glStencilMask(0x0);
|
|
1053 |
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
1054 |
}
|
|
1055 |
|
|
1056 |
bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
|
|
1057 |
{
|
|
1058 |
if (brushTextureDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
|
|
1059 |
updateBrushTexture();
|
|
1060 |
|
|
1061 |
if (compositionModeDirty)
|
|
1062 |
updateCompositionMode();
|
|
1063 |
|
|
1064 |
if (matrixDirty)
|
|
1065 |
updateMatrix();
|
|
1066 |
|
|
1067 |
const bool stateHasOpacity = q->state()->opacity < 0.99f;
|
|
1068 |
if (q->state()->composition_mode == QPainter::CompositionMode_Source
|
|
1069 |
|| (q->state()->composition_mode == QPainter::CompositionMode_SourceOver
|
|
1070 |
&& srcPixelsAreOpaque && !stateHasOpacity))
|
|
1071 |
{
|
|
1072 |
glDisable(GL_BLEND);
|
|
1073 |
} else {
|
|
1074 |
glEnable(GL_BLEND);
|
|
1075 |
}
|
|
1076 |
|
|
1077 |
QGLEngineShaderManager::OpacityMode opacityMode;
|
|
1078 |
if (mode == ImageArrayDrawingMode) {
|
|
1079 |
opacityMode = QGLEngineShaderManager::AttributeOpacity;
|
|
1080 |
} else {
|
|
1081 |
opacityMode = stateHasOpacity ? QGLEngineShaderManager::UniformOpacity
|
|
1082 |
: QGLEngineShaderManager::NoOpacity;
|
|
1083 |
if (stateHasOpacity && (mode != ImageDrawingMode)) {
|
|
1084 |
// Using a brush
|
|
1085 |
bool brushIsPattern = (currentBrush->style() >= Qt::Dense1Pattern) &&
|
|
1086 |
(currentBrush->style() <= Qt::DiagCrossPattern);
|
|
1087 |
|
|
1088 |
if ((currentBrush->style() == Qt::SolidPattern) || brushIsPattern)
|
|
1089 |
opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
|
|
1090 |
}
|
|
1091 |
}
|
|
1092 |
shaderManager->setOpacityMode(opacityMode);
|
|
1093 |
|
|
1094 |
bool changed = shaderManager->useCorrectShaderProg();
|
|
1095 |
// If the shader program needs changing, we change it and mark all uniforms as dirty
|
|
1096 |
if (changed) {
|
|
1097 |
// The shader program has changed so mark all uniforms as dirty:
|
|
1098 |
brushUniformsDirty = true;
|
|
1099 |
shaderMatrixUniformDirty = true;
|
|
1100 |
opacityUniformDirty = true;
|
|
1101 |
}
|
|
1102 |
|
|
1103 |
if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
|
|
1104 |
updateBrushUniforms();
|
|
1105 |
|
|
1106 |
if (shaderMatrixUniformDirty) {
|
|
1107 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PmvMatrix), pmvMatrix);
|
|
1108 |
shaderMatrixUniformDirty = false;
|
|
1109 |
}
|
|
1110 |
|
|
1111 |
if (opacityMode == QGLEngineShaderManager::UniformOpacity && opacityUniformDirty) {
|
|
1112 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity);
|
|
1113 |
opacityUniformDirty = false;
|
|
1114 |
}
|
|
1115 |
|
|
1116 |
return changed;
|
|
1117 |
}
|
|
1118 |
|
|
1119 |
void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
|
|
1120 |
{
|
|
1121 |
// Setup a vertex array for the bounding rect:
|
|
1122 |
GLfloat rectVerts[] = {
|
|
1123 |
boundingRect.left, boundingRect.top,
|
|
1124 |
boundingRect.left, boundingRect.bottom,
|
|
1125 |
boundingRect.right, boundingRect.bottom,
|
|
1126 |
boundingRect.right, boundingRect.top
|
|
1127 |
};
|
|
1128 |
|
|
1129 |
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
1130 |
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts);
|
|
1131 |
|
|
1132 |
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
1133 |
|
|
1134 |
glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
1135 |
}
|
|
1136 |
|
|
1137 |
// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
|
|
1138 |
void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector<int> *stops,
|
|
1139 |
GLenum primitive)
|
|
1140 |
{
|
|
1141 |
// Now setup the pointer to the vertex array:
|
|
1142 |
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
1143 |
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
|
|
1144 |
|
|
1145 |
int previousStop = 0;
|
|
1146 |
foreach(int stop, *stops) {
|
|
1147 |
/*
|
|
1148 |
qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
|
|
1149 |
for (int i=previousStop; i<stop; ++i)
|
|
1150 |
qDebug(" %02d: [%.2f, %.2f]", i, vertexArray.data()[i].x, vertexArray.data()[i].y);
|
|
1151 |
*/
|
|
1152 |
glDrawArrays(primitive, previousStop, stop - previousStop);
|
|
1153 |
previousStop = stop;
|
|
1154 |
}
|
|
1155 |
glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
1156 |
}
|
|
1157 |
|
|
1158 |
void QGL2PaintEngineExPrivate::prepareDepthRangeForRenderText()
|
|
1159 |
{
|
|
1160 |
#ifndef QT_OPENGL_ES_2
|
|
1161 |
// Get the z translation value from the model view matrix and
|
|
1162 |
// transform it using the ortogonal projection with z-near = 0,
|
|
1163 |
// and z-far = 1, which is used in QGLWidget::renderText()
|
|
1164 |
GLdouble model[4][4];
|
|
1165 |
glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]);
|
|
1166 |
float deviceZ = -2 * model[3][2] - 1;
|
|
1167 |
|
|
1168 |
glGetFloatv(GL_DEPTH_RANGE, depthRange);
|
|
1169 |
float windowZ = depthRange[0] + (deviceZ + 1) * 0.5 * (depthRange[1] - depthRange[0]);
|
|
1170 |
|
|
1171 |
glDepthRange(windowZ, windowZ);
|
|
1172 |
#endif
|
|
1173 |
}
|
|
1174 |
|
|
1175 |
void QGL2PaintEngineExPrivate::restoreDepthRangeForRenderText()
|
|
1176 |
{
|
|
1177 |
#ifndef QT_OPENGL_ES_2
|
|
1178 |
glDepthRange(depthRange[0], depthRange[1]);
|
|
1179 |
#endif
|
|
1180 |
}
|
|
1181 |
|
|
1182 |
/////////////////////////////////// Public Methods //////////////////////////////////////////
|
|
1183 |
|
|
1184 |
QGL2PaintEngineEx::QGL2PaintEngineEx()
|
|
1185 |
: QPaintEngineEx(*(new QGL2PaintEngineExPrivate(this)))
|
|
1186 |
{
|
|
1187 |
}
|
|
1188 |
|
|
1189 |
QGL2PaintEngineEx::~QGL2PaintEngineEx()
|
|
1190 |
{
|
|
1191 |
}
|
|
1192 |
|
|
1193 |
void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
|
|
1194 |
{
|
|
1195 |
Q_D(QGL2PaintEngineEx);
|
|
1196 |
|
|
1197 |
Qt::BrushStyle style = qbrush_style(brush);
|
|
1198 |
if (style == Qt::NoBrush)
|
|
1199 |
return;
|
|
1200 |
if (!d->inRenderText)
|
|
1201 |
ensureActive();
|
|
1202 |
|
|
1203 |
QOpenGL2PaintEngineState *s = state();
|
|
1204 |
bool doOffset = !(s->renderHints & QPainter::Antialiasing) && style == Qt::SolidPattern;
|
|
1205 |
|
|
1206 |
if (doOffset) {
|
|
1207 |
d->temporaryTransform = s->matrix;
|
|
1208 |
QTransform tx = QTransform::fromTranslate(.49, .49);
|
|
1209 |
s->matrix = s->matrix * tx;
|
|
1210 |
d->matrixDirty = true;
|
|
1211 |
}
|
|
1212 |
|
|
1213 |
d->setBrush(&brush);
|
|
1214 |
d->fill(path);
|
|
1215 |
|
|
1216 |
if (doOffset) {
|
|
1217 |
s->matrix = d->temporaryTransform;
|
|
1218 |
d->matrixDirty = true;
|
|
1219 |
}
|
|
1220 |
}
|
|
1221 |
|
|
1222 |
void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
|
|
1223 |
{
|
|
1224 |
Q_D(QGL2PaintEngineEx);
|
|
1225 |
|
|
1226 |
Qt::PenStyle penStyle = qpen_style(pen);
|
|
1227 |
const QBrush &penBrush = qpen_brush(pen);
|
|
1228 |
if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
|
|
1229 |
return;
|
|
1230 |
|
|
1231 |
QOpenGL2PaintEngineState *s = state();
|
|
1232 |
|
|
1233 |
ensureActive();
|
|
1234 |
|
|
1235 |
bool doOffset = !(s->renderHints & QPainter::Antialiasing);
|
|
1236 |
if (doOffset) {
|
|
1237 |
d->temporaryTransform = s->matrix;
|
|
1238 |
QTransform tx = QTransform::fromTranslate(0.49, .49);
|
|
1239 |
s->matrix = s->matrix * tx;
|
|
1240 |
d->matrixDirty = true;
|
|
1241 |
}
|
|
1242 |
|
|
1243 |
bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
|
|
1244 |
d->setBrush(&penBrush);
|
|
1245 |
d->transferMode(BrushDrawingMode);
|
|
1246 |
|
|
1247 |
// updateMatrix() is responsible for setting the inverse scale on
|
|
1248 |
// the strokers, so we need to call it here and not wait for
|
|
1249 |
// prepareForDraw() down below.
|
|
1250 |
d->updateMatrix();
|
|
1251 |
|
|
1252 |
if (penStyle == Qt::SolidLine) {
|
|
1253 |
d->stroker.process(path, pen);
|
|
1254 |
|
|
1255 |
} else { // Some sort of dash
|
|
1256 |
d->dasher.process(path, pen);
|
|
1257 |
|
|
1258 |
QVectorPath dashStroke(d->dasher.points(),
|
|
1259 |
d->dasher.elementCount(),
|
|
1260 |
d->dasher.elementTypes());
|
|
1261 |
d->stroker.process(dashStroke, pen);
|
|
1262 |
}
|
|
1263 |
|
|
1264 |
|
|
1265 |
QGLContext *ctx = d->ctx;
|
|
1266 |
|
|
1267 |
if (opaque) {
|
|
1268 |
d->prepareForDraw(opaque);
|
|
1269 |
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
1270 |
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices());
|
|
1271 |
glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2);
|
|
1272 |
|
|
1273 |
// QBrush b(Qt::green);
|
|
1274 |
// d->setBrush(&b);
|
|
1275 |
// d->prepareForDraw(true);
|
|
1276 |
// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
|
|
1277 |
|
|
1278 |
glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|
1279 |
|
|
1280 |
} else {
|
|
1281 |
qreal width = qpen_widthf(pen) / 2;
|
|
1282 |
if (width == 0)
|
|
1283 |
width = 0.5;
|
|
1284 |
qreal extra = pen.joinStyle() == Qt::MiterJoin
|
|
1285 |
? qMax(pen.miterLimit() * width, width)
|
|
1286 |
: width;
|
|
1287 |
|
|
1288 |
if (pen.isCosmetic())
|
|
1289 |
extra = extra * d->inverseScale;
|
|
1290 |
|
|
1291 |
QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
|
|
1292 |
|
|
1293 |
d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2,
|
|
1294 |
0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
|
|
1295 |
|
|
1296 |
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
1297 |
|
|
1298 |
// Pass when any bit is set, replace stencil value with 0
|
|
1299 |
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
|
1300 |
d->prepareForDraw(false);
|
|
1301 |
|
|
1302 |
// Stencil the brush onto the dest buffer
|
|
1303 |
d->composite(bounds);
|
|
1304 |
|
|
1305 |
glStencilMask(0);
|
|
1306 |
|
|
1307 |
d->updateClipScissorTest();
|
|
1308 |
}
|
|
1309 |
|
|
1310 |
if (doOffset) {
|
|
1311 |
s->matrix = d->temporaryTransform;
|
|
1312 |
d->matrixDirty = true;
|
|
1313 |
}
|
|
1314 |
}
|
|
1315 |
|
|
1316 |
void QGL2PaintEngineEx::penChanged() { }
|
|
1317 |
void QGL2PaintEngineEx::brushChanged() { }
|
|
1318 |
void QGL2PaintEngineEx::brushOriginChanged() { }
|
|
1319 |
|
|
1320 |
void QGL2PaintEngineEx::opacityChanged()
|
|
1321 |
{
|
|
1322 |
// qDebug("QGL2PaintEngineEx::opacityChanged()");
|
|
1323 |
Q_D(QGL2PaintEngineEx);
|
|
1324 |
state()->opacityChanged = true;
|
|
1325 |
|
|
1326 |
Q_ASSERT(d->shaderManager);
|
|
1327 |
d->brushUniformsDirty = true;
|
|
1328 |
d->opacityUniformDirty = true;
|
|
1329 |
}
|
|
1330 |
|
|
1331 |
void QGL2PaintEngineEx::compositionModeChanged()
|
|
1332 |
{
|
|
1333 |
// qDebug("QGL2PaintEngineEx::compositionModeChanged()");
|
|
1334 |
Q_D(QGL2PaintEngineEx);
|
|
1335 |
state()->compositionModeChanged = true;
|
|
1336 |
d->compositionModeDirty = true;
|
|
1337 |
}
|
|
1338 |
|
|
1339 |
void QGL2PaintEngineEx::renderHintsChanged()
|
|
1340 |
{
|
|
1341 |
state()->renderHintsChanged = true;
|
|
1342 |
|
|
1343 |
#if !defined(QT_OPENGL_ES_2)
|
|
1344 |
if ((state()->renderHints & QPainter::Antialiasing)
|
|
1345 |
|| (state()->renderHints & QPainter::HighQualityAntialiasing))
|
|
1346 |
glEnable(GL_MULTISAMPLE);
|
|
1347 |
else
|
|
1348 |
glDisable(GL_MULTISAMPLE);
|
|
1349 |
#endif
|
|
1350 |
|
|
1351 |
Q_D(QGL2PaintEngineEx);
|
|
1352 |
d->lastTexture = GLuint(-1);
|
|
1353 |
d->brushTextureDirty = true;
|
|
1354 |
// qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
|
|
1355 |
}
|
|
1356 |
|
|
1357 |
void QGL2PaintEngineEx::transformChanged()
|
|
1358 |
{
|
|
1359 |
Q_D(QGL2PaintEngineEx);
|
|
1360 |
d->matrixDirty = true;
|
|
1361 |
state()->matrixChanged = true;
|
|
1362 |
}
|
|
1363 |
|
|
1364 |
|
|
1365 |
void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src)
|
|
1366 |
{
|
|
1367 |
Q_D(QGL2PaintEngineEx);
|
|
1368 |
ensureActive();
|
|
1369 |
d->transferMode(ImageDrawingMode);
|
|
1370 |
|
|
1371 |
QGLContext *ctx = d->ctx;
|
|
1372 |
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|
1373 |
QGLTexture *texture =
|
|
1374 |
ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
|
|
1375 |
QGLContext::InternalBindOption
|
|
1376 |
| QGLContext::CanFlipNativePixmapBindOption);
|
|
1377 |
|
|
1378 |
GLfloat top = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.top()) : src.top();
|
|
1379 |
GLfloat bottom = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.bottom()) : src.bottom();
|
|
1380 |
QGLRect srcRect(src.left(), top, src.right(), bottom);
|
|
1381 |
|
|
1382 |
bool isBitmap = pixmap.isQBitmap();
|
|
1383 |
bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel();
|
|
1384 |
|
|
1385 |
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|
1386 |
state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
|
|
1387 |
d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap);
|
|
1388 |
}
|
|
1389 |
|
|
1390 |
void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src,
|
|
1391 |
Qt::ImageConversionFlags)
|
|
1392 |
{
|
|
1393 |
Q_D(QGL2PaintEngineEx);
|
|
1394 |
ensureActive();
|
|
1395 |
d->transferMode(ImageDrawingMode);
|
|
1396 |
|
|
1397 |
QGLContext *ctx = d->ctx;
|
|
1398 |
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|
1399 |
QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
|
|
1400 |
GLuint id = texture->id;
|
|
1401 |
|
|
1402 |
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|
1403 |
state()->renderHints & QPainter::SmoothPixmapTransform, id);
|
|
1404 |
d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
|
|
1405 |
}
|
|
1406 |
|
|
1407 |
void QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
|
|
1408 |
{
|
|
1409 |
Q_D(QGL2PaintEngineEx);
|
|
1410 |
ensureActive();
|
|
1411 |
d->transferMode(ImageDrawingMode);
|
|
1412 |
|
|
1413 |
#ifndef QT_OPENGL_ES_2
|
|
1414 |
QGLContext *ctx = d->ctx;
|
|
1415 |
#endif
|
|
1416 |
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|
1417 |
glBindTexture(GL_TEXTURE_2D, textureId);
|
|
1418 |
|
|
1419 |
QGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
|
|
1420 |
|
|
1421 |
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|
1422 |
state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
|
|
1423 |
d->drawTexture(dest, srcRect, size, false);
|
|
1424 |
}
|
|
1425 |
|
|
1426 |
void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem)
|
|
1427 |
{
|
|
1428 |
Q_D(QGL2PaintEngineEx);
|
|
1429 |
|
|
1430 |
if (!d->inRenderText)
|
|
1431 |
ensureActive();
|
|
1432 |
QOpenGL2PaintEngineState *s = state();
|
|
1433 |
|
|
1434 |
const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
|
|
1435 |
|
|
1436 |
bool drawCached = true;
|
|
1437 |
|
|
1438 |
if (s->matrix.type() > QTransform::TxTranslate)
|
|
1439 |
drawCached = false;
|
|
1440 |
|
|
1441 |
// don't try to cache huge fonts
|
|
1442 |
if (ti.fontEngine->fontDef.pixelSize * qSqrt(s->matrix.determinant()) >= 64)
|
|
1443 |
drawCached = false;
|
|
1444 |
|
|
1445 |
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
|
|
1446 |
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
|
|
1447 |
: d->glyphCacheType;
|
|
1448 |
|
|
1449 |
if (d->inRenderText)
|
|
1450 |
glyphType = QFontEngineGlyphCache::Raster_A8;
|
|
1451 |
|
|
1452 |
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask
|
|
1453 |
&& state()->composition_mode != QPainter::CompositionMode_Source
|
|
1454 |
&& state()->composition_mode != QPainter::CompositionMode_SourceOver)
|
|
1455 |
{
|
|
1456 |
drawCached = false;
|
|
1457 |
}
|
|
1458 |
|
|
1459 |
if (drawCached) {
|
|
1460 |
d->drawCachedGlyphs(p, glyphType, ti);
|
|
1461 |
return;
|
|
1462 |
}
|
|
1463 |
|
|
1464 |
QPaintEngineEx::drawTextItem(p, ti);
|
|
1465 |
}
|
|
1466 |
|
|
1467 |
void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType,
|
|
1468 |
const QTextItemInt &ti)
|
|
1469 |
{
|
|
1470 |
Q_Q(QGL2PaintEngineEx);
|
|
1471 |
QOpenGL2PaintEngineState *s = q->state();
|
|
1472 |
|
|
1473 |
QVarLengthArray<QFixedPoint> positions;
|
|
1474 |
QVarLengthArray<glyph_t> glyphs;
|
|
1475 |
QTransform matrix = QTransform::fromTranslate(p.x(), p.y());
|
|
1476 |
ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
|
|
1477 |
|
|
1478 |
QGLTextureGlyphCache *cache =
|
|
1479 |
(QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, s->matrix);
|
|
1480 |
|
|
1481 |
if (!cache || cache->cacheType() != glyphType) {
|
|
1482 |
cache = new QGLTextureGlyphCache(ctx, glyphType, s->matrix);
|
|
1483 |
ti.fontEngine->setGlyphCache(ctx, cache);
|
|
1484 |
}
|
|
1485 |
|
|
1486 |
cache->setPaintEnginePrivate(this);
|
|
1487 |
cache->populate(ti, glyphs, positions);
|
|
1488 |
|
|
1489 |
if (cache->width() == 0 || cache->height() == 0)
|
|
1490 |
return;
|
|
1491 |
|
|
1492 |
if (inRenderText)
|
|
1493 |
transferMode(BrushDrawingMode);
|
|
1494 |
transferMode(TextDrawingMode);
|
|
1495 |
|
|
1496 |
int margin = cache->glyphMargin();
|
|
1497 |
|
|
1498 |
GLfloat dx = 1.0 / cache->width();
|
|
1499 |
GLfloat dy = 1.0 / cache->height();
|
|
1500 |
|
|
1501 |
QGLPoint *oldVertexCoordinateDataPtr = vertexCoordinateArray.data();
|
|
1502 |
QGLPoint *oldTextureCoordinateDataPtr = textureCoordinateArray.data();
|
|
1503 |
|
|
1504 |
vertexCoordinateArray.clear();
|
|
1505 |
textureCoordinateArray.clear();
|
|
1506 |
|
|
1507 |
for (int i=0; i<glyphs.size(); ++i) {
|
|
1508 |
const QTextureGlyphCache::Coord &c = cache->coords.value(glyphs[i]);
|
|
1509 |
int x = positions[i].x.toInt() + c.baseLineX - margin;
|
|
1510 |
int y = positions[i].y.toInt() - c.baseLineY - margin;
|
|
1511 |
|
|
1512 |
vertexCoordinateArray.addRect(QRectF(x, y, c.w, c.h));
|
|
1513 |
textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
|
|
1514 |
}
|
|
1515 |
|
|
1516 |
if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
|
|
1517 |
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
|
|
1518 |
if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
|
|
1519 |
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
|
|
1520 |
|
|
1521 |
QBrush pensBrush = q->state()->pen.brush();
|
|
1522 |
setBrush(&pensBrush);
|
|
1523 |
|
|
1524 |
if (inRenderText)
|
|
1525 |
prepareDepthRangeForRenderText();
|
|
1526 |
|
|
1527 |
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
|
|
1528 |
|
|
1529 |
// Subpixel antialiasing without gamma correction
|
|
1530 |
|
|
1531 |
QPainter::CompositionMode compMode = q->state()->composition_mode;
|
|
1532 |
Q_ASSERT(compMode == QPainter::CompositionMode_Source
|
|
1533 |
|| compMode == QPainter::CompositionMode_SourceOver);
|
|
1534 |
|
|
1535 |
shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1);
|
|
1536 |
|
|
1537 |
if (pensBrush.style() == Qt::SolidPattern) {
|
|
1538 |
// Solid patterns can get away with only one pass.
|
|
1539 |
QColor c = pensBrush.color();
|
|
1540 |
qreal oldOpacity = q->state()->opacity;
|
|
1541 |
if (compMode == QPainter::CompositionMode_Source) {
|
|
1542 |
c = qt_premultiplyColor(c, q->state()->opacity);
|
|
1543 |
q->state()->opacity = 1;
|
|
1544 |
opacityUniformDirty = true;
|
|
1545 |
}
|
|
1546 |
|
|
1547 |
compositionModeDirty = false; // I can handle this myself, thank you very much
|
|
1548 |
prepareForDraw(false); // Text always causes src pixels to be transparent
|
|
1549 |
|
|
1550 |
// prepareForDraw() have set the opacity on the current shader, so the opacity state can now be reset.
|
|
1551 |
if (compMode == QPainter::CompositionMode_Source) {
|
|
1552 |
q->state()->opacity = oldOpacity;
|
|
1553 |
opacityUniformDirty = true;
|
|
1554 |
}
|
|
1555 |
|
|
1556 |
glEnable(GL_BLEND);
|
|
1557 |
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
|
1558 |
glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
|
1559 |
} else {
|
|
1560 |
// Other brush styles need two passes.
|
|
1561 |
|
|
1562 |
qreal oldOpacity = q->state()->opacity;
|
|
1563 |
if (compMode == QPainter::CompositionMode_Source) {
|
|
1564 |
q->state()->opacity = 1;
|
|
1565 |
opacityUniformDirty = true;
|
|
1566 |
pensBrush = Qt::white;
|
|
1567 |
setBrush(&pensBrush);
|
|
1568 |
}
|
|
1569 |
|
|
1570 |
compositionModeDirty = false; // I can handle this myself, thank you very much
|
|
1571 |
prepareForDraw(false); // Text always causes src pixels to be transparent
|
|
1572 |
glEnable(GL_BLEND);
|
|
1573 |
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
|
1574 |
|
|
1575 |
glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
|
|
1576 |
glBindTexture(GL_TEXTURE_2D, cache->texture());
|
|
1577 |
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
|
|
1578 |
|
|
1579 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
|
|
1580 |
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
|
|
1581 |
|
|
1582 |
shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
|
|
1583 |
|
|
1584 |
if (compMode == QPainter::CompositionMode_Source) {
|
|
1585 |
q->state()->opacity = oldOpacity;
|
|
1586 |
opacityUniformDirty = true;
|
|
1587 |
pensBrush = q->state()->pen.brush();
|
|
1588 |
setBrush(&pensBrush);
|
|
1589 |
}
|
|
1590 |
|
|
1591 |
compositionModeDirty = false;
|
|
1592 |
prepareForDraw(false); // Text always causes src pixels to be transparent
|
|
1593 |
glEnable(GL_BLEND);
|
|
1594 |
glBlendFunc(GL_ONE, GL_ONE);
|
|
1595 |
}
|
|
1596 |
compositionModeDirty = true;
|
|
1597 |
} else {
|
|
1598 |
// Greyscale/mono glyphs
|
|
1599 |
|
|
1600 |
shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
|
|
1601 |
prepareForDraw(false); // Text always causes src pixels to be transparent
|
|
1602 |
}
|
|
1603 |
//### TODO: Gamma correction
|
|
1604 |
|
|
1605 |
glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
|
|
1606 |
glBindTexture(GL_TEXTURE_2D, cache->texture());
|
|
1607 |
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
|
|
1608 |
|
|
1609 |
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
|
|
1610 |
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
|
|
1611 |
|
|
1612 |
if (inRenderText)
|
|
1613 |
restoreDepthRangeForRenderText();
|
|
1614 |
}
|
|
1615 |
|
|
1616 |
void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
|
|
1617 |
{
|
|
1618 |
// Use fallback for extended composition modes.
|
|
1619 |
if (state()->composition_mode > QPainter::CompositionMode_Plus) {
|
|
1620 |
QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints);
|
|
1621 |
return;
|
|
1622 |
}
|
|
1623 |
|
|
1624 |
Q_D(QGL2PaintEngineEx);
|
|
1625 |
|
|
1626 |
GLfloat dx = 1.0f / pixmap.size().width();
|
|
1627 |
GLfloat dy = 1.0f / pixmap.size().height();
|
|
1628 |
|
|
1629 |
d->vertexCoordinateArray.clear();
|
|
1630 |
d->textureCoordinateArray.clear();
|
|
1631 |
d->opacityArray.reset();
|
|
1632 |
|
|
1633 |
bool allOpaque = true;
|
|
1634 |
|
|
1635 |
for (int i = 0; i < dataCount; ++i) {
|
|
1636 |
qreal s = 0;
|
|
1637 |
qreal c = 1;
|
|
1638 |
if (drawingData[i].rotation != 0) {
|
|
1639 |
s = qFastSin(drawingData[i].rotation * Q_PI / 180);
|
|
1640 |
c = qFastCos(drawingData[i].rotation * Q_PI / 180);
|
|
1641 |
}
|
|
1642 |
|
|
1643 |
qreal right = 0.5 * drawingData[i].scaleX * drawingData[i].source.width();
|
|
1644 |
qreal bottom = 0.5 * drawingData[i].scaleY * drawingData[i].source.height();
|
|
1645 |
QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
|
|
1646 |
QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
|
|
1647 |
|
|
1648 |
d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
|
|
1649 |
d->vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
|
|
1650 |
d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
|
|
1651 |
d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
|
|
1652 |
d->vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
|
|
1653 |
d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
|
|
1654 |
|
|
1655 |
QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy,
|
|
1656 |
drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy);
|
|
1657 |
|
|
1658 |
d->textureCoordinateArray.lineToArray(src.right, src.bottom);
|
|
1659 |
d->textureCoordinateArray.lineToArray(src.right, src.top);
|
|
1660 |
d->textureCoordinateArray.lineToArray(src.left, src.top);
|
|
1661 |
d->textureCoordinateArray.lineToArray(src.left, src.top);
|
|
1662 |
d->textureCoordinateArray.lineToArray(src.left, src.bottom);
|
|
1663 |
d->textureCoordinateArray.lineToArray(src.right, src.bottom);
|
|
1664 |
|
|
1665 |
qreal opacity = drawingData[i].opacity * state()->opacity;
|
|
1666 |
d->opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
|
|
1667 |
allOpaque &= (opacity >= 0.99f);
|
|
1668 |
}
|
|
1669 |
|
|
1670 |
ensureActive();
|
|
1671 |
|
|
1672 |
QGLContext *ctx = d->ctx;
|
|
1673 |
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|
1674 |
QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
|
|
1675 |
QGLContext::InternalBindOption
|
|
1676 |
| QGLContext::CanFlipNativePixmapBindOption);
|
|
1677 |
|
|
1678 |
if (texture->options & QGLContext::InvertedYBindOption) {
|
|
1679 |
// Flip texture y-coordinate.
|
|
1680 |
QGLPoint *data = d->textureCoordinateArray.data();
|
|
1681 |
for (int i = 0; i < 6 * dataCount; ++i)
|
|
1682 |
data[i].y = 1 - data[i].y;
|
|
1683 |
}
|
|
1684 |
|
|
1685 |
d->transferMode(ImageArrayDrawingMode);
|
|
1686 |
|
|
1687 |
bool isBitmap = pixmap.isQBitmap();
|
|
1688 |
bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque;
|
|
1689 |
|
|
1690 |
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|
1691 |
state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
|
|
1692 |
|
|
1693 |
// Setup for texture drawing
|
|
1694 |
d->shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
|
|
1695 |
if (d->prepareForDraw(isOpaque))
|
|
1696 |
d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
|
|
1697 |
|
|
1698 |
if (isBitmap) {
|
|
1699 |
QColor col = qt_premultiplyColor(state()->pen.color(), (GLfloat)state()->opacity);
|
|
1700 |
d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::PatternColor), col);
|
|
1701 |
}
|
|
1702 |
|
|
1703 |
glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount);
|
|
1704 |
}
|
|
1705 |
|
|
1706 |
bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
|
|
1707 |
{
|
|
1708 |
Q_D(QGL2PaintEngineEx);
|
|
1709 |
|
|
1710 |
// qDebug("QGL2PaintEngineEx::begin()");
|
|
1711 |
if (pdev->devType() == QInternal::OpenGL)
|
|
1712 |
d->device = static_cast<QGLPaintDevice*>(pdev);
|
|
1713 |
else
|
|
1714 |
d->device = QGLPaintDevice::getDevice(pdev);
|
|
1715 |
|
|
1716 |
if (!d->device)
|
|
1717 |
return false;
|
|
1718 |
|
|
1719 |
d->ctx = d->device->context();
|
|
1720 |
d->ctx->d_ptr->active_engine = this;
|
|
1721 |
|
|
1722 |
const QSize sz = d->device->size();
|
|
1723 |
d->width = sz.width();
|
|
1724 |
d->height = sz.height();
|
|
1725 |
d->mode = BrushDrawingMode;
|
|
1726 |
d->brushTextureDirty = true;
|
|
1727 |
d->brushUniformsDirty = true;
|
|
1728 |
d->matrixDirty = true;
|
|
1729 |
d->compositionModeDirty = true;
|
|
1730 |
d->opacityUniformDirty = true;
|
|
1731 |
d->needsSync = true;
|
|
1732 |
d->use_system_clip = !systemClip().isEmpty();
|
|
1733 |
|
|
1734 |
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
|
|
1735 |
d->stencilClean = true;
|
|
1736 |
|
|
1737 |
// Calling begin paint should make the correct context current. So, any
|
|
1738 |
// code which calls into GL or otherwise needs a current context *must*
|
|
1739 |
// go after beginPaint:
|
|
1740 |
d->device->beginPaint();
|
|
1741 |
|
|
1742 |
#if !defined(QT_OPENGL_ES_2)
|
|
1743 |
bool success = qt_resolve_version_2_0_functions(d->ctx);
|
|
1744 |
Q_ASSERT(success);
|
|
1745 |
Q_UNUSED(success);
|
|
1746 |
#endif
|
|
1747 |
|
|
1748 |
d->shaderManager = new QGLEngineShaderManager(d->ctx);
|
|
1749 |
|
|
1750 |
if (!d->inRenderText) {
|
|
1751 |
glDisable(GL_STENCIL_TEST);
|
|
1752 |
glDisable(GL_DEPTH_TEST);
|
|
1753 |
glDisable(GL_SCISSOR_TEST);
|
|
1754 |
}
|
|
1755 |
|
|
1756 |
#if !defined(QT_OPENGL_ES_2)
|
|
1757 |
glDisable(GL_MULTISAMPLE);
|
|
1758 |
#endif
|
|
1759 |
|
|
1760 |
d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
|
|
1761 |
|
|
1762 |
#if !defined(QT_OPENGL_ES_2)
|
|
1763 |
if (!d->device->format().alpha()
|
|
1764 |
#if defined(Q_WS_WIN)
|
|
1765 |
&& qt_cleartype_enabled
|
|
1766 |
#endif
|
|
1767 |
) {
|
|
1768 |
d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
|
|
1769 |
}
|
|
1770 |
#endif
|
|
1771 |
|
|
1772 |
return true;
|
|
1773 |
}
|
|
1774 |
|
|
1775 |
bool QGL2PaintEngineEx::end()
|
|
1776 |
{
|
|
1777 |
Q_D(QGL2PaintEngineEx);
|
|
1778 |
QGLContext *ctx = d->ctx;
|
|
1779 |
|
|
1780 |
glUseProgram(0);
|
|
1781 |
d->transferMode(BrushDrawingMode);
|
|
1782 |
d->device->endPaint();
|
|
1783 |
|
|
1784 |
#if defined(Q_WS_X11)
|
|
1785 |
// On some (probably all) drivers, deleting an X pixmap which has been bound to a texture
|
|
1786 |
// before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes
|
|
1787 |
// the pixmap behind the driver's back before it's had a chance to use it. To fix this, we
|
|
1788 |
// reference all QPixmaps which have been bound to stop them being deleted and only deref
|
|
1789 |
// them here, after swapBuffers, where they can be safely deleted.
|
|
1790 |
ctx->d_func()->boundPixmaps.clear();
|
|
1791 |
#endif
|
|
1792 |
d->ctx->d_ptr->active_engine = 0;
|
|
1793 |
|
|
1794 |
d->resetGLState();
|
|
1795 |
|
|
1796 |
delete d->shaderManager;
|
|
1797 |
d->shaderManager = 0;
|
|
1798 |
|
|
1799 |
return false;
|
|
1800 |
}
|
|
1801 |
|
|
1802 |
void QGL2PaintEngineEx::ensureActive()
|
|
1803 |
{
|
|
1804 |
Q_D(QGL2PaintEngineEx);
|
|
1805 |
QGLContext *ctx = d->ctx;
|
|
1806 |
|
|
1807 |
if (isActive() && ctx->d_ptr->active_engine != this) {
|
|
1808 |
ctx->d_ptr->active_engine = this;
|
|
1809 |
d->needsSync = true;
|
|
1810 |
}
|
|
1811 |
|
|
1812 |
d->device->ensureActiveTarget();
|
|
1813 |
|
|
1814 |
if (d->needsSync) {
|
|
1815 |
d->transferMode(BrushDrawingMode);
|
|
1816 |
glViewport(0, 0, d->width, d->height);
|
|
1817 |
d->needsSync = false;
|
|
1818 |
d->shaderManager->setDirty();
|
|
1819 |
setState(state());
|
|
1820 |
}
|
|
1821 |
}
|
|
1822 |
|
|
1823 |
void QGL2PaintEngineExPrivate::updateClipScissorTest()
|
|
1824 |
{
|
|
1825 |
Q_Q(QGL2PaintEngineEx);
|
|
1826 |
if (q->state()->clipTestEnabled) {
|
|
1827 |
glEnable(GL_STENCIL_TEST);
|
|
1828 |
glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|
1829 |
} else {
|
|
1830 |
glDisable(GL_STENCIL_TEST);
|
|
1831 |
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|
1832 |
}
|
|
1833 |
|
|
1834 |
#ifdef QT_GL_NO_SCISSOR_TEST
|
|
1835 |
currentScissorBounds = QRect(0, 0, width, height);
|
|
1836 |
#else
|
|
1837 |
QRect bounds = q->state()->rectangleClip;
|
|
1838 |
if (!q->state()->clipEnabled) {
|
|
1839 |
if (use_system_clip)
|
|
1840 |
bounds = systemClip.boundingRect();
|
|
1841 |
else
|
|
1842 |
bounds = QRect(0, 0, width, height);
|
|
1843 |
} else {
|
|
1844 |
if (use_system_clip)
|
|
1845 |
bounds = bounds.intersected(systemClip.boundingRect());
|
|
1846 |
else
|
|
1847 |
bounds = bounds.intersected(QRect(0, 0, width, height));
|
|
1848 |
}
|
|
1849 |
|
|
1850 |
currentScissorBounds = bounds;
|
|
1851 |
|
|
1852 |
if (bounds == QRect(0, 0, width, height)) {
|
|
1853 |
glDisable(GL_SCISSOR_TEST);
|
|
1854 |
} else {
|
|
1855 |
glEnable(GL_SCISSOR_TEST);
|
|
1856 |
setScissor(bounds);
|
|
1857 |
}
|
|
1858 |
#endif
|
|
1859 |
}
|
|
1860 |
|
|
1861 |
void QGL2PaintEngineExPrivate::setScissor(const QRect &rect)
|
|
1862 |
{
|
|
1863 |
const int left = rect.left();
|
|
1864 |
const int width = rect.width();
|
|
1865 |
const int bottom = height - (rect.top() + rect.height());
|
|
1866 |
const int height = rect.height();
|
|
1867 |
|
|
1868 |
glScissor(left, bottom, width, height);
|
|
1869 |
}
|
|
1870 |
|
|
1871 |
void QGL2PaintEngineEx::clipEnabledChanged()
|
|
1872 |
{
|
|
1873 |
Q_D(QGL2PaintEngineEx);
|
|
1874 |
|
|
1875 |
state()->clipChanged = true;
|
|
1876 |
|
|
1877 |
if (painter()->hasClipping())
|
|
1878 |
d->regenerateClip();
|
|
1879 |
else
|
|
1880 |
d->systemStateChanged();
|
|
1881 |
}
|
|
1882 |
|
|
1883 |
void QGL2PaintEngineExPrivate::clearClip(uint value)
|
|
1884 |
{
|
|
1885 |
dirtyStencilRegion -= currentScissorBounds;
|
|
1886 |
|
|
1887 |
glStencilMask(0xff);
|
|
1888 |
glClearStencil(value);
|
|
1889 |
glClear(GL_STENCIL_BUFFER_BIT);
|
|
1890 |
glStencilMask(0x0);
|
|
1891 |
|
|
1892 |
q->state()->needsClipBufferClear = false;
|
|
1893 |
}
|
|
1894 |
|
|
1895 |
void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
|
|
1896 |
{
|
|
1897 |
transferMode(BrushDrawingMode);
|
|
1898 |
|
|
1899 |
if (matrixDirty)
|
|
1900 |
updateMatrix();
|
|
1901 |
|
|
1902 |
stencilClean = false;
|
|
1903 |
|
|
1904 |
const bool singlePass = !path.hasWindingFill()
|
|
1905 |
&& (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled)
|
|
1906 |
|| q->state()->needsClipBufferClear);
|
|
1907 |
const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip;
|
|
1908 |
|
|
1909 |
if (q->state()->needsClipBufferClear)
|
|
1910 |
clearClip(1);
|
|
1911 |
|
|
1912 |
if (path.isEmpty()) {
|
|
1913 |
glEnable(GL_STENCIL_TEST);
|
|
1914 |
glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
|
1915 |
return;
|
|
1916 |
}
|
|
1917 |
|
|
1918 |
if (q->state()->clipTestEnabled)
|
|
1919 |
glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|
1920 |
else
|
|
1921 |
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|
1922 |
|
|
1923 |
vertexCoordinateArray.clear();
|
|
1924 |
vertexCoordinateArray.addPath(path, inverseScale, false);
|
|
1925 |
|
|
1926 |
if (!singlePass)
|
|
1927 |
fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
|
|
1928 |
|
|
1929 |
glColorMask(false, false, false, false);
|
|
1930 |
glEnable(GL_STENCIL_TEST);
|
|
1931 |
useSimpleShader();
|
|
1932 |
|
|
1933 |
if (singlePass) {
|
|
1934 |
// Under these conditions we can set the new stencil value in a single
|
|
1935 |
// pass, by using the current value and the "new value" as the toggles
|
|
1936 |
|
|
1937 |
glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT);
|
|
1938 |
glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
|
1939 |
glStencilMask(value ^ referenceClipValue);
|
|
1940 |
|
|
1941 |
drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
|
|
1942 |
} else {
|
|
1943 |
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
1944 |
glStencilMask(0xff);
|
|
1945 |
|
|
1946 |
if (!q->state()->clipTestEnabled && path.hasWindingFill()) {
|
|
1947 |
// Pass when any clip bit is set, set high bit
|
|
1948 |
glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT);
|
|
1949 |
composite(vertexCoordinateArray.boundingRect());
|
|
1950 |
}
|
|
1951 |
|
|
1952 |
// Pass when high bit is set, replace stencil value with new clip value
|
|
1953 |
glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT);
|
|
1954 |
|
|
1955 |
composite(vertexCoordinateArray.boundingRect());
|
|
1956 |
}
|
|
1957 |
|
|
1958 |
glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
|
1959 |
glStencilMask(0);
|
|
1960 |
|
|
1961 |
glColorMask(true, true, true, true);
|
|
1962 |
}
|
|
1963 |
|
|
1964 |
void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
|
|
1965 |
{
|
|
1966 |
// qDebug("QGL2PaintEngineEx::clip()");
|
|
1967 |
Q_D(QGL2PaintEngineEx);
|
|
1968 |
|
|
1969 |
state()->clipChanged = true;
|
|
1970 |
|
|
1971 |
ensureActive();
|
|
1972 |
|
|
1973 |
if (op == Qt::ReplaceClip) {
|
|
1974 |
op = Qt::IntersectClip;
|
|
1975 |
if (d->hasClipOperations()) {
|
|
1976 |
d->systemStateChanged();
|
|
1977 |
state()->canRestoreClip = false;
|
|
1978 |
}
|
|
1979 |
}
|
|
1980 |
|
|
1981 |
#ifndef QT_GL_NO_SCISSOR_TEST
|
|
1982 |
if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) {
|
|
1983 |
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
|
|
1984 |
QRectF rect(points[0], points[2]);
|
|
1985 |
|
|
1986 |
if (state()->matrix.type() <= QTransform::TxScale) {
|
|
1987 |
state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect());
|
|
1988 |
d->updateClipScissorTest();
|
|
1989 |
return;
|
|
1990 |
}
|
|
1991 |
}
|
|
1992 |
#endif
|
|
1993 |
|
|
1994 |
const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect();
|
|
1995 |
|
|
1996 |
switch (op) {
|
|
1997 |
case Qt::NoClip:
|
|
1998 |
if (d->use_system_clip) {
|
|
1999 |
state()->clipTestEnabled = true;
|
|
2000 |
state()->currentClip = 1;
|
|
2001 |
} else {
|
|
2002 |
state()->clipTestEnabled = false;
|
|
2003 |
}
|
|
2004 |
state()->rectangleClip = QRect(0, 0, d->width, d->height);
|
|
2005 |
state()->canRestoreClip = false;
|
|
2006 |
d->updateClipScissorTest();
|
|
2007 |
break;
|
|
2008 |
case Qt::IntersectClip:
|
|
2009 |
state()->rectangleClip = state()->rectangleClip.intersected(pathRect);
|
|
2010 |
d->updateClipScissorTest();
|
|
2011 |
d->resetClipIfNeeded();
|
|
2012 |
++d->maxClip;
|
|
2013 |
d->writeClip(path, d->maxClip);
|
|
2014 |
state()->currentClip = d->maxClip;
|
|
2015 |
state()->clipTestEnabled = true;
|
|
2016 |
break;
|
|
2017 |
case Qt::UniteClip: {
|
|
2018 |
d->resetClipIfNeeded();
|
|
2019 |
++d->maxClip;
|
|
2020 |
if (state()->rectangleClip.isValid()) {
|
|
2021 |
QPainterPath path;
|
|
2022 |
path.addRect(state()->rectangleClip);
|
|
2023 |
|
|
2024 |
// flush the existing clip rectangle to the depth buffer
|
|
2025 |
d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(path)), d->maxClip);
|
|
2026 |
}
|
|
2027 |
|
|
2028 |
state()->clipTestEnabled = false;
|
|
2029 |
#ifndef QT_GL_NO_SCISSOR_TEST
|
|
2030 |
QRect oldRectangleClip = state()->rectangleClip;
|
|
2031 |
|
|
2032 |
state()->rectangleClip = state()->rectangleClip.united(pathRect);
|
|
2033 |
d->updateClipScissorTest();
|
|
2034 |
|
|
2035 |
QRegion extendRegion = QRegion(state()->rectangleClip) - oldRectangleClip;
|
|
2036 |
|
|
2037 |
if (!extendRegion.isEmpty()) {
|
|
2038 |
QPainterPath extendPath;
|
|
2039 |
extendPath.addRegion(extendRegion);
|
|
2040 |
|
|
2041 |
// first clear the depth buffer in the extended region
|
|
2042 |
d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(extendPath)), 0);
|
|
2043 |
}
|
|
2044 |
#endif
|
|
2045 |
// now write the clip path
|
|
2046 |
d->writeClip(path, d->maxClip);
|
|
2047 |
state()->canRestoreClip = false;
|
|
2048 |
state()->currentClip = d->maxClip;
|
|
2049 |
state()->clipTestEnabled = true;
|
|
2050 |
break;
|
|
2051 |
}
|
|
2052 |
default:
|
|
2053 |
break;
|
|
2054 |
}
|
|
2055 |
}
|
|
2056 |
|
|
2057 |
void QGL2PaintEngineExPrivate::regenerateClip()
|
|
2058 |
{
|
|
2059 |
systemStateChanged();
|
|
2060 |
replayClipOperations();
|
|
2061 |
}
|
|
2062 |
|
|
2063 |
void QGL2PaintEngineExPrivate::systemStateChanged()
|
|
2064 |
{
|
|
2065 |
Q_Q(QGL2PaintEngineEx);
|
|
2066 |
|
|
2067 |
q->state()->clipChanged = true;
|
|
2068 |
|
|
2069 |
if (systemClip.isEmpty()) {
|
|
2070 |
use_system_clip = false;
|
|
2071 |
} else {
|
|
2072 |
if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) {
|
|
2073 |
QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window());
|
|
2074 |
use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
|
|
2075 |
} else {
|
|
2076 |
use_system_clip = true;
|
|
2077 |
}
|
|
2078 |
}
|
|
2079 |
|
|
2080 |
q->state()->clipTestEnabled = false;
|
|
2081 |
q->state()->needsClipBufferClear = true;
|
|
2082 |
|
|
2083 |
q->state()->currentClip = 1;
|
|
2084 |
maxClip = 1;
|
|
2085 |
|
|
2086 |
q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height);
|
|
2087 |
updateClipScissorTest();
|
|
2088 |
|
|
2089 |
if (systemClip.numRects() == 1) {
|
|
2090 |
if (systemClip.boundingRect() == QRect(0, 0, width, height))
|
|
2091 |
use_system_clip = false;
|
|
2092 |
#ifndef QT_GL_NO_SCISSOR_TEST
|
|
2093 |
// scissoring takes care of the system clip
|
|
2094 |
return;
|
|
2095 |
#endif
|
|
2096 |
}
|
|
2097 |
|
|
2098 |
if (use_system_clip) {
|
|
2099 |
clearClip(0);
|
|
2100 |
|
|
2101 |
QPainterPath path;
|
|
2102 |
path.addRegion(systemClip);
|
|
2103 |
|
|
2104 |
q->state()->currentClip = 0;
|
|
2105 |
writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1);
|
|
2106 |
q->state()->currentClip = 1;
|
|
2107 |
q->state()->clipTestEnabled = true;
|
|
2108 |
}
|
|
2109 |
}
|
|
2110 |
|
|
2111 |
void QGL2PaintEngineEx::setState(QPainterState *new_state)
|
|
2112 |
{
|
|
2113 |
// qDebug("QGL2PaintEngineEx::setState()");
|
|
2114 |
|
|
2115 |
Q_D(QGL2PaintEngineEx);
|
|
2116 |
|
|
2117 |
QOpenGL2PaintEngineState *s = static_cast<QOpenGL2PaintEngineState *>(new_state);
|
|
2118 |
QOpenGL2PaintEngineState *old_state = state();
|
|
2119 |
|
|
2120 |
QPaintEngineEx::setState(s);
|
|
2121 |
|
|
2122 |
if (s->isNew) {
|
|
2123 |
// Newly created state object. The call to setState()
|
|
2124 |
// will either be followed by a call to begin(), or we are
|
|
2125 |
// setting the state as part of a save().
|
|
2126 |
s->isNew = false;
|
|
2127 |
return;
|
|
2128 |
}
|
|
2129 |
|
|
2130 |
// Setting the state as part of a restore().
|
|
2131 |
|
|
2132 |
if (old_state == s || old_state->renderHintsChanged)
|
|
2133 |
renderHintsChanged();
|
|
2134 |
|
|
2135 |
if (old_state == s || old_state->matrixChanged) {
|
|
2136 |
d->matrixDirty = true;
|
|
2137 |
d->simpleShaderMatrixUniformDirty = true;
|
|
2138 |
d->shaderMatrixUniformDirty = true;
|
|
2139 |
}
|
|
2140 |
|
|
2141 |
if (old_state == s || old_state->compositionModeChanged)
|
|
2142 |
d->compositionModeDirty = true;
|
|
2143 |
|
|
2144 |
if (old_state == s || old_state->opacityChanged)
|
|
2145 |
d->opacityUniformDirty = true;
|
|
2146 |
|
|
2147 |
if (old_state == s || old_state->clipChanged) {
|
|
2148 |
if (old_state && old_state != s && old_state->canRestoreClip) {
|
|
2149 |
d->updateClipScissorTest();
|
|
2150 |
glDepthFunc(GL_LEQUAL);
|
|
2151 |
} else {
|
|
2152 |
d->regenerateClip();
|
|
2153 |
}
|
|
2154 |
}
|
|
2155 |
}
|
|
2156 |
|
|
2157 |
QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
|
|
2158 |
{
|
|
2159 |
if (orig)
|
|
2160 |
const_cast<QGL2PaintEngineEx *>(this)->ensureActive();
|
|
2161 |
|
|
2162 |
QOpenGL2PaintEngineState *s;
|
|
2163 |
if (!orig)
|
|
2164 |
s = new QOpenGL2PaintEngineState();
|
|
2165 |
else
|
|
2166 |
s = new QOpenGL2PaintEngineState(*static_cast<QOpenGL2PaintEngineState *>(orig));
|
|
2167 |
|
|
2168 |
s->matrixChanged = false;
|
|
2169 |
s->compositionModeChanged = false;
|
|
2170 |
s->opacityChanged = false;
|
|
2171 |
s->renderHintsChanged = false;
|
|
2172 |
s->clipChanged = false;
|
|
2173 |
|
|
2174 |
return s;
|
|
2175 |
}
|
|
2176 |
|
|
2177 |
void QGL2PaintEngineEx::setRenderTextActive(bool active)
|
|
2178 |
{
|
|
2179 |
Q_D(QGL2PaintEngineEx);
|
|
2180 |
d->inRenderText = active;
|
|
2181 |
}
|
|
2182 |
|
|
2183 |
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
|
|
2184 |
: QPainterState(other)
|
|
2185 |
{
|
|
2186 |
isNew = true;
|
|
2187 |
needsClipBufferClear = other.needsClipBufferClear;
|
|
2188 |
clipTestEnabled = other.clipTestEnabled;
|
|
2189 |
currentClip = other.currentClip;
|
|
2190 |
canRestoreClip = other.canRestoreClip;
|
|
2191 |
rectangleClip = other.rectangleClip;
|
|
2192 |
}
|
|
2193 |
|
|
2194 |
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState()
|
|
2195 |
{
|
|
2196 |
isNew = true;
|
|
2197 |
needsClipBufferClear = true;
|
|
2198 |
clipTestEnabled = false;
|
|
2199 |
canRestoreClip = true;
|
|
2200 |
}
|
|
2201 |
|
|
2202 |
QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
|
|
2203 |
{
|
|
2204 |
}
|
|
2205 |
|
|
2206 |
QT_END_NAMESPACE
|
|
2207 |
|
|
2208 |
#include "qpaintengineex_opengl2.moc"
|