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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qglframebufferobject.h"
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#include "qglframebufferobject_p.h"
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#include <qdebug.h>
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#include <private/qgl_p.h>
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#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
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#include <private/qpaintengineex_opengl2_p.h>
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#endif
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#ifndef QT_OPENGL_ES_2
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#include <private/qpaintengine_opengl_p.h>
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#endif
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#include <qglframebufferobject.h>
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#include <qlibrary.h>
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#include <qimage.h>
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#ifdef QT_OPENGL_ES_1_CL
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#include "qgl_cl_p.h"
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#endif
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QT_BEGIN_NAMESPACE
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extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
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#define QGL_FUNC_CONTEXT const QGLContext *ctx = d_ptr->fbo_guard.context();
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#define QGL_FUNCP_CONTEXT const QGLContext *ctx = fbo_guard.context();
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#ifndef QT_NO_DEBUG
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#define QT_RESET_GLERROR() \
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{ \
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while (glGetError() != GL_NO_ERROR) {} \
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}
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#define QT_CHECK_GLERROR() \
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{ \
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GLenum err = glGetError(); \
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if (err != GL_NO_ERROR) { \
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qDebug("[%s line %d] GL Error: %d", \
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__FILE__, __LINE__, (int)err); \
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} \
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}
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#else
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#define QT_RESET_GLERROR() {}
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#define QT_CHECK_GLERROR() {}
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#endif
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/*!
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\class QGLFramebufferObjectFormat
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\brief The QGLFramebufferObjectFormat class specifies the format of an OpenGL
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framebuffer object.
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\since 4.6
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\ingroup painting-3D
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A framebuffer object has several characteristics:
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\list
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\i \link setSamples() Number of samples per pixels.\endlink
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\i \link setAttachment() Depth and/or stencil attachments.\endlink
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\i \link setTextureTarget() Texture target.\endlink
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\i \link setInternalTextureFormat() Internal texture format.\endlink
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\endlist
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Note that the desired attachments or number of samples per pixels might not
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be supported by the hardware driver. Call QGLFramebufferObject::format()
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after creating a QGLFramebufferObject to find the exact format that was
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used to create the frame buffer object.
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\sa QGLFramebufferObject
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*/
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/*!
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\internal
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*/
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void QGLFramebufferObjectFormat::detach()
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{
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if (d->ref != 1) {
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QGLFramebufferObjectFormatPrivate *newd
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= new QGLFramebufferObjectFormatPrivate(d);
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if (!d->ref.deref())
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delete d;
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d = newd;
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}
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}
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/*!
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Creates a QGLFramebufferObjectFormat object for specifying
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the format of an OpenGL framebuffer object.
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By default the format specifies a non-multisample framebuffer object with no
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attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8.
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On OpenGL/ES systems, the default internal format is \c GL_RGBA.
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\sa samples(), attachment(), target(), internalTextureFormat()
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*/
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QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
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{
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d = new QGLFramebufferObjectFormatPrivate;
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}
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/*!
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Constructs a copy of \a other.
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*/
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QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other)
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{
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d = other.d;
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d->ref.ref();
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}
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/*!
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Assigns \a other to this object.
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*/
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QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other)
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{
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if (d != other.d) {
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other.d->ref.ref();
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if (!d->ref.deref())
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delete d;
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d = other.d;
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}
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return *this;
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}
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/*!
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Destroys the QGLFramebufferObjectFormat.
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*/
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QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
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{
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if (!d->ref.deref())
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delete d;
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}
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/*!
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Sets the number of samples per pixel for a multisample framebuffer object
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to \a samples. The default sample count of 0 represents a regular
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non-multisample framebuffer object.
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If the desired amount of samples per pixel is not supported by the hardware
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then the maximum number of samples per pixel will be used. Note that
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multisample framebuffer objects can not be bound as textures. Also, the
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\c{GL_EXT_framebuffer_multisample} extension is required to create a
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framebuffer with more than one sample per pixel.
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\sa samples()
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*/
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void QGLFramebufferObjectFormat::setSamples(int samples)
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{
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detach();
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d->samples = samples;
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}
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/*!
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Returns the number of samples per pixel if a framebuffer object
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is a multisample framebuffer object. Otherwise, returns 0.
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The default value is 0.
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\sa setSamples()
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*/
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int QGLFramebufferObjectFormat::samples() const
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{
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return d->samples;
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}
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/*!
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Sets the attachment configuration of a framebuffer object to \a attachment.
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\sa attachment()
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*/
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void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment)
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{
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detach();
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d->attachment = attachment;
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}
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/*!
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Returns the configuration of the depth and stencil buffers attached to
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a framebuffer object. The default is QGLFramebufferObject::NoAttachment.
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\sa setAttachment()
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*/
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QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const
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{
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return d->attachment;
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}
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/*!
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Sets the texture target of the texture attached to a framebuffer object to
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\a target. Ignored for multisample framebuffer objects.
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\sa textureTarget(), samples()
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*/
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void QGLFramebufferObjectFormat::setTextureTarget(GLenum target)
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{
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detach();
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d->target = target;
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}
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/*!
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Returns the texture target of the texture attached to a framebuffer object.
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Ignored for multisample framebuffer objects. The default is
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\c GL_TEXTURE_2D.
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\sa setTextureTarget(), samples()
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*/
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GLenum QGLFramebufferObjectFormat::textureTarget() const
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{
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return d->target;
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}
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/*!
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Sets the internal format of a framebuffer object's texture or
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multisample framebuffer object's color buffer to
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\a internalTextureFormat.
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\sa internalTextureFormat()
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*/
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void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat)
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{
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detach();
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d->internal_format = internalTextureFormat;
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}
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/*!
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Returns the internal format of a framebuffer object's texture or
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multisample framebuffer object's color buffer. The default is
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\c GL_RGBA8 on desktop OpenGL systems, and \c GL_RGBA on
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OpenGL/ES systems.
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\sa setInternalTextureFormat()
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*/
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GLenum QGLFramebufferObjectFormat::internalTextureFormat() const
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{
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return d->internal_format;
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}
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#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
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/*! \internal */
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void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target)
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{
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detach();
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d->target = target;
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}
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/*! \internal */
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void QGLFramebufferObjectFormat::setInternalTextureFormat(QMacCompatGLenum internalTextureFormat)
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{
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detach();
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d->internal_format = internalTextureFormat;
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}
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#endif
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/*!
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Returns true if all the options of this framebuffer object format
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are the same as \a other; otherwise returns false.
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*/
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bool QGLFramebufferObjectFormat::operator==(const QGLFramebufferObjectFormat& other) const
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{
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if (d == other.d)
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return true;
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else
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return d->equals(other.d);
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}
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/*!
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Returns false if all the options of this framebuffer object format
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are the same as \a other; otherwise returns true.
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*/
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bool QGLFramebufferObjectFormat::operator!=(const QGLFramebufferObjectFormat& other) const
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{
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return !(*this == other);
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}
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void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
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QGLFramebufferObject::Attachment attachment)
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{
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fbo = f;
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m_thisFBO = fbo->d_func()->fbo(); // This shouldn't be needed
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// The context that the fbo was created in may not have depth
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// and stencil buffers, but the fbo itself might.
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fboFormat = QGLContext::currentContext()->format();
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if (attachment == QGLFramebufferObject::CombinedDepthStencil) {
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fboFormat.setDepth(true);
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fboFormat.setStencil(true);
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} else if (attachment == QGLFramebufferObject::Depth) {
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fboFormat.setDepth(true);
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}
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}
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QGLContext *QGLFBOGLPaintDevice::context() const
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{
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QGLContext *fboContext = const_cast<QGLContext *>(fbo->d_ptr->fbo_guard.context());
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QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
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if (QGLContextPrivate::contextGroup(fboContext) == QGLContextPrivate::contextGroup(currentContext))
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return currentContext;
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else
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return fboContext;
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}
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void QGLFBOGLPaintDevice::ensureActiveTarget()
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{
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if (QGLContext::currentContext() != context())
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context()->makeCurrent();
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QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext());
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Q_ASSERT(ctx);
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const GLuint fboId = fbo->d_func()->fbo();
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if (ctx->d_func()->current_fbo != fboId) {
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ctx->d_func()->current_fbo = fboId;
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
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}
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}
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void QGLFBOGLPaintDevice::beginPaint()
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{
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if (QGLContext::currentContext() != context())
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context()->makeCurrent();
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// We let QFBO track the previously bound FBO rather than doing it
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// ourselves here. This has the advantage that begin/release & bind/end
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// work as expected.
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wasBound = fbo->isBound();
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if (!wasBound)
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fbo->bind();
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}
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void QGLFBOGLPaintDevice::endPaint()
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{
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if (!wasBound)
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fbo->release();
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}
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bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
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{
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QGL_FUNCP_CONTEXT;
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if (!ctx)
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return false; // Context no longer exists.
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
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switch(status) {
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case GL_NO_ERROR:
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case GL_FRAMEBUFFER_COMPLETE_EXT:
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return true;
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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qDebug("QGLFramebufferObject: Unsupported framebuffer format.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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qDebug("QGLFramebufferObject: Framebuffer incomplete attachment.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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qDebug("QGLFramebufferObject: Framebuffer incomplete, missing attachment.");
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break;
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398 |
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
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case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
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qDebug("QGLFramebufferObject: Framebuffer incomplete, duplicate attachment.");
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break;
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#endif
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same format.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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qDebug("QGLFramebufferObject: Framebuffer incomplete, missing draw buffer.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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qDebug("QGLFramebufferObject: Framebuffer incomplete, missing read buffer.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
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qDebug("QGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel.");
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417 |
break;
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418 |
default:
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419 |
qDebug() <<"QGLFramebufferObject: An undefined error has occurred: "<< status;
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|
420 |
break;
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|
421 |
}
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|
422 |
return false;
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|
423 |
}
|
|
424 |
|
|
425 |
void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
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|
426 |
QGLFramebufferObject::Attachment attachment,
|
|
427 |
GLenum texture_target, GLenum internal_format, GLint samples)
|
|
428 |
{
|
|
429 |
QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
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|
430 |
fbo_guard.setContext(ctx);
|
|
431 |
|
|
432 |
bool ext_detected = (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
|
|
433 |
if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
|
|
434 |
return;
|
|
435 |
|
|
436 |
size = sz;
|
|
437 |
target = texture_target;
|
|
438 |
// texture dimensions
|
|
439 |
|
|
440 |
QT_RESET_GLERROR(); // reset error state
|
|
441 |
GLuint fbo = 0;
|
|
442 |
glGenFramebuffers(1, &fbo);
|
|
443 |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo);
|
|
444 |
fbo_guard.setId(fbo);
|
|
445 |
|
|
446 |
glDevice.setFBO(q, attachment);
|
|
447 |
|
|
448 |
QT_CHECK_GLERROR();
|
|
449 |
// init texture
|
|
450 |
if (samples == 0) {
|
|
451 |
glGenTextures(1, &texture);
|
|
452 |
glBindTexture(target, texture);
|
|
453 |
glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
|
|
454 |
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
455 |
#ifndef QT_OPENGL_ES
|
|
456 |
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
457 |
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
458 |
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
459 |
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
460 |
#else
|
|
461 |
glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
462 |
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
463 |
glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
464 |
glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
465 |
#endif
|
|
466 |
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
467 |
target, texture, 0);
|
|
468 |
|
|
469 |
QT_CHECK_GLERROR();
|
|
470 |
valid = checkFramebufferStatus();
|
|
471 |
glBindTexture(target, 0);
|
|
472 |
|
|
473 |
color_buffer = 0;
|
|
474 |
} else {
|
|
475 |
GLint maxSamples;
|
|
476 |
glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples);
|
|
477 |
|
|
478 |
samples = qBound(1, int(samples), int(maxSamples));
|
|
479 |
|
|
480 |
glGenRenderbuffers(1, &color_buffer);
|
|
481 |
glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_buffer);
|
|
482 |
if (glRenderbufferStorageMultisampleEXT) {
|
|
483 |
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
|
484 |
internal_format, size.width(), size.height());
|
|
485 |
} else {
|
|
486 |
samples = 0;
|
|
487 |
glRenderbufferStorage(GL_RENDERBUFFER_EXT, internal_format,
|
|
488 |
size.width(), size.height());
|
|
489 |
}
|
|
490 |
|
|
491 |
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
492 |
GL_RENDERBUFFER_EXT, color_buffer);
|
|
493 |
|
|
494 |
QT_CHECK_GLERROR();
|
|
495 |
valid = checkFramebufferStatus();
|
|
496 |
|
|
497 |
if (valid)
|
|
498 |
glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples);
|
|
499 |
}
|
|
500 |
|
|
501 |
if (attachment == QGLFramebufferObject::CombinedDepthStencil
|
|
502 |
&& (QGLExtensions::glExtensions & QGLExtensions::PackedDepthStencil)) {
|
|
503 |
// depth and stencil buffer needs another extension
|
|
504 |
glGenRenderbuffers(1, &depth_stencil_buffer);
|
|
505 |
Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
|
|
506 |
glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
|
|
507 |
Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer));
|
|
508 |
if (samples != 0 && glRenderbufferStorageMultisampleEXT)
|
|
509 |
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
|
510 |
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
|
|
511 |
else
|
|
512 |
glRenderbufferStorage(GL_RENDERBUFFER_EXT,
|
|
513 |
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
|
|
514 |
|
|
515 |
GLint i = 0;
|
|
516 |
glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
|
|
517 |
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
518 |
GL_RENDERBUFFER_EXT, depth_stencil_buffer);
|
|
519 |
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
|
|
520 |
GL_RENDERBUFFER_EXT, depth_stencil_buffer);
|
|
521 |
fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
|
|
522 |
|
|
523 |
valid = checkFramebufferStatus();
|
|
524 |
if (!valid)
|
|
525 |
glDeleteRenderbuffers(1, &depth_stencil_buffer);
|
|
526 |
} else if (attachment == QGLFramebufferObject::Depth
|
|
527 |
|| attachment == QGLFramebufferObject::CombinedDepthStencil)
|
|
528 |
{
|
|
529 |
glGenRenderbuffers(1, &depth_stencil_buffer);
|
|
530 |
Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
|
|
531 |
glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
|
|
532 |
Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer));
|
|
533 |
if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
|
|
534 |
#ifdef QT_OPENGL_ES
|
|
535 |
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
536 |
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
|
537 |
GL_DEPTH_COMPONENT16, size.width(), size.height());
|
|
538 |
#else
|
|
539 |
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
|
540 |
GL_DEPTH_COMPONENT, size.width(), size.height());
|
|
541 |
#endif
|
|
542 |
} else {
|
|
543 |
#ifdef QT_OPENGL_ES
|
|
544 |
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
545 |
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, size.width(), size.height());
|
|
546 |
#else
|
|
547 |
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
|
|
548 |
#endif
|
|
549 |
}
|
|
550 |
GLint i = 0;
|
|
551 |
glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
|
|
552 |
glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
553 |
GL_RENDERBUFFER_EXT, depth_stencil_buffer);
|
|
554 |
fbo_attachment = QGLFramebufferObject::Depth;
|
|
555 |
valid = checkFramebufferStatus();
|
|
556 |
if (!valid)
|
|
557 |
glDeleteRenderbuffers(1, &depth_stencil_buffer);
|
|
558 |
} else {
|
|
559 |
fbo_attachment = QGLFramebufferObject::NoAttachment;
|
|
560 |
}
|
|
561 |
|
|
562 |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
|
|
563 |
if (!valid) {
|
|
564 |
if (color_buffer)
|
|
565 |
glDeleteRenderbuffers(1, &color_buffer);
|
|
566 |
else
|
|
567 |
glDeleteTextures(1, &texture);
|
|
568 |
glDeleteFramebuffers(1, &fbo);
|
|
569 |
fbo_guard.setId(0);
|
|
570 |
}
|
|
571 |
QT_CHECK_GLERROR();
|
|
572 |
|
|
573 |
format.setTextureTarget(target);
|
|
574 |
format.setSamples(int(samples));
|
|
575 |
format.setAttachment(fbo_attachment);
|
|
576 |
format.setInternalTextureFormat(internal_format);
|
|
577 |
}
|
|
578 |
|
|
579 |
/*!
|
|
580 |
\class QGLFramebufferObject
|
|
581 |
\brief The QGLFramebufferObject class encapsulates an OpenGL framebuffer object.
|
|
582 |
\since 4.2
|
|
583 |
|
|
584 |
\ingroup painting-3D
|
|
585 |
|
|
586 |
The QGLFramebufferObject class encapsulates an OpenGL framebuffer
|
|
587 |
object, defined by the \c{GL_EXT_framebuffer_object} extension. In
|
|
588 |
addition it provides a rendering surface that can be painted on
|
|
589 |
with a QPainter, rendered to using native GL calls, or both. This
|
|
590 |
surface can be bound and used as a regular texture in your own GL
|
|
591 |
drawing code. By default, the QGLFramebufferObject class
|
|
592 |
generates a 2D GL texture (using the \c{GL_TEXTURE_2D} target),
|
|
593 |
which is used as the internal rendering target.
|
|
594 |
|
|
595 |
\bold{It is important to have a current GL context when creating a
|
|
596 |
QGLFramebufferObject, otherwise initialization will fail.}
|
|
597 |
|
|
598 |
OpenGL framebuffer objects and pbuffers (see
|
|
599 |
\l{QGLPixelBuffer}{QGLPixelBuffer}) can both be used to render to
|
|
600 |
offscreen surfaces, but there are a number of advantages with
|
|
601 |
using framebuffer objects instead of pbuffers:
|
|
602 |
|
|
603 |
\list 1
|
|
604 |
\o A framebuffer object does not require a separate rendering
|
|
605 |
context, so no context switching will occur when switching
|
|
606 |
rendering targets. There is an overhead involved in switching
|
|
607 |
targets, but in general it is cheaper than a context switch to a
|
|
608 |
pbuffer.
|
|
609 |
|
|
610 |
\o Rendering to dynamic textures (i.e. render-to-texture
|
|
611 |
functionality) works on all platforms. No need to do explicit copy
|
|
612 |
calls from a render buffer into a texture, as was necessary on
|
|
613 |
systems that did not support the \c{render_texture} extension.
|
|
614 |
|
|
615 |
\o It is possible to attach several rendering buffers (or texture
|
|
616 |
objects) to the same framebuffer object, and render to all of them
|
|
617 |
without doing a context switch.
|
|
618 |
|
|
619 |
\o The OpenGL framebuffer extension is a pure GL extension with no
|
|
620 |
system dependant WGL, CGL, or GLX parts. This makes using
|
|
621 |
framebuffer objects more portable.
|
|
622 |
\endlist
|
|
623 |
|
|
624 |
When using a QPainter to paint to a QGLFramebufferObject you should take
|
|
625 |
care that the QGLFramebufferObject is created with the CombinedDepthStencil
|
|
626 |
attachment for QPainter to be able to render correctly.
|
|
627 |
Note that you need to create a QGLFramebufferObject with more than one
|
|
628 |
sample per pixel for primitives to be antialiased when drawing using a
|
|
629 |
QPainter. To create a multisample framebuffer object you should use one of
|
|
630 |
the constructors that take a QGLFramebufferObject parameter, and set the
|
|
631 |
QGLFramebufferObject::samples() property to a non-zero value.
|
|
632 |
|
|
633 |
For multisample framebuffer objects a color render buffer is created,
|
|
634 |
otherwise a texture with the specified texture target is created.
|
|
635 |
The color render buffer or texture will have the specified internal
|
|
636 |
format, and will be bound to the \c GL_COLOR_ATTACHMENT0
|
|
637 |
attachment in the framebuffer object.
|
|
638 |
|
|
639 |
If you want to use a framebuffer object with multisampling enabled
|
|
640 |
as a texture, you first need to copy from it to a regular framebuffer
|
|
641 |
object using QGLContext::blitFramebuffer().
|
|
642 |
|
|
643 |
\sa {Framebuffer Object Example}
|
|
644 |
*/
|
|
645 |
|
|
646 |
|
|
647 |
/*!
|
|
648 |
\enum QGLFramebufferObject::Attachment
|
|
649 |
\since 4.3
|
|
650 |
|
|
651 |
This enum type is used to configure the depth and stencil buffers
|
|
652 |
attached to the framebuffer object when it is created.
|
|
653 |
|
|
654 |
\value NoAttachment No attachment is added to the framebuffer object. Note that the
|
|
655 |
OpenGL depth and stencil tests won't work when rendering to a
|
|
656 |
framebuffer object without any depth or stencil buffers.
|
|
657 |
This is the default value.
|
|
658 |
|
|
659 |
\value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present,
|
|
660 |
a combined depth and stencil buffer is attached.
|
|
661 |
If the extension is not present, only a depth buffer is attached.
|
|
662 |
|
|
663 |
\value Depth A depth buffer is attached to the framebuffer object.
|
|
664 |
|
|
665 |
\sa attachment()
|
|
666 |
*/
|
|
667 |
|
|
668 |
|
|
669 |
/*! \fn QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
|
|
670 |
|
|
671 |
Constructs an OpenGL framebuffer object and binds a 2D GL texture
|
|
672 |
to the buffer of the size \a size. The texture is bound to the
|
|
673 |
\c GL_COLOR_ATTACHMENT0 target in the framebuffer object.
|
|
674 |
|
|
675 |
The \a target parameter is used to specify the GL texture
|
|
676 |
target. The default target is \c GL_TEXTURE_2D. Keep in mind that
|
|
677 |
\c GL_TEXTURE_2D textures must have a power of 2 width and height
|
|
678 |
(e.g. 256x512), unless you are using OpenGL 2.0 or higher.
|
|
679 |
|
|
680 |
By default, no depth and stencil buffers are attached. This behavior
|
|
681 |
can be toggled using one of the overloaded constructors.
|
|
682 |
|
|
683 |
The default internal texture format is \c GL_RGBA8 for desktop
|
|
684 |
OpenGL, and \c GL_RGBA for OpenGL/ES.
|
|
685 |
|
|
686 |
It is important that you have a current GL context set when
|
|
687 |
creating the QGLFramebufferObject, otherwise the initialization
|
|
688 |
will fail.
|
|
689 |
|
|
690 |
\sa size(), texture(), attachment()
|
|
691 |
*/
|
|
692 |
|
|
693 |
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
|
|
694 |
: d_ptr(new QGLFramebufferObjectPrivate)
|
|
695 |
{
|
|
696 |
Q_D(QGLFramebufferObject);
|
|
697 |
d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
|
|
698 |
}
|
|
699 |
|
|
700 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
701 |
/*! \internal */
|
|
702 |
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, QMacCompatGLenum target)
|
|
703 |
: d_ptr(new QGLFramebufferObjectPrivate)
|
|
704 |
{
|
|
705 |
Q_D(QGLFramebufferObject);
|
|
706 |
d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
|
|
707 |
}
|
|
708 |
#endif
|
|
709 |
|
|
710 |
/*! \overload
|
|
711 |
|
|
712 |
Constructs an OpenGL framebuffer object and binds a 2D GL texture
|
|
713 |
to the buffer of the given \a width and \a height.
|
|
714 |
|
|
715 |
\sa size(), texture()
|
|
716 |
*/
|
|
717 |
QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target)
|
|
718 |
: d_ptr(new QGLFramebufferObjectPrivate)
|
|
719 |
{
|
|
720 |
Q_D(QGLFramebufferObject);
|
|
721 |
d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
|
|
722 |
}
|
|
723 |
|
|
724 |
/*! \overload
|
|
725 |
|
|
726 |
Constructs an OpenGL framebuffer object of the given \a size based on the
|
|
727 |
supplied \a format.
|
|
728 |
*/
|
|
729 |
|
|
730 |
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format)
|
|
731 |
: d_ptr(new QGLFramebufferObjectPrivate)
|
|
732 |
{
|
|
733 |
Q_D(QGLFramebufferObject);
|
|
734 |
d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(),
|
|
735 |
format.samples());
|
|
736 |
}
|
|
737 |
|
|
738 |
/*! \overload
|
|
739 |
|
|
740 |
Constructs an OpenGL framebuffer object of the given \a width and \a height
|
|
741 |
based on the supplied \a format.
|
|
742 |
*/
|
|
743 |
|
|
744 |
QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format)
|
|
745 |
: d_ptr(new QGLFramebufferObjectPrivate)
|
|
746 |
{
|
|
747 |
Q_D(QGLFramebufferObject);
|
|
748 |
d->init(this, QSize(width, height), format.attachment(), format.textureTarget(),
|
|
749 |
format.internalTextureFormat(), format.samples());
|
|
750 |
}
|
|
751 |
|
|
752 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
753 |
/*! \internal */
|
|
754 |
QGLFramebufferObject::QGLFramebufferObject(int width, int height, QMacCompatGLenum target)
|
|
755 |
: d_ptr(new QGLFramebufferObjectPrivate)
|
|
756 |
{
|
|
757 |
Q_D(QGLFramebufferObject);
|
|
758 |
d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
|
|
759 |
}
|
|
760 |
#endif
|
|
761 |
|
|
762 |
/*! \overload
|
|
763 |
|
|
764 |
Constructs an OpenGL framebuffer object and binds a texture to the
|
|
765 |
buffer of the given \a width and \a height.
|
|
766 |
|
|
767 |
The \a attachment parameter describes the depth/stencil buffer
|
|
768 |
configuration, \a target the texture target and \a internal_format
|
|
769 |
the internal texture format. The default texture target is \c
|
|
770 |
GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
|
|
771 |
for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
|
|
772 |
|
|
773 |
\sa size(), texture(), attachment()
|
|
774 |
*/
|
|
775 |
QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
|
|
776 |
GLenum target, GLenum internal_format)
|
|
777 |
: d_ptr(new QGLFramebufferObjectPrivate)
|
|
778 |
{
|
|
779 |
Q_D(QGLFramebufferObject);
|
|
780 |
d->init(this, QSize(width, height), attachment, target, internal_format);
|
|
781 |
}
|
|
782 |
|
|
783 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
784 |
/*! \internal */
|
|
785 |
QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
|
|
786 |
QMacCompatGLenum target, QMacCompatGLenum internal_format)
|
|
787 |
: d_ptr(new QGLFramebufferObjectPrivate)
|
|
788 |
{
|
|
789 |
Q_D(QGLFramebufferObject);
|
|
790 |
d->init(this, QSize(width, height), attachment, target, internal_format);
|
|
791 |
}
|
|
792 |
#endif
|
|
793 |
|
|
794 |
/*! \overload
|
|
795 |
|
|
796 |
Constructs an OpenGL framebuffer object and binds a texture to the
|
|
797 |
buffer of the given \a size.
|
|
798 |
|
|
799 |
The \a attachment parameter describes the depth/stencil buffer
|
|
800 |
configuration, \a target the texture target and \a internal_format
|
|
801 |
the internal texture format. The default texture target is \c
|
|
802 |
GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
|
|
803 |
for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
|
|
804 |
|
|
805 |
\sa size(), texture(), attachment()
|
|
806 |
*/
|
|
807 |
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
|
|
808 |
GLenum target, GLenum internal_format)
|
|
809 |
: d_ptr(new QGLFramebufferObjectPrivate)
|
|
810 |
{
|
|
811 |
Q_D(QGLFramebufferObject);
|
|
812 |
d->init(this, size, attachment, target, internal_format);
|
|
813 |
}
|
|
814 |
|
|
815 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
816 |
/*! \internal */
|
|
817 |
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
|
|
818 |
QMacCompatGLenum target, QMacCompatGLenum internal_format)
|
|
819 |
: d_ptr(new QGLFramebufferObjectPrivate)
|
|
820 |
{
|
|
821 |
Q_D(QGLFramebufferObject);
|
|
822 |
d->init(this, size, attachment, target, internal_format);
|
|
823 |
}
|
|
824 |
#endif
|
|
825 |
|
|
826 |
/*!
|
|
827 |
\fn QGLFramebufferObject::~QGLFramebufferObject()
|
|
828 |
|
|
829 |
Destroys the framebuffer object and frees any allocated resources.
|
|
830 |
*/
|
|
831 |
QGLFramebufferObject::~QGLFramebufferObject()
|
|
832 |
{
|
|
833 |
Q_D(QGLFramebufferObject);
|
|
834 |
QGL_FUNC_CONTEXT;
|
|
835 |
|
|
836 |
delete d->engine;
|
|
837 |
|
|
838 |
if (isValid() && ctx) {
|
|
839 |
QGLShareContextScope scope(ctx);
|
|
840 |
if (d->texture)
|
|
841 |
glDeleteTextures(1, &d->texture);
|
|
842 |
if (d->color_buffer)
|
|
843 |
glDeleteRenderbuffers(1, &d->color_buffer);
|
|
844 |
if (d->depth_stencil_buffer)
|
|
845 |
glDeleteRenderbuffers(1, &d->depth_stencil_buffer);
|
|
846 |
GLuint fbo = d->fbo();
|
|
847 |
glDeleteFramebuffers(1, &fbo);
|
|
848 |
}
|
|
849 |
}
|
|
850 |
|
|
851 |
/*!
|
|
852 |
\fn bool QGLFramebufferObject::isValid() const
|
|
853 |
|
|
854 |
Returns true if the framebuffer object is valid.
|
|
855 |
|
|
856 |
The framebuffer can become invalid if the initialization process
|
|
857 |
fails, the user attaches an invalid buffer to the framebuffer
|
|
858 |
object, or a non-power of two width/height is specified as the
|
|
859 |
texture size if the texture target is \c{GL_TEXTURE_2D}.
|
|
860 |
The non-power of two limitation does not apply if the OpenGL version
|
|
861 |
is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension
|
|
862 |
is present.
|
|
863 |
|
|
864 |
The framebuffer can also become invalid if the QGLContext that
|
|
865 |
the framebuffer was created within is destroyed and there are
|
|
866 |
no other shared contexts that can take over ownership of the
|
|
867 |
framebuffer.
|
|
868 |
*/
|
|
869 |
bool QGLFramebufferObject::isValid() const
|
|
870 |
{
|
|
871 |
Q_D(const QGLFramebufferObject);
|
|
872 |
return d->valid && d->fbo_guard.context();
|
|
873 |
}
|
|
874 |
|
|
875 |
/*!
|
|
876 |
\fn bool QGLFramebufferObject::bind()
|
|
877 |
|
|
878 |
Switches rendering from the default, windowing system provided
|
|
879 |
framebuffer to this framebuffer object.
|
|
880 |
Returns true upon success, false otherwise.
|
|
881 |
|
|
882 |
Since 4.6: if another QGLFramebufferObject instance was already bound
|
|
883 |
to the current context, then its handle() will be remembered and
|
|
884 |
automatically restored when release() is called. This allows multiple
|
|
885 |
framebuffer rendering targets to be stacked up. It is important that
|
|
886 |
release() is called on the stacked framebuffer objects in the reverse
|
|
887 |
order of the calls to bind().
|
|
888 |
|
|
889 |
\sa release()
|
|
890 |
*/
|
|
891 |
bool QGLFramebufferObject::bind()
|
|
892 |
{
|
|
893 |
if (!isValid())
|
|
894 |
return false;
|
|
895 |
Q_D(QGLFramebufferObject);
|
|
896 |
QGL_FUNC_CONTEXT;
|
|
897 |
if (!ctx)
|
|
898 |
return false; // Context no longer exists.
|
|
899 |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo());
|
|
900 |
d->valid = d->checkFramebufferStatus();
|
|
901 |
const QGLContext *context = QGLContext::currentContext();
|
|
902 |
if (d->valid && context) {
|
|
903 |
Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx));
|
|
904 |
// Save the previous setting to automatically restore in release().
|
|
905 |
if (context->d_ptr->current_fbo != d->fbo()) {
|
|
906 |
d->previous_fbo = context->d_ptr->current_fbo;
|
|
907 |
context->d_ptr->current_fbo = d->fbo();
|
|
908 |
}
|
|
909 |
}
|
|
910 |
return d->valid;
|
|
911 |
}
|
|
912 |
|
|
913 |
/*!
|
|
914 |
\fn bool QGLFramebufferObject::release()
|
|
915 |
|
|
916 |
Switches rendering back to the default, windowing system provided
|
|
917 |
framebuffer.
|
|
918 |
Returns true upon success, false otherwise.
|
|
919 |
|
|
920 |
Since 4.6: if another QGLFramebufferObject instance was already bound
|
|
921 |
to the current context when bind() was called, then this function will
|
|
922 |
automatically re-bind it to the current context.
|
|
923 |
|
|
924 |
\sa bind()
|
|
925 |
*/
|
|
926 |
bool QGLFramebufferObject::release()
|
|
927 |
{
|
|
928 |
if (!isValid())
|
|
929 |
return false;
|
|
930 |
Q_D(QGLFramebufferObject);
|
|
931 |
QGL_FUNC_CONTEXT;
|
|
932 |
if (!ctx)
|
|
933 |
return false; // Context no longer exists.
|
|
934 |
|
|
935 |
const QGLContext *context = QGLContext::currentContext();
|
|
936 |
if (context) {
|
|
937 |
Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx));
|
|
938 |
// Restore the previous setting for stacked framebuffer objects.
|
|
939 |
if (d->previous_fbo != context->d_ptr->current_fbo) {
|
|
940 |
context->d_ptr->current_fbo = d->previous_fbo;
|
|
941 |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo);
|
|
942 |
}
|
|
943 |
d->previous_fbo = 0;
|
|
944 |
}
|
|
945 |
|
|
946 |
return true;
|
|
947 |
}
|
|
948 |
|
|
949 |
/*!
|
|
950 |
\fn GLuint QGLFramebufferObject::texture() const
|
|
951 |
|
|
952 |
Returns the texture id for the texture attached as the default
|
|
953 |
rendering target in this framebuffer object. This texture id can
|
|
954 |
be bound as a normal texture in your own GL code.
|
|
955 |
|
|
956 |
If a multisample framebuffer object is used then the value returned
|
|
957 |
from this function will be invalid.
|
|
958 |
*/
|
|
959 |
GLuint QGLFramebufferObject::texture() const
|
|
960 |
{
|
|
961 |
Q_D(const QGLFramebufferObject);
|
|
962 |
return d->texture;
|
|
963 |
}
|
|
964 |
|
|
965 |
/*!
|
|
966 |
\fn QSize QGLFramebufferObject::size() const
|
|
967 |
|
|
968 |
Returns the size of the texture attached to this framebuffer
|
|
969 |
object.
|
|
970 |
*/
|
|
971 |
QSize QGLFramebufferObject::size() const
|
|
972 |
{
|
|
973 |
Q_D(const QGLFramebufferObject);
|
|
974 |
return d->size;
|
|
975 |
}
|
|
976 |
|
|
977 |
/*!
|
|
978 |
Returns the format of this framebuffer object.
|
|
979 |
*/
|
|
980 |
QGLFramebufferObjectFormat QGLFramebufferObject::format() const
|
|
981 |
{
|
|
982 |
Q_D(const QGLFramebufferObject);
|
|
983 |
return d->format;
|
|
984 |
}
|
|
985 |
|
|
986 |
/*!
|
|
987 |
\fn QImage QGLFramebufferObject::toImage() const
|
|
988 |
|
|
989 |
Returns the contents of this framebuffer object as a QImage.
|
|
990 |
*/
|
|
991 |
QImage QGLFramebufferObject::toImage() const
|
|
992 |
{
|
|
993 |
Q_D(const QGLFramebufferObject);
|
|
994 |
if (!d->valid)
|
|
995 |
return QImage();
|
|
996 |
|
|
997 |
// qt_gl_read_framebuffer doesn't work on a multisample FBO
|
|
998 |
if (format().samples() != 0) {
|
|
999 |
QGLFramebufferObject temp(size(), QGLFramebufferObjectFormat());
|
|
1000 |
|
|
1001 |
QRect rect(QPoint(0, 0), size());
|
|
1002 |
blitFramebuffer(&temp, rect, const_cast<QGLFramebufferObject *>(this), rect);
|
|
1003 |
|
|
1004 |
return temp.toImage();
|
|
1005 |
}
|
|
1006 |
|
|
1007 |
bool wasBound = isBound();
|
|
1008 |
if (!wasBound)
|
|
1009 |
const_cast<QGLFramebufferObject *>(this)->bind();
|
|
1010 |
QImage image = qt_gl_read_framebuffer(d->size, format().internalTextureFormat() != GL_RGB, true);
|
|
1011 |
if (!wasBound)
|
|
1012 |
const_cast<QGLFramebufferObject *>(this)->release();
|
|
1013 |
|
|
1014 |
return image;
|
|
1015 |
}
|
|
1016 |
|
|
1017 |
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
|
|
1018 |
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
|
|
1019 |
#endif
|
|
1020 |
|
|
1021 |
#ifndef QT_OPENGL_ES_2
|
|
1022 |
Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
|
|
1023 |
#endif
|
|
1024 |
|
|
1025 |
/*! \reimp */
|
|
1026 |
QPaintEngine *QGLFramebufferObject::paintEngine() const
|
|
1027 |
{
|
|
1028 |
Q_D(const QGLFramebufferObject);
|
|
1029 |
if (d->engine)
|
|
1030 |
return d->engine;
|
|
1031 |
|
|
1032 |
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
|
|
1033 |
#if !defined (QT_OPENGL_ES_2)
|
|
1034 |
if (qt_gl_preferGL2Engine()) {
|
|
1035 |
#endif
|
|
1036 |
QPaintEngine *engine = qt_buffer_2_engine();
|
|
1037 |
if (engine->isActive() && engine->paintDevice() != this) {
|
|
1038 |
d->engine = new QGL2PaintEngineEx;
|
|
1039 |
return d->engine;
|
|
1040 |
}
|
|
1041 |
return engine;
|
|
1042 |
#if !defined (QT_OPENGL_ES_2)
|
|
1043 |
}
|
|
1044 |
#endif
|
|
1045 |
#endif
|
|
1046 |
|
|
1047 |
#if !defined(QT_OPENGL_ES_2)
|
|
1048 |
QPaintEngine *engine = qt_buffer_engine();
|
|
1049 |
if (engine->isActive() && engine->paintDevice() != this) {
|
|
1050 |
d->engine = new QOpenGLPaintEngine;
|
|
1051 |
return d->engine;
|
|
1052 |
}
|
|
1053 |
return engine;
|
|
1054 |
#endif
|
|
1055 |
}
|
|
1056 |
|
|
1057 |
/*!
|
|
1058 |
\fn bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
|
|
1059 |
|
|
1060 |
Returns true if the OpenGL \c{GL_EXT_framebuffer_object} extension
|
|
1061 |
is present on this system; otherwise returns false.
|
|
1062 |
*/
|
|
1063 |
bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
|
|
1064 |
{
|
|
1065 |
QGLExtensions::init();
|
|
1066 |
return (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
|
|
1067 |
}
|
|
1068 |
|
|
1069 |
/*!
|
|
1070 |
\since 4.4
|
|
1071 |
|
|
1072 |
Draws the given texture, \a textureId, to the given target rectangle,
|
|
1073 |
\a target, in OpenGL model space. The \a textureTarget should be a 2D
|
|
1074 |
texture target.
|
|
1075 |
|
|
1076 |
The framebuffer object should be bound when calling this function.
|
|
1077 |
|
|
1078 |
Equivalent to the corresponding QGLContext::drawTexture().
|
|
1079 |
*/
|
|
1080 |
void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
|
|
1081 |
{
|
|
1082 |
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
|
|
1083 |
}
|
|
1084 |
|
|
1085 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
1086 |
/*! \internal */
|
|
1087 |
void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
|
|
1088 |
{
|
|
1089 |
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
|
|
1090 |
}
|
|
1091 |
#endif
|
|
1092 |
|
|
1093 |
/*!
|
|
1094 |
\since 4.4
|
|
1095 |
|
|
1096 |
Draws the given texture, \a textureId, at the given \a point in OpenGL
|
|
1097 |
model space. The \a textureTarget should be a 2D texture target.
|
|
1098 |
|
|
1099 |
The framebuffer object should be bound when calling this function.
|
|
1100 |
|
|
1101 |
Equivalent to the corresponding QGLContext::drawTexture().
|
|
1102 |
*/
|
|
1103 |
void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
|
|
1104 |
{
|
|
1105 |
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
|
|
1106 |
}
|
|
1107 |
|
|
1108 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
1109 |
/*! \internal */
|
|
1110 |
void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
|
|
1111 |
{
|
|
1112 |
const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
|
|
1113 |
}
|
|
1114 |
#endif
|
|
1115 |
|
|
1116 |
extern int qt_defaultDpiX();
|
|
1117 |
extern int qt_defaultDpiY();
|
|
1118 |
|
|
1119 |
/*! \reimp */
|
|
1120 |
int QGLFramebufferObject::metric(PaintDeviceMetric metric) const
|
|
1121 |
{
|
|
1122 |
Q_D(const QGLFramebufferObject);
|
|
1123 |
|
|
1124 |
float dpmx = qt_defaultDpiX()*100./2.54;
|
|
1125 |
float dpmy = qt_defaultDpiY()*100./2.54;
|
|
1126 |
int w = d->size.width();
|
|
1127 |
int h = d->size.height();
|
|
1128 |
switch (metric) {
|
|
1129 |
case PdmWidth:
|
|
1130 |
return w;
|
|
1131 |
|
|
1132 |
case PdmHeight:
|
|
1133 |
return h;
|
|
1134 |
|
|
1135 |
case PdmWidthMM:
|
|
1136 |
return qRound(w * 1000 / dpmx);
|
|
1137 |
|
|
1138 |
case PdmHeightMM:
|
|
1139 |
return qRound(h * 1000 / dpmy);
|
|
1140 |
|
|
1141 |
case PdmNumColors:
|
|
1142 |
return 0;
|
|
1143 |
|
|
1144 |
case PdmDepth:
|
|
1145 |
return 32;//d->depth;
|
|
1146 |
|
|
1147 |
case PdmDpiX:
|
|
1148 |
return qRound(dpmx * 0.0254);
|
|
1149 |
|
|
1150 |
case PdmDpiY:
|
|
1151 |
return qRound(dpmy * 0.0254);
|
|
1152 |
|
|
1153 |
case PdmPhysicalDpiX:
|
|
1154 |
return qRound(dpmx * 0.0254);
|
|
1155 |
|
|
1156 |
case PdmPhysicalDpiY:
|
|
1157 |
return qRound(dpmy * 0.0254);
|
|
1158 |
|
|
1159 |
default:
|
|
1160 |
qWarning("QGLFramebufferObject::metric(), Unhandled metric type: %d.\n", metric);
|
|
1161 |
break;
|
|
1162 |
}
|
|
1163 |
return 0;
|
|
1164 |
}
|
|
1165 |
|
|
1166 |
/*!
|
|
1167 |
\fn GLuint QGLFramebufferObject::handle() const
|
|
1168 |
|
|
1169 |
Returns the GL framebuffer object handle for this framebuffer
|
|
1170 |
object (returned by the \c{glGenFrameBuffersEXT()} function). This
|
|
1171 |
handle can be used to attach new images or buffers to the
|
|
1172 |
framebuffer. The user is responsible for cleaning up and
|
|
1173 |
destroying these objects.
|
|
1174 |
*/
|
|
1175 |
GLuint QGLFramebufferObject::handle() const
|
|
1176 |
{
|
|
1177 |
Q_D(const QGLFramebufferObject);
|
|
1178 |
return d->fbo();
|
|
1179 |
}
|
|
1180 |
|
|
1181 |
/*! \fn int QGLFramebufferObject::devType() const
|
|
1182 |
\internal
|
|
1183 |
*/
|
|
1184 |
|
|
1185 |
|
|
1186 |
/*!
|
|
1187 |
Returns the status of the depth and stencil buffers attached to
|
|
1188 |
this framebuffer object.
|
|
1189 |
*/
|
|
1190 |
|
|
1191 |
QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
|
|
1192 |
{
|
|
1193 |
Q_D(const QGLFramebufferObject);
|
|
1194 |
if (d->valid)
|
|
1195 |
return d->fbo_attachment;
|
|
1196 |
return NoAttachment;
|
|
1197 |
}
|
|
1198 |
|
|
1199 |
/*!
|
|
1200 |
\since 4.5
|
|
1201 |
|
|
1202 |
Returns true if the framebuffer object is currently bound to a context,
|
|
1203 |
otherwise false is returned.
|
|
1204 |
*/
|
|
1205 |
|
|
1206 |
bool QGLFramebufferObject::isBound() const
|
|
1207 |
{
|
|
1208 |
Q_D(const QGLFramebufferObject);
|
|
1209 |
const QGLContext *current = QGLContext::currentContext();
|
|
1210 |
return current ? current->d_ptr->current_fbo == d->fbo() : false;
|
|
1211 |
}
|
|
1212 |
|
|
1213 |
/*!
|
|
1214 |
\fn bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
|
|
1215 |
|
|
1216 |
\since 4.6
|
|
1217 |
|
|
1218 |
Returns true if the OpenGL \c{GL_EXT_framebuffer_blit} extension
|
|
1219 |
is present on this system; otherwise returns false.
|
|
1220 |
|
|
1221 |
\sa blitFramebuffer()
|
|
1222 |
*/
|
|
1223 |
bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
|
|
1224 |
{
|
|
1225 |
QGLExtensions::init();
|
|
1226 |
return (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit);
|
|
1227 |
}
|
|
1228 |
|
|
1229 |
/*!
|
|
1230 |
\since 4.6
|
|
1231 |
|
|
1232 |
Blits from the \a sourceRect rectangle in the \a source framebuffer
|
|
1233 |
object to the \a targetRect rectangle in the \a target framebuffer object.
|
|
1234 |
|
|
1235 |
If \a source or \a target is 0, the default framebuffer will be used
|
|
1236 |
instead of a framebuffer object as source or target respectively.
|
|
1237 |
|
|
1238 |
The \a buffers parameter should be a mask consisting of any combination of
|
|
1239 |
\c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and
|
|
1240 |
\c GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both
|
|
1241 |
in the source and target buffers is ignored.
|
|
1242 |
|
|
1243 |
The \a sourceRect and \a targetRect rectangles may have different sizes;
|
|
1244 |
in this case \a buffers should not contain \c GL_DEPTH_BUFFER_BIT or
|
|
1245 |
\c GL_STENCIL_BUFFER_BIT. The \a filter parameter should be set to
|
|
1246 |
\c GL_LINEAR or \c GL_NEAREST, and specifies whether linear or nearest
|
|
1247 |
interpolation should be used when scaling is performed.
|
|
1248 |
|
|
1249 |
If \a source equals \a target a copy is performed within the same buffer.
|
|
1250 |
Results are undefined if the source and target rectangles overlap and
|
|
1251 |
have different sizes. The sizes must also be the same if any of the
|
|
1252 |
framebuffer objects are multisample framebuffers.
|
|
1253 |
|
|
1254 |
Note that the scissor test will restrict the blit area if enabled.
|
|
1255 |
|
|
1256 |
This function will have no effect unless hasOpenGLFramebufferBlit() returns
|
|
1257 |
true.
|
|
1258 |
|
|
1259 |
\sa hasOpenGLFramebufferBlit()
|
|
1260 |
*/
|
|
1261 |
void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect,
|
|
1262 |
QGLFramebufferObject *source, const QRect &sourceRect,
|
|
1263 |
GLbitfield buffers,
|
|
1264 |
GLenum filter)
|
|
1265 |
{
|
|
1266 |
if (!(QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit))
|
|
1267 |
return;
|
|
1268 |
|
|
1269 |
const QGLContext *ctx = QGLContext::currentContext();
|
|
1270 |
if (!ctx)
|
|
1271 |
return;
|
|
1272 |
|
|
1273 |
const int height = ctx->device()->height();
|
|
1274 |
|
|
1275 |
const int sh = source ? source->height() : height;
|
|
1276 |
const int th = target ? target->height() : height;
|
|
1277 |
|
|
1278 |
const int sx0 = sourceRect.left();
|
|
1279 |
const int sx1 = sourceRect.left() + sourceRect.width();
|
|
1280 |
const int sy0 = sh - (sourceRect.top() + sourceRect.height());
|
|
1281 |
const int sy1 = sh - sourceRect.top();
|
|
1282 |
|
|
1283 |
const int tx0 = targetRect.left();
|
|
1284 |
const int tx1 = targetRect.left() + targetRect.width();
|
|
1285 |
const int ty0 = th - (targetRect.top() + targetRect.height());
|
|
1286 |
const int ty1 = th - targetRect.top();
|
|
1287 |
|
|
1288 |
glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0);
|
|
1289 |
glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0);
|
|
1290 |
|
|
1291 |
glBlitFramebufferEXT(sx0, sy0, sx1, sy1,
|
|
1292 |
tx0, ty0, tx1, ty1,
|
|
1293 |
buffers, filter);
|
|
1294 |
|
|
1295 |
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
|
|
1296 |
}
|
|
1297 |
|
|
1298 |
QT_END_NAMESPACE
|