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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\class QGLPixelBuffer
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\brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer.
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\since 4.1
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\ingroup painting-3D
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Rendering into a pbuffer is normally done using full hardware
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acceleration. This can be significantly faster than rendering
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into a QPixmap.
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There are three approaches to using this class:
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\list 1
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\o \bold{We can draw into the pbuffer and convert it to a QImage
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using toImage().} This is normally much faster than calling
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QGLWidget::renderPixmap().
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\o \bold{We can draw into the pbuffer and copy the contents into
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an OpenGL texture using updateDynamicTexture().} This allows
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us to create dynamic textures and works on all systems
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with pbuffer support.
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\o \bold{On systems that support it, we can bind the pbuffer to
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an OpenGL texture.} The texture is then updated automatically
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when the pbuffer contents change, eliminating the need for
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additional copy operations. This is supported only on Windows
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and Mac OS X systems that provide the \c render_texture
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extension.
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\endlist
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Pbuffers are provided by the OpenGL \c pbuffer extension; call
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hasOpenGLPbuffer() to find out if the system provides pbuffers.
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\sa {opengl/pbuffers}{Pbuffers Example}
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*/
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#include <QtCore/qglobal.h>
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#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
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#include <private/qpaintengineex_opengl2_p.h>
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#endif
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#include <qglpixelbuffer.h>
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#include <private/qglpixelbuffer_p.h>
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#include <qimage.h>
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#ifndef QT_OPENGL_ES_2
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#include <private/qpaintengine_opengl_p.h>
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#endif
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QT_BEGIN_NAMESPACE
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#if !defined(QT_OPENGL_ES_2)
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extern void qgl_cleanup_glyph_cache(QGLContext *);
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#else
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void qgl_cleanup_glyph_cache(QGLContext *) {}
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#endif
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extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
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QGLContext* QGLPBufferGLPaintDevice::context() const
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{
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return pbuf->d_func()->qctx;
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}
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void QGLPBufferGLPaintDevice::endPaint() {
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glFlush();
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QGLPaintDevice::endPaint();
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}
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void QGLPBufferGLPaintDevice::setPBuffer(QGLPixelBuffer* pb)
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{
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pbuf = pb;
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}
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void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
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{
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Q_Q(QGLPixelBuffer);
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if(init(size, format, shareWidget)) {
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req_size = size;
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req_format = format;
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req_shareWidget = shareWidget;
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invalid = false;
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qctx = new QGLContext(format);
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qctx->d_func()->sharing = (shareWidget != 0);
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if (shareWidget != 0 && shareWidget->d_func()->glcx) {
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qgl_share_reg()->addShare(qctx, shareWidget->d_func()->glcx);
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shareWidget->d_func()->glcx->d_func()->sharing = true;
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}
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glDevice.setPBuffer(q);
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qctx->d_func()->paintDevice = q;
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qctx->d_func()->valid = true;
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#if defined(Q_WS_WIN) && !defined(QT_OPENGL_ES)
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qctx->d_func()->dc = dc;
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qctx->d_func()->rc = ctx;
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#elif (defined(Q_WS_X11) && !defined(QT_OPENGL_ES))
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qctx->d_func()->cx = ctx;
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qctx->d_func()->pbuf = (void *) pbuf;
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qctx->d_func()->vi = 0;
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#elif defined(Q_WS_MAC)
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qctx->d_func()->cx = ctx;
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qctx->d_func()->vi = 0;
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#elif defined(QT_OPENGL_ES)
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qctx->d_func()->eglContext = ctx;
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qctx->d_func()->eglSurface = pbuf;
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#endif
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}
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}
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/*!
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Constructs an OpenGL pbuffer of the given \a size. If no \a
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format is specified, the \l{QGLFormat::defaultFormat()}{default
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format} is used. If the \a shareWidget parameter points to a
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valid QGLWidget, the pbuffer will share its context with \a
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shareWidget.
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If you intend to bind this pbuffer as a dynamic texture, the width
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and height components of \c size must be powers of two (e.g., 512
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x 128).
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\sa size(), format()
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*/
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QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
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: d_ptr(new QGLPixelBufferPrivate(this))
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{
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Q_D(QGLPixelBuffer);
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d->common_init(size, format, shareWidget);
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}
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/*! \overload
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Constructs an OpenGL pbuffer with the \a width and \a height. If
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no \a format is specified, the
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\l{QGLFormat::defaultFormat()}{default format} is used. If the \a
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shareWidget parameter points to a valid QGLWidget, the pbuffer
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will share its context with \a shareWidget.
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If you intend to bind this pbuffer as a dynamic texture, the width
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and height components of \c size must be powers of two (e.g., 512
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x 128).
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\sa size(), format()
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*/
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QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format, QGLWidget *shareWidget)
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: d_ptr(new QGLPixelBufferPrivate(this))
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{
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Q_D(QGLPixelBuffer);
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d->common_init(QSize(width, height), format, shareWidget);
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}
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/*! \fn QGLPixelBuffer::~QGLPixelBuffer()
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Destroys the pbuffer and frees any allocated resources.
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*/
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QGLPixelBuffer::~QGLPixelBuffer()
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{
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Q_D(QGLPixelBuffer);
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// defined in qpaintengine_opengl.cpp
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QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext());
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if (current != d->qctx)
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makeCurrent();
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qgl_cleanup_glyph_cache(d->qctx);
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d->cleanup();
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delete d->qctx;
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if (current && current != d->qctx)
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current->makeCurrent();
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}
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/*! \fn bool QGLPixelBuffer::makeCurrent()
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Makes this pbuffer the current OpenGL rendering context. Returns
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true on success; otherwise returns false.
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\sa QGLContext::makeCurrent(), doneCurrent()
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*/
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bool QGLPixelBuffer::makeCurrent()
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{
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Q_D(QGLPixelBuffer);
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if (d->invalid)
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return false;
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d->qctx->makeCurrent();
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return true;
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}
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/*! \fn bool QGLPixelBuffer::doneCurrent()
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Makes no context the current OpenGL context. Returns true on
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success; otherwise returns false.
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*/
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bool QGLPixelBuffer::doneCurrent()
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{
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Q_D(QGLPixelBuffer);
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if (d->invalid)
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return false;
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d->qctx->doneCurrent();
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return true;
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}
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/*!
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Generates and binds a 2D GL texture that is the same size as the
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pbuffer, and returns the texture's ID. This can be used in
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conjunction with bindToDynamicTexture() and
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updateDynamicTexture().
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\sa size()
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*/
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#if (defined(Q_WS_X11) || defined(Q_WS_WIN)) && !defined(QT_OPENGL_ES)
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GLuint QGLPixelBuffer::generateDynamicTexture() const
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{
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Q_D(const QGLPixelBuffer);
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_FLOAT, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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return texture;
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}
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#endif
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/*! \fn bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
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Binds the texture specified by \a texture_id to this pbuffer.
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Returns true on success; otherwise returns false.
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The texture must be of the same size and format as the pbuffer.
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To unbind the texture, call releaseFromDynamicTexture(). While
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the texture is bound, it is updated automatically when the
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pbuffer contents change, eliminating the need for additional copy
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operations.
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Example:
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\snippet doc/src/snippets/code/src_opengl_qglpixelbuffer.cpp 0
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\warning This function uses the \c {render_texture} extension,
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which is currently not supported under X11. An alternative that
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works on all systems (including X11) is to manually copy the
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pbuffer contents to a texture using updateDynamicTexture().
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\warning For the bindToDynamicTexture() call to succeed on the
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Mac OS X, the pbuffer needs a shared context, i.e. the
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QGLPixelBuffer must be created with a share widget.
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\sa generateDynamicTexture(), releaseFromDynamicTexture()
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*/
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/*! \fn void QGLPixelBuffer::releaseFromDynamicTexture()
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Releases the pbuffer from any previously bound texture.
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\sa bindToDynamicTexture()
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*/
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/*! \fn bool QGLPixelBuffer::hasOpenGLPbuffers()
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Returns true if the OpenGL \c pbuffer extension is present on
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this system; otherwise returns false.
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*/
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/*!
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Copies the pbuffer contents into the texture specified with \a
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texture_id.
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The texture must be of the same size and format as the pbuffer.
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Example:
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\snippet doc/src/snippets/code/src_opengl_qglpixelbuffer.cpp 1
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An alternative on Windows and Mac OS X systems that support the
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\c render_texture extension is to use bindToDynamicTexture() to
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get dynamic updates of the texture.
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\sa generateDynamicTexture(), bindToDynamicTexture()
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*/
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void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const
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{
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Q_D(const QGLPixelBuffer);
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if (d->invalid)
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return;
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glBindTexture(GL_TEXTURE_2D, texture_id);
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#ifndef QT_OPENGL_ES
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glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, d->req_size.width(), d->req_size.height(), 0);
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#else
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glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);
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#endif
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}
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#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
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void QGLPixelBuffer::updateDynamicTexture(QMacCompatGLuint texture_id) const
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{
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updateDynamicTexture(GLuint(texture_id));
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}
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#endif
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/*!
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Returns the size of the pbuffer.
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*/
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QSize QGLPixelBuffer::size() const
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{
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Q_D(const QGLPixelBuffer);
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return d->req_size;
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}
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/*!
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Returns the contents of the pbuffer as a QImage.
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*/
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QImage QGLPixelBuffer::toImage() const
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{
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Q_D(const QGLPixelBuffer);
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if (d->invalid)
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return QImage();
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const_cast<QGLPixelBuffer *>(this)->makeCurrent();
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return qt_gl_read_framebuffer(d->req_size, d->format.alpha(), true);
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}
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/*!
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Returns the native pbuffer handle.
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*/
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Qt::HANDLE QGLPixelBuffer::handle() const
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{
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Q_D(const QGLPixelBuffer);
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if (d->invalid)
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return 0;
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return (Qt::HANDLE) d->pbuf;
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}
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/*!
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Returns true if this pbuffer is valid; otherwise returns false.
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*/
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bool QGLPixelBuffer::isValid() const
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{
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Q_D(const QGLPixelBuffer);
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return !d->invalid;
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}
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#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
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Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
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#endif
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#ifndef QT_OPENGL_ES_2
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Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
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#endif
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/*! \reimp */
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QPaintEngine *QGLPixelBuffer::paintEngine() const
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{
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#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
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return qt_buffer_engine();
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#elif defined(QT_OPENGL_ES_2)
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return qt_buffer_2_engine();
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#else
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if (qt_gl_preferGL2Engine())
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return qt_buffer_2_engine();
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else
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return qt_buffer_engine();
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#endif
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}
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extern int qt_defaultDpiX();
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extern int qt_defaultDpiY();
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/*! \reimp */
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int QGLPixelBuffer::metric(PaintDeviceMetric metric) const
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{
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Q_D(const QGLPixelBuffer);
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float dpmx = qt_defaultDpiX()*100./2.54;
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float dpmy = qt_defaultDpiY()*100./2.54;
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|
423 |
int w = d->req_size.width();
|
|
424 |
int h = d->req_size.height();
|
|
425 |
switch (metric) {
|
|
426 |
case PdmWidth:
|
|
427 |
return w;
|
|
428 |
|
|
429 |
case PdmHeight:
|
|
430 |
return h;
|
|
431 |
|
|
432 |
case PdmWidthMM:
|
|
433 |
return qRound(w * 1000 / dpmx);
|
|
434 |
|
|
435 |
case PdmHeightMM:
|
|
436 |
return qRound(h * 1000 / dpmy);
|
|
437 |
|
|
438 |
case PdmNumColors:
|
|
439 |
return 0;
|
|
440 |
|
|
441 |
case PdmDepth:
|
|
442 |
return 32;//d->depth;
|
|
443 |
|
|
444 |
case PdmDpiX:
|
|
445 |
return qRound(dpmx * 0.0254);
|
|
446 |
|
|
447 |
case PdmDpiY:
|
|
448 |
return qRound(dpmy * 0.0254);
|
|
449 |
|
|
450 |
case PdmPhysicalDpiX:
|
|
451 |
return qRound(dpmx * 0.0254);
|
|
452 |
|
|
453 |
case PdmPhysicalDpiY:
|
|
454 |
return qRound(dpmy * 0.0254);
|
|
455 |
|
|
456 |
default:
|
|
457 |
qWarning("QGLPixelBuffer::metric(), Unhandled metric type: %d\n", metric);
|
|
458 |
break;
|
|
459 |
}
|
|
460 |
return 0;
|
|
461 |
}
|
|
462 |
|
|
463 |
/*!
|
|
464 |
Generates and binds a 2D GL texture to the current context, based
|
|
465 |
on \a image. The generated texture id is returned and can be used
|
|
466 |
in later glBindTexture() calls.
|
|
467 |
|
|
468 |
The \a target parameter specifies the texture target.
|
|
469 |
|
|
470 |
Equivalent to calling QGLContext::bindTexture().
|
|
471 |
|
|
472 |
\sa deleteTexture()
|
|
473 |
*/
|
|
474 |
GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target)
|
|
475 |
{
|
|
476 |
Q_D(QGLPixelBuffer);
|
|
477 |
#ifndef QT_OPENGL_ES
|
|
478 |
return d->qctx->bindTexture(image, target, GLint(GL_RGBA8));
|
|
479 |
#else
|
|
480 |
return d->qctx->bindTexture(image, target, GL_RGBA);
|
|
481 |
#endif
|
|
482 |
}
|
|
483 |
|
|
484 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
485 |
/*! \internal */
|
|
486 |
GLuint QGLPixelBuffer::bindTexture(const QImage &image, QMacCompatGLenum target)
|
|
487 |
{
|
|
488 |
Q_D(QGLPixelBuffer);
|
|
489 |
return d->qctx->bindTexture(image, target, QMacCompatGLint(GL_RGBA8));
|
|
490 |
}
|
|
491 |
#endif
|
|
492 |
|
|
493 |
/*! \overload
|
|
494 |
|
|
495 |
Generates and binds a 2D GL texture based on \a pixmap.
|
|
496 |
|
|
497 |
Equivalent to calling QGLContext::bindTexture().
|
|
498 |
|
|
499 |
\sa deleteTexture()
|
|
500 |
*/
|
|
501 |
GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target)
|
|
502 |
{
|
|
503 |
Q_D(QGLPixelBuffer);
|
|
504 |
#ifndef QT_OPENGL_ES
|
|
505 |
return d->qctx->bindTexture(pixmap, target, GLint(GL_RGBA8));
|
|
506 |
#else
|
|
507 |
return d->qctx->bindTexture(pixmap, target, GL_RGBA);
|
|
508 |
#endif
|
|
509 |
}
|
|
510 |
|
|
511 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
512 |
/*! \internal */
|
|
513 |
GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target)
|
|
514 |
{
|
|
515 |
Q_D(QGLPixelBuffer);
|
|
516 |
return d->qctx->bindTexture(pixmap, target, QMacCompatGLint(GL_RGBA8));
|
|
517 |
}
|
|
518 |
#endif
|
|
519 |
|
|
520 |
/*! \overload
|
|
521 |
|
|
522 |
Reads the DirectDrawSurface (DDS) compressed file \a fileName and
|
|
523 |
generates a 2D GL texture from it.
|
|
524 |
|
|
525 |
Equivalent to calling QGLContext::bindTexture().
|
|
526 |
|
|
527 |
\sa deleteTexture()
|
|
528 |
*/
|
|
529 |
GLuint QGLPixelBuffer::bindTexture(const QString &fileName)
|
|
530 |
{
|
|
531 |
Q_D(QGLPixelBuffer);
|
|
532 |
return d->qctx->bindTexture(fileName);
|
|
533 |
}
|
|
534 |
|
|
535 |
/*!
|
|
536 |
Removes the texture identified by \a texture_id from the texture cache.
|
|
537 |
|
|
538 |
Equivalent to calling QGLContext::deleteTexture().
|
|
539 |
*/
|
|
540 |
void QGLPixelBuffer::deleteTexture(GLuint texture_id)
|
|
541 |
{
|
|
542 |
Q_D(QGLPixelBuffer);
|
|
543 |
d->qctx->deleteTexture(texture_id);
|
|
544 |
}
|
|
545 |
|
|
546 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
547 |
/*! \internal */
|
|
548 |
void QGLPixelBuffer::deleteTexture(QMacCompatGLuint texture_id)
|
|
549 |
{
|
|
550 |
Q_D(QGLPixelBuffer);
|
|
551 |
d->qctx->deleteTexture(texture_id);
|
|
552 |
}
|
|
553 |
#endif
|
|
554 |
|
|
555 |
/*!
|
|
556 |
\since 4.4
|
|
557 |
|
|
558 |
Draws the given texture, \a textureId, to the given target rectangle,
|
|
559 |
\a target, in OpenGL model space. The \a textureTarget should be a 2D
|
|
560 |
texture target.
|
|
561 |
|
|
562 |
Equivalent to the corresponding QGLContext::drawTexture().
|
|
563 |
*/
|
|
564 |
void QGLPixelBuffer::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
|
|
565 |
{
|
|
566 |
Q_D(QGLPixelBuffer);
|
|
567 |
d->qctx->drawTexture(target, textureId, textureTarget);
|
|
568 |
}
|
|
569 |
|
|
570 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
571 |
/*! \internal */
|
|
572 |
void QGLPixelBuffer::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
|
|
573 |
{
|
|
574 |
Q_D(QGLPixelBuffer);
|
|
575 |
d->qctx->drawTexture(target, textureId, textureTarget);
|
|
576 |
}
|
|
577 |
#endif
|
|
578 |
|
|
579 |
/*!
|
|
580 |
\since 4.4
|
|
581 |
|
|
582 |
Draws the given texture, \a textureId, at the given \a point in OpenGL model
|
|
583 |
space. The textureTarget parameter should be a 2D texture target.
|
|
584 |
|
|
585 |
Equivalent to the corresponding QGLContext::drawTexture().
|
|
586 |
*/
|
|
587 |
void QGLPixelBuffer::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
|
|
588 |
{
|
|
589 |
Q_D(QGLPixelBuffer);
|
|
590 |
d->qctx->drawTexture(point, textureId, textureTarget);
|
|
591 |
}
|
|
592 |
|
|
593 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
594 |
/*! \internal */
|
|
595 |
void QGLPixelBuffer::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
|
|
596 |
{
|
|
597 |
Q_D(QGLPixelBuffer);
|
|
598 |
d->qctx->drawTexture(point, textureId, textureTarget);
|
|
599 |
}
|
|
600 |
#endif
|
|
601 |
|
|
602 |
/*!
|
|
603 |
Returns the format of the pbuffer. The format may be different
|
|
604 |
from the one that was requested.
|
|
605 |
*/
|
|
606 |
QGLFormat QGLPixelBuffer::format() const
|
|
607 |
{
|
|
608 |
Q_D(const QGLPixelBuffer);
|
|
609 |
return d->format;
|
|
610 |
}
|
|
611 |
|
|
612 |
/*! \fn int QGLPixelBuffer::devType() const
|
|
613 |
\internal
|
|
614 |
*/
|
|
615 |
|
|
616 |
QT_END_NAMESPACE
|