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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QPIXMAPDATA_GL_P_H
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#define QPIXMAPDATA_GL_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include "qgl_p.h"
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#include "qgl.h"
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#include "private/qpixmapdata_p.h"
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#include "private/qglpaintdevice_p.h"
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QT_BEGIN_NAMESPACE
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class QPaintEngine;
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class QGLFramebufferObject;
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class QGLFramebufferObjectFormat;
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class QGLPixmapData;
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class QGLFramebufferObjectPool
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{
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public:
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QGLFramebufferObject *acquire(const QSize &size, const QGLFramebufferObjectFormat &format);
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void release(QGLFramebufferObject *fbo);
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private:
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QList<QGLFramebufferObject *> m_fbos;
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};
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QGLFramebufferObjectPool* qgl_fbo_pool();
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class QGLPixmapGLPaintDevice : public QGLPaintDevice
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{
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public:
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QPaintEngine* paintEngine() const;
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void beginPaint();
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void endPaint();
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QGLContext* context() const;
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QSize size() const;
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void setPixmapData(QGLPixmapData*);
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private:
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QGLPixmapData *data;
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};
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class QGLPixmapData : public QPixmapData
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{
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public:
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QGLPixmapData(PixelType type);
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~QGLPixmapData();
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QPixmapData *createCompatiblePixmapData() const;
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// Re-implemented from QPixmapData:
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void resize(int width, int height);
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void fromImage(const QImage &image, Qt::ImageConversionFlags flags);
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void copy(const QPixmapData *data, const QRect &rect);
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bool scroll(int dx, int dy, const QRect &rect);
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void fill(const QColor &color);
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bool hasAlphaChannel() const;
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QImage toImage() const;
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QPaintEngine *paintEngine() const;
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int metric(QPaintDevice::PaintDeviceMetric metric) const;
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// For accessing as a target:
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QGLPaintDevice *glDevice() const;
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// For accessing as a source:
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bool isValidContext(const QGLContext *ctx) const;
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GLuint bind(bool copyBack = true) const;
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QGLTexture *texture() const;
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private:
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bool isValid() const;
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void ensureCreated() const;
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bool isUninitialized() const { return m_dirty && m_source.isNull(); }
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bool needsFill() const { return m_hasFillColor; }
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QColor fillColor() const { return m_fillColor; }
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QGLPixmapData(const QGLPixmapData &other);
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QGLPixmapData &operator=(const QGLPixmapData &other);
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void copyBackFromRenderFbo(bool keepCurrentFboBound) const;
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QSize size() const { return QSize(w, h); }
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static bool useFramebufferObjects();
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QImage fillImage(const QColor &color) const;
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mutable QGLFramebufferObject *m_renderFbo;
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mutable QPaintEngine *m_engine;
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mutable QGLContext *m_ctx;
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mutable QImage m_source;
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mutable QGLTexture m_texture;
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// the texture is not in sync with the source image
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mutable bool m_dirty;
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// fill has been called and no painting has been done, so the pixmap is
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// represented by a single fill color
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mutable QColor m_fillColor;
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mutable bool m_hasFillColor;
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mutable bool m_hasAlpha;
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mutable QGLPixmapGLPaintDevice m_glDevice;
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friend class QGLPixmapGLPaintDevice;
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};
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QT_END_NAMESPACE
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#endif // QPIXMAPDATA_GL_P_H
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