author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Wed, 18 Aug 2010 10:37:55 +0300 | |
changeset 33 | 3e2da88830cd |
parent 30 | 5dc02b23752f |
child 37 | 758a864f9613 |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
2 |
** |
|
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
|
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** |
|
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** This file is part of the examples of the Qt Toolkit. |
|
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** |
|
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|
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** $QT_BEGIN_LICENSE:BSD$ |
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parents:
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** You may use this file under the terms of the BSD license as follows: |
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** |
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|
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** "Redistribution and use in source and binary forms, with or without |
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parents:
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** modification, are permitted provided that the following conditions are |
5dc02b23752f
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parents:
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** met: |
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parents:
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|
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** * Redistributions of source code must retain the above copyright |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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** notice, this list of conditions and the following disclaimer. |
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parents:
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** * Redistributions in binary form must reproduce the above copyright |
5dc02b23752f
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parents:
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|
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** notice, this list of conditions and the following disclaimer in |
5dc02b23752f
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parents:
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|
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** the documentation and/or other materials provided with the |
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** distribution. |
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor |
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** the names of its contributors may be used to endorse or promote |
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** products derived from this software without specific prior written |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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** permission. |
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** |
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|
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
5dc02b23752f
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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|
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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|
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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|
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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|
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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|
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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|
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
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** $QT_END_LICENSE$ |
38 |
** |
|
39 |
****************************************************************************/ |
|
40 |
||
41 |
#include <QGLWidget> |
|
42 |
#include <QMatrix4x4> |
|
43 |
#include <QVector3D> |
|
44 |
||
45 |
#include <qmath.h> |
|
46 |
||
47 |
#include "qtlogo.h" |
|
48 |
||
49 |
static const qreal tee_height = 0.311126; |
|
50 |
static const qreal cross_width = 0.25; |
|
51 |
static const qreal bar_thickness = 0.113137; |
|
52 |
static const qreal inside_diam = 0.20; |
|
53 |
static const qreal outside_diam = 0.30; |
|
54 |
static const qreal logo_depth = 0.10; |
|
55 |
static const int num_divisions = 32; |
|
56 |
||
57 |
//! [0] |
|
58 |
struct Geometry |
|
59 |
{ |
|
60 |
QVector<GLushort> faces; |
|
61 |
QVector<QVector3D> vertices; |
|
62 |
QVector<QVector3D> normals; |
|
63 |
void appendSmooth(const QVector3D &a, const QVector3D &n, int from); |
|
64 |
void appendFaceted(const QVector3D &a, const QVector3D &n); |
|
65 |
void finalize(); |
|
66 |
void loadArrays() const; |
|
67 |
}; |
|
68 |
//! [0] |
|
69 |
||
70 |
//! [1] |
|
71 |
class Patch |
|
72 |
{ |
|
73 |
public: |
|
74 |
enum Smoothing { Faceted, Smooth }; |
|
75 |
Patch(Geometry *); |
|
76 |
void setSmoothing(Smoothing s) { sm = s; } |
|
77 |
void translate(const QVector3D &t); |
|
78 |
void rotate(qreal deg, QVector3D axis); |
|
79 |
void draw() const; |
|
80 |
void addTri(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &n); |
|
81 |
void addQuad(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &d); |
|
82 |
||
83 |
GLushort start; |
|
84 |
GLushort count; |
|
85 |
GLushort initv; |
|
86 |
||
87 |
GLfloat faceColor[4]; |
|
88 |
QMatrix4x4 mat; |
|
89 |
Smoothing sm; |
|
90 |
Geometry *geom; |
|
91 |
}; |
|
92 |
//! [1] |
|
93 |
||
94 |
static inline void qSetColor(float colorVec[], QColor c) |
|
95 |
{ |
|
96 |
colorVec[0] = c.redF(); |
|
97 |
colorVec[1] = c.greenF(); |
|
98 |
colorVec[2] = c.blueF(); |
|
99 |
colorVec[3] = c.alphaF(); |
|
100 |
} |
|
101 |
||
102 |
void Geometry::loadArrays() const |
|
103 |
{ |
|
104 |
glVertexPointer(3, GL_FLOAT, 0, vertices.constData()); |
|
105 |
glNormalPointer(GL_FLOAT, 0, normals.constData()); |
|
106 |
} |
|
107 |
||
108 |
void Geometry::finalize() |
|
109 |
{ |
|
110 |
// TODO: add vertex buffer uploading here |
|
111 |
||
112 |
// Finish smoothing normals by ensuring accumulated normals are returned |
|
113 |
// to length 1.0. |
|
114 |
for (int i = 0; i < normals.count(); ++i) |
|
115 |
normals[i].normalize(); |
|
116 |
} |
|
117 |
||
118 |
void Geometry::appendSmooth(const QVector3D &a, const QVector3D &n, int from) |
|
119 |
{ |
|
120 |
// Smooth normals are acheived by averaging the normals for faces meeting |
|
121 |
// at a point. First find the point in geometry already generated |
|
122 |
// (working backwards, since most often the points shared are between faces |
|
123 |
// recently added). |
|
124 |
int v = vertices.count() - 1; |
|
125 |
for ( ; v >= from; --v) |
|
126 |
if (qFuzzyCompare(vertices[v], a)) |
|
127 |
break; |
|
128 |
if (v < from) |
|
129 |
{ |
|
130 |
// The vert was not found so add it as a new one, and initialize |
|
131 |
// its corresponding normal |
|
132 |
v = vertices.count(); |
|
133 |
vertices.append(a); |
|
134 |
normals.append(n); |
|
135 |
} |
|
136 |
else |
|
137 |
{ |
|
138 |
// Vert found, accumulate normals into corresponding normal slot. |
|
139 |
// Must call finalize once finished accumulating normals |
|
140 |
normals[v] += n; |
|
141 |
} |
|
142 |
// In both cases (found or not) reference the vert via its index |
|
143 |
faces.append(v); |
|
144 |
} |
|
145 |
||
146 |
void Geometry::appendFaceted(const QVector3D &a, const QVector3D &n) |
|
147 |
{ |
|
148 |
// Faceted normals are achieved by duplicating the vert for every |
|
149 |
// normal, so that faces meeting at a vert get a sharp edge. |
|
150 |
int v = vertices.count(); |
|
151 |
vertices.append(a); |
|
152 |
normals.append(n); |
|
153 |
faces.append(v); |
|
154 |
} |
|
155 |
||
156 |
Patch::Patch(Geometry *g) |
|
157 |
: start(g->faces.count()) |
|
158 |
, count(0) |
|
159 |
, initv(g->vertices.count()) |
|
160 |
, sm(Patch::Smooth) |
|
161 |
, geom(g) |
|
162 |
{ |
|
163 |
qSetColor(faceColor, QColor(Qt::darkGray)); |
|
164 |
} |
|
165 |
||
166 |
void Patch::rotate(qreal deg, QVector3D axis) |
|
167 |
{ |
|
168 |
mat.rotate(deg, axis); |
|
169 |
} |
|
170 |
||
171 |
void Patch::translate(const QVector3D &t) |
|
172 |
{ |
|
173 |
mat.translate(t); |
|
174 |
} |
|
175 |
||
176 |
static inline void qMultMatrix(const QMatrix4x4 &mat) |
|
177 |
{ |
|
178 |
if (sizeof(qreal) == sizeof(GLfloat)) |
|
179 |
glMultMatrixf((GLfloat*)mat.constData()); |
|
180 |
#ifndef QT_OPENGL_ES |
|
181 |
else if (sizeof(qreal) == sizeof(GLdouble)) |
|
182 |
glMultMatrixd((GLdouble*)mat.constData()); |
|
183 |
#endif |
|
184 |
else |
|
185 |
{ |
|
186 |
GLfloat fmat[16]; |
|
187 |
qreal const *r = mat.constData(); |
|
188 |
for (int i = 0; i < 16; ++i) |
|
189 |
fmat[i] = r[i]; |
|
190 |
glMultMatrixf(fmat); |
|
191 |
} |
|
192 |
} |
|
193 |
||
194 |
//! [2] |
|
195 |
void Patch::draw() const |
|
196 |
{ |
|
197 |
glPushMatrix(); |
|
198 |
qMultMatrix(mat); |
|
199 |
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, faceColor); |
|
200 |
||
201 |
const GLushort *indices = geom->faces.constData(); |
|
202 |
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, indices + start); |
|
203 |
glPopMatrix(); |
|
204 |
} |
|
205 |
//! [2] |
|
206 |
||
207 |
void Patch::addTri(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &n) |
|
208 |
{ |
|
209 |
QVector3D norm = n.isNull() ? QVector3D::normal(a, b, c) : n; |
|
210 |
if (sm == Smooth) |
|
211 |
{ |
|
212 |
geom->appendSmooth(a, norm, initv); |
|
213 |
geom->appendSmooth(b, norm, initv); |
|
214 |
geom->appendSmooth(c, norm, initv); |
|
215 |
} |
|
216 |
else |
|
217 |
{ |
|
218 |
geom->appendFaceted(a, norm); |
|
219 |
geom->appendFaceted(b, norm); |
|
220 |
geom->appendFaceted(c, norm); |
|
221 |
} |
|
222 |
count += 3; |
|
223 |
} |
|
224 |
||
225 |
void Patch::addQuad(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &d) |
|
226 |
{ |
|
227 |
QVector3D norm = QVector3D::normal(a, b, c); |
|
228 |
if (sm == Smooth) |
|
229 |
{ |
|
230 |
addTri(a, b, c, norm); |
|
231 |
addTri(a, c, d, norm); |
|
232 |
} |
|
233 |
else |
|
234 |
{ |
|
235 |
// If faceted share the two common verts |
|
236 |
addTri(a, b, c, norm); |
|
237 |
int k = geom->vertices.count(); |
|
238 |
geom->appendSmooth(a, norm, k); |
|
239 |
geom->appendSmooth(c, norm, k); |
|
240 |
geom->appendFaceted(d, norm); |
|
241 |
count += 3; |
|
242 |
} |
|
243 |
} |
|
244 |
||
245 |
static inline QVector<QVector3D> extrude(const QVector<QVector3D> &verts, qreal depth) |
|
246 |
{ |
|
247 |
QVector<QVector3D> extr = verts; |
|
248 |
for (int v = 0; v < extr.count(); ++v) |
|
249 |
extr[v].setZ(extr[v].z() - depth); |
|
250 |
return extr; |
|
251 |
} |
|
252 |
||
253 |
class Rectoid |
|
254 |
{ |
|
255 |
public: |
|
256 |
void translate(const QVector3D &t) |
|
257 |
{ |
|
258 |
for (int i = 0; i < parts.count(); ++i) |
|
259 |
parts[i]->translate(t); |
|
260 |
} |
|
261 |
void rotate(qreal deg, QVector3D axis) |
|
262 |
{ |
|
263 |
for (int i = 0; i < parts.count(); ++i) |
|
264 |
parts[i]->rotate(deg, axis); |
|
265 |
} |
|
266 |
||
267 |
// No special Rectoid destructor - the parts are fetched out of this member |
|
268 |
// variable, and destroyed by the new owner |
|
269 |
QList<Patch*> parts; |
|
270 |
}; |
|
271 |
||
272 |
class RectPrism : public Rectoid |
|
273 |
{ |
|
274 |
public: |
|
275 |
RectPrism(Geometry *g, qreal width, qreal height, qreal depth); |
|
276 |
}; |
|
277 |
||
278 |
RectPrism::RectPrism(Geometry *g, qreal width, qreal height, qreal depth) |
|
279 |
{ |
|
280 |
enum { bl, br, tr, tl }; |
|
281 |
Patch *fb = new Patch(g); |
|
282 |
fb->setSmoothing(Patch::Faceted); |
|
283 |
||
284 |
// front face |
|
285 |
QVector<QVector3D> r(4); |
|
286 |
r[br].setX(width); |
|
287 |
r[tr].setX(width); |
|
288 |
r[tr].setY(height); |
|
289 |
r[tl].setY(height); |
|
290 |
QVector3D adjToCenter(-width / 2.0, -height / 2.0, depth / 2.0); |
|
291 |
for (int i = 0; i < 4; ++i) |
|
292 |
r[i] += adjToCenter; |
|
293 |
fb->addQuad(r[bl], r[br], r[tr], r[tl]); |
|
294 |
||
295 |
// back face |
|
296 |
QVector<QVector3D> s = extrude(r, depth); |
|
297 |
fb->addQuad(s[tl], s[tr], s[br], s[bl]); |
|
298 |
||
299 |
// side faces |
|
300 |
Patch *sides = new Patch(g); |
|
301 |
sides->setSmoothing(Patch::Faceted); |
|
302 |
sides->addQuad(s[bl], s[br], r[br], r[bl]); |
|
303 |
sides->addQuad(s[br], s[tr], r[tr], r[br]); |
|
304 |
sides->addQuad(s[tr], s[tl], r[tl], r[tr]); |
|
305 |
sides->addQuad(s[tl], s[bl], r[bl], r[tl]); |
|
306 |
||
307 |
parts << fb << sides; |
|
308 |
} |
|
309 |
||
310 |
class RectTorus : public Rectoid |
|
311 |
{ |
|
312 |
public: |
|
313 |
RectTorus(Geometry *g, qreal iRad, qreal oRad, qreal depth, int numSectors); |
|
314 |
}; |
|
315 |
||
316 |
RectTorus::RectTorus(Geometry *g, qreal iRad, qreal oRad, qreal depth, int k) |
|
317 |
{ |
|
318 |
QVector<QVector3D> inside; |
|
319 |
QVector<QVector3D> outside; |
|
320 |
for (int i = 0; i < k; ++i) { |
|
321 |
qreal angle = (i * 2 * M_PI) / k; |
|
322 |
inside << QVector3D(iRad * qSin(angle), iRad * qCos(angle), depth / 2.0); |
|
323 |
outside << QVector3D(oRad * qSin(angle), oRad * qCos(angle), depth / 2.0); |
|
324 |
} |
|
325 |
inside << QVector3D(0.0, iRad, 0.0); |
|
326 |
outside << QVector3D(0.0, oRad, 0.0); |
|
327 |
QVector<QVector3D> in_back = extrude(inside, depth); |
|
328 |
QVector<QVector3D> out_back = extrude(outside, depth); |
|
329 |
||
330 |
// Create front, back and sides as seperate patches so that smooth normals |
|
331 |
// are generated for the curving sides, but a faceted edge is created between |
|
332 |
// sides and front/back |
|
333 |
Patch *front = new Patch(g); |
|
334 |
for (int i = 0; i < k; ++i) |
|
335 |
front->addQuad(outside[i], inside[i], |
|
336 |
inside[(i + 1) % k], outside[(i + 1) % k]); |
|
337 |
Patch *back = new Patch(g); |
|
338 |
for (int i = 0; i < k; ++i) |
|
339 |
back->addQuad(in_back[i], out_back[i], |
|
340 |
out_back[(i + 1) % k], in_back[(i + 1) % k]); |
|
341 |
Patch *is = new Patch(g); |
|
342 |
for (int i = 0; i < k; ++i) |
|
343 |
is->addQuad(in_back[i], in_back[(i + 1) % k], |
|
344 |
inside[(i + 1) % k], inside[i]); |
|
345 |
Patch *os = new Patch(g); |
|
346 |
for (int i = 0; i < k; ++i) |
|
347 |
os->addQuad(out_back[(i + 1) % k], out_back[i], |
|
348 |
outside[i], outside[(i + 1) % k]); |
|
349 |
parts << front << back << is << os; |
|
350 |
} |
|
351 |
||
352 |
QtLogo::QtLogo(QObject *parent, int divisions, qreal scale) |
|
353 |
: QObject(parent) |
|
354 |
, geom(new Geometry()) |
|
355 |
{ |
|
356 |
buildGeometry(divisions, scale); |
|
357 |
} |
|
358 |
||
359 |
QtLogo::~QtLogo() |
|
360 |
{ |
|
361 |
qDeleteAll(parts); |
|
362 |
delete geom; |
|
363 |
} |
|
364 |
||
365 |
void QtLogo::setColor(QColor c) |
|
366 |
{ |
|
367 |
for (int i = 0; i < parts.count(); ++i) |
|
368 |
qSetColor(parts[i]->faceColor, c); |
|
369 |
} |
|
370 |
||
371 |
//! [3] |
|
372 |
void QtLogo::buildGeometry(int divisions, qreal scale) |
|
373 |
{ |
|
374 |
qreal cw = cross_width * scale; |
|
375 |
qreal bt = bar_thickness * scale; |
|
376 |
qreal ld = logo_depth * scale; |
|
377 |
qreal th = tee_height *scale; |
|
378 |
||
379 |
RectPrism cross(geom, cw, bt, ld); |
|
380 |
RectPrism stem(geom, bt, th, ld); |
|
381 |
||
382 |
QVector3D z(0.0, 0.0, 1.0); |
|
383 |
cross.rotate(45.0, z); |
|
384 |
stem.rotate(45.0, z); |
|
385 |
||
386 |
qreal stem_downshift = (th + bt) / 2.0; |
|
387 |
stem.translate(QVector3D(0.0, -stem_downshift, 0.0)); |
|
388 |
||
389 |
RectTorus body(geom, 0.20, 0.30, 0.1, divisions); |
|
390 |
||
391 |
parts << stem.parts << cross.parts << body.parts; |
|
392 |
||
393 |
geom->finalize(); |
|
394 |
} |
|
395 |
//! [3] |
|
396 |
||
397 |
//! [4] |
|
398 |
void QtLogo::draw() const |
|
399 |
{ |
|
400 |
geom->loadArrays(); |
|
401 |
||
402 |
glEnableClientState(GL_VERTEX_ARRAY); |
|
403 |
glEnableClientState(GL_NORMAL_ARRAY); |
|
404 |
||
405 |
for (int i = 0; i < parts.count(); ++i) |
|
406 |
parts[i]->draw(); |
|
407 |
||
408 |
glDisableClientState(GL_VERTEX_ARRAY); |
|
409 |
glDisableClientState(GL_NORMAL_ARRAY); |
|
410 |
} |
|
411 |
//! [4] |