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/* This file is part of the KDE project.
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Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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This library is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 2.1 or 3 of the License.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PHONON_MMF_ABSTRACTEFFECT_H
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#define PHONON_MMF_ABSTRACTEFFECT_H
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#include "mmf_medianode.h"
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#include <QScopedPointer>
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#include <AudioEffectBase.h>
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#include <Phonon/EffectInterface>
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#include <Phonon/EffectParameter>
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#include "audioplayer.h"
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QT_BEGIN_NAMESPACE
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namespace Phonon
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{
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namespace MMF
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{
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/**
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* @short Base class for all effects for MMF.
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*
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* Adhering to Phonon with MMF is cumbersome because of a number of reasons:
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*
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* - MMF has no concept of effect chaining. Simply, an effect is a applied
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* to PlayerUtility, that's it. This means that the order of effects is
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* undefined.
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* - We apply an effect to a PlayerUtility, and MediaObject has that one.
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* However, effects might be created before MediaObject, but nevertheless
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* needs to work. We solve this by that we are aware of the whole connection
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* chain, and whenever a connection happens, we walk the chain, find effects
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* that aren't applied, and apply it if we have a media object.
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* - There are plenty of corner cases which we don't handle and where behavior
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* are undefined. For instance, graphs with more than one MediaObject.
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*/
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class AbstractAudioEffect : public MediaNode
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, public EffectInterface
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{
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Q_OBJECT
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Q_INTERFACES(Phonon::EffectInterface)
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public:
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AbstractAudioEffect(QObject *parent,
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const QList<EffectParameter> ¶ms);
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virtual QList<EffectParameter> parameters() const;
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virtual QVariant parameterValue(const EffectParameter ¶m) const;
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virtual void setParameterValue(const EffectParameter &,
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const QVariant &newValue);
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virtual bool disconnectMediaNode(MediaNode *target);
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enum Type
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{
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EffectAudioEqualizer = 1,
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EffectBassBoost,
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EffectDistanceAttenuation,
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EffectEnvironmentalReverb,
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EffectListenerOrientation,
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EffectLoudness,
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EffectSourceOrientation,
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EffectStereoWidening
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};
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protected:
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virtual bool activateOn(CPlayerType *player) = 0;
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virtual void parameterChanged(const int id,
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const QVariant &value) = 0;
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/**
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* Part of the implementation of AbstractAudioEffect. Forwards the call to
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* activateOn(), essentially.
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*/
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virtual bool activateOnMediaObject(MediaObject *mo);
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QScopedPointer<CAudioEffect> m_effect;
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private:
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const QList<EffectParameter> m_params;
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QHash<int, QVariant> m_values;
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};
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}
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}
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QT_END_NAMESPACE
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#endif
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