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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <private/qemulationpaintengine_p.h>
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#include <private/qpainter_p.h>
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#include <private/qtextengine_p.h>
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#include <qdebug.h>
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QT_BEGIN_NAMESPACE
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QEmulationPaintEngine::QEmulationPaintEngine(QPaintEngineEx *engine)
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: real_engine(engine)
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{
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QPaintEngine::state = real_engine->state();
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}
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QPaintEngine::Type QEmulationPaintEngine::type() const
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{
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return real_engine->type();
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}
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bool QEmulationPaintEngine::begin(QPaintDevice *)
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{
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return true;
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}
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bool QEmulationPaintEngine::end()
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{
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return true;
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}
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QPainterState *QEmulationPaintEngine::createState(QPainterState *orig) const
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{
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return real_engine->createState(orig);
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}
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void QEmulationPaintEngine::fill(const QVectorPath &path, const QBrush &brush)
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{
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QPainterState *s = state();
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if (s->bgMode == Qt::OpaqueMode) {
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Qt::BrushStyle style = brush.style();
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if (style >= Qt::Dense1Pattern && style <= Qt::DiagCrossPattern)
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real_engine->fill(path, s->bgBrush);
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}
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Qt::BrushStyle style = qbrush_style(brush);
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if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
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const QGradient *g = brush.gradient();
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if (g->coordinateMode() > QGradient::LogicalMode) {
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if (g->coordinateMode() == QGradient::StretchToDeviceMode) {
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QBrush copy = brush;
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QTransform mat = copy.transform();
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mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
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copy.setTransform(mat);
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real_engine->fill(path, copy);
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return;
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} else if (g->coordinateMode() == QGradient::ObjectBoundingMode) {
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QBrush copy = brush;
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QTransform mat = copy.transform();
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QRectF r = path.controlPointRect();
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mat.translate(r.x(), r.y());
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mat.scale(r.width(), r.height());
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copy.setTransform(mat);
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real_engine->fill(path, copy);
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return;
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}
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}
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}
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real_engine->fill(path, brush);
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}
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void QEmulationPaintEngine::stroke(const QVectorPath &path, const QPen &pen)
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{
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QPainterState *s = state();
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if (s->bgMode == Qt::OpaqueMode && pen.style() > Qt::SolidLine) {
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QPen bgPen = pen;
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bgPen.setBrush(s->bgBrush);
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bgPen.setStyle(Qt::SolidLine);
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real_engine->stroke(path, bgPen);
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}
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QBrush brush = pen.brush();
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QPen copy = pen;
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Qt::BrushStyle style = qbrush_style(brush);
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if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
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const QGradient *g = brush.gradient();
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if (g->coordinateMode() > QGradient::LogicalMode) {
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if (g->coordinateMode() == QGradient::StretchToDeviceMode) {
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QTransform mat = brush.transform();
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mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
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brush.setTransform(mat);
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copy.setBrush(brush);
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real_engine->stroke(path, copy);
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return;
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} else if (g->coordinateMode() == QGradient::ObjectBoundingMode) {
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QTransform mat = brush.transform();
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QRectF r = path.controlPointRect();
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mat.translate(r.x(), r.y());
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mat.scale(r.width(), r.height());
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brush.setTransform(mat);
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copy.setBrush(brush);
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real_engine->stroke(path, copy);
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return;
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}
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}
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}
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real_engine->stroke(path, pen);
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}
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void QEmulationPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
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{
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real_engine->clip(path, op);
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}
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void QEmulationPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
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{
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if (state()->bgMode == Qt::OpaqueMode && pm.isQBitmap())
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fillBGRect(r);
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real_engine->drawPixmap(r, pm, sr);
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}
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void QEmulationPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
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{
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if (state()->bgMode == Qt::OpaqueMode) {
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const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
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QRectF rect(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal());
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fillBGRect(rect);
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}
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real_engine->drawTextItem(p, textItem);
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}
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void QEmulationPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s)
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{
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if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap())
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fillBGRect(r);
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real_engine->drawTiledPixmap(r, pixmap, s);
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}
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void QEmulationPaintEngine::drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags)
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{
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real_engine->drawImage(r, pm, sr, flags);
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}
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void QEmulationPaintEngine::clipEnabledChanged()
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{
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real_engine->clipEnabledChanged();
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}
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void QEmulationPaintEngine::penChanged()
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{
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real_engine->penChanged();
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}
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void QEmulationPaintEngine::brushChanged()
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{
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real_engine->brushChanged();
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}
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void QEmulationPaintEngine::brushOriginChanged()
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{
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real_engine->brushOriginChanged();
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}
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void QEmulationPaintEngine::opacityChanged()
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{
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real_engine->opacityChanged();
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}
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void QEmulationPaintEngine::compositionModeChanged()
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{
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real_engine->compositionModeChanged();
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}
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void QEmulationPaintEngine::renderHintsChanged()
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{
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real_engine->renderHintsChanged();
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}
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void QEmulationPaintEngine::transformChanged()
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{
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real_engine->transformChanged();
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}
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void QEmulationPaintEngine::setState(QPainterState *s)
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{
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QPaintEngine::state = s;
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real_engine->setState(s);
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}
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void QEmulationPaintEngine::fillBGRect(const QRectF &r)
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{
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qreal pts[] = { r.x(), r.y(), r.x() + r.width(), r.y(),
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r.x() + r.width(), r.y() + r.height(), r.x(), r.y() + r.height() };
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QVectorPath vp(pts, 4, 0, QVectorPath::RectangleHint);
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real_engine->fill(vp, state()->bgBrush);
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}
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QT_END_NAMESPACE
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