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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QPATHCLIPPER_P_H
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#define QPATHCLIPPER_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <QtGui/qpainterpath.h>
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#include <QtCore/qlist.h>
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#include <private/qbezier_p.h>
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#include <private/qdatabuffer_p.h>
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#include <stdio.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Gui)
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class QWingedEdge;
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class Q_AUTOTEST_EXPORT QPathClipper
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{
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public:
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enum Operation {
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BoolAnd,
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BoolOr,
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BoolSub,
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Simplify
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};
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public:
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QPathClipper(const QPainterPath &subject,
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const QPainterPath &clip);
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QPainterPath clip(Operation op = BoolAnd);
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bool intersect();
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bool contains();
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private:
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Q_DISABLE_COPY(QPathClipper)
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enum ClipperMode {
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ClipMode, // do the full clip
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CheckMode // for contains/intersects (only interested in whether the result path is non-empty)
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};
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bool handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode);
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bool doClip(QWingedEdge &list, ClipperMode mode);
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QPainterPath subjectPath;
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QPainterPath clipPath;
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Operation op;
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int aMask;
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int bMask;
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};
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struct QPathVertex
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{
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public:
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QPathVertex(const QPointF &p = QPointF(), int e = -1);
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operator QPointF() const;
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int edge;
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qreal x;
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qreal y;
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};
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class QPathEdge
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{
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public:
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enum Traversal {
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RightTraversal,
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LeftTraversal
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};
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enum Direction {
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Forward,
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Backward
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};
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enum Type {
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Line,
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Curve
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};
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QPathEdge(int a = -1, int b = -1);
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mutable int flag;
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int windingA;
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int windingB;
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int first;
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int second;
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qreal angle;
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qreal invAngle;
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const QBezier *bezier;
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qreal t0;
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qreal t1;
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int next(Traversal traversal, Direction direction) const;
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void setNext(Traversal traversal, Direction direction, int next);
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void setNext(Direction direction, int next);
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Direction directionTo(int vertex) const;
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int vertex(Direction direction) const;
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private:
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int m_next[2][2];
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};
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class QPathSegments
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{
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public:
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struct Intersection {
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int vertex;
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qreal t;
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int next;
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bool operator<(const Intersection &o) const {
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return t < o.t;
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}
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};
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struct Segment {
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Segment(int pathId, int vertexA, int vertexB, int bezierIndex = -1)
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: path(pathId)
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, bezier(bezierIndex)
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, va(vertexA)
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, vb(vertexB)
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, intersection(-1)
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{
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}
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int path;
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int bezier;
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// vertices
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int va;
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int vb;
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// intersection index
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int intersection;
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QRectF bounds;
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};
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QPathSegments();
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void setPath(const QPainterPath &path);
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void addPath(const QPainterPath &path);
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int intersections() const;
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int segments() const;
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int points() const;
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const Segment &segmentAt(int index) const;
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const QLineF lineAt(int index) const;
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const QBezier *bezierAt(int index) const;
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const QRectF &elementBounds(int index) const;
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int pathId(int index) const;
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const QPointF &pointAt(int vertex) const;
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int addPoint(const QPointF &point);
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const Intersection *intersectionAt(int index) const;
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void addIntersection(int index, const Intersection &intersection);
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void mergePoints();
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private:
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QDataBuffer<QPointF> m_points;
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QDataBuffer<Segment> m_segments;
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QDataBuffer<QBezier> m_beziers;
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QDataBuffer<Intersection> m_intersections;
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int m_pathId;
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};
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class Q_AUTOTEST_EXPORT QWingedEdge
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{
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public:
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struct TraversalStatus
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{
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int edge;
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QPathEdge::Traversal traversal;
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QPathEdge::Direction direction;
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void flipDirection();
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void flipTraversal();
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void flip();
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};
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QWingedEdge();
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QWingedEdge(const QPainterPath &subject, const QPainterPath &clip);
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void simplify();
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QPainterPath toPath() const;
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int edgeCount() const;
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QPathEdge *edge(int edge);
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const QPathEdge *edge(int edge) const;
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int vertexCount() const;
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int addVertex(const QPointF &p);
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QPathVertex *vertex(int vertex);
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const QPathVertex *vertex(int vertex) const;
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TraversalStatus next(const TraversalStatus &status) const;
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int addEdge(const QPointF &a, const QPointF &b, const QBezier *bezier = 0, qreal t0 = 0, qreal t1 = 1);
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int addEdge(int vertexA, int vertexB, const QBezier *bezier = 0, qreal t0 = 0, qreal t1 = 1);
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bool isInside(qreal x, qreal y) const;
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static QPathEdge::Traversal flip(QPathEdge::Traversal traversal);
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static QPathEdge::Direction flip(QPathEdge::Direction direction);
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private:
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void intersectAndAdd();
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void printNode(int i, FILE *handle);
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QBezier bezierFromIndex(int index) const;
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void removeEdge(int ei);
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void addBezierEdge(const QBezier *bezier, const QPointF &a, const QPointF &b, qreal alphaA, qreal alphaB, int path);
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void addBezierEdge(const QBezier *bezier, int vertexA, int vertexB, qreal alphaA, qreal alphaB, int path);
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int insert(const QPathVertex &vertex);
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TraversalStatus findInsertStatus(int vertex, int edge) const;
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qreal delta(int vertex, int a, int b) const;
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QDataBuffer<QPathEdge> m_edges;
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QDataBuffer<QPathVertex> m_vertices;
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QVector<qreal> m_splitPoints;
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QPathSegments m_segments;
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};
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inline QPathEdge::QPathEdge(int a, int b)
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: flag(0)
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, windingA(0)
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, windingB(0)
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, first(a)
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, second(b)
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, angle(0)
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, invAngle(0)
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, bezier(0)
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, t0(0)
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, t1(0)
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{
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m_next[0][0] = -1;
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m_next[1][0] = -1;
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m_next[0][0] = -1;
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m_next[1][0] = -1;
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}
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inline int QPathEdge::next(Traversal traversal, Direction direction) const
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{
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return m_next[int(traversal)][int(direction)];
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}
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inline void QPathEdge::setNext(Traversal traversal, Direction direction, int next)
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{
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m_next[int(traversal)][int(direction)] = next;
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}
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inline void QPathEdge::setNext(Direction direction, int next)
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{
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m_next[0][int(direction)] = next;
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m_next[1][int(direction)] = next;
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}
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inline QPathEdge::Direction QPathEdge::directionTo(int vertex) const
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{
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return first == vertex ? Backward : Forward;
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}
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inline int QPathEdge::vertex(Direction direction) const
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{
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return direction == Backward ? first : second;
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}
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inline QPathVertex::QPathVertex(const QPointF &p, int e)
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: edge(e)
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, x(p.x())
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, y(p.y())
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{
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}
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inline QPathVertex::operator QPointF() const
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{
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return QPointF(x, y);
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}
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inline QPathSegments::QPathSegments()
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{
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}
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inline int QPathSegments::segments() const
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{
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return m_segments.size();
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}
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inline int QPathSegments::points() const
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{
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return m_points.size();
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}
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inline const QPointF &QPathSegments::pointAt(int i) const
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{
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return m_points.at(i);
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}
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inline int QPathSegments::addPoint(const QPointF &point)
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{
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m_points << point;
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return m_points.size() - 1;
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}
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inline const QPathSegments::Segment &QPathSegments::segmentAt(int index) const
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{
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return m_segments.at(index);
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}
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inline const QLineF QPathSegments::lineAt(int index) const
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{
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const Segment &segment = m_segments.at(index);
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return QLineF(m_points.at(segment.va), m_points.at(segment.vb));
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}
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inline const QBezier *QPathSegments::bezierAt(int index) const
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{
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const Segment &segment = m_segments.at(index);
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if (segment.bezier >= 0)
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return &m_beziers.at(segment.bezier);
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else
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return 0;
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}
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inline const QRectF &QPathSegments::elementBounds(int index) const
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{
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return m_segments.at(index).bounds;
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}
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inline int QPathSegments::pathId(int index) const
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{
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return m_segments.at(index).path;
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}
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inline const QPathSegments::Intersection *QPathSegments::intersectionAt(int index) const
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{
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const int intersection = m_segments.at(index).intersection;
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if (intersection < 0)
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return 0;
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else
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return &m_intersections.at(intersection);
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}
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inline int QPathSegments::intersections() const
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{
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return m_intersections.size();
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}
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inline void QPathSegments::addIntersection(int index, const Intersection &intersection)
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{
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m_intersections << intersection;
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Segment &segment = m_segments.at(index);
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if (segment.intersection < 0) {
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segment.intersection = m_intersections.size() - 1;
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} else {
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Intersection *isect = &m_intersections.at(segment.intersection);
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while (isect->next != 0)
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isect += isect->next;
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isect->next = (m_intersections.size() - 1) - (isect - m_intersections.data());
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}
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}
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inline void QWingedEdge::TraversalStatus::flipDirection()
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{
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direction = QWingedEdge::flip(direction);
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}
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inline void QWingedEdge::TraversalStatus::flipTraversal()
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{
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traversal = QWingedEdge::flip(traversal);
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}
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456 |
inline void QWingedEdge::TraversalStatus::flip()
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457 |
{
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458 |
flipDirection();
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459 |
flipTraversal();
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460 |
}
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461 |
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462 |
inline int QWingedEdge::edgeCount() const
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463 |
{
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464 |
return m_edges.size();
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465 |
}
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466 |
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467 |
inline QPathEdge *QWingedEdge::edge(int edge)
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468 |
{
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469 |
return edge < 0 ? 0 : &m_edges.at(edge);
|
|
470 |
}
|
|
471 |
|
|
472 |
inline const QPathEdge *QWingedEdge::edge(int edge) const
|
|
473 |
{
|
|
474 |
return edge < 0 ? 0 : &m_edges.at(edge);
|
|
475 |
}
|
|
476 |
|
|
477 |
inline int QWingedEdge::vertexCount() const
|
|
478 |
{
|
|
479 |
return m_vertices.size();
|
|
480 |
}
|
|
481 |
|
|
482 |
inline int QWingedEdge::addVertex(const QPointF &p)
|
|
483 |
{
|
|
484 |
m_vertices << p;
|
|
485 |
return m_vertices.size() - 1;
|
|
486 |
}
|
|
487 |
|
|
488 |
inline QPathVertex *QWingedEdge::vertex(int vertex)
|
|
489 |
{
|
|
490 |
return vertex < 0 ? 0 : &m_vertices.at(vertex);
|
|
491 |
}
|
|
492 |
|
|
493 |
inline const QPathVertex *QWingedEdge::vertex(int vertex) const
|
|
494 |
{
|
|
495 |
return vertex < 0 ? 0 : &m_vertices.at(vertex);
|
|
496 |
}
|
|
497 |
|
|
498 |
inline QPathEdge::Traversal QWingedEdge::flip(QPathEdge::Traversal traversal)
|
|
499 |
{
|
|
500 |
return traversal == QPathEdge::RightTraversal ? QPathEdge::LeftTraversal : QPathEdge::RightTraversal;
|
|
501 |
}
|
|
502 |
|
|
503 |
inline QPathEdge::Direction QWingedEdge::flip(QPathEdge::Direction direction)
|
|
504 |
{
|
|
505 |
return direction == QPathEdge::Forward ? QPathEdge::Backward : QPathEdge::Forward;
|
|
506 |
}
|
|
507 |
|
|
508 |
QT_END_NAMESPACE
|
|
509 |
|
|
510 |
QT_END_HEADER
|
|
511 |
|
|
512 |
#endif // QPATHCLIPPER_P_H
|