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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QGLPIXELBUFFER_P_H
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#define QGLPIXELBUFFER_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists for the convenience
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// of the QLibrary class. This header file may change from
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// version to version without notice, or even be removed.
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//
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// We mean it.
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//
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QT_BEGIN_NAMESPACE
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QT_BEGIN_INCLUDE_NAMESPACE
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#include "QtOpenGL/qglpixelbuffer.h"
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#include <private/qgl_p.h>
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#include <private/qglpaintdevice_p.h>
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#if defined(Q_WS_X11) && !defined(QT_OPENGL_ES)
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#include <GL/glx.h>
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// The below is needed to for compilation on HPUX, due to broken GLX
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// headers. Some of the systems define GLX_VERSION_1_3 without
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// defining the GLXFBConfig structure, which is wrong.
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#if defined (Q_OS_HPUX) && defined(QT_DEFINE_GLXFBCONFIG_STRUCT)
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typedef unsigned long GLXPbuffer;
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struct GLXFBConfig {
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int visualType;
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int transparentType;
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/* colors are floats scaled to ints */
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int transparentRed, transparentGreen, transparentBlue, transparentAlpha;
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int transparentIndex;
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int visualCaveat;
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int associatedVisualId;
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int screen;
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int drawableType;
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int renderType;
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int maxPbufferWidth, maxPbufferHeight, maxPbufferPixels;
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int optimalPbufferWidth, optimalPbufferHeight; /* for SGIX_pbuffer */
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int visualSelectGroup; /* visuals grouped by select priority */
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unsigned int id;
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GLboolean rgbMode;
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GLboolean colorIndexMode;
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GLboolean doubleBufferMode;
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GLboolean stereoMode;
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GLboolean haveAccumBuffer;
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GLboolean haveDepthBuffer;
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GLboolean haveStencilBuffer;
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/* The number of bits present in various buffers */
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GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
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GLint depthBits;
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GLint stencilBits;
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GLint indexBits;
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GLint redBits, greenBits, blueBits, alphaBits;
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GLuint redMask, greenMask, blueMask, alphaMask;
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GLuint multiSampleSize; /* Number of samples per pixel (0 if no ms) */
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GLuint nMultiSampleBuffers; /* Number of available ms buffers */
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GLint maxAuxBuffers;
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/* frame buffer level */
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GLint level;
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/* color ranges (for SGI_color_range) */
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GLboolean extendedRange;
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GLdouble minRed, maxRed;
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GLdouble minGreen, maxGreen;
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GLdouble minBlue, maxBlue;
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GLdouble minAlpha, maxAlpha;
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};
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#endif // Q_OS_HPUX
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#elif defined(Q_WS_WIN)
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DECLARE_HANDLE(HPBUFFERARB);
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#elif defined(QT_OPENGL_ES_2)
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#include <EGL/egl.h>
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#elif defined(QT_OPENGL_ES)
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#include <GLES/egl.h>
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#endif
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QT_END_INCLUDE_NAMESPACE
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class QEglContext;
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class QGLPBufferGLPaintDevice : public QGLPaintDevice
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{
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public:
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virtual QPaintEngine* paintEngine() const {return pbuf->paintEngine();}
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virtual QSize size() const {return pbuf->size();}
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virtual QGLContext* context() const;
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virtual void endPaint();
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void setPBuffer(QGLPixelBuffer* pb);
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private:
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QGLPixelBuffer* pbuf;
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};
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class QGLPixelBufferPrivate {
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Q_DECLARE_PUBLIC(QGLPixelBuffer)
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public:
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QGLPixelBufferPrivate(QGLPixelBuffer *q) : q_ptr(q), invalid(true), qctx(0), pbuf(0), ctx(0)
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{
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QGLExtensions::init();
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#ifdef Q_WS_WIN
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dc = 0;
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#elif defined(Q_WS_MACX)
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share_ctx = 0;
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#endif
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}
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bool init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget);
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void common_init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget);
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bool cleanup();
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QGLPixelBuffer *q_ptr;
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bool invalid;
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QGLContext *qctx;
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QGLPBufferGLPaintDevice glDevice;
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QGLFormat format;
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QGLFormat req_format;
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QPointer<QGLWidget> req_shareWidget;
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QSize req_size;
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#if defined(Q_WS_X11) && !defined(QT_OPENGL_ES)
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GLXPbuffer pbuf;
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GLXContext ctx;
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#elif defined(Q_WS_WIN)
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HDC dc;
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bool has_render_texture :1;
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#if !defined(QT_OPENGL_ES)
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HPBUFFERARB pbuf;
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HGLRC ctx;
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#endif
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#elif defined(Q_WS_MACX)
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# ifdef QT_MAC_USE_COCOA
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void *pbuf;
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void *ctx;
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void *share_ctx;
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# else
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AGLPbuffer pbuf;
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AGLContext ctx;
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AGLContext share_ctx;
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# endif
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#endif
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#if defined(QT_OPENGL_ES)
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EGLSurface pbuf;
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QEglContext *ctx;
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int textureFormat;
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#endif
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};
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QT_END_NAMESPACE
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#endif // QGLPIXELBUFFER_P_H
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