author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Tue, 02 Feb 2010 00:43:10 +0200 | |
changeset 3 | 41300fa6a67c |
parent 0 | 1918ee327afb |
child 4 | 3b1da2848fc7 |
child 7 | f7bc934e204c |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtOpenGL module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "qglshaderprogram.h" |
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#include "qglextensions_p.h" |
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#include "qgl_p.h" |
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#include <QtCore/private/qobject_p.h> |
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#include <QtCore/qdebug.h> |
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#include <QtCore/qfile.h> |
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#include <QtCore/qvarlengtharray.h> |
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#include <QtCore/qvector.h> |
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QT_BEGIN_NAMESPACE |
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#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1) |
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/*! |
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\class QGLShaderProgram |
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\brief The QGLShaderProgram class allows OpenGL shader programs to be linked and used. |
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\since 4.6 |
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\ingroup painting-3D |
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\section1 Introduction |
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This class supports shader programs written in the OpenGL Shading |
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Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES). |
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QGLShader and QGLShaderProgram shelter the programmer from the details of |
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compiling and linking vertex and fragment shaders. |
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The following example creates a vertex shader program using the |
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supplied source \c{code}. Once compiled and linked, the shader |
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program is activated in the current QGLContext by calling |
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QGLShaderProgram::bind(): |
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\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0 |
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\section1 Writing portable shaders |
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Shader programs can be difficult to reuse across OpenGL implementations |
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because of varying levels of support for standard vertex attributes and |
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uniform variables. In particular, GLSL/ES lacks all of the |
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standard variables that are present on desktop OpenGL systems: |
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\c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL |
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lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}. |
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The QGLShaderProgram class makes the process of writing portable shaders |
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easier by prefixing all shader programs with the following lines on |
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desktop OpenGL: |
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\code |
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#define highp |
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#define mediump |
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#define lowp |
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\endcode |
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This makes it possible to run most GLSL/ES shader programs |
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on desktop systems. The programmer should restrict themselves |
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to just features that are present in GLSL/ES, and avoid |
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standard variable names that only work on the desktop. |
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\section1 Simple shader example |
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\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 1 |
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With the above shader program active, we can draw a green triangle |
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as follows: |
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\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 2 |
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\sa QGLShader |
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*/ |
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/*! |
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\class QGLShader |
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\brief The QGLShader class allows OpenGL shaders to be compiled. |
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\since 4.6 |
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\ingroup painting-3D |
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This class supports shaders written in the OpenGL Shading Language (GLSL) |
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and in the OpenGL/ES Shading Language (GLSL/ES). |
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QGLShader and QGLShaderProgram shelter the programmer from the details of |
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compiling and linking vertex and fragment shaders. |
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\sa QGLShaderProgram |
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*/ |
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/*! |
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\enum QGLShader::ShaderTypeBit |
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This enum specifies the type of QGLShader that is being created. |
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\value Vertex Vertex shader written in the OpenGL Shading Language (GLSL). |
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\value Fragment Fragment shader written in the OpenGL Shading Language (GLSL). |
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*/ |
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#ifndef GL_FRAGMENT_SHADER |
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#define GL_FRAGMENT_SHADER 0x8B30 |
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#endif |
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#ifndef GL_VERTEX_SHADER |
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#define GL_VERTEX_SHADER 0x8B31 |
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#endif |
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#ifndef GL_COMPILE_STATUS |
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#define GL_COMPILE_STATUS 0x8B81 |
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#endif |
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#ifndef GL_LINK_STATUS |
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#define GL_LINK_STATUS 0x8B82 |
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#endif |
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#ifndef GL_INFO_LOG_LENGTH |
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#define GL_INFO_LOG_LENGTH 0x8B84 |
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#endif |
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#ifndef GL_ACTIVE_UNIFORMS |
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#define GL_ACTIVE_UNIFORMS 0x8B86 |
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#endif |
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#ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH |
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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#endif |
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#ifndef GL_ACTIVE_ATTRIBUTES |
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#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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#endif |
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#ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH |
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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#endif |
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#ifndef GL_CURRENT_VERTEX_ATTRIB |
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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#endif |
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#ifndef GL_SHADER_SOURCE_LENGTH |
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#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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#endif |
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#ifndef GL_SHADER_BINARY_FORMATS |
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#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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#endif |
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#ifndef GL_NUM_SHADER_BINARY_FORMATS |
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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#endif |
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class QGLShaderPrivate : public QObjectPrivate |
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{ |
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Q_DECLARE_PUBLIC(QGLShader) |
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public: |
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QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type) |
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: shaderGuard(context) |
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, shaderType(type) |
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, compiled(false) |
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{ |
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} |
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~QGLShaderPrivate(); |
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QGLSharedResourceGuard shaderGuard; |
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QGLShader::ShaderType shaderType; |
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bool compiled; |
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QString log; |
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bool create(); |
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bool compile(QGLShader *q); |
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void deleteShader(); |
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}; |
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#define ctx shaderGuard.context() |
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QGLShaderPrivate::~QGLShaderPrivate() |
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{ |
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if (shaderGuard.id()) { |
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QGLShareContextScope scope(shaderGuard.context()); |
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glDeleteShader(shaderGuard.id()); |
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} |
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} |
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bool QGLShaderPrivate::create() |
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{ |
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const QGLContext *context = shaderGuard.context(); |
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if (!context) |
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return false; |
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if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) { |
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GLuint shader; |
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if (shaderType == QGLShader::Vertex) |
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shader = glCreateShader(GL_VERTEX_SHADER); |
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else |
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shader = glCreateShader(GL_FRAGMENT_SHADER); |
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if (!shader) { |
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qWarning() << "QGLShader: could not create shader"; |
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return false; |
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} |
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shaderGuard.setId(shader); |
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return true; |
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} else { |
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return false; |
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} |
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} |
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bool QGLShaderPrivate::compile(QGLShader *q) |
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{ |
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GLuint shader = shaderGuard.id(); |
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if (!shader) |
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return false; |
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glCompileShader(shader); |
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GLint value = 0; |
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glGetShaderiv(shader, GL_COMPILE_STATUS, &value); |
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compiled = (value != 0); |
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value = 0; |
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value); |
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if (!compiled && value > 1) { |
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char *logbuf = new char [value]; |
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GLint len; |
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glGetShaderInfoLog(shader, value, &len, logbuf); |
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log = QString::fromLatin1(logbuf); |
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QString name = q->objectName(); |
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if (name.isEmpty()) |
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qWarning() << "QGLShader::compile:" << log; |
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else |
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qWarning() << "QGLShader::compile[" << name << "]:" << log; |
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delete [] logbuf; |
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} |
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return compiled; |
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} |
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void QGLShaderPrivate::deleteShader() |
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{ |
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if (shaderGuard.id()) { |
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glDeleteShader(shaderGuard.id()); |
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shaderGuard.setId(0); |
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} |
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} |
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#undef ctx |
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#define ctx d->shaderGuard.context() |
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/*! |
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Constructs a new QGLShader object of the specified \a type |
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and attaches it to \a parent. If shader programs are not supported, |
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QGLShaderProgram::hasOpenGLShaderPrograms() will return false. |
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This constructor is normally followed by a call to compileSourceCode() |
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or compileSourceFile(). |
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The shader will be associated with the current QGLContext. |
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\sa compileSourceCode(), compileSourceFile() |
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*/ |
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QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) |
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: QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent) |
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{ |
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Q_D(QGLShader); |
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d->create(); |
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} |
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/*! |
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Constructs a new QGLShader object of the specified \a type |
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and attaches it to \a parent. If shader programs are not supported, |
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then QGLShaderProgram::hasOpenGLShaderPrograms() will return false. |
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|
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This constructor is normally followed by a call to compileSourceCode() |
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or compileSourceFile(). |
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The shader will be associated with \a context. |
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\sa compileSourceCode(), compileSourceFile() |
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*/ |
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QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent) |
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: QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent) |
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{ |
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Q_D(QGLShader); |
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#ifndef QT_NO_DEBUG |
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if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) { |
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qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it."); |
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return; |
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} |
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#endif |
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d->create(); |
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} |
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/*! |
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Deletes this shader. If the shader has been attached to a |
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QGLShaderProgram object, then the actual shader will stay around |
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until the QGLShaderProgram is destroyed. |
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*/ |
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QGLShader::~QGLShader() |
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{ |
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} |
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/*! |
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Returns the type of this shader. |
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*/ |
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QGLShader::ShaderType QGLShader::shaderType() const |
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{ |
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Q_D(const QGLShader); |
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return d->shaderType; |
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} |
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// The precision qualifiers are useful on OpenGL/ES systems, |
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// but usually not present on desktop systems. Define the |
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// keywords to empty strings on desktop systems. |
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#ifndef QT_OPENGL_ES |
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#define QGL_DEFINE_QUALIFIERS 1 |
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static const char qualifierDefines[] = |
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"#define lowp\n" |
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"#define mediump\n" |
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"#define highp\n"; |
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#endif |
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// The "highp" qualifier doesn't exist in fragment shaders |
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// on all ES platforms. When it doesn't exist, use "mediump". |
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#ifdef QT_OPENGL_ES |
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#define QGL_REDEFINE_HIGHP 1 |
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static const char redefineHighp[] = |
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"#ifndef GL_FRAGMENT_PRECISION_HIGH\n" |
|
345 |
"#define highp mediump\n" |
|
346 |
"#endif\n"; |
|
347 |
#endif |
|
348 |
||
349 |
/*! |
|
350 |
Sets the \a source code for this shader and compiles it. |
|
351 |
Returns true if the source was successfully compiled, false otherwise. |
|
352 |
||
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|
353 |
\sa compileSourceFile() |
0 | 354 |
*/ |
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|
355 |
bool QGLShader::compileSourceCode(const char *source) |
0 | 356 |
{ |
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|
357 |
Q_D(QGLShader); |
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|
358 |
if (d->shaderGuard.id()) { |
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|
359 |
QVarLengthArray<const char *, 4> src; |
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|
360 |
QVarLengthArray<GLint, 4> srclen; |
0 | 361 |
int headerLen = 0; |
362 |
while (source && source[headerLen] == '#') { |
|
363 |
// Skip #version and #extension directives at the start of |
|
364 |
// the shader code. We need to insert the qualifierDefines |
|
365 |
// and redefineHighp just after them. |
|
366 |
if (qstrncmp(source + headerLen, "#version", 8) != 0 && |
|
367 |
qstrncmp(source + headerLen, "#extension", 10) != 0) { |
|
368 |
break; |
|
369 |
} |
|
370 |
while (source[headerLen] != '\0' && source[headerLen] != '\n') |
|
371 |
++headerLen; |
|
372 |
if (source[headerLen] == '\n') |
|
373 |
++headerLen; |
|
374 |
} |
|
375 |
if (headerLen > 0) { |
|
3
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|
376 |
src.append(source); |
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|
377 |
srclen.append(GLint(headerLen)); |
0 | 378 |
} |
379 |
#ifdef QGL_DEFINE_QUALIFIERS |
|
380 |
src.append(qualifierDefines); |
|
3
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|
381 |
srclen.append(GLint(sizeof(qualifierDefines) - 1)); |
0 | 382 |
#endif |
383 |
#ifdef QGL_REDEFINE_HIGHP |
|
3
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|
384 |
if (d->shaderType == Fragment) { |
0 | 385 |
src.append(redefineHighp); |
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|
386 |
srclen.append(GLint(sizeof(redefineHighp) - 1)); |
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|
387 |
} |
0 | 388 |
#endif |
389 |
src.append(source + headerLen); |
|
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|
390 |
srclen.append(GLint(qstrlen(source + headerLen))); |
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|
391 |
glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data()); |
0 | 392 |
return d->compile(this); |
393 |
} else { |
|
394 |
return false; |
|
395 |
} |
|
396 |
} |
|
397 |
||
398 |
/*! |
|
399 |
\overload |
|
400 |
||
401 |
Sets the \a source code for this shader and compiles it. |
|
402 |
Returns true if the source was successfully compiled, false otherwise. |
|
403 |
||
3
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|
404 |
\sa compileSourceFile() |
0 | 405 |
*/ |
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|
406 |
bool QGLShader::compileSourceCode(const QByteArray& source) |
0 | 407 |
{ |
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changeset
|
408 |
return compileSourceCode(source.constData()); |
0 | 409 |
} |
410 |
||
411 |
/*! |
|
412 |
\overload |
|
413 |
||
414 |
Sets the \a source code for this shader and compiles it. |
|
415 |
Returns true if the source was successfully compiled, false otherwise. |
|
416 |
||
3
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|
417 |
\sa compileSourceFile() |
0 | 418 |
*/ |
3
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|
419 |
bool QGLShader::compileSourceCode(const QString& source) |
0 | 420 |
{ |
3
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changeset
|
421 |
return compileSourceCode(source.toLatin1().constData()); |
0 | 422 |
} |
423 |
||
424 |
/*! |
|
425 |
Sets the source code for this shader to the contents of \a fileName |
|
426 |
and compiles it. Returns true if the file could be opened and the |
|
427 |
source compiled, false otherwise. |
|
428 |
||
3
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changeset
|
429 |
\sa compileSourceCode() |
0 | 430 |
*/ |
3
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changeset
|
431 |
bool QGLShader::compileSourceFile(const QString& fileName) |
0 | 432 |
{ |
433 |
QFile file(fileName); |
|
434 |
if (!file.open(QFile::ReadOnly)) { |
|
435 |
qWarning() << "QGLShader: Unable to open file" << fileName; |
|
436 |
return false; |
|
437 |
} |
|
438 |
||
439 |
QByteArray contents = file.readAll(); |
|
3
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changeset
|
440 |
return compileSourceCode(contents.constData()); |
0 | 441 |
} |
442 |
||
443 |
/*! |
|
444 |
Returns the source code for this shader. |
|
445 |
||
3
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|
446 |
\sa compileSourceCode() |
0 | 447 |
*/ |
448 |
QByteArray QGLShader::sourceCode() const |
|
449 |
{ |
|
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|
450 |
Q_D(const QGLShader); |
0 | 451 |
GLuint shader = d->shaderGuard.id(); |
452 |
if (!shader) |
|
453 |
return QByteArray(); |
|
454 |
GLint size = 0; |
|
455 |
glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size); |
|
456 |
if (size <= 0) |
|
457 |
return QByteArray(); |
|
458 |
GLint len = 0; |
|
459 |
char *source = new char [size]; |
|
460 |
glGetShaderSource(shader, size, &len, source); |
|
461 |
QByteArray src(source); |
|
462 |
delete [] source; |
|
463 |
return src; |
|
464 |
} |
|
465 |
||
466 |
/*! |
|
467 |
Returns true if this shader has been compiled; false otherwise. |
|
468 |
||
3
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changeset
|
469 |
\sa compileSourceCode(), compileSourceFile() |
0 | 470 |
*/ |
471 |
bool QGLShader::isCompiled() const |
|
472 |
{ |
|
3
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changeset
|
473 |
Q_D(const QGLShader); |
0 | 474 |
return d->compiled; |
475 |
} |
|
476 |
||
477 |
/*! |
|
478 |
Returns the errors and warnings that occurred during the last compile. |
|
479 |
||
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changeset
|
480 |
\sa compileSourceCode(), compileSourceFile() |
0 | 481 |
*/ |
482 |
QString QGLShader::log() const |
|
483 |
{ |
|
3
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changeset
|
484 |
Q_D(const QGLShader); |
0 | 485 |
return d->log; |
486 |
} |
|
487 |
||
488 |
/*! |
|
489 |
Returns the OpenGL identifier associated with this shader. |
|
490 |
||
491 |
\sa QGLShaderProgram::programId() |
|
492 |
*/ |
|
493 |
GLuint QGLShader::shaderId() const |
|
494 |
{ |
|
3
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parents:
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changeset
|
495 |
Q_D(const QGLShader); |
0 | 496 |
return d->shaderGuard.id(); |
497 |
} |
|
498 |
||
499 |
#undef ctx |
|
500 |
#define ctx programGuard.context() |
|
501 |
||
3
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Revision: 201003
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parents:
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changeset
|
502 |
class QGLShaderProgramPrivate : public QObjectPrivate |
0 | 503 |
{ |
3
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
|
504 |
Q_DECLARE_PUBLIC(QGLShaderProgram) |
0 | 505 |
public: |
506 |
QGLShaderProgramPrivate(const QGLContext *context) |
|
507 |
: programGuard(context) |
|
508 |
, linked(false) |
|
509 |
, inited(false) |
|
510 |
, removingShaders(false) |
|
511 |
, vertexShader(0) |
|
512 |
, fragmentShader(0) |
|
513 |
{ |
|
514 |
} |
|
515 |
~QGLShaderProgramPrivate(); |
|
516 |
||
517 |
QGLSharedResourceGuard programGuard; |
|
518 |
bool linked; |
|
519 |
bool inited; |
|
520 |
bool removingShaders; |
|
521 |
QString log; |
|
522 |
QList<QGLShader *> shaders; |
|
523 |
QList<QGLShader *> anonShaders; |
|
524 |
QGLShader *vertexShader; |
|
525 |
QGLShader *fragmentShader; |
|
3
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parents:
0
diff
changeset
|
526 |
|
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Revision: 201003
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parents:
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diff
changeset
|
527 |
bool hasShader(QGLShader::ShaderType type) const; |
0 | 528 |
}; |
529 |
||
530 |
QGLShaderProgramPrivate::~QGLShaderProgramPrivate() |
|
531 |
{ |
|
532 |
if (programGuard.id()) { |
|
533 |
QGLShareContextScope scope(programGuard.context()); |
|
534 |
glDeleteProgram(programGuard.id()); |
|
535 |
} |
|
536 |
} |
|
537 |
||
3
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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diff
changeset
|
538 |
bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
539 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
540 |
foreach (QGLShader *shader, shaders) { |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
541 |
if (shader->shaderType() == type) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
542 |
return true; |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
543 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
544 |
return false; |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
545 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
546 |
|
0 | 547 |
#undef ctx |
548 |
#define ctx d->programGuard.context() |
|
549 |
||
550 |
/*! |
|
551 |
Constructs a new shader program and attaches it to \a parent. |
|
552 |
The program will be invalid until addShader() is called. |
|
553 |
||
554 |
The shader program will be associated with the current QGLContext. |
|
555 |
||
556 |
\sa addShader() |
|
557 |
*/ |
|
558 |
QGLShaderProgram::QGLShaderProgram(QObject *parent) |
|
3
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changeset
|
559 |
: QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent) |
0 | 560 |
{ |
561 |
} |
|
562 |
||
563 |
/*! |
|
564 |
Constructs a new shader program and attaches it to \a parent. |
|
565 |
The program will be invalid until addShader() is called. |
|
566 |
||
567 |
The shader program will be associated with \a context. |
|
568 |
||
569 |
\sa addShader() |
|
570 |
*/ |
|
571 |
QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) |
|
3
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parents:
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changeset
|
572 |
: QObject(*new QGLShaderProgramPrivate(context), parent) |
0 | 573 |
{ |
574 |
} |
|
575 |
||
576 |
/*! |
|
577 |
Deletes this shader program. |
|
578 |
*/ |
|
579 |
QGLShaderProgram::~QGLShaderProgram() |
|
580 |
{ |
|
581 |
} |
|
582 |
||
583 |
bool QGLShaderProgram::init() |
|
584 |
{ |
|
3
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
|
585 |
Q_D(QGLShaderProgram); |
0 | 586 |
if (d->programGuard.id() || d->inited) |
587 |
return true; |
|
588 |
d->inited = true; |
|
589 |
const QGLContext *context = d->programGuard.context(); |
|
590 |
if (!context) { |
|
591 |
context = QGLContext::currentContext(); |
|
592 |
d->programGuard.setContext(context); |
|
593 |
} |
|
594 |
if (!context) |
|
595 |
return false; |
|
596 |
if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) { |
|
597 |
GLuint program = glCreateProgram(); |
|
598 |
if (!program) { |
|
599 |
qWarning() << "QGLShaderProgram: could not create shader program"; |
|
600 |
return false; |
|
601 |
} |
|
602 |
d->programGuard.setId(program); |
|
603 |
return true; |
|
604 |
} else { |
|
605 |
qWarning() << "QGLShaderProgram: shader programs are not supported"; |
|
606 |
return false; |
|
607 |
} |
|
608 |
} |
|
609 |
||
610 |
/*! |
|
611 |
Adds a compiled \a shader to this shader program. Returns true |
|
612 |
if the shader could be added, or false otherwise. |
|
613 |
||
614 |
Ownership of the \a shader object remains with the caller. |
|
615 |
It will not be deleted when this QGLShaderProgram instance |
|
616 |
is deleted. This allows the caller to add the same shader |
|
617 |
to multiple shader programs. |
|
618 |
||
3
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parents:
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diff
changeset
|
619 |
\sa addShaderFromSourceCode(), addShaderFromSourceFile() |
0 | 620 |
\sa removeShader(), link(), removeAllShaders() |
621 |
*/ |
|
622 |
bool QGLShaderProgram::addShader(QGLShader *shader) |
|
623 |
{ |
|
3
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parents:
0
diff
changeset
|
624 |
Q_D(QGLShaderProgram); |
0 | 625 |
if (!init()) |
626 |
return false; |
|
627 |
if (d->shaders.contains(shader)) |
|
628 |
return true; // Already added to this shader program. |
|
629 |
if (d->programGuard.id() && shader) { |
|
3
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diff
changeset
|
630 |
if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(), |
0 | 631 |
d->programGuard.context())) { |
632 |
qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context."); |
|
633 |
return false; |
|
634 |
} |
|
3
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Revision: 201003
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diff
changeset
|
635 |
if (!shader->d_func()->compiled) |
0 | 636 |
return false; |
3
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0
diff
changeset
|
637 |
if (!shader->d_func()->shaderGuard.id()) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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0
diff
changeset
|
638 |
return false; |
41300fa6a67c
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0
diff
changeset
|
639 |
glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); |
0 | 640 |
d->linked = false; // Program needs to be relinked. |
641 |
d->shaders.append(shader); |
|
642 |
connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); |
|
643 |
return true; |
|
644 |
} else { |
|
645 |
return false; |
|
646 |
} |
|
647 |
} |
|
648 |
||
649 |
/*! |
|
650 |
Compiles \a source as a shader of the specified \a type and |
|
651 |
adds it to this shader program. Returns true if compilation |
|
652 |
was successful, false otherwise. The compilation errors |
|
653 |
and warnings will be made available via log(). |
|
654 |
||
655 |
This function is intended to be a short-cut for quickly |
|
656 |
adding vertex and fragment shaders to a shader program without |
|
657 |
creating an instance of QGLShader first. |
|
658 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
659 |
\sa addShader(), addShaderFromSourceFile() |
0 | 660 |
\sa removeShader(), link(), log(), removeAllShaders() |
661 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
662 |
bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source) |
0 | 663 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
664 |
Q_D(QGLShaderProgram); |
0 | 665 |
if (!init()) |
666 |
return false; |
|
667 |
QGLShader *shader = new QGLShader(type, this); |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
668 |
if (!shader->compileSourceCode(source)) { |
0 | 669 |
d->log = shader->log(); |
670 |
delete shader; |
|
671 |
return false; |
|
672 |
} |
|
673 |
d->anonShaders.append(shader); |
|
674 |
return addShader(shader); |
|
675 |
} |
|
676 |
||
677 |
/*! |
|
678 |
\overload |
|
679 |
||
680 |
Compiles \a source as a shader of the specified \a type and |
|
681 |
adds it to this shader program. Returns true if compilation |
|
682 |
was successful, false otherwise. The compilation errors |
|
683 |
and warnings will be made available via log(). |
|
684 |
||
685 |
This function is intended to be a short-cut for quickly |
|
686 |
adding vertex and fragment shaders to a shader program without |
|
687 |
creating an instance of QGLShader first. |
|
688 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
689 |
\sa addShader(), addShaderFromSourceFile() |
0 | 690 |
\sa removeShader(), link(), log(), removeAllShaders() |
691 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
692 |
bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source) |
0 | 693 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
694 |
return addShaderFromSourceCode(type, source.constData()); |
0 | 695 |
} |
696 |
||
697 |
/*! |
|
698 |
\overload |
|
699 |
||
700 |
Compiles \a source as a shader of the specified \a type and |
|
701 |
adds it to this shader program. Returns true if compilation |
|
702 |
was successful, false otherwise. The compilation errors |
|
703 |
and warnings will be made available via log(). |
|
704 |
||
705 |
This function is intended to be a short-cut for quickly |
|
706 |
adding vertex and fragment shaders to a shader program without |
|
707 |
creating an instance of QGLShader first. |
|
708 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
709 |
\sa addShader(), addShaderFromSourceFile() |
0 | 710 |
\sa removeShader(), link(), log(), removeAllShaders() |
711 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
712 |
bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source) |
0 | 713 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
714 |
return addShaderFromSourceCode(type, source.toLatin1().constData()); |
0 | 715 |
} |
716 |
||
717 |
/*! |
|
718 |
Compiles the contents of \a fileName as a shader of the specified |
|
719 |
\a type and adds it to this shader program. Returns true if |
|
720 |
compilation was successful, false otherwise. The compilation errors |
|
721 |
and warnings will be made available via log(). |
|
722 |
||
723 |
This function is intended to be a short-cut for quickly |
|
724 |
adding vertex and fragment shaders to a shader program without |
|
725 |
creating an instance of QGLShader first. |
|
726 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
727 |
\sa addShader(), addShaderFromSourceCode() |
0 | 728 |
*/ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
729 |
bool QGLShaderProgram::addShaderFromSourceFile |
0 | 730 |
(QGLShader::ShaderType type, const QString& fileName) |
731 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
732 |
Q_D(QGLShaderProgram); |
0 | 733 |
if (!init()) |
734 |
return false; |
|
735 |
QGLShader *shader = new QGLShader(type, this); |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
736 |
if (!shader->compileSourceFile(fileName)) { |
0 | 737 |
d->log = shader->log(); |
738 |
delete shader; |
|
739 |
return false; |
|
740 |
} |
|
741 |
d->anonShaders.append(shader); |
|
742 |
return addShader(shader); |
|
743 |
} |
|
744 |
||
745 |
/*! |
|
746 |
Removes \a shader from this shader program. The object is not deleted. |
|
747 |
||
748 |
\sa addShader(), link(), removeAllShaders() |
|
749 |
*/ |
|
750 |
void QGLShaderProgram::removeShader(QGLShader *shader) |
|
751 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
752 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
753 |
if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) { |
0 | 754 |
QGLShareContextScope scope(d->programGuard.context()); |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
755 |
glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); |
0 | 756 |
} |
757 |
d->linked = false; // Program needs to be relinked. |
|
758 |
if (shader) { |
|
759 |
d->shaders.removeAll(shader); |
|
760 |
d->anonShaders.removeAll(shader); |
|
761 |
disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); |
|
762 |
} |
|
763 |
} |
|
764 |
||
765 |
/*! |
|
766 |
Returns a list of all shaders that have been added to this shader |
|
767 |
program using addShader(). |
|
768 |
||
769 |
\sa addShader(), removeShader() |
|
770 |
*/ |
|
771 |
QList<QGLShader *> QGLShaderProgram::shaders() const |
|
772 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
773 |
Q_D(const QGLShaderProgram); |
0 | 774 |
return d->shaders; |
775 |
} |
|
776 |
||
777 |
/*! |
|
778 |
Removes all of the shaders that were added to this program previously. |
|
779 |
The QGLShader objects for the shaders will not be deleted if they |
|
780 |
were constructed externally. QGLShader objects that are constructed |
|
781 |
internally by QGLShaderProgram will be deleted. |
|
782 |
||
783 |
\sa addShader(), removeShader() |
|
784 |
*/ |
|
785 |
void QGLShaderProgram::removeAllShaders() |
|
786 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
787 |
Q_D(QGLShaderProgram); |
0 | 788 |
d->removingShaders = true; |
789 |
foreach (QGLShader *shader, d->shaders) { |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
790 |
if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
791 |
glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); |
0 | 792 |
} |
793 |
foreach (QGLShader *shader, d->anonShaders) { |
|
794 |
// Delete shader objects that were created anonymously. |
|
795 |
delete shader; |
|
796 |
} |
|
797 |
d->shaders.clear(); |
|
798 |
d->anonShaders.clear(); |
|
799 |
d->linked = false; // Program needs to be relinked. |
|
800 |
d->removingShaders = false; |
|
801 |
} |
|
802 |
||
803 |
/*! |
|
804 |
Links together the shaders that were added to this program with |
|
805 |
addShader(). Returns true if the link was successful or |
|
806 |
false otherwise. If the link failed, the error messages can |
|
807 |
be retrieved with log(). |
|
808 |
||
809 |
Subclasses can override this function to initialize attributes |
|
810 |
and uniform variables for use in specific shader programs. |
|
811 |
||
812 |
If the shader program was already linked, calling this |
|
813 |
function again will force it to be re-linked. |
|
814 |
||
815 |
\sa addShader(), log() |
|
816 |
*/ |
|
817 |
bool QGLShaderProgram::link() |
|
818 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
819 |
Q_D(QGLShaderProgram); |
0 | 820 |
GLuint program = d->programGuard.id(); |
821 |
if (!program) |
|
822 |
return false; |
|
823 |
glLinkProgram(program); |
|
824 |
GLint value = 0; |
|
825 |
glGetProgramiv(program, GL_LINK_STATUS, &value); |
|
826 |
d->linked = (value != 0); |
|
827 |
value = 0; |
|
828 |
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value); |
|
829 |
d->log = QString(); |
|
830 |
if (value > 1) { |
|
831 |
char *logbuf = new char [value]; |
|
832 |
GLint len; |
|
833 |
glGetProgramInfoLog(program, value, &len, logbuf); |
|
834 |
d->log = QString::fromLatin1(logbuf); |
|
835 |
QString name = objectName(); |
|
836 |
if (name.isEmpty()) |
|
837 |
qWarning() << "QGLShader::link:" << d->log; |
|
838 |
else |
|
839 |
qWarning() << "QGLShader::link[" << name << "]:" << d->log; |
|
840 |
delete [] logbuf; |
|
841 |
} |
|
842 |
return d->linked; |
|
843 |
} |
|
844 |
||
845 |
/*! |
|
846 |
Returns true if this shader program has been linked; false otherwise. |
|
847 |
||
848 |
\sa link() |
|
849 |
*/ |
|
850 |
bool QGLShaderProgram::isLinked() const |
|
851 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
852 |
Q_D(const QGLShaderProgram); |
0 | 853 |
return d->linked; |
854 |
} |
|
855 |
||
856 |
/*! |
|
857 |
Returns the errors and warnings that occurred during the last link() |
|
858 |
or addShader() with explicitly specified source code. |
|
859 |
||
860 |
\sa link() |
|
861 |
*/ |
|
862 |
QString QGLShaderProgram::log() const |
|
863 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
864 |
Q_D(const QGLShaderProgram); |
0 | 865 |
return d->log; |
866 |
} |
|
867 |
||
868 |
/*! |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
869 |
Binds this shader program to the active QGLContext and makes |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
870 |
it the current shader program. Any previously bound shader program |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
871 |
is released. This is equivalent to calling \c{glUseProgram()} on |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
872 |
programId(). Returns true if the program was successfully bound; |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
873 |
false otherwise. If the shader program has not yet been linked, |
0 | 874 |
or it needs to be re-linked, this function will call link(). |
875 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
876 |
\sa link(), release() |
0 | 877 |
*/ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
878 |
bool QGLShaderProgram::bind() |
0 | 879 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
880 |
Q_D(QGLShaderProgram); |
0 | 881 |
GLuint program = d->programGuard.id(); |
882 |
if (!program) |
|
883 |
return false; |
|
884 |
if (!d->linked && !link()) |
|
885 |
return false; |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
886 |
#ifndef QT_NO_DEBUG |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
887 |
if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) { |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
888 |
qWarning("QGLShaderProgram::bind: program is not valid in the current context."); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
889 |
return false; |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
890 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
891 |
#endif |
0 | 892 |
glUseProgram(program); |
893 |
return true; |
|
894 |
} |
|
895 |
||
896 |
#undef ctx |
|
897 |
#define ctx QGLContext::currentContext() |
|
898 |
||
899 |
/*! |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
900 |
Releases the active shader program from the current QGLContext. |
0 | 901 |
This is equivalent to calling \c{glUseProgram(0)}. |
902 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
903 |
\sa bind() |
0 | 904 |
*/ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
905 |
void QGLShaderProgram::release() |
0 | 906 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
907 |
#ifndef QT_NO_DEBUG |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
908 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
909 |
if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
910 |
qWarning("QGLShaderProgram::release: program is not valid in the current context."); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
911 |
#endif |
0 | 912 |
#if defined(QT_OPENGL_ES_2) |
913 |
glUseProgram(0); |
|
914 |
#else |
|
915 |
if (glUseProgram) |
|
916 |
glUseProgram(0); |
|
917 |
#endif |
|
918 |
} |
|
919 |
||
920 |
#undef ctx |
|
921 |
#define ctx d->programGuard.context() |
|
922 |
||
923 |
/*! |
|
924 |
Returns the OpenGL identifier associated with this shader program. |
|
925 |
||
926 |
\sa QGLShader::shaderId() |
|
927 |
*/ |
|
928 |
GLuint QGLShaderProgram::programId() const |
|
929 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
930 |
Q_D(const QGLShaderProgram); |
0 | 931 |
return d->programGuard.id(); |
932 |
} |
|
933 |
||
934 |
/*! |
|
935 |
Binds the attribute \a name to the specified \a location. This |
|
936 |
function can be called before or after the program has been linked. |
|
937 |
Any attributes that have not been explicitly bound when the program |
|
938 |
is linked will be assigned locations automatically. |
|
939 |
||
940 |
\sa attributeLocation() |
|
941 |
*/ |
|
942 |
void QGLShaderProgram::bindAttributeLocation(const char *name, int location) |
|
943 |
{ |
|
3
41300fa6a67c
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
944 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
945 |
if (!d->linked) { |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
946 |
glBindAttribLocation(d->programGuard.id(), location, name); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
947 |
} else { |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
948 |
qWarning() << "QGLShaderProgram::bindAttributeLocation(" << name |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
949 |
<< "): cannot bind after shader program is linked"; |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
950 |
} |
0 | 951 |
} |
952 |
||
953 |
/*! |
|
954 |
\overload |
|
955 |
||
956 |
Binds the attribute \a name to the specified \a location. This |
|
957 |
function can be called before or after the program has been linked. |
|
958 |
Any attributes that have not been explicitly bound when the program |
|
959 |
is linked will be assigned locations automatically. |
|
960 |
||
961 |
\sa attributeLocation() |
|
962 |
*/ |
|
963 |
void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location) |
|
964 |
{ |
|
3
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
965 |
bindAttributeLocation(name.constData(), location); |
0 | 966 |
} |
967 |
||
968 |
/*! |
|
969 |
\overload |
|
970 |
||
971 |
Binds the attribute \a name to the specified \a location. This |
|
972 |
function can be called before or after the program has been linked. |
|
973 |
Any attributes that have not been explicitly bound when the program |
|
974 |
is linked will be assigned locations automatically. |
|
975 |
||
976 |
\sa attributeLocation() |
|
977 |
*/ |
|
978 |
void QGLShaderProgram::bindAttributeLocation(const QString& name, int location) |
|
979 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
980 |
bindAttributeLocation(name.toLatin1().constData(), location); |
0 | 981 |
} |
982 |
||
983 |
/*! |
|
984 |
Returns the location of the attribute \a name within this shader |
|
985 |
program's parameter list. Returns -1 if \a name is not a valid |
|
986 |
attribute for this shader program. |
|
987 |
||
988 |
\sa uniformLocation(), bindAttributeLocation() |
|
989 |
*/ |
|
990 |
int QGLShaderProgram::attributeLocation(const char *name) const |
|
991 |
{ |
|
3
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
992 |
Q_D(const QGLShaderProgram); |
0 | 993 |
if (d->linked) { |
994 |
return glGetAttribLocation(d->programGuard.id(), name); |
|
995 |
} else { |
|
996 |
qWarning() << "QGLShaderProgram::attributeLocation(" << name |
|
997 |
<< "): shader program is not linked"; |
|
998 |
return -1; |
|
999 |
} |
|
1000 |
} |
|
1001 |
||
1002 |
/*! |
|
1003 |
\overload |
|
1004 |
||
1005 |
Returns the location of the attribute \a name within this shader |
|
1006 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1007 |
attribute for this shader program. |
|
1008 |
||
1009 |
\sa uniformLocation(), bindAttributeLocation() |
|
1010 |
*/ |
|
1011 |
int QGLShaderProgram::attributeLocation(const QByteArray& name) const |
|
1012 |
{ |
|
1013 |
return attributeLocation(name.constData()); |
|
1014 |
} |
|
1015 |
||
1016 |
/*! |
|
1017 |
\overload |
|
1018 |
||
1019 |
Returns the location of the attribute \a name within this shader |
|
1020 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1021 |
attribute for this shader program. |
|
1022 |
||
1023 |
\sa uniformLocation(), bindAttributeLocation() |
|
1024 |
*/ |
|
1025 |
int QGLShaderProgram::attributeLocation(const QString& name) const |
|
1026 |
{ |
|
1027 |
return attributeLocation(name.toLatin1().constData()); |
|
1028 |
} |
|
1029 |
||
1030 |
/*! |
|
1031 |
Sets the attribute at \a location in the current context to \a value. |
|
1032 |
||
1033 |
\sa setUniformValue() |
|
1034 |
*/ |
|
1035 |
void QGLShaderProgram::setAttributeValue(int location, GLfloat value) |
|
1036 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1037 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1038 |
Q_UNUSED(d); |
0 | 1039 |
if (location != -1) |
1040 |
glVertexAttrib1fv(location, &value); |
|
1041 |
} |
|
1042 |
||
1043 |
/*! |
|
1044 |
\overload |
|
1045 |
||
1046 |
Sets the attribute called \a name in the current context to \a value. |
|
1047 |
||
1048 |
\sa setUniformValue() |
|
1049 |
*/ |
|
1050 |
void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value) |
|
1051 |
{ |
|
1052 |
setAttributeValue(attributeLocation(name), value); |
|
1053 |
} |
|
1054 |
||
1055 |
/*! |
|
1056 |
Sets the attribute at \a location in the current context to |
|
1057 |
the 2D vector (\a x, \a y). |
|
1058 |
||
1059 |
\sa setUniformValue() |
|
1060 |
*/ |
|
1061 |
void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y) |
|
1062 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1063 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1064 |
Q_UNUSED(d); |
0 | 1065 |
if (location != -1) { |
1066 |
GLfloat values[2] = {x, y}; |
|
1067 |
glVertexAttrib2fv(location, values); |
|
1068 |
} |
|
1069 |
} |
|
1070 |
||
1071 |
/*! |
|
1072 |
\overload |
|
1073 |
||
1074 |
Sets the attribute called \a name in the current context to |
|
1075 |
the 2D vector (\a x, \a y). |
|
1076 |
||
1077 |
\sa setUniformValue() |
|
1078 |
*/ |
|
1079 |
void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y) |
|
1080 |
{ |
|
1081 |
setAttributeValue(attributeLocation(name), x, y); |
|
1082 |
} |
|
1083 |
||
1084 |
/*! |
|
1085 |
Sets the attribute at \a location in the current context to |
|
1086 |
the 3D vector (\a x, \a y, \a z). |
|
1087 |
||
1088 |
\sa setUniformValue() |
|
1089 |
*/ |
|
1090 |
void QGLShaderProgram::setAttributeValue |
|
1091 |
(int location, GLfloat x, GLfloat y, GLfloat z) |
|
1092 |
{ |
|
3
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1093 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1094 |
Q_UNUSED(d); |
0 | 1095 |
if (location != -1) { |
1096 |
GLfloat values[3] = {x, y, z}; |
|
1097 |
glVertexAttrib3fv(location, values); |
|
1098 |
} |
|
1099 |
} |
|
1100 |
||
1101 |
/*! |
|
1102 |
\overload |
|
1103 |
||
1104 |
Sets the attribute called \a name in the current context to |
|
1105 |
the 3D vector (\a x, \a y, \a z). |
|
1106 |
||
1107 |
\sa setUniformValue() |
|
1108 |
*/ |
|
1109 |
void QGLShaderProgram::setAttributeValue |
|
1110 |
(const char *name, GLfloat x, GLfloat y, GLfloat z) |
|
1111 |
{ |
|
1112 |
setAttributeValue(attributeLocation(name), x, y, z); |
|
1113 |
} |
|
1114 |
||
1115 |
/*! |
|
1116 |
Sets the attribute at \a location in the current context to |
|
1117 |
the 4D vector (\a x, \a y, \a z, \a w). |
|
1118 |
||
1119 |
\sa setUniformValue() |
|
1120 |
*/ |
|
1121 |
void QGLShaderProgram::setAttributeValue |
|
1122 |
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
|
1123 |
{ |
|
3
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1124 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1125 |
Q_UNUSED(d); |
0 | 1126 |
if (location != -1) { |
1127 |
GLfloat values[4] = {x, y, z, w}; |
|
1128 |
glVertexAttrib4fv(location, values); |
|
1129 |
} |
|
1130 |
} |
|
1131 |
||
1132 |
/*! |
|
1133 |
\overload |
|
1134 |
||
1135 |
Sets the attribute called \a name in the current context to |
|
1136 |
the 4D vector (\a x, \a y, \a z, \a w). |
|
1137 |
||
1138 |
\sa setUniformValue() |
|
1139 |
*/ |
|
1140 |
void QGLShaderProgram::setAttributeValue |
|
1141 |
(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
|
1142 |
{ |
|
1143 |
setAttributeValue(attributeLocation(name), x, y, z, w); |
|
1144 |
} |
|
1145 |
||
1146 |
/*! |
|
1147 |
Sets the attribute at \a location in the current context to \a value. |
|
1148 |
||
1149 |
\sa setUniformValue() |
|
1150 |
*/ |
|
1151 |
void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value) |
|
1152 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1153 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1154 |
Q_UNUSED(d); |
0 | 1155 |
if (location != -1) |
1156 |
glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); |
|
1157 |
} |
|
1158 |
||
1159 |
/*! |
|
1160 |
\overload |
|
1161 |
||
1162 |
Sets the attribute called \a name in the current context to \a value. |
|
1163 |
||
1164 |
\sa setUniformValue() |
|
1165 |
*/ |
|
1166 |
void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value) |
|
1167 |
{ |
|
1168 |
setAttributeValue(attributeLocation(name), value); |
|
1169 |
} |
|
1170 |
||
1171 |
/*! |
|
1172 |
Sets the attribute at \a location in the current context to \a value. |
|
1173 |
||
1174 |
\sa setUniformValue() |
|
1175 |
*/ |
|
1176 |
void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value) |
|
1177 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1178 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1179 |
Q_UNUSED(d); |
0 | 1180 |
if (location != -1) |
1181 |
glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); |
|
1182 |
} |
|
1183 |
||
1184 |
/*! |
|
1185 |
\overload |
|
1186 |
||
1187 |
Sets the attribute called \a name in the current context to \a value. |
|
1188 |
||
1189 |
\sa setUniformValue() |
|
1190 |
*/ |
|
1191 |
void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value) |
|
1192 |
{ |
|
1193 |
setAttributeValue(attributeLocation(name), value); |
|
1194 |
} |
|
1195 |
||
1196 |
/*! |
|
1197 |
Sets the attribute at \a location in the current context to \a value. |
|
1198 |
||
1199 |
\sa setUniformValue() |
|
1200 |
*/ |
|
1201 |
void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value) |
|
1202 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1203 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1204 |
Q_UNUSED(d); |
0 | 1205 |
if (location != -1) |
1206 |
glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); |
|
1207 |
} |
|
1208 |
||
1209 |
/*! |
|
1210 |
\overload |
|
1211 |
||
1212 |
Sets the attribute called \a name in the current context to \a value. |
|
1213 |
||
1214 |
\sa setUniformValue() |
|
1215 |
*/ |
|
1216 |
void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value) |
|
1217 |
{ |
|
1218 |
setAttributeValue(attributeLocation(name), value); |
|
1219 |
} |
|
1220 |
||
1221 |
/*! |
|
1222 |
Sets the attribute at \a location in the current context to \a value. |
|
1223 |
||
1224 |
\sa setUniformValue() |
|
1225 |
*/ |
|
1226 |
void QGLShaderProgram::setAttributeValue(int location, const QColor& value) |
|
1227 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1228 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1229 |
Q_UNUSED(d); |
0 | 1230 |
if (location != -1) { |
1231 |
GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()}; |
|
1232 |
glVertexAttrib4fv(location, values); |
|
1233 |
} |
|
1234 |
} |
|
1235 |
||
1236 |
/*! |
|
1237 |
\overload |
|
1238 |
||
1239 |
Sets the attribute called \a name in the current context to \a value. |
|
1240 |
||
1241 |
\sa setUniformValue() |
|
1242 |
*/ |
|
1243 |
void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value) |
|
1244 |
{ |
|
1245 |
setAttributeValue(attributeLocation(name), value); |
|
1246 |
} |
|
1247 |
||
1248 |
/*! |
|
1249 |
Sets the attribute at \a location in the current context to the |
|
1250 |
contents of \a values, which contains \a columns elements, each |
|
1251 |
consisting of \a rows elements. The \a rows value should be |
|
1252 |
1, 2, 3, or 4. This function is typically used to set matrix |
|
1253 |
values and column vectors. |
|
1254 |
||
1255 |
\sa setUniformValue() |
|
1256 |
*/ |
|
1257 |
void QGLShaderProgram::setAttributeValue |
|
1258 |
(int location, const GLfloat *values, int columns, int rows) |
|
1259 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1260 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1261 |
Q_UNUSED(d); |
0 | 1262 |
if (rows < 1 || rows > 4) { |
1263 |
qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; |
|
1264 |
return; |
|
1265 |
} |
|
1266 |
if (location != -1) { |
|
1267 |
while (columns-- > 0) { |
|
1268 |
if (rows == 1) |
|
1269 |
glVertexAttrib1fv(location, values); |
|
1270 |
else if (rows == 2) |
|
1271 |
glVertexAttrib2fv(location, values); |
|
1272 |
else if (rows == 3) |
|
1273 |
glVertexAttrib3fv(location, values); |
|
1274 |
else |
|
1275 |
glVertexAttrib4fv(location, values); |
|
1276 |
values += rows; |
|
1277 |
++location; |
|
1278 |
} |
|
1279 |
} |
|
1280 |
} |
|
1281 |
||
1282 |
/*! |
|
1283 |
\overload |
|
1284 |
||
1285 |
Sets the attribute called \a name in the current context to the |
|
1286 |
contents of \a values, which contains \a columns elements, each |
|
1287 |
consisting of \a rows elements. The \a rows value should be |
|
1288 |
1, 2, 3, or 4. This function is typically used to set matrix |
|
1289 |
values and column vectors. |
|
1290 |
||
1291 |
\sa setUniformValue() |
|
1292 |
*/ |
|
1293 |
void QGLShaderProgram::setAttributeValue |
|
1294 |
(const char *name, const GLfloat *values, int columns, int rows) |
|
1295 |
{ |
|
1296 |
setAttributeValue(attributeLocation(name), values, columns, rows); |
|
1297 |
} |
|
1298 |
||
1299 |
/*! |
|
1300 |
Sets an array of vertex \a values on the attribute at \a location |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1301 |
in this shader program. The \a tupleSize indicates the number of |
0 | 1302 |
components per vertex (1, 2, 3, or 4), and the \a stride indicates |
1303 |
the number of bytes between vertices. A default \a stride value |
|
1304 |
of zero indicates that the vertices are densely packed in \a values. |
|
1305 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1306 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1307 |
on the \a location. Otherwise the value specified with |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1308 |
setAttributeValue() for \a location will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1309 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1310 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1311 |
\sa disableAttributeArray() |
0 | 1312 |
*/ |
1313 |
void QGLShaderProgram::setAttributeArray |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1314 |
(int location, const GLfloat *values, int tupleSize, int stride) |
0 | 1315 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1316 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1317 |
Q_UNUSED(d); |
0 | 1318 |
if (location != -1) { |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1319 |
glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE, |
0 | 1320 |
stride, values); |
1321 |
} |
|
1322 |
} |
|
1323 |
||
1324 |
/*! |
|
1325 |
Sets an array of 2D vertex \a values on the attribute at \a location |
|
1326 |
in this shader program. The \a stride indicates the number of bytes |
|
1327 |
between vertices. A default \a stride value of zero indicates that |
|
1328 |
the vertices are densely packed in \a values. |
|
1329 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1330 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1331 |
on the \a location. Otherwise the value specified with |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1332 |
setAttributeValue() for \a location will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1333 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1334 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1335 |
\sa disableAttributeArray() |
0 | 1336 |
*/ |
1337 |
void QGLShaderProgram::setAttributeArray |
|
1338 |
(int location, const QVector2D *values, int stride) |
|
1339 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1340 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1341 |
Q_UNUSED(d); |
0 | 1342 |
if (location != -1) { |
1343 |
glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, |
|
1344 |
stride, values); |
|
1345 |
} |
|
1346 |
} |
|
1347 |
||
1348 |
/*! |
|
1349 |
Sets an array of 3D vertex \a values on the attribute at \a location |
|
1350 |
in this shader program. The \a stride indicates the number of bytes |
|
1351 |
between vertices. A default \a stride value of zero indicates that |
|
1352 |
the vertices are densely packed in \a values. |
|
1353 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1354 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1355 |
on the \a location. Otherwise the value specified with |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1356 |
setAttributeValue() for \a location will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1357 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1358 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1359 |
\sa disableAttributeArray() |
0 | 1360 |
*/ |
1361 |
void QGLShaderProgram::setAttributeArray |
|
1362 |
(int location, const QVector3D *values, int stride) |
|
1363 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1364 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1365 |
Q_UNUSED(d); |
0 | 1366 |
if (location != -1) { |
1367 |
glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, |
|
1368 |
stride, values); |
|
1369 |
} |
|
1370 |
} |
|
1371 |
||
1372 |
/*! |
|
1373 |
Sets an array of 4D vertex \a values on the attribute at \a location |
|
1374 |
in this shader program. The \a stride indicates the number of bytes |
|
1375 |
between vertices. A default \a stride value of zero indicates that |
|
1376 |
the vertices are densely packed in \a values. |
|
1377 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1378 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1379 |
on the \a location. Otherwise the value specified with |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1380 |
setAttributeValue() for \a location will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1381 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1382 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1383 |
\sa disableAttributeArray() |
0 | 1384 |
*/ |
1385 |
void QGLShaderProgram::setAttributeArray |
|
1386 |
(int location, const QVector4D *values, int stride) |
|
1387 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1388 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1389 |
Q_UNUSED(d); |
0 | 1390 |
if (location != -1) { |
1391 |
glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, |
|
1392 |
stride, values); |
|
1393 |
} |
|
1394 |
} |
|
1395 |
||
1396 |
/*! |
|
1397 |
\overload |
|
1398 |
||
1399 |
Sets an array of vertex \a values on the attribute called \a name |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1400 |
in this shader program. The \a tupleSize indicates the number of |
0 | 1401 |
components per vertex (1, 2, 3, or 4), and the \a stride indicates |
1402 |
the number of bytes between vertices. A default \a stride value |
|
1403 |
of zero indicates that the vertices are densely packed in \a values. |
|
1404 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1405 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1406 |
on \a name. Otherwise the value specified with setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1407 |
for \a name will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1408 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1409 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1410 |
\sa disableAttributeArray() |
0 | 1411 |
*/ |
1412 |
void QGLShaderProgram::setAttributeArray |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1413 |
(const char *name, const GLfloat *values, int tupleSize, int stride) |
0 | 1414 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1415 |
setAttributeArray(attributeLocation(name), values, tupleSize, stride); |
0 | 1416 |
} |
1417 |
||
1418 |
/*! |
|
1419 |
\overload |
|
1420 |
||
1421 |
Sets an array of 2D vertex \a values on the attribute called \a name |
|
1422 |
in this shader program. The \a stride indicates the number of bytes |
|
1423 |
between vertices. A default \a stride value of zero indicates that |
|
1424 |
the vertices are densely packed in \a values. |
|
1425 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1426 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1427 |
on \a name. Otherwise the value specified with setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1428 |
for \a name will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1429 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1430 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1431 |
\sa disableAttributeArray() |
0 | 1432 |
*/ |
1433 |
void QGLShaderProgram::setAttributeArray |
|
1434 |
(const char *name, const QVector2D *values, int stride) |
|
1435 |
{ |
|
1436 |
setAttributeArray(attributeLocation(name), values, stride); |
|
1437 |
} |
|
1438 |
||
1439 |
/*! |
|
1440 |
\overload |
|
1441 |
||
1442 |
Sets an array of 3D vertex \a values on the attribute called \a name |
|
1443 |
in this shader program. The \a stride indicates the number of bytes |
|
1444 |
between vertices. A default \a stride value of zero indicates that |
|
1445 |
the vertices are densely packed in \a values. |
|
1446 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1447 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1448 |
on \a name. Otherwise the value specified with setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1449 |
for \a name will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1450 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1451 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1452 |
\sa disableAttributeArray() |
0 | 1453 |
*/ |
1454 |
void QGLShaderProgram::setAttributeArray |
|
1455 |
(const char *name, const QVector3D *values, int stride) |
|
1456 |
{ |
|
1457 |
setAttributeArray(attributeLocation(name), values, stride); |
|
1458 |
} |
|
1459 |
||
1460 |
/*! |
|
1461 |
\overload |
|
1462 |
||
1463 |
Sets an array of 4D vertex \a values on the attribute called \a name |
|
1464 |
in this shader program. The \a stride indicates the number of bytes |
|
1465 |
between vertices. A default \a stride value of zero indicates that |
|
1466 |
the vertices are densely packed in \a values. |
|
1467 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1468 |
The array will become active when enableAttributeArray() is called |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1469 |
on \a name. Otherwise the value specified with setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1470 |
for \a name will be used. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1471 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1472 |
\sa setAttributeValue(), setUniformValue(), enableAttributeArray() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1473 |
\sa disableAttributeArray() |
0 | 1474 |
*/ |
1475 |
void QGLShaderProgram::setAttributeArray |
|
1476 |
(const char *name, const QVector4D *values, int stride) |
|
1477 |
{ |
|
1478 |
setAttributeArray(attributeLocation(name), values, stride); |
|
1479 |
} |
|
1480 |
||
1481 |
/*! |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1482 |
Enables the vertex array at \a location in this shader program |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1483 |
so that the value set by setAttributeArray() on \a location |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1484 |
will be used by the shader program. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1485 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1486 |
\sa disableAttributeArray(), setAttributeArray(), setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1487 |
\sa setUniformValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1488 |
*/ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1489 |
void QGLShaderProgram::enableAttributeArray(int location) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1490 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1491 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1492 |
Q_UNUSED(d); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1493 |
if (location != -1) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1494 |
glEnableVertexAttribArray(location); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1495 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1496 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1497 |
/*! |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1498 |
\overload |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1499 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1500 |
Enables the vertex array called \a name in this shader program |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1501 |
so that the value set by setAttributeArray() on \a name |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1502 |
will be used by the shader program. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1503 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1504 |
\sa disableAttributeArray(), setAttributeArray(), setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1505 |
\sa setUniformValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1506 |
*/ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1507 |
void QGLShaderProgram::enableAttributeArray(const char *name) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1508 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1509 |
enableAttributeArray(attributeLocation(name)); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1510 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1511 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1512 |
/*! |
0 | 1513 |
Disables the vertex array at \a location in this shader program |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1514 |
that was enabled by a previous call to enableAttributeArray(). |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1515 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1516 |
\sa enableAttributeArray(), setAttributeArray(), setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1517 |
\sa setUniformValue() |
0 | 1518 |
*/ |
1519 |
void QGLShaderProgram::disableAttributeArray(int location) |
|
1520 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1521 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1522 |
Q_UNUSED(d); |
0 | 1523 |
if (location != -1) |
1524 |
glDisableVertexAttribArray(location); |
|
1525 |
} |
|
1526 |
||
1527 |
/*! |
|
1528 |
\overload |
|
1529 |
||
1530 |
Disables the vertex array called \a name in this shader program |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1531 |
that was enabled by a previous call to enableAttributeArray(). |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1532 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1533 |
\sa enableAttributeArray(), setAttributeArray(), setAttributeValue() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1534 |
\sa setUniformValue() |
0 | 1535 |
*/ |
1536 |
void QGLShaderProgram::disableAttributeArray(const char *name) |
|
1537 |
{ |
|
1538 |
disableAttributeArray(attributeLocation(name)); |
|
1539 |
} |
|
1540 |
||
1541 |
/*! |
|
1542 |
Returns the location of the uniform variable \a name within this shader |
|
1543 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1544 |
uniform variable for this shader program. |
|
1545 |
||
1546 |
\sa attributeLocation() |
|
1547 |
*/ |
|
1548 |
int QGLShaderProgram::uniformLocation(const char *name) const |
|
1549 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1550 |
Q_D(const QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1551 |
Q_UNUSED(d); |
0 | 1552 |
if (d->linked) { |
1553 |
return glGetUniformLocation(d->programGuard.id(), name); |
|
1554 |
} else { |
|
1555 |
qWarning() << "QGLShaderProgram::uniformLocation(" << name |
|
1556 |
<< "): shader program is not linked"; |
|
1557 |
return -1; |
|
1558 |
} |
|
1559 |
} |
|
1560 |
||
1561 |
/*! |
|
1562 |
\overload |
|
1563 |
||
1564 |
Returns the location of the uniform variable \a name within this shader |
|
1565 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1566 |
uniform variable for this shader program. |
|
1567 |
||
1568 |
\sa attributeLocation() |
|
1569 |
*/ |
|
1570 |
int QGLShaderProgram::uniformLocation(const QByteArray& name) const |
|
1571 |
{ |
|
1572 |
return uniformLocation(name.constData()); |
|
1573 |
} |
|
1574 |
||
1575 |
/*! |
|
1576 |
\overload |
|
1577 |
||
1578 |
Returns the location of the uniform variable \a name within this shader |
|
1579 |
program's parameter list. Returns -1 if \a name is not a valid |
|
1580 |
uniform variable for this shader program. |
|
1581 |
||
1582 |
\sa attributeLocation() |
|
1583 |
*/ |
|
1584 |
int QGLShaderProgram::uniformLocation(const QString& name) const |
|
1585 |
{ |
|
1586 |
return uniformLocation(name.toLatin1().constData()); |
|
1587 |
} |
|
1588 |
||
1589 |
/*! |
|
1590 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1591 |
||
1592 |
\sa setAttributeValue() |
|
1593 |
*/ |
|
1594 |
void QGLShaderProgram::setUniformValue(int location, GLfloat value) |
|
1595 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1596 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1597 |
Q_UNUSED(d); |
0 | 1598 |
if (location != -1) |
1599 |
glUniform1fv(location, 1, &value); |
|
1600 |
} |
|
1601 |
||
1602 |
/*! |
|
1603 |
\overload |
|
1604 |
||
1605 |
Sets the uniform variable called \a name in the current context |
|
1606 |
to \a value. |
|
1607 |
||
1608 |
\sa setAttributeValue() |
|
1609 |
*/ |
|
1610 |
void QGLShaderProgram::setUniformValue(const char *name, GLfloat value) |
|
1611 |
{ |
|
1612 |
setUniformValue(uniformLocation(name), value); |
|
1613 |
} |
|
1614 |
||
1615 |
/*! |
|
1616 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1617 |
||
1618 |
\sa setAttributeValue() |
|
1619 |
*/ |
|
1620 |
void QGLShaderProgram::setUniformValue(int location, GLint value) |
|
1621 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1622 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1623 |
Q_UNUSED(d); |
0 | 1624 |
if (location != -1) |
1625 |
glUniform1i(location, value); |
|
1626 |
} |
|
1627 |
||
1628 |
/*! |
|
1629 |
\overload |
|
1630 |
||
1631 |
Sets the uniform variable called \a name in the current context |
|
1632 |
to \a value. |
|
1633 |
||
1634 |
\sa setAttributeValue() |
|
1635 |
*/ |
|
1636 |
void QGLShaderProgram::setUniformValue(const char *name, GLint value) |
|
1637 |
{ |
|
1638 |
setUniformValue(uniformLocation(name), value); |
|
1639 |
} |
|
1640 |
||
1641 |
/*! |
|
1642 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1643 |
This function should be used when setting sampler values. |
|
1644 |
||
1645 |
\sa setAttributeValue() |
|
1646 |
*/ |
|
1647 |
void QGLShaderProgram::setUniformValue(int location, GLuint value) |
|
1648 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1649 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1650 |
Q_UNUSED(d); |
0 | 1651 |
if (location != -1) |
1652 |
glUniform1i(location, value); |
|
1653 |
} |
|
1654 |
||
1655 |
/*! |
|
1656 |
\overload |
|
1657 |
||
1658 |
Sets the uniform variable called \a name in the current context |
|
1659 |
to \a value. This function should be used when setting sampler values. |
|
1660 |
||
1661 |
\sa setAttributeValue() |
|
1662 |
*/ |
|
1663 |
void QGLShaderProgram::setUniformValue(const char *name, GLuint value) |
|
1664 |
{ |
|
1665 |
setUniformValue(uniformLocation(name), value); |
|
1666 |
} |
|
1667 |
||
1668 |
/*! |
|
1669 |
Sets the uniform variable at \a location in the current context to |
|
1670 |
the 2D vector (\a x, \a y). |
|
1671 |
||
1672 |
\sa setAttributeValue() |
|
1673 |
*/ |
|
1674 |
void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y) |
|
1675 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1676 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1677 |
Q_UNUSED(d); |
0 | 1678 |
if (location != -1) { |
1679 |
GLfloat values[2] = {x, y}; |
|
1680 |
glUniform2fv(location, 1, values); |
|
1681 |
} |
|
1682 |
} |
|
1683 |
||
1684 |
/*! |
|
1685 |
\overload |
|
1686 |
||
1687 |
Sets the uniform variable called \a name in the current context to |
|
1688 |
the 2D vector (\a x, \a y). |
|
1689 |
||
1690 |
\sa setAttributeValue() |
|
1691 |
*/ |
|
1692 |
void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y) |
|
1693 |
{ |
|
1694 |
setUniformValue(uniformLocation(name), x, y); |
|
1695 |
} |
|
1696 |
||
1697 |
/*! |
|
1698 |
Sets the uniform variable at \a location in the current context to |
|
1699 |
the 3D vector (\a x, \a y, \a z). |
|
1700 |
||
1701 |
\sa setAttributeValue() |
|
1702 |
*/ |
|
1703 |
void QGLShaderProgram::setUniformValue |
|
1704 |
(int location, GLfloat x, GLfloat y, GLfloat z) |
|
1705 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1706 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1707 |
Q_UNUSED(d); |
0 | 1708 |
if (location != -1) { |
1709 |
GLfloat values[3] = {x, y, z}; |
|
1710 |
glUniform3fv(location, 1, values); |
|
1711 |
} |
|
1712 |
} |
|
1713 |
||
1714 |
/*! |
|
1715 |
\overload |
|
1716 |
||
1717 |
Sets the uniform variable called \a name in the current context to |
|
1718 |
the 3D vector (\a x, \a y, \a z). |
|
1719 |
||
1720 |
\sa setAttributeValue() |
|
1721 |
*/ |
|
1722 |
void QGLShaderProgram::setUniformValue |
|
1723 |
(const char *name, GLfloat x, GLfloat y, GLfloat z) |
|
1724 |
{ |
|
1725 |
setUniformValue(uniformLocation(name), x, y, z); |
|
1726 |
} |
|
1727 |
||
1728 |
/*! |
|
1729 |
Sets the uniform variable at \a location in the current context to |
|
1730 |
the 4D vector (\a x, \a y, \a z, \a w). |
|
1731 |
||
1732 |
\sa setAttributeValue() |
|
1733 |
*/ |
|
1734 |
void QGLShaderProgram::setUniformValue |
|
1735 |
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
|
1736 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1737 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1738 |
Q_UNUSED(d); |
0 | 1739 |
if (location != -1) { |
1740 |
GLfloat values[4] = {x, y, z, w}; |
|
1741 |
glUniform4fv(location, 1, values); |
|
1742 |
} |
|
1743 |
} |
|
1744 |
||
1745 |
/*! |
|
1746 |
\overload |
|
1747 |
||
1748 |
Sets the uniform variable called \a name in the current context to |
|
1749 |
the 4D vector (\a x, \a y, \a z, \a w). |
|
1750 |
||
1751 |
\sa setAttributeValue() |
|
1752 |
*/ |
|
1753 |
void QGLShaderProgram::setUniformValue |
|
1754 |
(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
|
1755 |
{ |
|
1756 |
setUniformValue(uniformLocation(name), x, y, z, w); |
|
1757 |
} |
|
1758 |
||
1759 |
/*! |
|
1760 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1761 |
||
1762 |
\sa setAttributeValue() |
|
1763 |
*/ |
|
1764 |
void QGLShaderProgram::setUniformValue(int location, const QVector2D& value) |
|
1765 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1766 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1767 |
Q_UNUSED(d); |
0 | 1768 |
if (location != -1) |
1769 |
glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); |
|
1770 |
} |
|
1771 |
||
1772 |
/*! |
|
1773 |
\overload |
|
1774 |
||
1775 |
Sets the uniform variable called \a name in the current context |
|
1776 |
to \a value. |
|
1777 |
||
1778 |
\sa setAttributeValue() |
|
1779 |
*/ |
|
1780 |
void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value) |
|
1781 |
{ |
|
1782 |
setUniformValue(uniformLocation(name), value); |
|
1783 |
} |
|
1784 |
||
1785 |
/*! |
|
1786 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1787 |
||
1788 |
\sa setAttributeValue() |
|
1789 |
*/ |
|
1790 |
void QGLShaderProgram::setUniformValue(int location, const QVector3D& value) |
|
1791 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1792 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1793 |
Q_UNUSED(d); |
0 | 1794 |
if (location != -1) |
1795 |
glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); |
|
1796 |
} |
|
1797 |
||
1798 |
/*! |
|
1799 |
\overload |
|
1800 |
||
1801 |
Sets the uniform variable called \a name in the current context |
|
1802 |
to \a value. |
|
1803 |
||
1804 |
\sa setAttributeValue() |
|
1805 |
*/ |
|
1806 |
void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value) |
|
1807 |
{ |
|
1808 |
setUniformValue(uniformLocation(name), value); |
|
1809 |
} |
|
1810 |
||
1811 |
/*! |
|
1812 |
Sets the uniform variable at \a location in the current context to \a value. |
|
1813 |
||
1814 |
\sa setAttributeValue() |
|
1815 |
*/ |
|
1816 |
void QGLShaderProgram::setUniformValue(int location, const QVector4D& value) |
|
1817 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1818 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1819 |
Q_UNUSED(d); |
0 | 1820 |
if (location != -1) |
1821 |
glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); |
|
1822 |
} |
|
1823 |
||
1824 |
/*! |
|
1825 |
\overload |
|
1826 |
||
1827 |
Sets the uniform variable called \a name in the current context |
|
1828 |
to \a value. |
|
1829 |
||
1830 |
\sa setAttributeValue() |
|
1831 |
*/ |
|
1832 |
void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value) |
|
1833 |
{ |
|
1834 |
setUniformValue(uniformLocation(name), value); |
|
1835 |
} |
|
1836 |
||
1837 |
/*! |
|
1838 |
Sets the uniform variable at \a location in the current context to |
|
1839 |
the red, green, blue, and alpha components of \a color. |
|
1840 |
||
1841 |
\sa setAttributeValue() |
|
1842 |
*/ |
|
1843 |
void QGLShaderProgram::setUniformValue(int location, const QColor& color) |
|
1844 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1845 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1846 |
Q_UNUSED(d); |
0 | 1847 |
if (location != -1) { |
1848 |
GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()}; |
|
1849 |
glUniform4fv(location, 1, values); |
|
1850 |
} |
|
1851 |
} |
|
1852 |
||
1853 |
/*! |
|
1854 |
\overload |
|
1855 |
||
1856 |
Sets the uniform variable called \a name in the current context to |
|
1857 |
the red, green, blue, and alpha components of \a color. |
|
1858 |
||
1859 |
\sa setAttributeValue() |
|
1860 |
*/ |
|
1861 |
void QGLShaderProgram::setUniformValue(const char *name, const QColor& color) |
|
1862 |
{ |
|
1863 |
setUniformValue(uniformLocation(name), color); |
|
1864 |
} |
|
1865 |
||
1866 |
/*! |
|
1867 |
Sets the uniform variable at \a location in the current context to |
|
1868 |
the x and y coordinates of \a point. |
|
1869 |
||
1870 |
\sa setAttributeValue() |
|
1871 |
*/ |
|
1872 |
void QGLShaderProgram::setUniformValue(int location, const QPoint& point) |
|
1873 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1874 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1875 |
Q_UNUSED(d); |
0 | 1876 |
if (location != -1) { |
1877 |
GLfloat values[4] = {point.x(), point.y()}; |
|
1878 |
glUniform2fv(location, 1, values); |
|
1879 |
} |
|
1880 |
} |
|
1881 |
||
1882 |
/*! |
|
1883 |
\overload |
|
1884 |
||
1885 |
Sets the uniform variable associated with \a name in the current |
|
1886 |
context to the x and y coordinates of \a point. |
|
1887 |
||
1888 |
\sa setAttributeValue() |
|
1889 |
*/ |
|
1890 |
void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point) |
|
1891 |
{ |
|
1892 |
setUniformValue(uniformLocation(name), point); |
|
1893 |
} |
|
1894 |
||
1895 |
/*! |
|
1896 |
Sets the uniform variable at \a location in the current context to |
|
1897 |
the x and y coordinates of \a point. |
|
1898 |
||
1899 |
\sa setAttributeValue() |
|
1900 |
*/ |
|
1901 |
void QGLShaderProgram::setUniformValue(int location, const QPointF& point) |
|
1902 |
{ |
|
3
41300fa6a67c
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1903 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1904 |
Q_UNUSED(d); |
0 | 1905 |
if (location != -1) { |
1906 |
GLfloat values[4] = {point.x(), point.y()}; |
|
1907 |
glUniform2fv(location, 1, values); |
|
1908 |
} |
|
1909 |
} |
|
1910 |
||
1911 |
/*! |
|
1912 |
\overload |
|
1913 |
||
1914 |
Sets the uniform variable associated with \a name in the current |
|
1915 |
context to the x and y coordinates of \a point. |
|
1916 |
||
1917 |
\sa setAttributeValue() |
|
1918 |
*/ |
|
1919 |
void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point) |
|
1920 |
{ |
|
1921 |
setUniformValue(uniformLocation(name), point); |
|
1922 |
} |
|
1923 |
||
1924 |
/*! |
|
1925 |
Sets the uniform variable at \a location in the current context to |
|
1926 |
the width and height of the given \a size. |
|
1927 |
||
1928 |
\sa setAttributeValue() |
|
1929 |
*/ |
|
1930 |
void QGLShaderProgram::setUniformValue(int location, const QSize& size) |
|
1931 |
{ |
|
3
41300fa6a67c
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1932 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1933 |
Q_UNUSED(d); |
0 | 1934 |
if (location != -1) { |
1935 |
GLfloat values[4] = {size.width(), size.width()}; |
|
1936 |
glUniform2fv(location, 1, values); |
|
1937 |
} |
|
1938 |
} |
|
1939 |
||
1940 |
/*! |
|
1941 |
\overload |
|
1942 |
||
1943 |
Sets the uniform variable associated with \a name in the current |
|
1944 |
context to the width and height of the given \a size. |
|
1945 |
||
1946 |
\sa setAttributeValue() |
|
1947 |
*/ |
|
1948 |
void QGLShaderProgram::setUniformValue(const char *name, const QSize& size) |
|
1949 |
{ |
|
1950 |
setUniformValue(uniformLocation(name), size); |
|
1951 |
} |
|
1952 |
||
1953 |
/*! |
|
1954 |
Sets the uniform variable at \a location in the current context to |
|
1955 |
the width and height of the given \a size. |
|
1956 |
||
1957 |
\sa setAttributeValue() |
|
1958 |
*/ |
|
1959 |
void QGLShaderProgram::setUniformValue(int location, const QSizeF& size) |
|
1960 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1961 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1962 |
Q_UNUSED(d); |
0 | 1963 |
if (location != -1) { |
1964 |
GLfloat values[4] = {size.width(), size.height()}; |
|
1965 |
glUniform2fv(location, 1, values); |
|
1966 |
} |
|
1967 |
} |
|
1968 |
||
1969 |
/*! |
|
1970 |
\overload |
|
1971 |
||
1972 |
Sets the uniform variable associated with \a name in the current |
|
1973 |
context to the width and height of the given \a size. |
|
1974 |
||
1975 |
\sa setAttributeValue() |
|
1976 |
*/ |
|
1977 |
void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size) |
|
1978 |
{ |
|
1979 |
setUniformValue(uniformLocation(name), size); |
|
1980 |
} |
|
1981 |
||
1982 |
// We have to repack matrices from qreal to GLfloat. |
|
1983 |
#define setUniformMatrix(func,location,value,cols,rows) \ |
|
1984 |
if (location == -1) \ |
|
1985 |
return; \ |
|
1986 |
if (sizeof(qreal) == sizeof(GLfloat)) { \ |
|
1987 |
func(location, 1, GL_FALSE, \ |
|
1988 |
reinterpret_cast<const GLfloat *>(value.constData())); \ |
|
1989 |
} else { \ |
|
1990 |
GLfloat mat[cols * rows]; \ |
|
1991 |
const qreal *data = value.constData(); \ |
|
1992 |
for (int i = 0; i < cols * rows; ++i) \ |
|
1993 |
mat[i] = data[i]; \ |
|
1994 |
func(location, 1, GL_FALSE, mat); \ |
|
1995 |
} |
|
1996 |
#if !defined(QT_OPENGL_ES_2) |
|
1997 |
#define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \ |
|
1998 |
if (location == -1) \ |
|
1999 |
return; \ |
|
2000 |
if (sizeof(qreal) == sizeof(GLfloat)) { \ |
|
2001 |
const GLfloat *data = reinterpret_cast<const GLfloat *> \ |
|
2002 |
(value.constData()); \ |
|
2003 |
if (func) \ |
|
2004 |
func(location, 1, GL_FALSE, data); \ |
|
2005 |
else \ |
|
2006 |
colfunc(location, cols, data); \ |
|
2007 |
} else { \ |
|
2008 |
GLfloat mat[cols * rows]; \ |
|
2009 |
const qreal *data = value.constData(); \ |
|
2010 |
for (int i = 0; i < cols * rows; ++i) \ |
|
2011 |
mat[i] = data[i]; \ |
|
2012 |
if (func) \ |
|
2013 |
func(location, 1, GL_FALSE, mat); \ |
|
2014 |
else \ |
|
2015 |
colfunc(location, cols, mat); \ |
|
2016 |
} |
|
2017 |
#else |
|
2018 |
#define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \ |
|
2019 |
if (location == -1) \ |
|
2020 |
return; \ |
|
2021 |
if (sizeof(qreal) == sizeof(GLfloat)) { \ |
|
2022 |
const GLfloat *data = reinterpret_cast<const GLfloat *> \ |
|
2023 |
(value.constData()); \ |
|
2024 |
colfunc(location, cols, data); \ |
|
2025 |
} else { \ |
|
2026 |
GLfloat mat[cols * rows]; \ |
|
2027 |
const qreal *data = value.constData(); \ |
|
2028 |
for (int i = 0; i < cols * rows; ++i) \ |
|
2029 |
mat[i] = data[i]; \ |
|
2030 |
colfunc(location, cols, mat); \ |
|
2031 |
} |
|
2032 |
#endif |
|
2033 |
||
2034 |
/*! |
|
2035 |
Sets the uniform variable at \a location in the current context |
|
2036 |
to a 2x2 matrix \a value. |
|
2037 |
||
2038 |
\sa setAttributeValue() |
|
2039 |
*/ |
|
2040 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value) |
|
2041 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2042 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2043 |
Q_UNUSED(d); |
0 | 2044 |
setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2); |
2045 |
} |
|
2046 |
||
2047 |
/*! |
|
2048 |
\overload |
|
2049 |
||
2050 |
Sets the uniform variable called \a name in the current context |
|
2051 |
to a 2x2 matrix \a value. |
|
2052 |
||
2053 |
\sa setAttributeValue() |
|
2054 |
*/ |
|
2055 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value) |
|
2056 |
{ |
|
2057 |
setUniformValue(uniformLocation(name), value); |
|
2058 |
} |
|
2059 |
||
2060 |
/*! |
|
2061 |
Sets the uniform variable at \a location in the current context |
|
2062 |
to a 2x3 matrix \a value. |
|
2063 |
||
2064 |
\sa setAttributeValue() |
|
2065 |
*/ |
|
2066 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value) |
|
2067 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2068 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2069 |
Q_UNUSED(d); |
0 | 2070 |
setUniformGenericMatrix |
2071 |
(glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3); |
|
2072 |
} |
|
2073 |
||
2074 |
/*! |
|
2075 |
\overload |
|
2076 |
||
2077 |
Sets the uniform variable called \a name in the current context |
|
2078 |
to a 2x3 matrix \a value. |
|
2079 |
||
2080 |
\sa setAttributeValue() |
|
2081 |
*/ |
|
2082 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value) |
|
2083 |
{ |
|
2084 |
setUniformValue(uniformLocation(name), value); |
|
2085 |
} |
|
2086 |
||
2087 |
/*! |
|
2088 |
Sets the uniform variable at \a location in the current context |
|
2089 |
to a 2x4 matrix \a value. |
|
2090 |
||
2091 |
\sa setAttributeValue() |
|
2092 |
*/ |
|
2093 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value) |
|
2094 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2095 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2096 |
Q_UNUSED(d); |
0 | 2097 |
setUniformGenericMatrix |
2098 |
(glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4); |
|
2099 |
} |
|
2100 |
||
2101 |
/*! |
|
2102 |
\overload |
|
2103 |
||
2104 |
Sets the uniform variable called \a name in the current context |
|
2105 |
to a 2x4 matrix \a value. |
|
2106 |
||
2107 |
\sa setAttributeValue() |
|
2108 |
*/ |
|
2109 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value) |
|
2110 |
{ |
|
2111 |
setUniformValue(uniformLocation(name), value); |
|
2112 |
} |
|
2113 |
||
2114 |
/*! |
|
2115 |
Sets the uniform variable at \a location in the current context |
|
2116 |
to a 3x2 matrix \a value. |
|
2117 |
||
2118 |
\sa setAttributeValue() |
|
2119 |
*/ |
|
2120 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value) |
|
2121 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2122 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2123 |
Q_UNUSED(d); |
0 | 2124 |
setUniformGenericMatrix |
2125 |
(glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2); |
|
2126 |
} |
|
2127 |
||
2128 |
/*! |
|
2129 |
\overload |
|
2130 |
||
2131 |
Sets the uniform variable called \a name in the current context |
|
2132 |
to a 3x2 matrix \a value. |
|
2133 |
||
2134 |
\sa setAttributeValue() |
|
2135 |
*/ |
|
2136 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value) |
|
2137 |
{ |
|
2138 |
setUniformValue(uniformLocation(name), value); |
|
2139 |
} |
|
2140 |
||
2141 |
/*! |
|
2142 |
Sets the uniform variable at \a location in the current context |
|
2143 |
to a 3x3 matrix \a value. |
|
2144 |
||
2145 |
\sa setAttributeValue() |
|
2146 |
*/ |
|
2147 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value) |
|
2148 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2149 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2150 |
Q_UNUSED(d); |
0 | 2151 |
setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3); |
2152 |
} |
|
2153 |
||
2154 |
/*! |
|
2155 |
\overload |
|
2156 |
||
2157 |
Sets the uniform variable called \a name in the current context |
|
2158 |
to a 3x3 matrix \a value. |
|
2159 |
||
2160 |
\sa setAttributeValue() |
|
2161 |
*/ |
|
2162 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value) |
|
2163 |
{ |
|
2164 |
setUniformValue(uniformLocation(name), value); |
|
2165 |
} |
|
2166 |
||
2167 |
/*! |
|
2168 |
Sets the uniform variable at \a location in the current context |
|
2169 |
to a 3x4 matrix \a value. |
|
2170 |
||
2171 |
\sa setAttributeValue() |
|
2172 |
*/ |
|
2173 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value) |
|
2174 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2175 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2176 |
Q_UNUSED(d); |
0 | 2177 |
setUniformGenericMatrix |
2178 |
(glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4); |
|
2179 |
} |
|
2180 |
||
2181 |
/*! |
|
2182 |
\overload |
|
2183 |
||
2184 |
Sets the uniform variable called \a name in the current context |
|
2185 |
to a 3x4 matrix \a value. |
|
2186 |
||
2187 |
\sa setAttributeValue() |
|
2188 |
*/ |
|
2189 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value) |
|
2190 |
{ |
|
2191 |
setUniformValue(uniformLocation(name), value); |
|
2192 |
} |
|
2193 |
||
2194 |
/*! |
|
2195 |
Sets the uniform variable at \a location in the current context |
|
2196 |
to a 4x2 matrix \a value. |
|
2197 |
||
2198 |
\sa setAttributeValue() |
|
2199 |
*/ |
|
2200 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value) |
|
2201 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2202 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2203 |
Q_UNUSED(d); |
0 | 2204 |
setUniformGenericMatrix |
2205 |
(glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2); |
|
2206 |
} |
|
2207 |
||
2208 |
/*! |
|
2209 |
\overload |
|
2210 |
||
2211 |
Sets the uniform variable called \a name in the current context |
|
2212 |
to a 4x2 matrix \a value. |
|
2213 |
||
2214 |
\sa setAttributeValue() |
|
2215 |
*/ |
|
2216 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value) |
|
2217 |
{ |
|
2218 |
setUniformValue(uniformLocation(name), value); |
|
2219 |
} |
|
2220 |
||
2221 |
/*! |
|
2222 |
Sets the uniform variable at \a location in the current context |
|
2223 |
to a 4x3 matrix \a value. |
|
2224 |
||
2225 |
\sa setAttributeValue() |
|
2226 |
*/ |
|
2227 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value) |
|
2228 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2229 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2230 |
Q_UNUSED(d); |
0 | 2231 |
setUniformGenericMatrix |
2232 |
(glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3); |
|
2233 |
} |
|
2234 |
||
2235 |
/*! |
|
2236 |
\overload |
|
2237 |
||
2238 |
Sets the uniform variable called \a name in the current context |
|
2239 |
to a 4x3 matrix \a value. |
|
2240 |
||
2241 |
\sa setAttributeValue() |
|
2242 |
*/ |
|
2243 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value) |
|
2244 |
{ |
|
2245 |
setUniformValue(uniformLocation(name), value); |
|
2246 |
} |
|
2247 |
||
2248 |
/*! |
|
2249 |
Sets the uniform variable at \a location in the current context |
|
2250 |
to a 4x4 matrix \a value. |
|
2251 |
||
2252 |
\sa setAttributeValue() |
|
2253 |
*/ |
|
2254 |
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value) |
|
2255 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2256 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2257 |
Q_UNUSED(d); |
0 | 2258 |
setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4); |
2259 |
} |
|
2260 |
||
2261 |
/*! |
|
2262 |
\overload |
|
2263 |
||
2264 |
Sets the uniform variable called \a name in the current context |
|
2265 |
to a 4x4 matrix \a value. |
|
2266 |
||
2267 |
\sa setAttributeValue() |
|
2268 |
*/ |
|
2269 |
void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value) |
|
2270 |
{ |
|
2271 |
setUniformValue(uniformLocation(name), value); |
|
2272 |
} |
|
2273 |
||
2274 |
/*! |
|
2275 |
\overload |
|
2276 |
||
2277 |
Sets the uniform variable at \a location in the current context |
|
2278 |
to a 4x4 matrix \a value. The matrix elements must be specified |
|
2279 |
in column-major order. |
|
2280 |
||
2281 |
\sa setAttributeValue() |
|
2282 |
*/ |
|
2283 |
void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) |
|
2284 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2285 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2286 |
Q_UNUSED(d); |
0 | 2287 |
if (location != -1) |
2288 |
glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); |
|
2289 |
} |
|
2290 |
||
2291 |
/*! |
|
2292 |
\overload |
|
2293 |
||
2294 |
Sets the uniform variable called \a name in the current context |
|
2295 |
to a 4x4 matrix \a value. The matrix elements must be specified |
|
2296 |
in column-major order. |
|
2297 |
||
2298 |
\sa setAttributeValue() |
|
2299 |
*/ |
|
2300 |
void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4]) |
|
2301 |
{ |
|
2302 |
setUniformValue(uniformLocation(name), value); |
|
2303 |
} |
|
2304 |
||
2305 |
/*! |
|
2306 |
Sets the uniform variable at \a location in the current context to a |
|
2307 |
3x3 transformation matrix \a value that is specified as a QTransform value. |
|
2308 |
||
2309 |
To set a QTransform value as a 4x4 matrix in a shader, use |
|
2310 |
\c{setUniformValue(location, QMatrix4x4(value))}. |
|
2311 |
*/ |
|
2312 |
void QGLShaderProgram::setUniformValue(int location, const QTransform& value) |
|
2313 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2314 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2315 |
Q_UNUSED(d); |
0 | 2316 |
if (location != -1) { |
2317 |
GLfloat mat[3][3] = { |
|
2318 |
{value.m11(), value.m12(), value.m13()}, |
|
2319 |
{value.m21(), value.m22(), value.m23()}, |
|
2320 |
{value.m31(), value.m32(), value.m33()} |
|
2321 |
}; |
|
2322 |
glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]); |
|
2323 |
} |
|
2324 |
} |
|
2325 |
||
2326 |
/*! |
|
2327 |
\overload |
|
2328 |
||
2329 |
Sets the uniform variable called \a name in the current context to a |
|
2330 |
3x3 transformation matrix \a value that is specified as a QTransform value. |
|
2331 |
||
2332 |
To set a QTransform value as a 4x4 matrix in a shader, use |
|
2333 |
\c{setUniformValue(name, QMatrix4x4(value))}. |
|
2334 |
*/ |
|
2335 |
void QGLShaderProgram::setUniformValue |
|
2336 |
(const char *name, const QTransform& value) |
|
2337 |
{ |
|
2338 |
setUniformValue(uniformLocation(name), value); |
|
2339 |
} |
|
2340 |
||
2341 |
/*! |
|
2342 |
Sets the uniform variable array at \a location in the current |
|
2343 |
context to the \a count elements of \a values. |
|
2344 |
||
2345 |
\sa setAttributeValue() |
|
2346 |
*/ |
|
2347 |
void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) |
|
2348 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2349 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2350 |
Q_UNUSED(d); |
0 | 2351 |
if (location != -1) |
2352 |
glUniform1iv(location, count, values); |
|
2353 |
} |
|
2354 |
||
2355 |
/*! |
|
2356 |
\overload |
|
2357 |
||
2358 |
Sets the uniform variable array called \a name in the current |
|
2359 |
context to the \a count elements of \a values. |
|
2360 |
||
2361 |
\sa setAttributeValue() |
|
2362 |
*/ |
|
2363 |
void QGLShaderProgram::setUniformValueArray |
|
2364 |
(const char *name, const GLint *values, int count) |
|
2365 |
{ |
|
2366 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2367 |
} |
|
2368 |
||
2369 |
/*! |
|
2370 |
Sets the uniform variable array at \a location in the current |
|
2371 |
context to the \a count elements of \a values. This overload |
|
2372 |
should be used when setting an array of sampler values. |
|
2373 |
||
2374 |
\sa setAttributeValue() |
|
2375 |
*/ |
|
2376 |
void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) |
|
2377 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2378 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2379 |
Q_UNUSED(d); |
0 | 2380 |
if (location != -1) |
2381 |
glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); |
|
2382 |
} |
|
2383 |
||
2384 |
/*! |
|
2385 |
\overload |
|
2386 |
||
2387 |
Sets the uniform variable array called \a name in the current |
|
2388 |
context to the \a count elements of \a values. This overload |
|
2389 |
should be used when setting an array of sampler values. |
|
2390 |
||
2391 |
\sa setAttributeValue() |
|
2392 |
*/ |
|
2393 |
void QGLShaderProgram::setUniformValueArray |
|
2394 |
(const char *name, const GLuint *values, int count) |
|
2395 |
{ |
|
2396 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2397 |
} |
|
2398 |
||
2399 |
/*! |
|
2400 |
Sets the uniform variable array at \a location in the current |
|
2401 |
context to the \a count elements of \a values. Each element |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2402 |
has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. |
0 | 2403 |
|
2404 |
\sa setAttributeValue() |
|
2405 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2406 |
void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize) |
0 | 2407 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2408 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2409 |
Q_UNUSED(d); |
0 | 2410 |
if (location != -1) { |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2411 |
if (tupleSize == 1) |
0 | 2412 |
glUniform1fv(location, count, values); |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2413 |
else if (tupleSize == 2) |
0 | 2414 |
glUniform2fv(location, count, values); |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2415 |
else if (tupleSize == 3) |
0 | 2416 |
glUniform3fv(location, count, values); |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2417 |
else if (tupleSize == 4) |
0 | 2418 |
glUniform4fv(location, count, values); |
2419 |
else |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2420 |
qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; |
0 | 2421 |
} |
2422 |
} |
|
2423 |
||
2424 |
/*! |
|
2425 |
\overload |
|
2426 |
||
2427 |
Sets the uniform variable array called \a name in the current |
|
2428 |
context to the \a count elements of \a values. Each element |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2429 |
has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. |
0 | 2430 |
|
2431 |
\sa setAttributeValue() |
|
2432 |
*/ |
|
2433 |
void QGLShaderProgram::setUniformValueArray |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2434 |
(const char *name, const GLfloat *values, int count, int tupleSize) |
0 | 2435 |
{ |
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2436 |
setUniformValueArray(uniformLocation(name), values, count, tupleSize); |
0 | 2437 |
} |
2438 |
||
2439 |
/*! |
|
2440 |
Sets the uniform variable array at \a location in the current |
|
2441 |
context to the \a count 2D vector elements of \a values. |
|
2442 |
||
2443 |
\sa setAttributeValue() |
|
2444 |
*/ |
|
2445 |
void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) |
|
2446 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2447 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2448 |
Q_UNUSED(d); |
0 | 2449 |
if (location != -1) |
2450 |
glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); |
|
2451 |
} |
|
2452 |
||
2453 |
/*! |
|
2454 |
\overload |
|
2455 |
||
2456 |
Sets the uniform variable array called \a name in the current |
|
2457 |
context to the \a count 2D vector elements of \a values. |
|
2458 |
||
2459 |
\sa setAttributeValue() |
|
2460 |
*/ |
|
2461 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count) |
|
2462 |
{ |
|
2463 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2464 |
} |
|
2465 |
||
2466 |
/*! |
|
2467 |
Sets the uniform variable array at \a location in the current |
|
2468 |
context to the \a count 3D vector elements of \a values. |
|
2469 |
||
2470 |
\sa setAttributeValue() |
|
2471 |
*/ |
|
2472 |
void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) |
|
2473 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2474 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2475 |
Q_UNUSED(d); |
0 | 2476 |
if (location != -1) |
2477 |
glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); |
|
2478 |
} |
|
2479 |
||
2480 |
/*! |
|
2481 |
\overload |
|
2482 |
||
2483 |
Sets the uniform variable array called \a name in the current |
|
2484 |
context to the \a count 3D vector elements of \a values. |
|
2485 |
||
2486 |
\sa setAttributeValue() |
|
2487 |
*/ |
|
2488 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count) |
|
2489 |
{ |
|
2490 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2491 |
} |
|
2492 |
||
2493 |
/*! |
|
2494 |
Sets the uniform variable array at \a location in the current |
|
2495 |
context to the \a count 4D vector elements of \a values. |
|
2496 |
||
2497 |
\sa setAttributeValue() |
|
2498 |
*/ |
|
2499 |
void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) |
|
2500 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2501 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2502 |
Q_UNUSED(d); |
0 | 2503 |
if (location != -1) |
2504 |
glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); |
|
2505 |
} |
|
2506 |
||
2507 |
/*! |
|
2508 |
\overload |
|
2509 |
||
2510 |
Sets the uniform variable array called \a name in the current |
|
2511 |
context to the \a count 4D vector elements of \a values. |
|
2512 |
||
2513 |
\sa setAttributeValue() |
|
2514 |
*/ |
|
2515 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count) |
|
2516 |
{ |
|
2517 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2518 |
} |
|
2519 |
||
2520 |
// We have to repack matrix arrays from qreal to GLfloat. |
|
2521 |
#define setUniformMatrixArray(func,location,values,count,type,cols,rows) \ |
|
2522 |
if (location == -1 || count <= 0) \ |
|
2523 |
return; \ |
|
2524 |
if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ |
|
2525 |
func(location, count, GL_FALSE, \ |
|
2526 |
reinterpret_cast<const GLfloat *>(values[0].constData())); \ |
|
2527 |
} else { \ |
|
2528 |
QVarLengthArray<GLfloat> temp(cols * rows * count); \ |
|
2529 |
for (int index = 0; index < count; ++index) { \ |
|
2530 |
for (int index2 = 0; index2 < (cols * rows); ++index2) { \ |
|
2531 |
temp.data()[cols * rows * index + index2] = \ |
|
2532 |
values[index].constData()[index2]; \ |
|
2533 |
} \ |
|
2534 |
} \ |
|
2535 |
func(location, count, GL_FALSE, temp.constData()); \ |
|
2536 |
} |
|
2537 |
#if !defined(QT_OPENGL_ES_2) |
|
2538 |
#define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \ |
|
2539 |
if (location == -1 || count <= 0) \ |
|
2540 |
return; \ |
|
2541 |
if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ |
|
2542 |
const GLfloat *data = reinterpret_cast<const GLfloat *> \ |
|
2543 |
(values[0].constData()); \ |
|
2544 |
if (func) \ |
|
2545 |
func(location, count, GL_FALSE, data); \ |
|
2546 |
else \ |
|
2547 |
colfunc(location, count * cols, data); \ |
|
2548 |
} else { \ |
|
2549 |
QVarLengthArray<GLfloat> temp(cols * rows * count); \ |
|
2550 |
for (int index = 0; index < count; ++index) { \ |
|
2551 |
for (int index2 = 0; index2 < (cols * rows); ++index2) { \ |
|
2552 |
temp.data()[cols * rows * index + index2] = \ |
|
2553 |
values[index].constData()[index2]; \ |
|
2554 |
} \ |
|
2555 |
} \ |
|
2556 |
if (func) \ |
|
2557 |
func(location, count, GL_FALSE, temp.constData()); \ |
|
2558 |
else \ |
|
2559 |
colfunc(location, count * cols, temp.constData()); \ |
|
2560 |
} |
|
2561 |
#else |
|
2562 |
#define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \ |
|
2563 |
if (location == -1 || count <= 0) \ |
|
2564 |
return; \ |
|
2565 |
if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \ |
|
2566 |
const GLfloat *data = reinterpret_cast<const GLfloat *> \ |
|
2567 |
(values[0].constData()); \ |
|
2568 |
colfunc(location, count * cols, data); \ |
|
2569 |
} else { \ |
|
2570 |
QVarLengthArray<GLfloat> temp(cols * rows * count); \ |
|
2571 |
for (int index = 0; index < count; ++index) { \ |
|
2572 |
for (int index2 = 0; index2 < (cols * rows); ++index2) { \ |
|
2573 |
temp.data()[cols * rows * index + index2] = \ |
|
2574 |
values[index].constData()[index2]; \ |
|
2575 |
} \ |
|
2576 |
} \ |
|
2577 |
colfunc(location, count * cols, temp.constData()); \ |
|
2578 |
} |
|
2579 |
#endif |
|
2580 |
||
2581 |
/*! |
|
2582 |
Sets the uniform variable array at \a location in the current |
|
2583 |
context to the \a count 2x2 matrix elements of \a values. |
|
2584 |
||
2585 |
\sa setAttributeValue() |
|
2586 |
*/ |
|
2587 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) |
|
2588 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2589 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2590 |
Q_UNUSED(d); |
0 | 2591 |
setUniformMatrixArray |
2592 |
(glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2); |
|
2593 |
} |
|
2594 |
||
2595 |
/*! |
|
2596 |
\overload |
|
2597 |
||
2598 |
Sets the uniform variable array called \a name in the current |
|
2599 |
context to the \a count 2x2 matrix elements of \a values. |
|
2600 |
||
2601 |
\sa setAttributeValue() |
|
2602 |
*/ |
|
2603 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count) |
|
2604 |
{ |
|
2605 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2606 |
} |
|
2607 |
||
2608 |
/*! |
|
2609 |
Sets the uniform variable array at \a location in the current |
|
2610 |
context to the \a count 2x3 matrix elements of \a values. |
|
2611 |
||
2612 |
\sa setAttributeValue() |
|
2613 |
*/ |
|
2614 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) |
|
2615 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2616 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2617 |
Q_UNUSED(d); |
0 | 2618 |
setUniformGenericMatrixArray |
2619 |
(glUniformMatrix2x3fv, glUniform3fv, location, values, count, |
|
2620 |
QMatrix2x3, 2, 3); |
|
2621 |
} |
|
2622 |
||
2623 |
/*! |
|
2624 |
\overload |
|
2625 |
||
2626 |
Sets the uniform variable array called \a name in the current |
|
2627 |
context to the \a count 2x3 matrix elements of \a values. |
|
2628 |
||
2629 |
\sa setAttributeValue() |
|
2630 |
*/ |
|
2631 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count) |
|
2632 |
{ |
|
2633 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2634 |
} |
|
2635 |
||
2636 |
/*! |
|
2637 |
Sets the uniform variable array at \a location in the current |
|
2638 |
context to the \a count 2x4 matrix elements of \a values. |
|
2639 |
||
2640 |
\sa setAttributeValue() |
|
2641 |
*/ |
|
2642 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) |
|
2643 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2644 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2645 |
Q_UNUSED(d); |
0 | 2646 |
setUniformGenericMatrixArray |
2647 |
(glUniformMatrix2x4fv, glUniform4fv, location, values, count, |
|
2648 |
QMatrix2x4, 2, 4); |
|
2649 |
} |
|
2650 |
||
2651 |
/*! |
|
2652 |
\overload |
|
2653 |
||
2654 |
Sets the uniform variable array called \a name in the current |
|
2655 |
context to the \a count 2x4 matrix elements of \a values. |
|
2656 |
||
2657 |
\sa setAttributeValue() |
|
2658 |
*/ |
|
2659 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count) |
|
2660 |
{ |
|
2661 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2662 |
} |
|
2663 |
||
2664 |
/*! |
|
2665 |
Sets the uniform variable array at \a location in the current |
|
2666 |
context to the \a count 3x2 matrix elements of \a values. |
|
2667 |
||
2668 |
\sa setAttributeValue() |
|
2669 |
*/ |
|
2670 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) |
|
2671 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2672 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2673 |
Q_UNUSED(d); |
0 | 2674 |
setUniformGenericMatrixArray |
2675 |
(glUniformMatrix3x2fv, glUniform2fv, location, values, count, |
|
2676 |
QMatrix3x2, 3, 2); |
|
2677 |
} |
|
2678 |
||
2679 |
/*! |
|
2680 |
\overload |
|
2681 |
||
2682 |
Sets the uniform variable array called \a name in the current |
|
2683 |
context to the \a count 3x2 matrix elements of \a values. |
|
2684 |
||
2685 |
\sa setAttributeValue() |
|
2686 |
*/ |
|
2687 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count) |
|
2688 |
{ |
|
2689 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2690 |
} |
|
2691 |
||
2692 |
/*! |
|
2693 |
Sets the uniform variable array at \a location in the current |
|
2694 |
context to the \a count 3x3 matrix elements of \a values. |
|
2695 |
||
2696 |
\sa setAttributeValue() |
|
2697 |
*/ |
|
2698 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) |
|
2699 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2700 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2701 |
Q_UNUSED(d); |
0 | 2702 |
setUniformMatrixArray |
2703 |
(glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3); |
|
2704 |
} |
|
2705 |
||
2706 |
/*! |
|
2707 |
\overload |
|
2708 |
||
2709 |
Sets the uniform variable array called \a name in the current |
|
2710 |
context to the \a count 3x3 matrix elements of \a values. |
|
2711 |
||
2712 |
\sa setAttributeValue() |
|
2713 |
*/ |
|
2714 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count) |
|
2715 |
{ |
|
2716 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2717 |
} |
|
2718 |
||
2719 |
/*! |
|
2720 |
Sets the uniform variable array at \a location in the current |
|
2721 |
context to the \a count 3x4 matrix elements of \a values. |
|
2722 |
||
2723 |
\sa setAttributeValue() |
|
2724 |
*/ |
|
2725 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) |
|
2726 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2727 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2728 |
Q_UNUSED(d); |
0 | 2729 |
setUniformGenericMatrixArray |
2730 |
(glUniformMatrix3x4fv, glUniform4fv, location, values, count, |
|
2731 |
QMatrix3x4, 3, 4); |
|
2732 |
} |
|
2733 |
||
2734 |
/*! |
|
2735 |
\overload |
|
2736 |
||
2737 |
Sets the uniform variable array called \a name in the current |
|
2738 |
context to the \a count 3x4 matrix elements of \a values. |
|
2739 |
||
2740 |
\sa setAttributeValue() |
|
2741 |
*/ |
|
2742 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count) |
|
2743 |
{ |
|
2744 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2745 |
} |
|
2746 |
||
2747 |
/*! |
|
2748 |
Sets the uniform variable array at \a location in the current |
|
2749 |
context to the \a count 4x2 matrix elements of \a values. |
|
2750 |
||
2751 |
\sa setAttributeValue() |
|
2752 |
*/ |
|
2753 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) |
|
2754 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2755 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2756 |
Q_UNUSED(d); |
0 | 2757 |
setUniformGenericMatrixArray |
2758 |
(glUniformMatrix4x2fv, glUniform2fv, location, values, count, |
|
2759 |
QMatrix4x2, 4, 2); |
|
2760 |
} |
|
2761 |
||
2762 |
/*! |
|
2763 |
\overload |
|
2764 |
||
2765 |
Sets the uniform variable array called \a name in the current |
|
2766 |
context to the \a count 4x2 matrix elements of \a values. |
|
2767 |
||
2768 |
\sa setAttributeValue() |
|
2769 |
*/ |
|
2770 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count) |
|
2771 |
{ |
|
2772 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2773 |
} |
|
2774 |
||
2775 |
/*! |
|
2776 |
Sets the uniform variable array at \a location in the current |
|
2777 |
context to the \a count 4x3 matrix elements of \a values. |
|
2778 |
||
2779 |
\sa setAttributeValue() |
|
2780 |
*/ |
|
2781 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) |
|
2782 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2783 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2784 |
Q_UNUSED(d); |
0 | 2785 |
setUniformGenericMatrixArray |
2786 |
(glUniformMatrix4x3fv, glUniform3fv, location, values, count, |
|
2787 |
QMatrix4x3, 4, 3); |
|
2788 |
} |
|
2789 |
||
2790 |
/*! |
|
2791 |
\overload |
|
2792 |
||
2793 |
Sets the uniform variable array called \a name in the current |
|
2794 |
context to the \a count 4x3 matrix elements of \a values. |
|
2795 |
||
2796 |
\sa setAttributeValue() |
|
2797 |
*/ |
|
2798 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count) |
|
2799 |
{ |
|
2800 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2801 |
} |
|
2802 |
||
2803 |
/*! |
|
2804 |
Sets the uniform variable array at \a location in the current |
|
2805 |
context to the \a count 4x4 matrix elements of \a values. |
|
2806 |
||
2807 |
\sa setAttributeValue() |
|
2808 |
*/ |
|
2809 |
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) |
|
2810 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2811 |
Q_D(QGLShaderProgram); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2812 |
Q_UNUSED(d); |
0 | 2813 |
setUniformMatrixArray |
2814 |
(glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4); |
|
2815 |
} |
|
2816 |
||
2817 |
/*! |
|
2818 |
\overload |
|
2819 |
||
2820 |
Sets the uniform variable array called \a name in the current |
|
2821 |
context to the \a count 4x4 matrix elements of \a values. |
|
2822 |
||
2823 |
\sa setAttributeValue() |
|
2824 |
*/ |
|
2825 |
void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count) |
|
2826 |
{ |
|
2827 |
setUniformValueArray(uniformLocation(name), values, count); |
|
2828 |
} |
|
2829 |
||
2830 |
#undef ctx |
|
2831 |
||
2832 |
/*! |
|
2833 |
Returns true if shader programs written in the OpenGL Shading |
|
2834 |
Language (GLSL) are supported on this system; false otherwise. |
|
2835 |
||
2836 |
The \a context is used to resolve the GLSL extensions. |
|
2837 |
If \a context is null, then QGLContext::currentContext() is used. |
|
2838 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2839 |
bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context) |
0 | 2840 |
{ |
2841 |
#if !defined(QT_OPENGL_ES_2) |
|
2842 |
if (!context) |
|
2843 |
context = QGLContext::currentContext(); |
|
2844 |
if (!context) |
|
2845 |
return false; |
|
2846 |
return qt_resolve_glsl_extensions(const_cast<QGLContext *>(context)); |
|
2847 |
#else |
|
2848 |
Q_UNUSED(context); |
|
2849 |
return true; |
|
2850 |
#endif |
|
2851 |
} |
|
2852 |
||
2853 |
/*! |
|
2854 |
\internal |
|
2855 |
*/ |
|
2856 |
void QGLShaderProgram::shaderDestroyed() |
|
2857 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2858 |
Q_D(QGLShaderProgram); |
0 | 2859 |
QGLShader *shader = qobject_cast<QGLShader *>(sender()); |
2860 |
if (shader && !d->removingShaders) |
|
2861 |
removeShader(shader); |
|
2862 |
} |
|
2863 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2864 |
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2865 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2866 |
void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2867 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2868 |
setUniformValue(location, GLint(value)); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2869 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2870 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2871 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2872 |
void QGLShaderProgram::setUniformValue(int location, QMacCompatGLuint value) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2873 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2874 |
setUniformValue(location, GLuint(value)); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2875 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2876 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2877 |
/*! \internal */ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2878 |
void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLint value) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2879 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2880 |
setUniformValue(name, GLint(value)); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
2881 |
} |
41300fa6a67c
Revision: 201003
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/*! \internal */ |
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void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLuint value) |
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{ |
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setUniformValue(name, GLuint(value)); |
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} |
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/*! \internal */ |
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void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLint *values, int count) |
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{ |
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setUniformValueArray(location, (const GLint *)values, count); |
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} |
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/*! \internal */ |
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void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLuint *values, int count) |
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{ |
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setUniformValueArray(location, (const GLuint *)values, count); |
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} |
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/*! \internal */ |
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void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLint *values, int count) |
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{ |
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setUniformValueArray(name, (const GLint *)values, count); |
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} |
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/*! \internal */ |
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void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count) |
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{ |
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setUniformValueArray(name, (const GLuint *)values, count); |
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} |
0 | 2912 |
#endif |
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#endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1) |
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0 | 2916 |
QT_END_NAMESPACE |