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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the tools applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QVFBPROTOCOL_H
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#define QVFBPROTOCOL_H
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#include <QImage>
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#include <QVector>
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#include <QColor>
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QT_BEGIN_NAMESPACE
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class QVFbKeyProtocol;
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class QVFbMouseProtocol;
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class QVFbViewProtocol : public QObject
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{
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Q_OBJECT
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public:
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QVFbViewProtocol(int display_id, QObject *parent = 0);
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virtual ~QVFbViewProtocol();
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int id() const { return mDisplayId; }
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void sendKeyboardData(QString unicode, int keycode,
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int modifiers, bool press, bool repeat);
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void sendMouseData(const QPoint &pos, int buttons, int wheel);
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virtual int width() const = 0;
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virtual int height() const = 0;
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virtual int depth() const = 0;
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virtual int linestep() const = 0;
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virtual int numcols() const = 0;
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virtual QVector<QRgb> clut() const = 0;
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virtual unsigned char *data() const = 0;
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virtual int brightness() const = 0;
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virtual void setRate(int) {}
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public slots:
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virtual void flushChanges();
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signals:
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void displayDataChanged(const QRect &);
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void displayEmbedRequested(WId windowId);
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protected:
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virtual QVFbKeyProtocol *keyHandler() const = 0;
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virtual QVFbMouseProtocol *mouseHandler() const = 0;
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private:
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int mDisplayId;
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};
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class QVFbKeyProtocol
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{
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public:
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QVFbKeyProtocol(int display_id) : mDisplayId(display_id) {}
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virtual ~QVFbKeyProtocol() {}
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int id() const { return mDisplayId; }
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virtual void sendKeyboardData(QString unicode, int keycode,
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int modifiers, bool press, bool repeat) = 0;
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private:
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int mDisplayId;
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};
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class QVFbMouseProtocol
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{
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public:
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QVFbMouseProtocol(int display_id) : mDisplayId(display_id) {}
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virtual ~QVFbMouseProtocol() {}
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int id() const { return mDisplayId; }
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virtual void sendMouseData(const QPoint &pos, int buttons, int wheel) = 0;
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private:
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int mDisplayId;
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};
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/* since there is very little variation in input protocols defaults are
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provided */
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class QVFbKeyPipeProtocol : public QVFbKeyProtocol
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{
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public:
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QVFbKeyPipeProtocol(int display_id);
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~QVFbKeyPipeProtocol();
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void sendKeyboardData(QString unicode, int keycode,
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int modifiers, bool press, bool repeat);
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QString pipeName() const { return fileName; }
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private:
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int fd;
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QString fileName;
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};
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class QVFbMousePipe: public QVFbMouseProtocol
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{
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public:
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QVFbMousePipe(int display_id);
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~QVFbMousePipe();
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void sendMouseData(const QPoint &pos, int buttons, int wheel);
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QString pipeName() const { return fileName; }
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protected:
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int fd;
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QString fileName;
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};
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class QTimer;
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class QVFbMouseLinuxTP : public QObject, public QVFbMousePipe
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{
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Q_OBJECT
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public:
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QVFbMouseLinuxTP(int display_id);
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~QVFbMouseLinuxTP();
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void sendMouseData(const QPoint &pos, int buttons, int wheel);
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protected slots:
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void repeatLastPress();
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protected:
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void writeToPipe(const QPoint &pos, ushort pressure);
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QPoint lastPos;
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QTimer *repeater;
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};
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QT_END_NAMESPACE
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#endif
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