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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qabstractstate.h"
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#ifndef QT_NO_STATEMACHINE
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#include "qabstractstate_p.h"
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#include "qstate.h"
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#include "qstate_p.h"
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#include "qstatemachine.h"
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#include "qstatemachine_p.h"
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QT_BEGIN_NAMESPACE
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/*!
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\class QAbstractState
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\brief The QAbstractState class is the base class of states of a QStateMachine.
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\since 4.6
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\ingroup statemachine
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The QAbstractState class is the abstract base class of states that are part
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of a QStateMachine. It defines the interface that all state objects have in
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common. QAbstractState is part of \l{The State Machine Framework}.
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The entered() signal is emitted when the state has been entered. The
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exited() signal is emitted when the state has been exited.
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The parentState() function returns the state's parent state. The machine()
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function returns the state machine that the state is part of.
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\section1 Subclassing
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The onEntry() function is called when the state is entered; reimplement this
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function to perform custom processing when the state is entered.
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The onExit() function is called when the state is exited; reimplement this
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function to perform custom processing when the state is exited.
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*/
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QAbstractStatePrivate::QAbstractStatePrivate()
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{
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}
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QAbstractStatePrivate *QAbstractStatePrivate::get(QAbstractState *q)
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{
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return q->d_func();
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}
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QStateMachine *QAbstractStatePrivate::machine() const
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{
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QObject *par = parent;
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while (par != 0) {
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if (QStateMachine *mach = qobject_cast<QStateMachine*>(par))
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return mach;
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par = par->parent();
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}
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return 0;
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}
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void QAbstractStatePrivate::callOnEntry(QEvent *e)
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{
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Q_Q(QAbstractState);
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q->onEntry(e);
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}
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void QAbstractStatePrivate::callOnExit(QEvent *e)
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{
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Q_Q(QAbstractState);
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q->onExit(e);
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}
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void QAbstractStatePrivate::emitEntered()
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{
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Q_Q(QAbstractState);
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emit q->entered();
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}
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void QAbstractStatePrivate::emitExited()
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{
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Q_Q(QAbstractState);
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emit q->exited();
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}
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/*!
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Constructs a new state with the given \a parent state.
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*/
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QAbstractState::QAbstractState(QState *parent)
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: QObject(*new QAbstractStatePrivate, parent)
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{
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}
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/*!
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\internal
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*/
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QAbstractState::QAbstractState(QAbstractStatePrivate &dd, QState *parent)
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: QObject(dd, parent)
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{
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}
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/*!
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Destroys this state.
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*/
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QAbstractState::~QAbstractState()
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{
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}
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/*!
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Returns this state's parent state, or 0 if the state has no parent state.
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*/
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QState *QAbstractState::parentState() const
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{
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return qobject_cast<QState*>(parent());
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}
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/*!
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Returns the state machine that this state is part of, or 0 if the state is
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not part of a state machine.
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*/
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QStateMachine *QAbstractState::machine() const
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{
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Q_D(const QAbstractState);
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return d->machine();
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}
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/*!
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\fn QAbstractState::onExit(QEvent *event)
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This function is called when the state is exited. The given \a event is what
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caused the state to be exited. Reimplement this function to perform custom
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processing when the state is exited.
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*/
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/*!
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\fn QAbstractState::onEntry(QEvent *event)
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This function is called when the state is entered. The given \a event is
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what caused the state to be entered. Reimplement this function to perform
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custom processing when the state is entered.
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*/
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/*!
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\fn QAbstractState::entered()
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This signal is emitted when the state has been entered (after onEntry() has
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been called).
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*/
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/*!
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\fn QAbstractState::exited()
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This signal is emitted when the state has been exited (after onExit() has
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been called).
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*/
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/*!
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\reimp
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*/
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bool QAbstractState::event(QEvent *e)
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{
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return QObject::event(e);
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}
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QT_END_NAMESPACE
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#endif //QT_NO_STATEMACHINE
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