src/opengl/qglpixelbuffer_egl.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 06 Jul 2010 15:10:48 +0300
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Revision: 201025 Kit: 2010127
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/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file.  Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights.  These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qdebug.h>
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#include "qglpixelbuffer.h"
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#include "qglpixelbuffer_p.h"
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#include "qgl_egl_p.h"
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#include <qimage.h>
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#include <private/qgl_p.h>
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QT_BEGIN_NAMESPACE
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#ifdef EGL_BIND_TO_TEXTURE_RGBA
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#define QGL_RENDER_TEXTURE 1
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#else
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#define QGL_RENDER_TEXTURE 0
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#endif
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bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
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{
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    // Create the EGL context.
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    ctx = new QEglContext();
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    ctx->setApi(QEgl::OpenGL);
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    // Find the shared context.
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    QEglContext *shareContext = 0;
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    if (shareWidget && shareWidget->d_func()->glcx)
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        shareContext = shareWidget->d_func()->glcx->d_func()->eglContext;
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    // Choose an appropriate configuration.  We use the best format
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    // we can find, even if it is greater than the requested format.
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    // We try for a pbuffer that is capable of texture rendering if possible.
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    textureFormat = EGL_NONE;
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    if (shareContext) {
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        // Use the same configuration as the widget we are sharing with.
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        ctx->setConfig(shareContext->config());
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#if QGL_RENDER_TEXTURE
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        EGLint value = EGL_FALSE;
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        if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGBA) == EGL_TRUE)
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            textureFormat = EGL_TEXTURE_RGBA;
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        else if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGB) == EGL_TRUE)
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            textureFormat = EGL_TEXTURE_RGB;
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#endif
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    } else {
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        QEglProperties configProps;
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        qt_eglproperties_set_glformat(configProps, f);
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        configProps.setDeviceType(QInternal::Pbuffer);
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        configProps.setRenderableType(ctx->api());
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        bool ok = false;
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#if QGL_RENDER_TEXTURE
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        textureFormat = EGL_TEXTURE_RGBA;
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        configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
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        ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
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        if (!ok) {
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            // Try again with RGB texture rendering.
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            textureFormat = EGL_TEXTURE_RGB;
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            configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA);
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            configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
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            ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
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            if (!ok) {
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                // One last try for a pbuffer with no texture rendering.
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                configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB);
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                textureFormat = EGL_NONE;
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            }
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        }
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#endif
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        if (!ok) {
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            if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) {
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                delete ctx;
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                ctx = 0;
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                return false;
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            }
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        }
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    }
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    // Retrieve the actual format properties.
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    qt_glformat_from_eglconfig(format, ctx->config());
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    // Create the attributes needed for the pbuffer.
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    QEglProperties attribs;
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    attribs.setValue(EGL_WIDTH, size.width());
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    attribs.setValue(EGL_HEIGHT, size.height());
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#if QGL_RENDER_TEXTURE
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    if (textureFormat != EGL_NONE) {
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        attribs.setValue(EGL_TEXTURE_FORMAT, textureFormat);
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        attribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D);
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    }
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#endif
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    // Create the pbuffer surface.
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    pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties());
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#if QGL_RENDER_TEXTURE
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    if (pbuf == EGL_NO_SURFACE && textureFormat != EGL_NONE) {
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        // Try again with texture rendering disabled.
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        textureFormat = EGL_NONE;
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        attribs.removeValue(EGL_TEXTURE_FORMAT);
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        attribs.removeValue(EGL_TEXTURE_TARGET);
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        pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties());
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    }
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#endif
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    if (pbuf == EGL_NO_SURFACE) {
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        qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEgl::errorString();
0
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        return false;
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    }
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    // Create a new context for the configuration.
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    if (!ctx->createContext(shareContext)) {
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        delete ctx;
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        ctx = 0;
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        return false;
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    }
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    return true;
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}
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bool QGLPixelBufferPrivate::cleanup()
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{
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    // No need to destroy "pbuf" here - it is done in QGLContext::reset().
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    return true;
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}
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bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
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{
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#if QGL_RENDER_TEXTURE
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    Q_D(QGLPixelBuffer);
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    if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx)
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        return false;
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    glBindTexture(GL_TEXTURE_2D, texture_id);
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    return eglBindTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER);
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#else
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    Q_UNUSED(texture_id);
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    return false;
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#endif
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}
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void QGLPixelBuffer::releaseFromDynamicTexture()
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{
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#if QGL_RENDER_TEXTURE
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    Q_D(QGLPixelBuffer);
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    if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx)
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        return;
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    eglReleaseTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER);
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#endif
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}
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GLuint QGLPixelBuffer::generateDynamicTexture() const
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{
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#if QGL_RENDER_TEXTURE
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    Q_D(const QGLPixelBuffer);
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    GLuint texture;
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    glGenTextures(1, &texture);
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    glBindTexture(GL_TEXTURE_2D, texture);
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    if (d->textureFormat == EGL_TEXTURE_RGB)
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        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, d->req_size.width(), d->req_size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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    else
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        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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    return texture;
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#else
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    return 0;
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#endif
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}
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bool QGLPixelBuffer::hasOpenGLPbuffers()
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{
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    // See if we have at least 1 configuration that matches the default format.
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    EGLDisplay dpy = QEgl::display();
0
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    if (dpy == EGL_NO_DISPLAY)
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        return false;
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    QEglProperties configProps;
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    qt_eglproperties_set_glformat(configProps, QGLFormat::defaultFormat());
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    configProps.setDeviceType(QInternal::Pbuffer);
0
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    configProps.setRenderableType(QEgl::OpenGL);
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    do {
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        EGLConfig cfg = 0;
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        EGLint matching = 0;
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        if (eglChooseConfig(dpy, configProps.properties(),
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                            &cfg, 1, &matching) && matching > 0)
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            return true;
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    } while (configProps.reduceConfiguration());
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    return false;
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}
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QT_END_NAMESPACE