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/*
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* Copyright (C) 2005, 2008, 2009 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef JSLock_h
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#define JSLock_h
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#include <wtf/Assertions.h>
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#include <wtf/Noncopyable.h>
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namespace JSC {
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// To make it safe to use JavaScript on multiple threads, it is
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// important to lock before doing anything that allocates a
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// JavaScript data structure or that interacts with shared state
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// such as the protect count hash table. The simplest way to lock
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// is to create a local JSLock object in the scope where the lock
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// must be held. The lock is recursive so nesting is ok. The JSLock
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// object also acts as a convenience short-hand for running important
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// initialization routines.
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// To avoid deadlock, sometimes it is necessary to temporarily
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// release the lock. Since it is recursive you actually have to
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// release all locks held by your thread. This is safe to do if
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// you are executing code that doesn't require the lock, and you
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// reacquire the right number of locks at the end. You can do this
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// by constructing a locally scoped JSLock::DropAllLocks object. The
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// DropAllLocks object takes care to release the JSLock only if your
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// thread acquired it to begin with.
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// For contexts other than the single shared one, implicit locking is not done,
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// but we still need to perform all the counting in order to keep debug
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// assertions working, so that clients that use the shared context don't break.
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class ExecState;
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enum JSLockBehavior { SilenceAssertionsOnly, LockForReal };
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class JSLock : public Noncopyable {
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public:
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JSLock(ExecState*);
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JSLock(JSLockBehavior lockBehavior)
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: m_lockBehavior(lockBehavior)
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{
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#ifdef NDEBUG
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// Locking "not for real" is a debug-only feature.
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if (lockBehavior == SilenceAssertionsOnly)
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return;
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#endif
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lock(lockBehavior);
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}
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~JSLock()
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{
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#ifdef NDEBUG
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// Locking "not for real" is a debug-only feature.
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if (m_lockBehavior == SilenceAssertionsOnly)
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return;
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#endif
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unlock(m_lockBehavior);
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}
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static void lock(JSLockBehavior);
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static void unlock(JSLockBehavior);
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static void lock(ExecState*);
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static void unlock(ExecState*);
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static intptr_t lockCount();
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static bool currentThreadIsHoldingLock();
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JSLockBehavior m_lockBehavior;
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class DropAllLocks : public Noncopyable {
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public:
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DropAllLocks(ExecState* exec);
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DropAllLocks(JSLockBehavior);
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~DropAllLocks();
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private:
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intptr_t m_lockCount;
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JSLockBehavior m_lockBehavior;
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};
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};
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} // namespace
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#endif // JSLock_h
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