author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Mon, 04 Oct 2010 01:19:32 +0300 | |
changeset 37 | 758a864f9613 |
parent 30 | 5dc02b23752f |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
|
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
|
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** |
|
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** This file is part of the examples of the Qt Toolkit. |
|
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** |
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** $QT_BEGIN_LICENSE:BSD$ |
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** You may use this file under the terms of the BSD license as follows: |
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** |
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** "Redistribution and use in source and binary forms, with or without |
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** modification, are permitted provided that the following conditions are |
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** met: |
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** * Redistributions of source code must retain the above copyright |
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** notice, this list of conditions and the following disclaimer. |
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** * Redistributions in binary form must reproduce the above copyright |
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** notice, this list of conditions and the following disclaimer in |
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** the documentation and/or other materials provided with the |
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** distribution. |
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor |
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** the names of its contributors may be used to endorse or promote |
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** products derived from this software without specific prior written |
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** permission. |
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** |
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
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** $QT_END_LICENSE$ |
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** |
|
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****************************************************************************/ |
|
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||
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#include "glwidget.h" |
|
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#include <QtGui/QImage> |
|
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||
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#include <math.h> |
|
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||
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static GLint cubeArray[][3] = { |
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{0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0}, |
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{0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1}, |
|
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{0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1}, |
|
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{0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0}, |
|
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{0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1}, |
|
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{1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1} |
|
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}; |
|
54 |
||
55 |
static GLint cubeTextureArray[][2] = { |
|
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{0, 0}, {1, 0}, {1, 1}, {0, 1}, |
|
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{0, 0}, {0, 1}, {1, 1}, {1, 0}, |
|
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{0, 0}, {1, 0}, {1, 1}, {0, 1}, |
|
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{1, 0}, {0, 0}, {0, 1}, {1, 1}, |
|
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{0, 0}, {1, 0}, {1, 1}, {0, 1}, |
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{1, 0}, {0, 0}, {0, 1}, {1, 1} |
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}; |
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||
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static GLint faceArray[][2] = { |
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{1, -1}, {1, 1}, {-1, 1}, {-1, -1} |
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}; |
|
67 |
||
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static GLubyte colorArray[][4] = { |
|
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{102, 176, 54, 255}, |
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{81, 141, 41, 255}, |
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{62, 108, 32, 255}, |
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{45, 79, 23, 255} |
|
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}; |
|
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||
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GLWidget::GLWidget(QWidget *parent) |
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: QGLWidget(QGLFormat(QGL::SampleBuffers), parent) |
|
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{ |
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// create the framebuffer object - make sure to have a current |
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// context before creating it |
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makeCurrent(); |
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fbo = new QGLFramebufferObject(512, 512); |
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timerId = startTimer(20); |
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setWindowTitle(tr("OpenGL framebuffer objects 2")); |
|
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} |
|
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GLWidget::~GLWidget() |
|
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{ |
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glDeleteLists(pbufferList, 1); |
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delete fbo; |
|
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} |
|
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void GLWidget::initializeGL() |
|
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{ |
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glMatrixMode(GL_MODELVIEW); |
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glEnable(GL_CULL_FACE); |
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glEnableClientState(GL_VERTEX_ARRAY); |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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glVertexPointer(3, GL_INT, 0, cubeArray); |
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glTexCoordPointer(2, GL_INT, 0, cubeTextureArray); |
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray); |
|
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||
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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glEnable(GL_BLEND); |
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glEnable(GL_TEXTURE_2D); |
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glEnable(GL_DEPTH_TEST); |
|
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||
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
|
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pbufferList = glGenLists(1); |
|
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glNewList(pbufferList, GL_COMPILE); |
|
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{ |
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
|
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// draw cube background |
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glPushMatrix(); |
|
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glLoadIdentity(); |
|
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glTranslatef(0.5f, 0.5f, -2.0f); |
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glDisable(GL_TEXTURE_2D); |
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glEnableClientState(GL_COLOR_ARRAY); |
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glVertexPointer(2, GL_INT, 0, faceArray); |
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glDrawArrays(GL_QUADS, 0, 4); |
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glVertexPointer(3, GL_INT, 0, cubeArray); |
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glDisableClientState(GL_COLOR_ARRAY); |
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glEnable(GL_TEXTURE_2D); |
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glPopMatrix(); |
|
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||
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// draw cube |
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glTranslatef(0.5f, 0.5f, 0.5f); |
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glRotatef(3.0f, 1.0f, 1.0f, 1.0f); |
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glTranslatef(-0.5f, -0.5f, -0.5f); |
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glColor4f(0.9f, 0.9f, 0.9f, 1.0f); |
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glDrawArrays(GL_QUADS, 0, 24); |
|
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||
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glPushMatrix(); // this state is popped back in the paintGL() function |
|
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} |
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glEndList(); |
|
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||
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for (int i = 0; i < 3; ++i) { |
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yOffs[i] = 0.0f; |
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xInc[i] = 0.005f; |
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rot[i] = 0.0f; |
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} |
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xOffs[0]= 0.0f; |
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xOffs[1]= 0.5f; |
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xOffs[2]= 1.0f; |
|
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||
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cubeTexture = bindTexture(QImage(":res/cubelogo.png")); |
|
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||
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glPushMatrix(); // push to avoid stack underflow in the first paintGL() call |
|
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} |
|
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||
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void GLWidget::resizeGL(int w, int h) |
|
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{ |
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glViewport(0, 0, w, h); |
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glMatrixMode(GL_PROJECTION); |
|
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glLoadIdentity(); |
|
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float aspect = w/(float)(h ? h : 1); |
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glFrustum(-aspect, aspect, -1, 1, 10, 100); |
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glTranslatef(-0.5f, -0.5f, -0.5f); |
|
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glTranslatef(0.0f, 0.0f, -15.0f); |
|
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} |
|
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||
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void GLWidget::paintGL() |
|
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{ |
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glPopMatrix(); // pop the matrix pushed in the pbuffer list |
|
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||
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// push the projection matrix and the entire GL state before |
|
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// doing any rendering into our framebuffer object |
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glPushAttrib(GL_ALL_ATTRIB_BITS); |
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glMatrixMode(GL_PROJECTION); |
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glPushMatrix(); |
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glViewport(0, 0, fbo->size().width(), fbo->size().height()); |
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glMatrixMode(GL_PROJECTION); |
|
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glLoadIdentity(); |
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glOrtho(-1, 1, -1, 1, -99, 99); |
|
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glTranslatef(-0.5f, -0.5f, 0.0f); |
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glMatrixMode(GL_MODELVIEW); |
|
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||
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// render to the framebuffer object |
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fbo->bind(); |
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glBindTexture(GL_TEXTURE_2D, cubeTexture); |
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glCallList(pbufferList); |
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fbo->release(); |
|
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||
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// pop the projection matrix and GL state back for rendering |
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// to the actual widget |
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glPopAttrib(); |
|
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glMatrixMode(GL_PROJECTION); |
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glPopMatrix(); |
|
192 |
||
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glBindTexture(GL_TEXTURE_2D, fbo->texture()); |
|
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
195 |
||
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// draw the background |
|
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glMatrixMode(GL_MODELVIEW); |
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glPushMatrix(); |
|
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glLoadIdentity(); |
|
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glMatrixMode(GL_PROJECTION); |
|
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glPushMatrix(); |
|
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glLoadIdentity(); |
|
203 |
||
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glVertexPointer(2, GL_INT, 0, faceArray); |
|
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glTranslatef(-1.2f, -0.8f, 0.0f); |
|
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glScalef(0.2f, 0.2f, 0.2f); |
|
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for (int y = 0; y < 5; ++y) { |
|
208 |
for (int x = 0; x < 5; ++x) { |
|
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glTranslatef(2.0f, 0, 0); |
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glColor4f(0.8f, 0.8f, 0.8f, 1.0f); |
|
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glDrawArrays(GL_QUADS, 0, 4); |
|
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} |
|
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glTranslatef(-10.0f, 2.0f, 0); |
|
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} |
|
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glVertexPointer(3, GL_INT, 0, cubeArray); |
|
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||
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glPopMatrix(); |
|
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glMatrixMode(GL_MODELVIEW); |
|
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||
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// draw the bouncing cubes |
|
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drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f); |
|
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drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f); |
|
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drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f); |
|
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glPopMatrix(); |
|
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} |
|
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||
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void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp) |
|
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{ |
|
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glMatrixMode(GL_MODELVIEW); |
|
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glLoadIdentity(); |
|
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glTranslatef(xOffs[i], yOffs[i], z); |
|
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glTranslatef(0.5f, 0.5f, 0.5f); |
|
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GLfloat scale = 0.75 + i*(0.25f/2); |
|
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glScalef(scale, scale, scale); |
|
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glRotatef(rot[i], 1.0f, 1.0f, 1.0f); |
|
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glTranslatef(-0.5f, -0.5f, -0.5f); |
|
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||
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glColor4f(1.0f, 1.0f, 1.0f, 0.8f); |
|
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glDrawArrays(GL_QUADS, 0, 24); |
|
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||
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if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) { |
|
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xInc[i] = -xInc[i]; |
|
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xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f; |
|
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} |
|
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xOffs[i] += xInc[i]; |
|
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yOffs[i] = qAbs(cos((-3.141592f * jmp) * xOffs[i]) * amp) - 1; |
|
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rot[i] += rotation; |
|
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} |